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Old 07-09-2008, 03:01 PM   #21 (permalink)
jfsolo
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OVR: 18
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 4,128
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by muggins
These make me sad

NO ADAPTIVE DEFENSIVE AI
This is pretty sad.

CPU DEFENSE PLAY CALLING
The CPU pretty much calls plays based on down and distance, not really based on formation. This is an area EA wants to work on in the future.

Are you kidding me?

CPU PLAY CALLING
In terms of playbooks, the team will execute the same playbook tendancies regardless of how the team personnel changes over time.

Disappointing.
Yes, this is very disappointing to read. It shows a serious disconnect between the sim oriented dynasty players and the lead producers in terms of what is absolutely critical to enhancing one-player games.
__________________
"There seems to be this weird idea that single-player games can get shorter. They can get more expensive and shorter. I don't understand that approach. It's not our approach."

Dan Houser- VP of creativity for Rockstar Games




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