View Single Post
Old 07-14-2008, 08:48 PM   #63 (permalink)
Ian_Cummings_EA
Madden Creative Director
 
Ian_Cummings_EA's Arena
 
OVR: 57
Join Date: May 2008
Posts: 1,914
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

I talked with Sean today and I wanted to clarify a couple of things that we feel were either lost in translation or just possibly mis-quoted:

#1: There IS learning AI in NCAA (and Madden). It may not be the most robust system in the world, but there are both offensive and defensive "learning" modules based on play tracking. Thousands of people call it "comeback code", but in reality the AI tries to learn your tendencies and change up it's play calling and shifts/audibles due to it. The issue is that it's not specific enough to pick up on money plays or routes or tendencies...but it does definitely react to you.

#2: The CPU defense does WAY more than just checking down and distance. In the conference call Sean never said anything of the sort...I think this was misquoted here. They don't know your play but they do know your formation and personnel to call their defensive play.

#3: The CPU offensive playcalling doesn't really change much based on personnel, but again they do mix up their play calling based on what's working during the game...so this can fix itself a little bit as the game progresses.


So I guess I just want to say (on behalf of Bailey as well), we agree with all of you that our AI could be improved. But it's not like we have nothing here. Just keep posting issues you may be experiencing personally, and we'll try to get them fixed in the future.
Ian_Cummings_EA is offline   Reply With Quote