View Full Version : World of Warcraft: Wrath of the Lich King
spleen1015
08-03-2007, 11:09 AM
To be confirmed at Blizzcon....
http://i2.photobucket.com/albums/y41/WoodenAndroid/06ef8e57.jpg
flere-imsaho
08-03-2007, 11:15 AM
Is this going to be a holiday release?
Not surprised that this was the next step, to be honest. The real question is what the following expansion will be, after they've mined Outland & Northrend.
Coffee Warlord
08-03-2007, 12:07 PM
Heh. New level cap of 80.
Grrrrrrrrinnnnnnnnnnnd s'more.
spleen1015
08-03-2007, 12:07 PM
Heh. New level cap of 80.
Grrrrrrrrinnnnnnnnnnnd s'more.
Grind what? Leveling is easy by questing.
spleen1015
08-03-2007, 01:33 PM
Level cap raised to 80.
Takes place in Northrend
New Death Knight Hero Class
bulletsponge
08-03-2007, 03:20 PM
*holds hands over ears* im not listening
Schmidty
08-03-2007, 05:50 PM
Level cap raised to 80.
Takes place in Northrend
New Death Knight Hero Class
That's the only new class? How is that going to balance out?
SnowMan
08-03-2007, 05:55 PM
Hero Class = Jedi = Death of WoW?
spleen1015
08-03-2007, 06:38 PM
Once you reach 80 and perform a long quest line, you can create a Death Knight character.
It starts at a high level and is meant to be used in the expansions end game content.
spleen1015
08-03-2007, 07:09 PM
WoWInsider has a lot of good information about the new expansion.
Rizon
08-03-2007, 07:50 PM
Grind what? Leveling is easy by questing.
60 through 70 was just way too easy.
thealmighty
08-04-2007, 02:44 AM
60 through 70 was just way too easy.
Yes it was, and kinda boring too (I did it twice before I quit playing).
spleen1015
05-09-2008, 08:18 AM
Gamespy has a ton of new information on WotLK since Blizz had a WotLK day not too long ago.
You can find some videos here - hxxp://media.pc.gamespy.com/media/954/954150/vids_1.html
Check out the Sholazar Basin video for a peak at vehicle combat.
mrsimperless
05-09-2008, 02:52 PM
60-70 was the best of times for me. Pretty much all I did was run instances. I healed as a shadow priest while collecting both +dps and +healing gear and leveling at the same time. I'm hoping 70-80 let's me go back to shadow healer, as heroics are no place for that.
Groundhog
05-10-2008, 10:14 AM
I only just started playing WoW about 2 weeks ago. It's definately addictive...
Vince
05-10-2008, 12:51 PM
60-70 was the best of times for me. Pretty much all I did was run instances. I healed as a shadow priest while collecting both +dps and +healing gear and leveling at the same time. I'm hoping 70-80 let's me go back to shadow healer, as heroics are no place for that.
Are you talking about only healing with VE? I've found that with a group of competent people around me, my Elemental Shaman can maintain good DPS (>500) and heal a heroic at the same time. It would never work in a PuG though.
That was a while back though...I've sort of sworn off the game. Spending far too much time trying to drag my scrubby-ass guild through 25-man raids.
Julio Riddols
05-10-2008, 04:13 PM
I think I heard something about a porn spinoff for this.
Whorecraft, Bath With The Lick King or something.
bhlloy
05-10-2008, 04:50 PM
Am I the only one who read the title as WoW: Wrath of the Lion King? That would have been an interesting crossover :)
law90026
05-10-2008, 10:30 PM
In a sign Blizzard is catering more and more to casual gaming, all raid instances will have a 25 man and a 10 man version (with different loot tables though).
spleen1015
09-15-2008, 11:44 AM
I'm sure those that care already know, but anyway...
Release Date - 11/13/2008
hxxp://www.gamespot.com/news/6197695.html?tag=result;title;0
cuervo72
09-15-2008, 12:09 PM
Level cap raised to 80.
You know, I'm really glad the CoH/CoV folks stick to their guns on not raising the level 50 cap. Not that I do a ton of things with my 50s, but leveling another ten levels every X months seems pointless to me.
Once you reach 80 and perform a long quest line, you can create a Death Knight character.
It starts at a high level and is meant to be used in the expansions end game content.
Sounds like the epic ATs on CoX, except that you *do* have to level them up. A number of players have asked for the ability to roll characters at advanced levels (skip low-level tedium, or skip PvE entirely and roll for PvP purposes), others are very much against such an option. I'm curious how this will work for WoW.
spleen1015
09-15-2008, 12:11 PM
That is the old way of being able to play a Death Knight. Today, all you need is a level 55 character on your account to be able to create a DK character. I believe this is the way it will be at release.
sabotai
09-15-2008, 02:03 PM
That is the old way of being able to play a Death Knight. Today, all you need is a level 55 character on your account to be able to create a DK character. I believe this is the way it will be at release.
This is how I heard it was going to be, but you can only create the Death Knight on a server where you have a level 55 or higher character.
fantom1979
09-15-2008, 05:37 PM
I am still not sure about this expansion. Overall, adding new stuff is good, but I have not seen anything yet that is really getting me excited.
tyketime
10-09-2008, 07:15 AM
I have come relatively late to the MMO genre. Last year, I started playing Guild Wars. This past summer, I started playing Lord Of The Rings online. I am really enjoying LOTRO and looking forward to the Mines of Moria expansion.
I've often looked at WoW, but frankly find it a bit daunting and am turning to my fellow players for their opinion. There is SO much information out there regarding WOW, and it has been around for SO many years, that I wonder if I would always be behind the learning curve and never catch up. As I understand it, this new expansion adds extra areas, regions,and characters to play. But you already have to be at a certain level in order to access the new stuff (no different than other MMO's... so I'm not bashing WOW or Blizzard). Like I said, I was also a little late to LOTRO, and I know you need to level up to 50 to really have a chance to survive the Mines of Moria. I don't want to rush through levelling in WOW just for the sake of getting to the cap, but if I take my time to enjoy the ride (which is my preferred playing style - 1 or 2 hours a night, 3-4 days a week), then I will surely be left behind.
Does this make sense? This is where I spin my wheels and talk myself out of giving it a try. But there still has to be a good reason millions and millions of players continue playing it years later.
Sorry if I'm rambling. Just looking for guidance from some of you more experienced MMoers.
