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Old 08-25-2008, 04:15 PM   #183 (permalink)
Keyser Soze
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Re: FistofRage's Heisman sliders...

Quote:
Originally Posted by doctorhay53
what do you think the difference is between 5 and 100, the leniency on the edge of the pocket? I've been wondering this because it seems kind of like this should be an 'on' or 'off' penalty, except maybe to adjust the frequency of the CPU actually committing the penalty.

And I'm just worried that I'll never take the sack if I can throw it away from anywhere. I have experimented with throwing low throws at receivers from in the pocket (directional passing). It works decently sometimes, but the receivers tend to just move back and allow the DB to get right in front of them. Also, when your under pressure the QB doesn't throw nearly as accurately most of the time, so unfortunately there isn't much you can do I guess.
i don't know the difference between moving any sliders as i thought all penaties were pretty much animations. i am wondering if moving the penalty slider UP actually calls for that animation more. Like moving face mask UP generates that animation more. who knows man, this whole animation driven gameplay system gives me a darn headache. I just want a game that plays football.

I know what you mean by the 1 and 0 think... what is the difference between offsides from 0 to 100? one would almost think:
0: can't ever be called offsides. go ahead and stand between QB and center in Sg and intercept the snap
5: jump all the time, the refs will typically turn a blind eye to it. risk/reward should be worth it.
95: refs wont always call it but highly likely that they will
100: refs will never miss an off sides call

IMO, you are probably right that its more tied to how/what the CPU players will do versus how the refs call the game. Brain hurts!!!!
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