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Old 04-12-2010, 08:40 AM   #1
spleen1015
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Alright boyz, here we go! OOTP 11 first impressions thread



Cal Ripken from the Historical Facegen Pack.
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Old 04-12-2010, 09:06 AM   #2
CleBrownsfan
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I'm running a 100 year sim from the MLB quickstart to see how the Dynamically Evolving League goes...

So far I'm liking the interface - just getting some use to.
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Old 04-12-2010, 09:54 AM   #3
Markus Heinsohn
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Quote:
Originally Posted by CleBrownsfan View Post
I'm running a 100 year sim from the MLB quickstart to see how the Dynamically Evolving League goes...

So far I'm liking the interface - just getting some use to.

The MLB quickstart does not have the dynamically evolving league options enabled at the moment. I'll have this fixed in the official release version on the 14th, the fix will work on existing leagues as well. Sorry for the hassle!
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Old 04-12-2010, 10:45 AM   #4
Ksyrup
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I downloaded it this morning before I left for work when I saw the email, but I won't get into it until tonight at the earliest, if that. I'm happy for the early release, but a Monday release is, as my dad always says, as useless as tits on a boar hog. If you held off until Friday, it probably wouldn't have made much difference on my ability to really dig ito the game between now and then. But I understand that most of your customers don't have a life...!
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Old 04-12-2010, 03:06 PM   #5
MizzouRah
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So far, I'm really liking the interface changes, the speed of the sim in general, the dark skin, and especially the all in one mod!!!
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Old 04-12-2010, 03:07 PM   #6
MizzouRah
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Quote:
Originally Posted by Markus Heinsohn View Post
The MLB quickstart does not have the dynamically evolving league options enabled at the moment. I'll have this fixed in the official release version on the 14th, the fix will work on existing leagues as well. Sorry for the hassle!

Glad the fix will work with existing leagues!
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Old 04-12-2010, 03:14 PM   #7
lungs
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Gonna dive into this after the Brewer game.
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Old 04-12-2010, 03:21 PM   #8
korme
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Quote:
Originally Posted by spleen1015 View Post


Cal Ripken from the Historical Facegen Pack.

That looks remarkably like Cal Ripken!
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Old 04-12-2010, 03:45 PM   #9
cougarfreak
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Location: Burlington, KY. (and darn glad to be back)
I've played lots of versions of this game, and this is the best release yet. The MLB all in one is very good.
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Old 04-12-2010, 04:52 PM   #10
MizzouRah
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Originally Posted by cougarfreak View Post
I've played lots of versions of this game, and this is the best release yet. The MLB all in one is very good.

No doubt.. the interface tweaks are great.

I was going to do fictional, but the MLB mod has me drawn in like never before.

I did change the prospects updating to dynamic and changed trading to "hard", that's about it!
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Old 04-12-2010, 04:56 PM   #11
Scoobz0202
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How much is the game if I order it today as opposed the 14th?
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Old 04-12-2010, 05:17 PM   #12
Sweed
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Originally Posted by Ksyrup View Post
I downloaded it this morning before I left for work when I saw the email, but I won't get into it until tonight at the earliest, if that. I'm happy for the early release, but a Monday release is, as my dad always says, as useless as tits on a boar hog. If you held off until Friday, it probably wouldn't have made much difference on my ability to really dig ito the game between now and then. But I understand that most of your customers don't have a life...!

Kind of like the majority of the video industry in the US that thinks Tuesday is just the "perfect" release day. Thursday shipping with Friday in store availability seems like a much better way to me, but what do I know?

That's not saying Markus should have waited for this Friday, but he could have released last Friday

As for the game, had it since this morning importing and tweaking my on-going game, and am just getting ready to play out my first game. I'm loving the whole interface. I am surprised though, after seeing screen shots and liking the dark blue skin, that i actually prefer the default "white". The photo under the transparent blue is distracting to me and not as noticeable under the white. Just my opinion, YMMV.
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Old 04-12-2010, 05:59 PM   #13
Terps
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The 'storyline engine' sounds awesome.

