View Single Post
Old 08-20-2008, 09:10 AM   #6 (permalink)
m00d
Pro
 
m00d's Arena
 
OVR: 7
Join Date: Mar 2004
Location: Corinth, MS
Posts: 625
Re: Maybe penalty sliders do effect game play

Very very strange....

As another test yesterday I changed most of the penalty sliders in The Night Owl Dynasty to 5 rather than 95, we play one game everyday.

I just looked at the games played from dynasty headquarters and overall the scores are much much lower, one game being 13-7(lowest score ever after 1 and 1/2 seasons) with the highest score being 38-24. We use 8min quarters Heisman level and I usually see scores in the 40's or 50's.

I'll know more this afternoon when I advance the dynasty and can look at the stats for the games. I'll have 10 games to look at so I should see a trend if this is actually having a impact.

What I know for certain...

If you raise the false start slider to 100 the CPU will attempt to jump the snap almost every play. I theorize this happens because the user is much more likely to get a false start penalty when using the fake snap button, so the CPU jumps every play.
If you lower the false start slider the cpu will rarely attempt to jump the snap.

What I 'think' I'm seeing...

If you raise roughing the passer the cpu will not be as aggressive when rushing the passer. I theorize they do this to avoid roughing the passer penalties.
If you lower roughing the passer the cpu will maul the QB because the likelihood of a penalty is much less.

If this theory holds true over all sliders then the following set should work well.
These should tone down the 'wide open game play'.

Offsides - 5 (Allows DL to fire quicker)
False Start - 45 (Tones down CPU jump snap, lower this to taste)
Holding - 95 (Helps pass rush by keeping the O-line honest)
Face Mask - 5 (You will still see one or two per game)
Offensive Pass Interference - 95 ( Helps DB's by making your WR's less aggressive)
Defensive Pass Interference - 5 (Helps DB's by allowing them to play more aggressive)
KR/PR Interference - 5 (Not sure but might help tone down the return game)
Clipping - 95 (Tone down special teams)
Intentional Grounding - 5 (I'd rather see a sack)
Roughing the passer - 5 (More sacks and pressure on the QB)
Roughing the kicker - 5 (Produce more punt/FG blocks)
__________________
Are you searching for a quality dynasty to join?
If so please visit The Dynasty Directory.

Last edited by m00d; 08-20-2008 at 09:22 AM.
m00d is offline   Reply With Quote