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Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay
I'm not against the cpu keeping the same tendencies. Certain teams have a style and should play that way - even 10 years down the road. Just make sure they recruit the personel properly to execute them all the time. Until they add coaching changes, I don't have a problem with this.
I don't like the lack of adaptive AI. Also, while I appreciate the down and distance calls on defense - they shouldn't come out in goalline on 3rd and 20 if you come out in goalline - but this should be a consideration.
The OL vs. DL really needs a total overhaul next year. 2K4 did it a lot better. Not a gamekiller but the inability to slip by an OL without wrestling him isn't good.
Lastly, I don't like the speed calculation. I'm all for seeing a bigger difference in the fast players but using a non linear calculation isn't necessary nor is it realistic. Just make your speed ratings matter and be more accurate (along with acceleration and the way the players move including momentum). A 4.2 40 should be 99, 4.3 40 should be 95, 4.4 = 90, etc. I want accuracy, not a gimic to separate certain players although if the results work I can accept it.
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