View Single Post
Old 01-07-2009, 03:27 PM   #92 (permalink)
haloofduty
Rookie
 
OVR: 3
Join Date: Aug 2008
Posts: 118
Re: GAMEPLAY POSSIBLY FIXED.....CHECK OUT THE COACH SLIDERS AND TENDENCIES.

Quote:
Originally Posted by Neon1
Yeah, the generated rookies is what tipped me off to the shooting tendencies. A small handfull of generated rookies come in at 40,50,60 (usually the top 5 pick guys)...and that is the way it should be. Most of them come in with 20,30's...

The way it was before is that rookie wouldnt be able to come in and get shots unless you edited them..

Which is the reason why if you sim down the line (and more rooks come in and others start to original players retire) you get Durant and others started averaging 50ppg. Rashard Lewis deep into his late 30's was averaging 30ppg on my team when testing, this puts our current players on scale with the cpu generated and in turn also gives you the opportunity to find high scoring diamonds in the rough without having to cheat the system by changing a players tendencies (which in reality we should have no control over).
I know what you mean. Just had another question though. I noticed you reduced players close shot which it wonderful. I also thought players close shot was to high. A lot of rookies who come in have close shot attributes in the 70s and 80s. The problem is if they have a high potential eventually they will reach upper 80s and 90s in close shot. Even point guards. For example if a point guard has a 80 close shot and high potential what do you think his close shot should be reduced to so you can prevent him from having a to high close shot when in progress?
haloofduty is offline   Reply With Quote