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Old 07-09-2008, 01:59 PM   #11 (permalink)
bad_philanthropy
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Join Date: Jul 2005
Location: Toronto
Posts: 5,999
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Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

I was disappointed in the answer about the pass rush. It's pretty cheap to manufacture wide open gameplay by neutering the d-line in the game.
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