"storyline engine" - OOTP Developments Forums

Seems like it will make the world more immersive.
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Old 04-12-2010, 06:52 PM   #14
lungs
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First thing I'd say that is noticeable is how much faster it is.
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Old 04-12-2010, 07:13 PM   #15
Marc Vaughan
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Congrats on the release Markus
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Old 04-12-2010, 09:41 PM   #16
bhlloy
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Didn't there used to be a function for importing historical rookies at a realistic age (18/21) instead of having them import as rookies before the first season they made it to the minors? Did this get taken out or am I just having a hard time finding it?
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Old 04-12-2010, 09:48 PM   #17
Drake
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I have to admit that I was skeptical about the interface tweaks from the Road to Release videos, but it's remarkably intuitive and puts more things at your fingertips that used to be a pain in the butt to get to (for me specifically, things like switching the league focus).

I've only quick-simmed one season so far, but I really like what I've seen so far.
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Old 04-12-2010, 11:16 PM   #18
Qrusher14242
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i cant seem to get the stadiums to show up in the All-in-One mod, i have to go and find them manually. Not too much work i guess, but was hoping not to have to do that.
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Old 04-13-2010, 12:20 AM   #19
kernie
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i purchased the game where is everyone downloading it from on the site it says not available until tommorrow????
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Old 04-13-2010, 12:22 AM   #20
DanGarion
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Originally Posted by kernie View Post
i purchased the game where is everyone downloading it from on the site it says not available until tommorrow????

That's because only pre-orders got it early, you gotta wait, if you did't get the email you didn't pre-order.
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Old 04-13-2010, 12:30 AM   #21
kernie
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my bad.......I guess.......on the frontpage of the companys site it says

Buy Out of the Park Baseball 11 now!

which I did before reading further

no biggie but slightly misleading one into thinking that they could have an immediate purchase!!!!!!!! uggh
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Old 04-13-2010, 09:40 AM   #22
MizzouRah
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Quote:
Originally Posted by Qrusher14242 View Post
i cant seem to get the stadiums to show up in the All-in-One mod, i have to go and find them manually. Not too much work i guess, but was hoping not to have to do that.

Did you load the mod BEFORE starting the MLB quickstart?
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Old 04-13-2010, 09:51 AM   #23
Ksyrup
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Reading on the OOTP forum, there seems to be an issue (might not be a big deal for some) with the dynamic league settings of teams being relocated or expanding into various NYC-related areas. One guy posted that his league expanded or relocated into The Bronx, Queens, Manhattan, and Brooklyn. That's in addition to the Yankees and Mets, of course.
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Old 04-13-2010, 10:55 AM   #24
Drake
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I had a team migrate from Vancouver to The Bronx after the one season I simmed.
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Old 04-13-2010, 11:11 AM   #25
Markus Heinsohn
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Quote:
Originally Posted by Ksyrup View Post
Reading on the OOTP forum, there seems to be an issue (might not be a big deal for some) with the dynamic league settings of teams being relocated or expanding into various NYC-related areas. One guy posted that his league expanded or relocated into The Bronx, Queens, Manhattan, and Brooklyn. That's in addition to the Yankees and Mets, of course.

I just improved the code a bit, there won't be relocation/expansions to cities which are 75 miles or less close to a city with an existing franchise. This will be part of the patch tomorrow.
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Old 04-13-2010, 11:19 AM   #26
CleBrownsfan
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Quote:
Originally Posted by Ksyrup View Post
Reading on the OOTP forum, there seems to be an issue (might not be a big deal for some) with the dynamic league settings of teams being relocated or expanding into various NYC-related areas. One guy posted that his league expanded or relocated into The Bronx, Queens, Manhattan, and Brooklyn. That's in addition to the Yankees and Mets, of course.

