View Single Post
Old 07-09-2008, 05:50 PM   #32 (permalink)
Dbrentonbuck
Rookie
 
OVR: 4
Join Date: Jul 2006
Posts: 229
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by Undefeated
Oh that's right.

Still, though, that's not what we're looking for either. Adaptive AI, to me, means that the CPU should be "searching" for ways to stop what you're trying to do, strategically, more generally. Getting a ratings boost isn't exactly "adaptive" either in the sense we mean.
I 100% agree with you. It is not the ideal AI, but the fact that it is better on XBOX and PS2 than it is on 360 and PS3 is beyond my ability to comprehend. Even the smart weapon used on Madden is better than nothing . . . it still tries to punish you for calling the same plays over and over by letting the D know your play. To come right out and say "Yeah you can call the same play all game long and our AI will not know it at all" is stunning.
Dbrentonbuck is offline   Reply With Quote