Thanks!
law90026
10-09-2008, 07:59 AM
I agree that WoW is probably daunting for a new player. Having said that, it is a casual-friendly game (during the levelling process) and the advantage of the expansion is that you're not really that far behind.
The expansion kinda makes everything equal to some extent since even experienced players will be doing the new content by the time a new player hits 80, unlike WoW right now when it can be really hard to find people to do normal instances (since they have been run repeatedly).
JetsIn06
10-09-2008, 08:06 AM
I have come relatively late to the MMO genre. Last year, I started playing Guild Wars. This past summer, I started playing Lord Of The Rings online. I am really enjoying LOTRO and looking forward to the Mines of Moria expansion.
I've often looked at WoW, but frankly find it a bit daunting and am turning to my fellow players for their opinion. There is SO much information out there regarding WOW, and it has been around for SO many years, that I wonder if I would always be behind the learning curve and never catch up. As I understand it, this new expansion adds extra areas, regions,and characters to play. But you already have to be at a certain level in order to access the new stuff (no different than other MMO's... so I'm not bashing WOW or Blizzard). Like I said, I was also a little late to LOTRO, and I know you need to level up to 50 to really have a chance to survive the Mines of Moria. I don't want to rush through levelling in WOW just for the sake of getting to the cap, but if I take my time to enjoy the ride (which is my preferred playing style - 1 or 2 hours a night, 3-4 days a week), then I will surely be left behind.
Does this make sense? This is where I spin my wheels and talk myself out of giving it a try. But there still has to be a good reason millions and millions of players continue playing it years later.
Sorry if I'm rambling. Just looking for guidance from some of you more experienced MMoers.
Thanks!
I wouldn't worry too much. My girlfriend and I play WoW. We started about three years ago, and I think there were about 6 million players then. It's doubled since then I believe, but there are also more servers. There are three reasons why I don't believe you will be left behind.
1. Alts: Many, many players have multiple characters. You can make as many as you want. Many have multiple 70's, so as you play, there will be plenty of lower level players to play with.
2. New Realms: New realms open all of the time. You could technically be the first person to complete the lowest level dungeon. So in that case, you would be ahead of everyone else in that realm.
3. Crap. Forgot what I was going to say. :)
Anyway, I'm kind of in a similar boat to you. I just started a new character a month ago. I play VERY slowly, maybe once a week. You'll be fine. :)
JetsIn06
10-09-2008, 08:07 AM
I agree that WoW is probably daunting for a new player. Having said that, it is a casual-friendly game (during the levelling process) and the advantage of the expansion is that you're not really that far behind.
The expansion kinda makes everything equal to some extent since even experienced players will be doing the new content by the time a new player hits 80, unlike WoW right now when it can be really hard to find people to do normal instances (since they have been run repeatedly).
Yes. I agree. I've considered moving my character to a newer realm while leveling, and then moving again to a more popular server when I get to the cap.
tyketime
10-09-2008, 08:29 AM
Yes. I agree. I've considered moving my character to a newer realm while leveling, and then moving again to a more popular server when I get to the cap.
Do you have to pay a fee to move your character from one server to another?
flere-imsaho
10-09-2008, 08:59 AM
$25 to move a character from one server to another.
In my opinion, WoW is very easy to learn and pick up. The introductory quests are designed in a way to get you used to the interface and your character, and you kind of go from there.
Lots of people complain about levelling up now because they've done it several times, and it starts to get repetitive on your 3rd or 4th character (or 2nd, if you bore easily). On the contrary, I find that levelling is pretty fun - there's a ton of interesting quests and places to explore.
And that's really the bottom line. There's a ton of interesting quests and places to explore and I personally don't feel anyone should feel they're in a rush to get to max level (70 now, 80 once the expac hits).
As for being casual-friendly, it absolutely is. You can log on for 30 minutes and find something fun to do, even if it's just completing a single quest. I'm a very casual player (after 4 years of on-and-off play, I still have only 1 max-level character), and I've found WoW very enjoyable. Sure, I'm always "behind" the max-levellers, but who cares? I catch up to them eventually and see some of that "endgame" stuff then.
If you're interested, I'm a part of a large, fun, and helpful guild on the US-PVP server Chromaggus. I'd be happy to vouch for you if you wanted to roll a character there. The main benefit you'd find is that there'd always be someone around of whom to ask questions (not necessarily me, but the other guild members). It's not necessary (WoW's generally pretty simple to understand the basic concepts), but it's nice.
Lastly, the best compiled information source, in my opinion, on WoW is wowwiki.com. Other different sites do it better for specific topics, but since most of them are linked off of wowwiki.com anyway, starting there to get some background is ideal, if that's what you want.
cuervo72
10-09-2008, 09:08 AM
Wow, $25! It's only $9.99 in CoH.
Surtt
10-09-2008, 09:48 AM
As for being casual-friendly, it absolutely is. You can log on for 30 minutes and find something fun to do, even if it's just completing a single quest. I'm a very casual player (after 4 years of on-and-off play, I still have only 1 max-level character), and I've found WoW very enjoyable. Sure, I'm always "behind" the max-levellers, but who cares? I catch up to them eventually and see some of that "endgame" stuff then.
I had just the opposite experience.
Raid or DIE!
Once you do max out, there is very little to do but raid or farm. The only way to get better was better equipment which meant raiding. When I was playing you almost had to raid (2 or 3 nights a week and I was still falling behind the curve). I didn't even see about 80% of the original wow high end content because the expansion came out and no one wanted to go through the "old" stuff because it didn't have any good lootz. After so long, I just got tired of the treadmill.
Unless things have change radically, you can be a casual player.
But you will always be a second class citizen.
YMMV.
That was just my experience. Well, also the experience of all my friend that played too.
(all eventually quit for the same reasons.)
Fidatelo
10-09-2008, 09:53 AM
I had just the opposite experience.
Raid or DIE!
Once you do max out, there is very little to do but raid or farm. The only way to get better was better equipment which meant raiding. When I was playing you almost had to raid (2 or 3 nights a week and I was still falling behind the curve). I didn't even see about 80% of the original wow high end content because the expansion came out and no one wanted to go through the "old" stuff because it didn't have any good lootz. After so long, I just got tired of the treadmill.
Unless things have change radically, you can be a casual player.
But you will always be a second class citizen.
YMMV.
That was just my experience. Well, also the experience of all my friend that played too.