HEY - that one guy was me
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Old 04-13-2010, 11:21 AM   #27
CleBrownsfan
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Originally Posted by Markus Heinsohn View Post
I just improved the code a bit, there won't be relocation/expansions to cities which are 75 miles or less close to a city with an existing franchise. This will be part of the patch tomorrow.

My lord Markus - the quick support you give to your product is amazing. Thanks again for the best sports game on the market - imo
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Old 04-13-2010, 11:28 AM   #28
Drake
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Is it just me, or did they tweak the color palette for auto-generated team colors and logos?

Maybe I just got lucky with the first 144 the game randomly generated (36 teams x 4 levels of minors), but all of the colors actually make sense together and have more visual appeal.
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Old 04-13-2010, 11:30 AM   #29
Qrusher14242
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Quote:
Originally Posted by MizzouRah View Post
Did you load the mod BEFORE starting the MLB quickstart?

yes. i downloaded the .tar manually cause it kept coming up with an error. Then i placed it in downloads and then hit install on the Add-on central. Then i went and started a game. Everything else worked great, logos, photos, except the stadiums. I just add them as i play them, not too bad.
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Old 04-13-2010, 11:34 AM   #30
Ksyrup
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That's great, Markus. Thanks!
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Old 04-13-2010, 12:12 PM   #31
MizzouRah
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Quote:
Originally Posted by Qrusher14242 View Post
yes. i downloaded the .tar manually cause it kept coming up with an error. Then i placed it in downloads and then hit install on the Add-on central. Then i went and started a game. Everything else worked great, logos, photos, except the stadiums. I just add them as i play them, not too bad.

Hmm... someone had issues with everything but the logos loading too.
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Old 04-13-2010, 12:33 PM   #32
Jon
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Originally Posted by CleBrownsfan View Post
My lord Markus - the quick support you give to your product is amazing. Thanks again for the best sports game on the market - imo

Good to see that you want to maintain the influence of the Yankees and Mets in the NY-NJ market by making it difficult to put a team in N.J. (I say this as a Yankee fan).
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Old 04-13-2010, 01:09 PM   #33
Big Fo
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Highly drafted rookies demand a ton of money. I recently drafted an outfielder with the third overall pick and he wanted an $8.5m bonus plus a three year contract worth $9m per year. In total dollars that is 2.5x what Stephen Strasburg recently received, which set a record. He broke off negotiations with me after I met his bonus demand and offered a three year, $5m p/y contract. That is around 50% more than the record setting Strasburg deal. His signablility for my team was listed as normal.

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Old 04-13-2010, 01:30 PM   #34
PadresFan104
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Have any of you tried out the free FaceGen Modeling program to put yourself in the game? The results are pretty cool.

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Old 04-13-2010, 08:56 PM   #35
Young Drachma
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Originally Posted by PadresFan104 View Post
Have any of you tried out the free FaceGen Modeling program to put yourself in the game? The results are pretty cool.


Where is it, exactly?
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Old 04-18-2010, 09:34 AM   #36
DeToxRox
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So I haven't played an OOTP since 9 but I was intrigued by this one and after spending all night playing 11 I am really happy I bought it.

I have a question though. When it comes to developing players what is the best strategy? Is it purely luck? I will admit I did a lot of quick simming to the drafts but I was spending time scouting guys and I just can't see to find many guys in the first round who pan out.

My scout is rated at good in everything, but I did do auto set organizations and such so perhaps the issue is there?

So anyway, what, if anything, has shown it works? I am thinking perhaps a full season at each level might work best but would like to see if anyone has any ideas.
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Old 04-18-2010, 12:03 PM   #37
miked
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I pay alot of attention to work ethic and make sure the player is getting as much PT as possible. I think it still takes a lot of luck, but anyone over an endurance of 3 (1-10) gets put in the rotation to develop a 3rd pitch.
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Old 04-18-2010, 04:35 PM   #38
lynchjm24
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Originally Posted by DeToxRox View Post
So I haven't played an OOTP since 9 but I was intrigued by this one and after spending all night playing 11 I am really happy I bought it.

