Yea I understood. I was refering to the "guiding" momentum and choosing direction to push ball carriers. The amount of animations to handle all the different options would almost be to great.
The fight system I remember well, but it was not that much different than the system they are putting in now with the "choosing" a escape route out of tackles. It is just not based on who can tap a button quicker. Which I find is better for everyone across a broader range of age and skill levels