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#1 | ||
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Coordinator
Join Date: Sep 2004
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Wolverine Studios Releases DDS: College Basketball 2
Wolverine Studios is proud to announce the release of Draft Day Sports: College Basketball 2! You can purchase DDS:CB2 from our webstore for $34.95 and then after your purchase go to the DDS:CB2 homepage and download the files. All those who participated in FirstAccess should also download and install the full version of the game. One word of caution - if you have modded files please move them out of your directory first before the install since the install will overwrite everything.
Here's what's been added this year to the best college basketball game on the market.... New - Totally redone GUI allowing for full screen play and a host of data widgets to let you follow all the details of your association New! - Assistant Coach Mode allows you to start off your coaching career as an assistant coach, performing tasks to help your team win while building up your reputation while you work toward your goal of becoming a head coach New! - A brand new fictional league setting allows you to setup your collegiate game world in a system of promotion and relegation. The conference lines are completely redrawn creating superconferences and your goal is to work your way to the top conference and bring home the national championship. New - "GameView" mode gives you another way to watch and coach your games New - The DII challenge allows you to take one of five fictional schools who are trying to qualify for DI status. Can you recruit enough talent and win enough games against the big boys to belong as a DI member? New! - Four additional teams added to the main post season tournament to field the tournament with four play in games plus an all new 16 team third postseason tournament added as well New! - Progressive injury healing, lockable rotations, new game modifiers, assistant coach career tracking and much, much more! If you want to learn more about each of those new features visit our page http://www.wolverinestudios.com/ddscb2p2.html to do so.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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#2 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Awesome.. forgot I bought this awhile back during beta. Can't wait to get into college bball fever!
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#3 |
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Coordinator
Join Date: Nov 2003
Location: Union City, CA
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Cool. Can't wait to see what people have to say.
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FOFL Indiana Apocalypse (2024, 2027 AC West Champs) OSFL Anchorage Gladiators (2015, 2019 OSFL CHAMPS, 2006, 2015, 2019, 2021 AC Champs; 2007-2008, 2012-2014, 2016-2017, 2019-2020 AC North Champs) Fan of SF Giants, 49ers, Sharks, Wolverines |
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#4 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Yep, curious to hear reviews. Hard for me to imagine I'd like this better than FBCB2, but competition is good.
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Go Huskies! Number of green checks in Fritz's "good" book: 2 Quote:
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#5 |
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Pro Rookie
Join Date: Jan 2004
Location: Castle Rock,Co
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#6 |
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College Starter
Join Date: May 2002
Location: Prairie du Sac, WI
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#7 | |
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Old doesn't automatically equal bad. And I don't know if you've played the latest patches of FBCB2, but it's awesome.
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Go Huskies! Number of green checks in Fritz's "good" book: 2 Quote:
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#8 |
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Pro Rookie
Join Date: Nov 2003
Location: Dayton, Ohio
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#9 |
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Dark Cloud
Join Date: Apr 2001
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The D2 mode intrigues me slightly, but not enough to spend $35 for the game. FBCB2 gets the job done for me no question. This game does have a slicker interface, but the first time I hit a RTE would be enough to keep me out.
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CURRENT DYNASTY: NBA Players League | WNBA SLOP: Commissioner FOOL: Colorado Rancheros FOBL: Semi-retired FOFC-FBCB: St. John's NCFA-FCS: Minnesota A&M Redhorse OOTP Mods: FOOL73 Homekit | Arena Baseball | 200+ History Quickstart | OOTP Market Size Calculator FBCB/FBPB3 Mods Last edited by Young Drachma : 10-03-2011 at 04:41 PM. |
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#10 | ||
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Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Brian's fantastic customer service is one of the reasons I'm a huge FBCB fan.
__________________
Go Huskies! Number of green checks in Fritz's "good" book: 2 Quote:
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#11 |
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hates iowa
Join Date: Oct 2010
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#12 |
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College Benchwarmer
Join Date: Jun 2002
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I will definitely give the demo a whirl and see how things look from there. I am going to pickup a new college basketball game this year for sure just not sure which one.
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#13 |
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Pro Rookie
Join Date: Nov 2003
Location: Dayton, Ohio
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Has anybody downloaded the demo? I tried installing it to give it a spin and the layout is all out of whack for me. Check boxes do not line up at all.. that kind of thing. So out of whack it's unplayable for me. Is it just me?
