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Old 07-09-2008, 03:57 PM   #24 (permalink)
mike1409
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Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by muggins
These make me sad

NO ADAPTIVE DEFENSIVE AI
This is pretty sad.

CPU DEFENSE PLAY CALLING
The CPU pretty much calls plays based on down and distance, not really based on formation. This is an area EA wants to work on in the future.

Are you kidding me?

CPU PLAY CALLING
In terms of playbooks, the team will execute the same playbook tendancies regardless of how the team personnel changes over time.

Disappointing.
I will take heat from people on this but from a company standard this makes perfect sense.

Only 5% of the people who play this game are hardcore SIM dynasty players.

The rest want to win 110-0 win 9 Heismans in a row and 50 game winning streaks. ( the features above don't matter) and will buy the next years game without hesitation.

Other players only play online ( the features above don't matter) these people have to buy the game each year as the old one can't be played anymore.


Obviously the adaptive AI is the hardest to program and would take countless hours to fix and adjust.

They have an exclusive market an it really is not worth the cost to make the game signifigantly better.
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