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Old 08-01-2008, 01:03 PM   #8 (permalink)
Nza
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Join Date: Jan 2004
Posts: 1,732
Re: More info on CPU Sliders (from EA)

Thanks Ian. Off hand, the following are not covered with that system, or at least not available to refine like the rest:

- CPU QBA. (effected by human pass defense difficulty setting?)
- CPU WR catching. (effected by human pass defense difficulty setting?)
- CPU fumbles. (effected by human run defense difficulty setting?)
- CPU int. (effected by human pass difficulty setting?)
- CPU pass reaction time. (effected by human pass difficulty setting?)
- CPU run reaction time. (effected by human run difficulty setting?)

Also, no special teams? not even human?

With the difficulty sub levels and each of these per level, slider development will probably be even more involved than before. I'd imagine with the CPU sliders it would have been quite a bevy of options indeed, perhaps even overwhelmingly so. Still though, while I can see how removing CPU sliders can effectively condense the slider functionality we always had in some cases, the sliders above remain absent with a system like this.

I must say though, these categories seem far more intune with what I wish Madden always had for sliders.

All in all, until people really sit down to tweak it, I'm not sure it is possible to say either way if it was a good or bad move. The absence of the above suggests bad, but it may not be that simple.

Last edited by Nza; 08-01-2008 at 01:19 PM.
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