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EA Conference Call With Sean Bailey, Lead Designer - Gamplay
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07-09-2008, 01:59 PM
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bad_philanthropy
LaMike's alrite
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,999
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay
I was disappointed in the answer about the pass rush. It's pretty cheap to manufacture wide open gameplay by neutering the d-line in the game.
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