(all eventually quit for the same reasons.)
I guess it depends what you want out of the game. Even if you have no aspirations of ever raiding, I think you get your money's worth just leveling up and seeing what you see along the way. If at that point you quit because you don't like the end-game, then so be it, but I don't know many people that would feel they wasted their money.
I do agree that end-game is lackluster for casuals though. I found that I could play very casually and get good enjoyment out of the game to a point, but eventually I had to step up my playing time to unacceptable levels in order to progress. At that point I had to quit before it took over my life.
Surtt
10-09-2008, 09:58 AM
Dola-
I didn't mean to sound totally negative about WOW.
I played for a long time and wasted an embarrassing number of hour of my life playing it.
Just keep in mind: the game can be very addictive and changes radically after you finish leveling.
Bearcat729
10-09-2008, 10:01 AM
It is nice to see that they are making it easier for casual players to see end game stuff with the 10 man or 25 man versions of all the raids. It is much easier to find 10 people to do some end game raids than it is to find 25.
Surtt
10-09-2008, 10:03 AM
I do agree that end-game is lackluster for casuals though. I found that I could play very casually and get good enjoyment out of the game to a point, but eventually I had to step up my playing time to unacceptable levels in order to progress. At that point I had to quit before it took over my life.
This is about what I went through.
I got tired of the raiding grind, but could not find many other end-game players that wanted to do instances (for the millionth time.) After a very short time doing pickup groups (not recommended), I ended up getting board and quitting.
flere-imsaho
10-09-2008, 10:09 AM
Surtt and Fidatelo raise good points and again, it's personal opinion, but I think endgame is still pretty good for the casual (and got better in TBC and will get better in WoTLK).
Here's what you can do in endgame as a casual:
*If you can spend 2-3 hours one night a week, and are in a decently-organized guild, you can likely raid the less difficult raid instances.
*PVP in battlegrounds. Some enjoy it, some hate it, though.
*Do daily quests for cash, reputation and loot.
*Get involved in seasonal events, like the just-ended Brewfest.
*Continue doing regular quests for cash.
*Pwn your way through lower-level dungeons you couldn't find a group to do at the appropriate level.
*Level up an alt and see different parts of the world (i.e. you definitely don't have to hit every zone in order to level up, so several levelling-up paths do exist, from an XP-accumulation standpoint).
*Run max-level non-raid instances and Heroic versions of instances. These tend to take less than 90 minutes with a competent group.
I did all of the above when my Orc Hunter finally got to 70. While I've never seen the Tier 5 or Tier 6 raid instances, because I'm not geared enough, I have seen Karazhan and the Tier 4 instances courtesy of my guild.
Again, to each his/her own, but I've still found enjoyment in WoW as a very casual player. I think there's a home there for everyone from the folks who want a periodic temporary diversion to those who want a serious game experience.
Surtt
10-09-2008, 10:18 AM
I haven't played in a year or 2, so things might be different now.
Probably the biggest influence would be your guild.
If you can find one with others that are as committed (or casual) it would help you a lot.
I am sure I will end up going back for the Litch King expansion, at some point.
I am both looking forward to it and dreading it.
tyketime
10-09-2008, 10:27 AM
I think I should get the WOW Battlechest to see if I really like it. That will give me a month of playtime before WOTLK comes out.
Resistance... is... futile....
I will be assimilated :eek:
Fidatelo
10-09-2008, 10:44 AM
Surtt and Fidatelo raise good points and again, it's personal opinion, but I think endgame is still pretty good for the casual (and got better in TBC and will get better in WoTLK).
Here's what you can do in endgame as a casual:
*If you can spend 2-3 hours one night a week, and are in a decently-organized guild, you can likely raid the less difficult raid instances.
*PVP in battlegrounds. Some enjoy it, some hate it, though.
*Do daily quests for cash, reputation and loot.
*Get involved in seasonal events, like the just-ended Brewfest.
*Continue doing regular quests for cash.
*Pwn your way through lower-level dungeons you couldn't find a group to do at the appropriate level.
*Level up an alt and see different parts of the world (i.e. you definitely don't have to hit every zone in order to level up, so several levelling-up paths do exist, from an XP-accumulation standpoint).
*Run max-level non-raid instances and Heroic versions of instances. These tend to take less than 90 minutes with a competent group.
I did all of the above when my Orc Hunter finally got to 70. While I've never seen the Tier 5 or Tier 6 raid instances, because I'm not geared enough, I have seen Karazhan and the Tier 4 instances courtesy of my guild.
Again, to each his/her own, but I've still found enjoyment in WoW as a very casual player. I think there's a home there for everyone from the folks who want a periodic temporary diversion to those who want a serious game experience.
I think where things break down for me with respect to raids, or even grouped instance runs, is the uninterrupted time commitment. I will often put a couple hours into a video game on a given evening, but it has to be something that I can pause or put down if my wife needs a hand with something or otherwise just wants to discuss something for a few minutes, or if the dog needs a walk, or any other interruption comes up. I can't completely ignore my real life for 2-3 hours at a time, and unfortunately that's what a game like WoW requires when it comes to that portion of the game. I think that's the line that separates casual from non-casual. A casual gamer might put in a similar number of hours, but just can't make the commitments that a non-casual gamer can make.
flere-imsaho
10-09-2008, 10:48 AM
Fidatelo - absolutely, and I have the same issue (especially with a new baby). That's why I've only been on, maybe, 4-5 actual raids.
With 5-man instances, it can help to have a good guild. If someone's putting together a 5-man run for X, and I'm online, I'll say "I'd love to do it, but if the baby wakes up, you'll have to kick me and find a replacement." Usually that works very well.
Having said all that, I'm going to assume this is an issue for MMOs in general.
Fidatelo
10-09-2008, 10:55 AM
Fidatelo - absolutely, and I have the same issue (especially with a new baby). That's why I've only been on, maybe, 4-5 actual raids.
With 5-man instances, it can help to have a good guild. If someone's putting together a 5-man run for X, and I'm online, I'll say "I'd love to do it, but if the baby wakes up, you'll have to kick me and find a replacement." Usually that works very well.
Having said all that, I'm going to assume this is an issue for MMOs in general.
Yes, this is not a WoW specific issue, although I think the length of the raids/instances is part of the problem. I know they tried to address that a bit with the last expansion, so perhaps it isn't as bad as I remember, but I know that even doing things like Scholomance was pretty much a 2-3 hours commitment for me at the time.
