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#1 | ||
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Ping: SkyDog - Question about OOTP6 Creation Modifiers
SD, I use the modifiers that you tested and posted over at the OOTP6 boards. When creating my league I didn't input the creation modifiers right away. Instead I created my league and generated my players/coaches, ect and then input the modifiers in "League set-up" after the league generation process. Do you think this will have an impact on the players just generated? In other words, since I didn't input the modifiers before hand and instead after the players were generated, does this mean the players just generated will not use the modiifiers?
I hope I made sense. :o Last edited by maximus : 04-15-2005 at 01:16 PM. |
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#2 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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I don't think the modifiers are for created players, just the AI's evaluation for current players.
Todd |
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#3 |
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Grizzled Veteran
Join Date: Sep 2003
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The initial pool of players were generated using the default creation modifiers, not SD's. All of the players generated in the future will use SD's.
__________________
Why choose failure when success is an option? |
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#4 | |
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Pro Starter
Join Date: Apr 2004
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Quote:
todd that true for player AI evaluation % modifier only but Spleen is correct what he said. like pitching and hitting age, power, speed, etc |
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#5 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Souf Cackalacky
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#6 | |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Quote:
Hmm, good point. I may have to restart it and recreate the league then. Thanks. |
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#7 |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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..however, if what spleen said is correct then I guess it wouldn't matter.
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#8 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Souf Cackalacky
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Quote:
INITIAL POOL OF PLAYERS--created using whatever creation modifiers you enter in the initial league setup screen before generating the league. As spleen put it: "The initial pool of players were generated using the default creation modifiers, not SD's." This is because in your case, you didn't enter anythiing, so it used the default creation modifiers. PLAYERS BEGINNING IN FUTURE YEARS--As spleen put it "All of the players generated in the future will use SD's." Like I said, the first crop of draftees will have higher future potential than the first crop of generated players in your league.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#9 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Didn't know that SD... of course I don't use fictional players.
Todd Last edited by MizzouRah : 04-15-2005 at 02:08 PM. |
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#10 | |
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Pro Starter
Join Date: Apr 2004
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Quote:
it goes for fictional and real players what spleen and SD said. |
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#11 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Souf Cackalacky
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Quote:
![]()
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#12 |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Not the initial roster set for real players.
Todd |
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#13 | |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Quote:
Ahh, I understand. OK, thanks. |
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#14 | |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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I just like to be familiar with today's players. ![]() Heck, I wish FBCB had a current roster set. Todd |
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#15 | |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Quote:
I can never get past making 5 teams before giving up. |
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#16 | |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
![]() I'm sure it would be a pain in the arse. I think it would have to be a group project. Too many teams. Todd |
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#17 |
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College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Here is the link to the modifiers. I did a search for them, because I have never seen them before and thought it would be nice to post a link.
http://www.ootpdevelopments.com/boar...t.php?p=915184 Good job SkyDog |
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#18 |
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Pro Starter
Join Date: Oct 2002
Location: Seven miles up
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Thanks for posting that here. I may need to give it a go on my next league.
__________________
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#19 | |
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General Manager
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Now I feel like an idiot. I was thinking about the monthly weighted values for trades and AI roster management. Todd |
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#20 |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Can someone please explain this - I want to decrease HR's in my league. I am getting guys (about 6 a season) with 55-61 HR's a season. I would like to lower this number. How would I do this using the modifiers? Should I increase the pitcher movement (which is at 42% right now)? If not what else can I do in the modifer section to lower HRs a bit?
Thanks. edit- Note: The number of HRs I am looking at getting to is around 45-50 HRs. Last edited by maximus : 04-20-2005 at 03:44 PM. |
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#21 | |
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Banned
Join Date: Oct 2003
Location: Where the system is screwed
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Quote:
bump |
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#22 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Souf Cackalacky
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If you're using the mods that I suggested, this should be self-correcting. You may just have a few HR studs in your league right now. I wouldn't mess with it, to be honest. Using those mods, I've gone 15-20 years without a player ever hitting 50 HR's.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#23 |
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Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Ok, so I am trying to set up a college type league. Where players come in and play from day one.
I would make this possible by adjusting the player creation modifiers and the development/aging modifiers, correct? Does the player creation modifiers only effect potentials or does it effect current ratings? |
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#24 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Souf Cackalacky
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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