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Old 07-26-2008, 09:27 AM   #23 (permalink)
droc81yo
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Join Date: Oct 2007
Location: Sierra Vista, Arizona
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Re: AA sliders posted by Playmakers

I've only played one game with these last nite.

8 min quarters

Arizona State (me) 13
Arkansas (cpu) 10

Tot Off: ASU-268 yds
ARK-184 yds

Passing:
Carpenter- 18/26 246 yds 1td 1 int ( my fault, bad pass off of back foot into coverage.)
Dick- 17/28 162 yds 1td 0 int

Rushing:
Herring- 26 car 44 yds 0td
Ark-Rb- 17 car 23 yds

I must say this was a fun game, Arkansas scored a late touchdown to draw to 13-10, but I held the ball and ran out the clock. Passing is MUCH BETTER! Although it is frusterating when you user catch and your guy is wide open and drops the ball. (usually happens with your 4 or 5th reciever).

The bad was the lack of offense and no running game for either side. I have yet to run for a 100 yds w/ any back on any other slider setting other than default AA.

It also frustrates me how I completely blow up the CPU when they try to run. Our backs averaged 1.7 ypc and 1.4 ypc respectively. This particularly sucks because I had a 9 and a couple of 6 yard runs, and the CPu had a couple 7+ yarders, but ended up with just over 20 yds.

I did have the defensive awareness sliders reversed by accident I had 100 awareness and cpu had 0, maybe if I change this the game will play better, but I don't see how raising the CPU def awareness will help my running game.
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