If I was making an MMO geared towards casuals, I would break everything down to 15-30 minute chunks. Even if overarching 'instance' in question would take 2+ hours, I'd make it so that you could essentially create a 'save point' every once in awhile and just instantly get back to it when you wanted to continue.
Surtt
10-09-2008, 11:36 AM
A casual gamer might put in a similar number of hours, but just can't make the commitments that a non-casual gamer can make.
I think you are underestimating the time non-casual gamers spend.
I was playing 20+ (probably closer to 30) hours a week and still falling behind.
Fidatelo
10-09-2008, 11:45 AM
I think you are underestimating the time non-casual gamers spend.
I was playing 20+ (probably closer to 30) hours a week and still falling behind.
No, I'm saying that truely casual players are a different lot than people perhaps like yourself, who are still a separate and distinct group from the hardcore guys. I don't even think about the hardcore guys, they are so far out of my casual league that they don't even matter.
Surtt
10-09-2008, 12:05 PM
No, I'm saying that truely casual players are a different lot than people perhaps like yourself, who are still a separate and distinct group from the hardcore guys. I don't even think about the hardcore guys, they are so far out of my casual league that they don't even matter.
I was specifically commenting on.
A casual gamer might put in a similar number of hours
I considered myself casual compared to the hardcore guys.
Ryche
10-09-2008, 04:27 PM
For casual players, I think there is a ton to do in WoW. I've been playing it off and on for 3 years now and the character I'm playing now just hit 61 (way to many alts and restarts, the highest of any I've had. Even if you max out a character on one side, you could always level up another character on the other side playing a different class, and it would be almost a whole new game.
law90026
10-09-2008, 09:00 PM
Re endgame:
It's a valid point that WoW end-game is raid or die (or Arena or die for some).
Having said that, 10-man raid instances are going to be a huge boon in that sense since it's so much easier to get the manpower together for smaller raids. From personal experience, 10-mans are also more fun because these tend to be people you like ... as opposed to larger raids where you often play with people you're ambivalent about or potentially dislike but have little choice because of the numbers game.
I think what we're seeing right now is a progressive dumbing down of WoW, what with the upcoming character changes. Tanking is going to be a whole lot easier and DPS can be even less focused on what they're doing now as a result. Not sure how healing will play out but reports are that it will not be harder than it is currently. In turn, this will likely mean easier instances/raids, rather than the current min-maxing that takes place in terms of raid composition.
However, if you don't like raiding, then WoW is probably not the game for you. It is a huge obstacle but, having said that, due to the sheer number of people playing the game, it will be possible to find a guild that can match your schedule and playstyle (unless you're totally unrealistic). On top of that, server transfers are now pretty much unrestricted (save for a 1 month cooling off period), unlike before when PvE server characters could only go to other PvE servers.
I wasn't actually looking forward to WotLK to be honest but some of the upcoming changes do look fun/exciting and that's why I'll be playing it.
flere-imsaho
10-10-2008, 08:30 AM
Actually raiding in WoW, if anything, is becoming more diverse and interesting.
Back in "vanilla" WoW, most bosses were "tank-and-spank" and everyone complained that all most people did was press the same button over-and-over-and-over again. The fact that you had to get 40 people together at the same time just made it even more annoying.
In TBC Blizzard gave a lot of the bosses more "tricks" and the boss fights more variety. Now as a DPS you might be DPSing, sure, but you'll also be doing CC (if you can), dodging out of the way of AOE attacks, activating various triggers in the instance (Cores for Vashj, Cubes for Mags, Beams elsewhere, etc....). Plus, now you only need 25 people.
Indications are that this variety is going to continue to expand in WoTLK, and now every raid instance can be done with either 10 or 25 people (with a corresponding level of difficulty, of course).
Now, I don't raid much, but in talking to people I know who raid, the feeling it that it's much, much better today than it was back in the day when your only option was to beat your head against the wall in MC for 5 hours a night.
tyketime
10-13-2008, 11:28 AM
OK... I picked up the WOW Battlechest over the weekend and have created my first character - currently a Level 10 Priest. So far I have to say I am enjoying it and feel I will get my money's worth.
So I started to just browse around some of the WOW sites and forums. I see all sorts of advertisements for Levelling Guides & Addons. I think I would like to pick up a good map reference (so any suggestions on that would be appreciated ;) ).
But I also wanted to find out from you whether you use any of these tools... and more importantly, why? For example, I read a review of one of the tools where the reviewer said he doesn't even read the Quest Log anymore and sometimes forgets what quests he's even doing. I think that's overkill for what I'm looking for. Especially for my first few characters. How much do you rely on other sites or tools to give you the info you need for a quest vs figuring it out on your own? I know I end up running back and forth across the same areas whereas a tool would have you doing them in a certain sequential order to get them done quicker. But for an MMO, is quicker always better?
I'm sure there is a good balance between self-discovery and complete reliance on the Addons. What's that balance for you?
sabotai
10-13-2008, 02:14 PM
If you are looking for immersion, then no, quicker is not better. My first time playing through WoW, I figured out everything on my own. If you read the quest text, it's pretty easy to figure it out. Quicker is better for leveling alts.
Do not buy anything for WoW. Most of the people selling guides are total rip offs. Everything you will ever need to know for mobs, quests, reputation, etc. you can find for free.
WoWWiki - Your guide to the World of Warcraft (www.wowwiki.com) - The best general information site for WoW.
Wowhead: Making load screens bearable since 2006. (www.wowhead.com) - Look up just about any item, quest, mob, etc. for information on it. When I get stuck on a quest, this is where I go.
This is Cartographer
http://wow.curse.com/downloads/wow-addons/details/cartographer.aspx
This will remove the "fog of war" that you have on your maps so you can see everything, and gives extra info on the zones. For someone playing solo and casually, this is really the only MOD you need. Seriously, the whole world is mostly settled. Not having maps of every zone off the bat is kinda silly if you think about it.
If you want to start selling stuff on the AH, I'd recommend downloading Auctioneer as well. This will save information about everything on the AH and give suggestion on what you should price things at (beware, people will post things on the AH at insane prices and skew the results here. I only use the suggested price for items that have been seen a lot of times.). It will also give you a list of really good deals (again, beware that results will be off for rarely seen items).