System Specs: Windows 7 64 bit i5 2500K 8 gb ram radeon hd 6950 2gb 24 inch monitor at 1920x1080 |
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#14 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
Is your DPI set to "normal"? That usually seems to be the cause of this. |
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#15 | |
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Pro Rookie
Join Date: Nov 2003
Location: Dayton, Ohio
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Quote:
Not able to check right now, but I'm sure that's it. My DPI is not the default. Thanks. Last edited by Scoobz0202 : 10-03-2011 at 05:38 PM. |
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#16 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
Look through the DDSPB2 thread here - very stable as has been DDSCB2 all through the public testing period. The forums were open to the public from day one to follow the progress of the game. DDSPB2 was the first game I did in .NET and now DDSCB2 has followed and it has increased the stability. I can't say there won't be a RTE but obviously if there are things wrong I'll patch them up in short order and like I said anything that has been brought up over the beta period was fixed. As for the comment I don't really see the point. If you don't like me or my games that's fine but why bother to comment? There's few enough people left who play these games - why try to drive them away? |
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#17 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Sov's forgetting that he's not supposed to be a douche anymore is all I suspect. |
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#18 |
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College Prospect
Join Date: Jan 2001
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Hey Gary, congrats on the release! I bought the game a long time ago but have been waiting for the official release to get into it, look forward to taking my Gators to glory!
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#19 | |
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Pro Starter
Join Date: Nov 2003
Location: Wausau, WI
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Quote:
Ditto.. Gonna bring the lappy to work and play at work over the next few weeks. I'll probably start up a dynasty, too. |
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#20 | |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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These all sound awesome. |
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#21 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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I messed around with the demo this evening and for the most part I don't see a whole lot different than the original other than it was more stable and the features listed.
I find that recruiting is just cumbersome and redundant. The recruits respond with the exact same messages as the usual. Also when calling recruits the they still hang up too quickly and you are not able to see the feedback just like the original. I also had a NBA locker room with Akron, every week players were getting into physical altercations with each other. Then when I'd try to have a conversation with a player and ask them to stop fighting they would all tell me to basically f-ck off. I think this area needs some fine tuning. This game has a lot of positives too, I think it just boils down to what are you looking for. FBCB to me is simple yet immersive while DDSCB2 is more complex and immersive. DDSCB does a better job of presenting the world to you while FBCB makes you work for it but you can get into the games in a matter of minutes. Last edited by Balldog : 10-03-2011 at 09:19 PM. |
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#22 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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#23 |
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Head Coach
Join Date: Aug 2001
Location: Kansas City, MO
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Thanks for the announcement, Gary! I'll load the new update tonight and get started on a dynasty!
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#24 | ||||
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Wolverine Studios
Join Date: Oct 2003
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Quote:
A totally redone GUI, three brand new ways to play the game (asst. coach, promotion/relegation, DII challenge), new additions ("GameView" mode, third post season tourney) and improvements made to most of the other facets of the game isn't "a whole lot different"? Quote:
I disagree that its cumbersome and redundant - it's deep with some recruiting features other games don't have. You can find out if players fit your team's style, you have potential influence of parents, you have to dig to find what is important to the recruit...its so much more than "Player X has rating Y in scoring so recruit him". Now as for the same message or a recruit hanging up too quickly...obviously you weren't part of the beta and that wasn't brought up but that's something that can be fixed/changed and doesn't really seem like a reason to dismiss the game. Quote:
Well just because it happened to you doesn't mean its either not possible or needs fine tuning. It's actually meant to have that as a possibility. I realize it sucks as the coach but if you are the coach and that is your team then you need to do what you need to do...even if that means giving a good player the boot because he's ruining the team and to me that is realistic. Quote:
I appreciate the acknowledgement that there are positives to the game and I agree the games are very different. I'm glad that you point out the complexity and immersiveness of DDSCB2 - its definitely meant to have more to the game world as I try to take my games more down the path of FM. The games are meant to be more than put the players with the best ratings out there and generate some numbers. |
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#25 |
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hates iowa
Join Date: Oct 2010
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#26 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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#27 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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What is "GameView" mode? I went to watch a game and it didn't appear to be any different than the original but maybe I am missing something.
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#28 |
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Pro Starter
Join Date: Nov 2006
Location: Minnesota
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Awesome. Congrats on the release.
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#29 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
Its a different presentation of the game. Same coaching options etc but a different way to view the information. |
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#30 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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I just started another game, this time with NC Central just to see if I got the same kind of mischief.
