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Cover 2?
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07-02-2009, 02:42 PM
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WFColonel56
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Join Date: Feb 2009
Posts: 231
Re: Cover 2?
Quote:
Originally Posted by
Cutler2Hester23
I don't think this is a big issue with most but with how I am a Bears fan and they run a cover 2 defense I was wondering if anything has been done to change the CBs logic when the defense is in a cover 2.
What happens in the game is the CB jams the WR and then sits in the flats. But in a real cover 2 (or Tampa 2) he is supposed to read the flat as he's pressing and if he sees no threat he takes the WR in a similar way a "curl to flat zone" does in madden (the purple one), he plays short trailing the WR and protecting the sideline while the safety protects deep and to the inside. The only time he releases the WR to the safety is if there is a threat to the flat. Generally this is a TE or slot WR. The safety reads this player and if he sees him go to the flat he knows to go over the top because the CB is releasing his WR to cover the flat. If the safety's guy comes deep along with the CBs man then it basically turns into a cover 4, which isn't the case in madden, making it useless against a vertical passing attack.
The whole premise of the tampa 2 is to eliminate the deep ball and use a fast and instictive defense to persue and hold WRs to a short gain with little to no YAC. While the cover 2 in madden does the second part well (if you have a fast D) the first part is the furthest thing from it.
I love madden and it really kills the game for me to not have the CBs play the cover 2 correctly. Without them playing the sideline the way I explained it is impossible to contain deep outs unless you shade the coverage outside. If thats done it opens up the deep middle even more than it already was, making the cover 2's first rule "don't give up the deep ball" completely untrue in madden.
Don't get me wrong, I'll still get the game for the online play but franchise just doesn't feel right if I can't run the same D my team does
I hear you man believe me I do...But IMO (I dont really know) To make the defensive players as smart as you and I want them to be is almost like instaling blocking logic for lineman IMO...
I also want better logic for cover 3 OLBs......If nobody is in their zone they are suposed to get depth and close the window....But I think it is un realistic to ask anyone to put all the logic in the game that is needed to to play every position in every zone
Something could be made like adaptive AI.....but call it adaptive zones...lol (Ian dont steal this I already copywrited it...lol).....But really it is kind of cheap IMO that evey player will/could play a zone perfectly evey play thus making them robots (everyone remember ROBO QB) and you can basicly run 1 zone for everything.....IMO I think they should leave it as is becuz it makes the game more like a chess match......
and be real a cover 2 can't/should not stop 2 outside fades and a slot seam route....that MLB cant run with the slot as long as needed to cover him
Last edited by WFColonel56; 07-02-2009 at
02:44 PM
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