And above all else, anyone charging you money for their guides or other products for WoW is trying to rip you off.
law90026
10-14-2008, 01:00 AM
Seriously, you don't need any of those guides to level efficiently in WoW. WOWhead is all you need.
Some of the basic mods I would recommend are:
1) Cartographer (already listed);
2) Titan Bar (this displays information like XP, gold, etc);
3) a good customizable UI mod (Bongos2, Bartender, etc) if you don't like the default UI.
A lot of mods can be found on www.curse.com (http://www.curse.com).
Take your time to level, it's really fun the first time around (not so much thereafter unless you play something really different).
spleen1015
10-14-2008, 06:34 AM
You picked a good time to start. The 3.0.2 patch is getting released today and a lot of the classes are changing. At level 10, you're not too far into to the game where you'll get confused by the sudden switch.
Along with the other recommendations, I would recommend a bag addon called Bagon. It lets you see everything in your bags as one big bag instead of several.
My main is a Shadow Priest. You'll have a much easier time leveling as a Shadow Priest.
Just wondering, what server did you create your character on?
Thomkal
10-14-2008, 06:39 AM
haven't played WoW in forever, but curious about the class changes. what's happening with them?
EagleFan
10-14-2008, 06:43 AM
Adding a couple suggestions for mods:
Auctioneer - great help for using the auction house (just remember to scan once a week or so)
Quest Helper - Plots a nice route for questing within a zone
Tom Tom - Nice map mod to allow for plotting points
Light Headed - Another nice quest helping add-on that lets you see posts about the various quests from other players
WoWMatrix - A GREAT tool for helping keep your mods up to date and find new mods
tyketime
10-14-2008, 06:50 AM
Just wondering, what server did you create your character on?
It recommended the Bronzebeard server, so that's where my first character resides.
I downloaded the following Addons:
1. Lighthead
2. Tom Tom
3. Doublewide
I also noticed that the Blizzard Downloader tool was very slowly downloading the new 3.0.2 patch. Instead, I went in and manually downloaded the three files from a Mirror Site, and put them into the correct Updates subdirectory. When I tried to run the Patch Installer... it said no patch to install. Is that because I have to wait for the big Server Upgrade to complete today that will "trigger" the update, or do I need to perform another manual step?
I still need to read thru all of the documentation to understand the various trees/paths my Priest can take.
tyketime
10-14-2008, 06:52 AM
Adding a couple suggestions for mods:
Tom Tom - Nice map mod to allow for plotting points
Light Headed - Another nice quest helping add-on that lets you see posts about the various quests from other players
dola
Yep... I'm with you there. But do Quest Helper & LightHeaded co-exist nicely?
law90026
10-14-2008, 07:34 AM
haven't played WoW in forever, but curious about the class changes. what's happening with them?
The 51 pt talents will be implemented for every class and some pretty major changes for some of the talents.
Can only really speak from a warrior PoV (since that's my main) but the Arms, Fury and Prot trees changes quite significantly and will result in a different playstyles once the patch is live. One good thing is that it looks like all 3 trees are now viable for levelling, grinding and pve, possibly even PvP.
There have also been some major changes to the classes in general, such as trying to ensure all DPS is relatively equal (though pure DPS classes are still tops theoretically).
There are also changes to buffs while in a raid as well as consumable usage.
Essentially, I think the game is going to feel somewhat fresh right now since classes make quite a dramatic change.
flere-imsaho
10-14-2008, 08:36 AM
Seriously, you don't need any of those guides to level efficiently in WoW. WOWhead is all you need.
Absolutely. A free guide like Jame's might help you make sure you don't take a quest that's tedious, but you'll figure that out on your own.
Also, if you're going to use Wowhead.com to look up stuff, look into the Lightheaded Addon, which is basically wowhead implemented into the Quest UI. Saves you from having to alt-tab, and the comments are usually very helpful.
For a current path for your priest's talents, I'd say just pick talents you like the sound of for now. Since everything just got changed, it'll be a while before a lot of people can weigh in on which talents (and groups of talents) are worthwhile and which aren't. At that point you can always respec.
It's hard to summarize what's changing in the various classes with the expansion because there's so much that's changing (as happened with the last expansion).
spleen1015
11-17-2008, 12:17 PM
How is everyone liking WotLK so far?
I am really enjoying it. I've managed to level my Shadow Priest to 76 so far. I've mainly be doing quests. I've ran Utgarde Keep twice. Other than that, just questing.
There is a really cool event that happens in the Dragonblight. You'll know what I mean when you see it. I think Blizzard has really stepped up this time.
This should have been the first expansion. Outland doesn't feel like it belongs in the game.
Rizon
11-17-2008, 12:19 PM
The scenery is nice. WAY too easy though.
spleen1015
11-17-2008, 12:25 PM
The scenery is nice. WAY too easy though.
How far into BC did you get? I'm decked out in full T6 gear. I won't see my first gear upgrade until I start raiding in Naxx. Things have been pretty easy.
Atocep
11-17-2008, 12:28 PM
I didn't bother with this expansion. I've just lost interest in WoW.
A few from my old guild have tried it and their opinions seem fairly split. Some think its the greatest thing ever, some think its not really any different than TBC, and a couple have already quit because of how easy the game has become.
The 2nd expansion is typically the decline phase of a MMO, so we'll see if blizz defies this or if they can hold onto their subscribers. Towards end of TBC their North America numbers were way down from their peak (according to the numbers I saw), but the Asian market continues to grow.
Atocep
11-17-2008, 12:30 PM
dola
Nehilum/SK gaming cleared all raid content in Lich King in 2 days. Pretty ridiculous achievement but has you wondering what the hell blizzard was doing the past 2 years with their billions when they could only get a recycled 25 man and two Onyxia/Gruul type encounters out for release as end game.
spleen1015
11-17-2008, 12:52 PM
dola
Nehilum/SK gaming cleared all raid content in Lich King in 2 days. Pretty ridiculous achievement but has you wondering what the hell blizzard was doing the past 2 years with their billions when they could only get a recycled 25 man and two Onyxia/Gruul type encounters out for release as end game.
Have you played the expansion?
Atocep
11-17-2008, 12:54 PM
Have you played the expansion?
In beta, yes.
flere-imsaho
11-17-2008, 01:06 PM
Folks like Nihilium/SK Gaming are missing the point, which is illustrated very well by their self-righteous "announcement" on their website which accused Blizzard of not knowing what they're doing given that this group could clear the content in 63 (or whatever) hours.