Week 1: Mike Brown had one or two minor conflicts this week. Nothing to be overly concerned about though. Week 2: Michael Tebbs had one or two minor conflicts this week. Nothing to be overly concerned about though. Kyle Roland had one or two minor conflicts this week. Nothing to be overly concerned about though. Tarrell Hallbauer spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Week 3: Mike Yarbrough had one or two minor conflicts this week. Nothing to be overly concerned about though. Michael Tebbs spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Earl Floyd had one or two minor conflicts this week. Nothing to be overly concerned about though. Tarrell Hallbauer spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Week 4: Mike Yarbrough had one or two minor conflicts this week. Nothing to be overly concerned about though. Michael Tebbs had one or two minor conflicts this week. Nothing to be overly concerned about though. Kyle Roland had one or two minor conflicts this week. Nothing to be overly concerned about though. Earl Floyd spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Tarrell Hallbauer was just a complete nuisance this week. He had more players want to punch him in the face than good plays. You might want to have a talk with him because he might be a chemistry killer. Week 5: Tyrone Gordon had one or two minor conflicts this week. Nothing to be overly concerned about though. Mike Yarbrough spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Michael Tebbs had one or two minor conflicts this week. Nothing to be overly concerned about though. Kyle Roland was a primary source of problem this week. It seems like anytime there was too much trash talking going on he was right there in the middle of it. Better keep an eye on him and make sure it doesn't develop further. Earl Floyd spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Tarrell Hallbauer spent too much time talking junk and picking petty fights rather than playing ball. Hopefully this isn't an ongoing occurance. Mike Brown was a primary source of problem this week. It seems like anytime there was too much trash talking going on he was right there in the middle of it. Better keep an eye on him and make sure it doesn't develop further. That is six players getting into conflicts before the season even starts, maybe I am just having bad luck. I like the idea of the feature but its a little over the top to me. This isn't women's basketball ![]() |
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#31 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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#32 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
When you get the weekly incident report its meant to be a recap of an entire week so when it says "Mike Brown had one or two minor conflicts this week. Nothing to be overly concerned about though." there's two things happening. First is the game is trying to give you a clue that Mike Brown either has a potentially disruptive personality or that Mike Brown's personality clashes with another player on your team. Second is that its trying to represent that over the course of a week of practice of competitive, college age kids that the player had some kind of incident and by incident I don't mean he punched another kid out - it could be he gave a hard foul in practice, did a little pushing when a play got too heated, called one of his teammates a bitch...any number of little things like that. In looking at it from your feedback I think what I need to do is perhaps make the explanations more detailed in the game. I can see where you read the same thing a dozen times and think "whoa this is way over the top" when its really just an over simplification on my part of what I was trying to represent. The intent of the whole thing is to a) give your players some personality rather than just being numbers and b) to give you some clues as to who's personalities are clashing and why that may be. If you see one guy who seems to get in trouble all the time then its probably a fairly safe bet he's just got a cancerous personality but if its two guys who only seem to fight with each other you know its some type of personal conflict there. Do me this favor at least - let me try and make the area a bit more specific and release an update (which will be workable with the demo) before you decide one way or the other on the game. I appreciate the feedback and as always if there's something I can do to improve the game I'm always willing to listen. |
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#33 | |
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Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Ohhh...total misunderstanding on my part on past versions of the game too on this. More detail on this would be good...yeah. I always overreact in DDSPB2 and what-not to these type of things too. |
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#34 |
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Head Coach
Join Date: Aug 2001
Location: Kansas City, MO
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#35 |
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Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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I <3 Gary Gorski's responsiveness to customers BTW.
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#36 |
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High School Varsity
Join Date: Apr 2002
Location: springfield, il
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I downloaded and looked at the demo last night and was pretty impressed. Kinda strapped for cash right now but I imagine I'll buy this game at some point.
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#37 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Gary, I posted a few questions over at your forums under technical support.
One of them was, I'm noticing the redraw of the screen fairly slow when clicking on different parts of the game, anyone else noticing that? Last edited by MizzouRah : 10-04-2011 at 11:14 AM. |
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#38 |
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Wolverine Studios
Join Date: Oct 2003
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Posted answers to your questions - will definitely check out anything based on your responses and feedback
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#39 |
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Pro Starter
Join Date: Nov 2006
Location: Minnesota
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I will probably buy this very soon.
