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Old 07-26-2008, 10:32 AM   #24 (permalink)
deagledan
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Re: AA sliders posted by Playmakers

latest post:

Quote:
I stepped up the defense on both sides and reduced the QBA Slider back down to it's Default setting. You should see the Human defensive secondary react a little better in coverage. You can test this out by by watching them react to passing plays on their own. You should see the DB's attempt to knock the ball down or the WR down more often if he's in posistion to make the play. If the CPU QB starts throwing picks you can either lower your INT slider or boost up the QBA slider a little.

The running game should be improved for the CPU. Sometimes it'll look like they don't pose a threat on the ground and then they might hit you for 1-2 big runs. But if you need to really make their Running game difficult you can drop the Human Break Block Slider down to about 10-15 or reduce the Human Tackle Slider back down to 0.....Increasing the CPU's RBA to about 35-40 might also solve the problem.

If the CPU's Defensive Awareness is too high for you feel free to drop it down to 50 or 75. The Same thing applies to their Pass Defense since I really wanted to make sure they cover better on AA Level. That's is why those settings are higher than I've ever had them in years past.

If you need a really tough challenge on AA Level drop the RBA down to 25 increase the CPU Tackle Slider to 75 and Drop the Human AWR back down to 0 along with reducing the KDWN and TACKLE's sliders to 75 and 0 respectively.

Next up is Madden for me but if you need any questions answered in regards to these sliders feel free to ask.

FINAL VERSION 7-25-08 (Sliders may work best utilizing the no switch rule on defense)

ALL AMERICAN (7-9 MINUTES)

HUMAN/CPU
QBA-50/50
PASS BLK-0/0
WR CATCH-5/5.....(I think this helps to offset the high completion %)
RB ABLTY-30/30...(Can be set between 25-35...25 feels more natural but you'll need lower HUM TKL & BRK BLk Sliders for CPU to run well)
RUN BLK-100/100

DEFENSIVE SLIDERS
AWR-5/100...........(Human AWR should stay between 0-10)
KNDWS-100/100
INT-25/50
BRK BLK-25/100
TKL-5/50..............(Human TKL should stay between 0-10)

SPECIAL TEAMS
FG Power-0/0
FGA-25/25
PUNT Power-25/75
PUNT Accuarcy-50/50
KO Power-100/100.....(I might reduce this for the CPU but for now it helps to cut down on the easy return yards)

PENALTY SLIDERS
Offsides-95
False Start-95
Holding-100
Facemask-100
Off Pi-100
Def Pi-95
KR/PR Int-100
Clipping-95
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100

SUB OUT/SUB IN

Offense
QB-75/90
RB-85/100
WR-75/90
FB/TE-85/100
OL-60/75

Defense
DT-85/100
DE-85/100
LB-80/90
CB-75/90
S-75/90
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