Sure, I can "see" all of Europe if I take a flight from Madrid to Moscow.
My understanding is that there's a ton of content in the expansion, with lots of smaller instances, lots of good quest chains, and some really interesting, exciting and diverse zones. There's plenty and plenty for the average gamer to do.
Plus, Blizzard has a roadmap for expanding this expansion (through free updates). Like neither Hyjal nor Sunwell Plateau were implemented at the time of the TBC launch, there's going to be an geometrically-increasing difficulty of instances over the next few patches.
Nihilium/SK Gaming can say, in their self-righteous announcement, that they think Blizzard's made a bad business decision by catering to casual players when they (the elite) can "clear the game" in 63 hours, but given that 11 million people play the game, and of those, only 25 are going to "clear the game" in 63 hours, I'd say Nihilium/SK Gaming should leave business plans to the professionals.
It's like when a 20-year-old tells you that if he was in charge of GM, it would be so easy to fix everything. :D
I know I don't play to be back online until January/February, but I'm not concerned that I'll have plenty of stuff to keep me entertained for as long as I want.
Atocep
11-17-2008, 01:14 PM
Folks like Nihilium/SK Gaming are missing the point, which is illustrated very well by their self-righteous "announcement" on their website which accused Blizzard of not knowing what they're doing given that this group could clear the content in 63 (or whatever) hours.
Sure, I can "see" all of Europe if I take a flight from Madrid to Moscow.
My understanding is that there's a ton of content in the expansion, with lots of smaller instances, lots of good quest chains, and some really interesting, exciting and diverse zones. There's plenty and plenty for the average gamer to do.
Plus, Blizzard has a roadmap for expanding this expansion (through free updates). Like neither Hyjal nor Sunwell Plateau were implemented at the time of the TBC launch, there's going to be an geometrically-increasing difficulty of instances over the next few patches.
Nihilium/SK Gaming can say, in their self-righteous announcement, that they think Blizzard's made a bad business decision by catering to casual players when they (the elite) can "clear the game" in 63 hours, but given that 11 million people play the game, and of those, only 25 are going to "clear the game" in 63 hours, I'd say Nihilium/SK Gaming should leave business plans to the professionals.
It's like when a 20-year-old tells you that if he was in charge of GM, it would be so easy to fix everything. :D
I know I don't play to be back online until January/February, but I'm not concerned that I'll have plenty of stuff to keep me entertained for as long as I want.
I think its just as self righteous for anyone to tell them they're playing the game the wrong way, though. These guys do bring in attention and PR for blizzard as well as help fine tune instances/encounters for other players. They get paid to play the game the way they do. Its their job and some of them pull in a decent living doing so.
They may make up a very small percentage of the player base, but they're more important to the game's development than a lot of people probably realize.
spleen1015
11-17-2008, 01:19 PM
Keep in mind that they had seen all of this content already. They were some of the very small number that saw Naxx the first time around and they were running it on the beta. It is no surprise to me that they were able to blow through it.
So, they downed all of the end game content. Do you know how they leveled? They did AOE grinds of 3 dungeons to power level just so they could get to 80 and blow up the first couple of raids. They skipped 95% of the content of the expansion.
Atocep
11-17-2008, 01:20 PM
What I was getting at earlier was that the game has changed a lot since it first game out, which is inevitable, but its moved away from what was fun for me. Its still a good game and obviously there's millions that enjoy it, but I enjoyed the difficulty of MC at launch, BWL when it was first released, and Naxx the first time around.
TBC seemed to simplify content to an extent and from what I see in Lich King they've taken it a step further. It looks like they're focusing on other areas of the game. That's fine, its just not a game I enjoy playing at this stage of development.
spleen1015
11-17-2008, 01:25 PM
What I was getting at earlier was that the game has changed a lot since it first game out, which is inevitable, but its moved away from what was fun for me. Its still a good game and obviously there's millions that enjoy it, but I enjoyed the difficulty of MC at launch, BWL when it was first released, and Naxx the first time around.
TBC seemed to simplify content to an extent and from what I see in Lich King they've taken it a step further. It looks like they're focusing on other areas of the game. That's fine, its just not a game I enjoy playing at this stage of development.
I didn't play until BC came out and I didn't step into Kara until 8 months after that, so I didn't experience vanilla raiding or BC raiding until after some patches. From what I have read though, raids at the release of BC were extremely hard and they had to be nerfed. If that is the case, then I think it contradicts what you say about BC simplifying content.
Did you ever fight Vashj or Kael? Simple my ass. How about Archimonde or Illidan? None of those encounters were simple.
flere-imsaho
11-17-2008, 01:25 PM
They may make up a very small percentage of the player base, but they're more important to the game's development than a lot of people probably realize.
I don't know. I think their usefulness is largely limited to basically being an "on-call" beta-testing group for high-end instances. Of course this is a double-edged sword, in the sense that all of that exposure to high-end instances in beta is part of the reason they roll through it on live.
I expect that if they're some of the same people who live over on the Elitist Jerks forums (the home of the best minds/number-crunchers for WoW) that they're also helping with development by exploring the upper boundaries of min-maxing in a way that it's hard for Blizzard to do in-house. So that probably helps with understanding how things get balanced at max level, who's overpowered, when talent changes don't make sense, etc....
But what matters to the bulk of the 11 million who play the game? If I had to guess, I guess it would be:
Easy UI
Fun quests
Artwork & Sound
Variety of things to do
Ability to do something fun in 30 minutes or less
...and much more.
The "l33t" min-maxing raiders don't contribute to any of this.
Anyway, they can play the game how they like (once upon a time I used to be a control-freak min-maxer in other games), and they can complain that there's nothing there for them. But it's very rich to suggest that the game is crap because they can "beat" it. I wonder if they realize how whiny they sounded when they wrote that.
Atocep
11-17-2008, 01:30 PM
I didn't play until BC came out and I didn't step into Kara until 8 months after that, so I didn't experience vanilla raiding or BC raiding until after some patches. From what I have read though, raids at the release of BC were extremely hard and they had to be nerfed. If that is the case, then I think it contradicts what you say about BC simplifying content.
Did you ever fight Vashj or Kael? Simple my ass. How about Archimonde or Illidan? None of those encounters were simple.