I was just wondering if you had updated the game engine at all. I mean the stats were always fine in your games but the results didnt always seem "realistic." Too many 30+ point games and very few 10- point games. Also, in DDCB1 the scores were too high when watching or coaching the games. They seemed ok on the sim engine though so Im not sure if its two different engines or why that would be. |
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#40 | |
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Wolverine Studios
Join Date: Oct 2003
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On the subject of the "weekly incidents" - do you all like a format like this better?
Quote:
Its just something I put together and needs to have more added to it so that there are more options but is this a) more appealing to read and follow and b) give you a better idea of who seems to be involved in each problem so you can attack the issue better? |
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#41 | |
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Pro Starter
Join Date: Nov 2006
Location: Minnesota
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Quote:
IMO this would be a better feature if it only gave us emails on important stuff or when we needed to do something about the problem. When you are trying to fast sim through a season and you get these emails every week it becomes really annoying. I cant remember right now. Is their an option to have the assistant coach deal with team chemistry issues? That might be a solution for fast simmers. But to answer your question. Yes I like that much better. Last edited by jbergey22 : 10-04-2011 at 01:47 PM. |
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#42 |
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Wolverine Studios
Join Date: Oct 2003
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Just to follow up that post this is a reason I really like this feature so much. Chris Moore seems to be involved in a number of problems - well sure enough his personality rating is barely even on the bar graph...BUT he's a 7-1 304 lb Freshman center. Do I take the chance of trying to "fix" his personality (or possibly make it worse) or do I boot the kid for the sake of the rest of the team. Can you boot a 7-1 300 lb freshman center???
I think decisions like this add a whole extra dimension to the game. |
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#43 | |
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Pro Starter
Join Date: Nov 2006
Location: Minnesota
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Quote:
In a college game you dont really boot kids unless they do some really bad things. I mean you could always bench the kid or suspend him but they'd have to be huge assholes to get kicked off the team. I tend to think in the college game chemistry problems arent as big of an issue as in the professional game. You may get your freshman asshole every once in awhile but I dont think this is extremely common in college. Most of these kids are just trying to adapt and not trying to create enemies this early in life. Last edited by jbergey22 : 10-04-2011 at 02:00 PM. |
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#44 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
But as I said - this isn't necessarily that the kid is a complete asshole that nobody could ever stand the sight of...but I coach high school basketball and even there I always have something "chemistry" related. Maybe the kid is just a spoiled brat or he dated one of the other kids sisters or two of them liked the same girl or whatever...there's chemistry involved in college basketball for sure and I think more of in a way that personalities clash because they're kids adjusting to becoming adults and dealing with just problems of being kids as opposed to the pro level where chemistry seems to be more about being familiar with your teammates and reacting in a put off manner to those around you that haven't matured and figured out how to act like a professional/adult. |
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#45 | |
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Pro Starter
Join Date: Nov 2006
Location: Minnesota
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Quote:
I like the feature Gary however Im not sure if we are given enough options on how to deal with it/fix it. Sure if you are NC or Duke just kick the kid of the team as you have plenty of other options however if you are coaching Ball St you surely arent going to want to boot your only 3 star player off the team. The only fix that I know of is to kick the kid off the team. A lot of times winning will cure chemistry issues or perhaps the kids father decided to have a talk with him and he will no longer be an issue. I just dont like that kicking a kid off the team or dealing with it are really the only two solutions. |
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#46 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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#47 | |
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Wolverine Studios
Join Date: Oct 2003
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Quote:
Kicking him off isn't the only way to deal with it - your best bet is using the phone feature to call him. You can ask him to change his attitude or you can even suspend him to give him a chance to cool off a bit and see if his attitude changes. One other option too is to talk to the other people involved in the incidents too - if you have a team of really high personality guys and just the one disruptive guy he's going to do a lot less damage than if he's got other guys around who are problem players too. Booting the player is really a last resort in dealing with the problem. It may be worth it even to keep him and his bad attitude and disruptive behavior if you're still winning. |
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#48 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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I love the fact I can start out as a 3rd assistance coach at Mizzou. Only thing the HC lets me do is run practices.
![]() I passed up some low tier schools HC jobs so I can start at the bottom with Mizzou. ONE DAY I WILL COACH THERE! |
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#49 | |
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Head Coach
Join Date: Aug 2001
Location: Kansas City, MO
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Quote:
I did the same. My job is to recruit. |
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#50 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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