I have a question though. When it comes to developing players what is the best strategy? Is it purely luck? I will admit I did a lot of quick simming to the drafts but I was spending time scouting guys and I just can't see to find many guys in the first round who pan out.

My scout is rated at good in everything, but I did do auto set organizations and such so perhaps the issue is there?

So anyway, what, if anything, has shown it works? I am thinking perhaps a full season at each level might work best but would like to see if anyone has any ideas.

Turn off scouting.
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Old 04-18-2010, 05:16 PM   #39
Pumpy Tudors
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Originally Posted by lynchjm24 View Post
Turn off scouting.
So the problem you've seen isn't fixed?
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Old 04-18-2010, 05:24 PM   #40
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storylines..... yes yes

Silly question these days but how may licenses do you get?
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Old 04-18-2010, 06:32 PM   #41
MizzouRah
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I started the MLB quickstart and then did a fantasy draft.. erased all the history, and then adjusted the payrolls after the draft.

Getting ready to send Johan Santana to the mound to start the season.
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Old 04-18-2010, 08:14 PM   #42
Young Drachma
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Originally Posted by Senator View Post
storylines..... yes yes

Silly question these days but how may licenses do you get?

Still two licenses.
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Old 04-18-2010, 08:17 PM   #43
Young Drachma
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Quote:
Originally Posted by lynchjm24 View Post
Turn off scouting.

Quote:
Originally Posted by Pumpy Tudors View Post
So the problem you've seen isn't fixed?

Quote:
Originally Posted by brassmonkey32 View Post
I thought Markus fix it? Still broken?

It's not really broken. It's just....I dunno, I just personally find the way the coaches and scouts are implemented to be...umm...not that useful. Well, coaches are sometimes fun for cosmetic purposes like having an old player come back to coach or manage. But scouting doesn't really offer any redeeming qualities.

Scouting reports and all that are fine, strides have been made. I just personally think it's a far more enjoyable game with them turned off.
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Old 04-18-2010, 09:38 PM   #44
DeToxRox
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Stupid question but where do I turn scouting off?
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Old 04-18-2010, 10:41 PM   #45
MizzouRah
General Manager
 
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Location: Troy, Mo
Widget mania! Oh.. and Santana looks good in a Cardinals uniform!

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Old 04-18-2010, 10:58 PM   #46
DeToxRox
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Better question - How can I turn scouting off in an MLB game?
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Old 04-18-2010, 11:11 PM   #47
MizzouRah
General Manager
 
Join Date: Sep 2002
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Originally Posted by DeToxRox View Post
Better question - How can I turn scouting off in an MLB game?

OOTP -> game setup -> uncheck "use complete scouting system
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Old 04-18-2010, 11:44 PM   #48
SunDevil
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Originally Posted by MizzouRah View Post
Widget mania! Oh.. and Santana looks good in a Cardinals uniform!


Ok. I have not bought the game yet. What on the screen is a widget, and where did you download them? I am on verge of buying this game, just based on the screen shot and everyone's feedback so far.

So if I did buy the game what would I have to do to get the in-game screen to look like your screen shot?

Thanks for the help MizzouRah.
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Old 04-19-2010, 12:04 AM   #49
Drake
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I believe those are all default widgets.

I could be wrong, though. I don't play out individual games very often.
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Old 04-19-2010, 06:35 AM   #50
CleBrownsfan
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Originally Posted by SunDevil View Post
Ok. I have not bought the game yet. What on the screen is a widget, and where did you download them? I am on verge of buying this game, just based on the screen shot and everyone's feedback so far.

So if I did buy the game what would I have to do to get the in-game screen to look like your screen shot?

Thanks for the help MizzouRah.

Widgets are an option while playing out games where you can take several "information boxes" and place them where you like on your screen. There is nothing to d/l - options are there already. This was an option in v10 as well.

I'm liking that set up a lot MizzouRah - mine looks more messy than that
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