Vashj and Kael were two encounters specifically made difficult to block guilds until BT was released. Once BT was released the encounters were nerfed to hell. The rest of those two instances? Fairly easy.
The archimonde fight was a joke. You needed 25 people that could time clicking 1 button correctly and play their classes with average skill.
I quit playing before we reached Illidan.
Do I need to post a full resume of my in-game accomplishments to validate my opinion further?
flere-imsaho
11-17-2008, 01:33 PM
I enjoyed the difficulty of MC at launch, BWL when it was first released, and Naxx the first time around.
TBC seemed to simplify content to an extent and from what I see in Lich King they've taken it a step further. It looks like they're focusing on other areas of the game. That's fine, its just not a game I enjoy playing at this stage of development.
Did you ever fight Vashj or Kael? Simple my ass. How about Archimonde or Illidan? None of those encounters were simple.
I don't really raid, but I'm part of a guild with a hardcore component, so I can speak based on their assessments.
The view so far is that the LK "levelling" instances are just as hard as their counterparts were in TBC - i.e. not very. Utgarde Keep, for instance, isn't harder (relatively speaking, given the levels) to Hellfire Ramparts. In general, you'll see the true difficulty at Level 80 instances.
For this, a real problem with TBC was once you got to 70, the instances available there (Gruul, Mags, SSC, TK) were exceptionally hard at first, and had a lot of irrational/random barriers to progress/completion. Blizzard have worked hard for this to not be the case in LK.
I think the problem the "l33t" guys have is that they were still able to overcome the irrational/random barriers, generally by min-maxing to extreme extents (i.e. go visit 3 NPCs in the world to get random buffs before each boss), loading up on consumables, grinding up the very best gear and enchants, etc... and then running the instances for 16 hours a day until they beat them.
That's dumb.
Far more likely what we'll see in LK over the next few patches are endgame instances like SWP, which sure, needed good gear, but typically didn't need ridiculous other requirements outside of every member of the instance group being a good and knowledgeable player. What it means is that endgame content, which has grown more challenging, interesting and varied with each year, will be available to be beaten earlier by good players who nonetheless don't have to spend 16 hours a day in the game in order to attain it.
flere-imsaho
11-17-2008, 01:36 PM
Do I need to post a full resume of my in-game accomplishments to validate my opinion further?
Not at all. Your opinion is perfectly valid. Whether or not playing a game is fun for a particular individual is a completely subjective and personal assessment. I'm not calling you out here in my posts, just putting my viewpoint forward.
spleen1015
11-17-2008, 01:36 PM
Vashj and Kael were two encounters specifically made difficult to block guilds until BT was released. Once BT was released the encounters were nerfed to hell. The rest of those two instances? Fairly easy.
The archimonde fight was a joke. You needed 25 people that could time clicking 1 button correctly and play their classes with average skill.
I quit playing before we reached Illidan.
Do I need to post a full resume of my in-game accomplishments to validate my opinion further?
I'm just trying to get an idea of how much you have played since I have no clue. I'm not looking to invalidate your opinion. I'm just trying to see what it is based on.
law90026
11-17-2008, 06:12 PM
Vashj and Kael were two encounters specifically made difficult to block guilds until BT was released. Once BT was released the encounters were nerfed to hell. The rest of those two instances? Fairly easy.
The archimonde fight was a joke. You needed 25 people that could time clicking 1 button correctly and play their classes with average skill.
I quit playing before we reached Illidan.
Do I need to post a full resume of my in-game accomplishments to validate my opinion further?
MC was never ever difficult. It was long, it was boring but all the fights were essentially tank and spank. BWL was a good instance as was Naxx but again, BWL was never a terribly difficult instance. AQ40 wasn't too bad either though the trash was a disaster (something that Blizz will hopefully learn ... Kara trash was a pain too).
TBC raids were a lot more interesting though the 25-man dynamic changed things a lot (more min-maxing, less ability to carry weaker players). The key change I felt was the fact that other classes would end up tanking (think boomkin for Maulgar, locks for Illidan and Leo) and dps was actually important once more because of enrage timers.
Re 25Nov: they overhype their importance. Yes, I do follow their accomplishments because I used to raid hardcore and the top guilds were a benchmark we could gauge ourselves again. However, at the end of the day, most of the players in WoW will not know who they are or care what their accomplishments are.
If they leave the game, there isn't going to be a mass exodus of players because the "all-stars" are gone.
Could things be harder? Can't say for sure since I'm not in Naxx yet but having an easier tier of entry-level raids can only be a good thing. There were people who were stoked to see the TBC content just before the expansion when everything was nerfed to hell and that kept them going and playing while waiting for WotLK. That's what Blizz is doing right, by catering to the masses rather than the top 0.1% of the game.
Schmidty
11-17-2008, 06:16 PM
I don't understand the arguments.
If you like the fucking game, play it.
If you don't, then don't play.
I still love the game, and am very happy so far with WotLK. My wife and I have met lifelong friends through WoW, and quite a few we've met in person, so even if the game isn't always perfect, we more than get our money's worth. Oh, and raiding isn't easy when it's a new place, and unless you are one of the giant, bloated raid guilds, there's always a new challenge.
EagleFan
11-17-2008, 06:30 PM
I don't understand the arguments.
If you like the fucking game, play it.
If you don't, then don't play.
I still love the game, and am very happy so far with WotLK. My wife and I have met lifelong friends through WoW, and quite a few we've met in person, so even if the game isn't always perfect, we more than get our money's worth. Oh, and raiding isn't easy when it's a new place, and unless you are one of the giant, bloated raid guilds, there's always a new challenge.
I agree completely.
The arguements in here about it remind me of some of the crap you see in the trade chat where is seems to be "in" to bitch and moan because you are l33t and the game isn't. Then don't play the damn game, problem solved.
Atocep
11-17-2008, 07:00 PM
I don't understand the arguments.
If you like the fucking game, play it.
If you don't, then don't play.
I still love the game, and am very happy so far with WotLK. My wife and I have met lifelong friends through WoW, and quite a few we've met in person, so even if the game isn't always perfect, we more than get our money's worth. Oh, and raiding isn't easy when it's a new place, and unless you are one of the giant, bloated raid guilds, there's always a new challenge.
I believe I said I felt the game was still good, its just moved in a direction that isn't for me. I stated my reason why, was questioned on it, and answered.
But of course a forum that discusses different games at length must not be the place to actually discuss a game I guess? If you don't understand the DISCUSSION, then stay out of it and maybe read the entirety of what I said next time.
The game isn't for everyone, some enjoy it a great deal and some don't. Don't act like someone that doesn't like the game can't express their opinion just because its different than yours.
Schmidty
11-17-2008, 07:52 PM
I believe I said I felt the game was still good, its just moved in a direction that isn't for me. I stated my reason why, was questioned on it, and answered.
But of course a forum that discusses different games at length must not be the place to actually discuss a game I guess? If you don't understand the DISCUSSION, then stay out of it and maybe read the entirety of what I said next time.
The game isn't for everyone, some enjoy it a great deal and some don't. Don't act like someone that doesn't like the game can't express their opinion just because its different than yours.
It's not so much that people aren't allowed to discuss games, it's just irritating hearing the same tired arguments against the game over and over and over. It's been the cool thing to do for 2-3 years now. I'm not saying you are one of those people, it's just that the same complaints wear thin after a while. I'll never understand the people that take the time to laboriously criticize a game that they don't enjoy playing.
(Again, this has nothing to do with you, just the perpetual antites out there.)
Bearcat729
11-18-2008, 12:36 AM
I enjoy it so far, I have my druid to 74
RomaGoth
11-18-2008, 11:23 AM
Well, I have been one of those people who plays every night. I have three level 70's. I also have a level 61 Death Knight, and love playing him. Unfortunately, I have decided it is time to come back to real life. I started playing WoW right after TBC came out, so never saw many of the end game raids and instances in vanilla WoW. I finally raided Kara a few times right before Lich King came out. Also ran some heroics, but never progressed further than that.
There is a lot to do in this game. Professions, leveling, PvP, raids. I did a little bit of the content in Howling Fjord and the scenery was really nice. I just can't stomach another grind of ten levels, especially for multiple characters. I was never a hardcore player, yet I played every day. Because of my real life, I cannot commit to huge raids and long runs, in case of interruptions by my wife or kids.
A game like WoW is ultimately aimed at an audience who has very little real life issues to consider. Can you play it casually? Of course. But it gets more and more difficult to play "casual" when everyone around you is geared to the teeth, and you are still in quest greens. If you don't raid much, like me, you run out of things to do in the endgame. I have decided to stop playing for this very reason. Why level to 80? Yes, the scenery is nice and the storylines can be compelling. But I will never see the majority of the content in end-game. This makes me feel as if I wasted a lot of time getting to that point. Did I waste my money on the game? Not at all. Did I waste the time leveling? Not really. But I cannot allow WoW to suck up any more of my life at this point. It is too difficult to play this game casually, at least for me, without wanting more out of it.
Sorry for the wall of text, but I have been struggling with this problem for a long time now. Maybe less WoW means more FOFC? ;)
mauchow
11-29-2008, 05:09 PM
$25 on Amazon....
Bad-example
11-30-2008, 10:08 PM
$25 on Amazon....
Beats every local price I have seen to date. Thanks for the heads up.
Surtt
11-30-2008, 10:48 PM
$25 on Amazon....
I saw that and ordered a copy.
I haven't played in a couple of years now and am not sure I want to start up again.
But I couldn't resist the price.
Tyrith
11-30-2008, 11:45 PM
I saw that and ordered a copy.
I haven't played in a couple of years now and am not sure I want to start up again.
But I couldn't resist the price.
That's how it starts...then soon you forget what the sky looks like...
Lathum
11-30-2008, 11:53 PM
That's how it starts...then soon you forget what the sky looks like...
I am currently there
flere-imsaho
12-01-2008, 08:22 AM
That's how it starts...then soon you forget what the sky looks like...
Depends... are we in Outland or Azeroth?
Khorium
02-05-2009, 03:54 PM
Sorry for the thread rez... was just wondering if anyone here still plays?
Saw another thread about a FOFC guild, but it looks like that's pretty dead.
sabotai
02-05-2009, 04:05 PM
I do, but not much. My main is a lvl 74 Druid. I'm very slowly leveling him, but I also have a bunch of alts I like to play. I like messing around with tradeskills and such, so I play my alts some, farm for materials (and level in the process), send materials to all the other alts that need them, etc.
Very much just a casual gamer with regards to WoW right now.
Rizon
02-05-2009, 05:10 PM
I've been running through a lot of heroic dungeons with my 80 warlock, doing dailies, etc. And I also have a 73 priest I'm working up too.
Bad-example
02-05-2009, 05:47 PM
79 rogue main, mostly just screw around on achievements and daily cooking quests. I bust out the 70 druid occasionally but have completely forgotten how to play my 70 paladin.
Bearcat729
02-05-2009, 06:36 PM
I still play. I have a 80 druid now and my hunter just hit 80 a couple weeks ago.
spleen1015
02-05-2009, 07:21 PM
I play every day, raiding for 3 hours M, W, TH, and F.
Greatest game ever.
dubb93
02-06-2009, 01:11 AM
raiding for 3 hours M, W, TH, and F.
Greatest game ever.
Really? How? We clear 25 naxx in 3 hours and then down malygos and sarth with everything up in like 2 hours the next day. I guess if you are doing the 10 man raids this could be the case, but meh, whats the point right now.
SnowMan
02-06-2009, 01:16 AM
Yea, pretty bored with current content as well. Hopefully they'll push 3.1 quick, as they plan.
spleen1015
02-06-2009, 10:28 AM
Really? How? We clear 25 naxx in 3 hours and then down malygos and sarth with everything up in like 2 hours the next day. I guess if you are doing the 10 man raids this could be the case, but meh, whats the point right now.
Well, last week we didn't raid on Monday because we cleared everything. That will be the case this week as well.
I guess we're progressing slower than you are. We have 4 Horsemen, Sapph and KT left in Naxx this week after starting it last night. Last night was our first Patchwerk under 3 minutes kill.
We started 25 man content later than most I think. Our first 25 man raid was on 12/10, almost a month after the expansion came out. There were many folks in my guild who took their sweet ass time leveling to 80.
spleen1015
02-06-2009, 10:30 AM
Dola, this week was also our first week trying Sarth in 3D.
Khorium
04-08-2009, 06:37 PM
Dola, this week was also our first week trying Sarth in 3D.
So, how'd it go?
:D
My guild only does 10-mans, and even Sarth 1D kicks our tails.
Lathum
04-14-2009, 08:21 PM
so the new patch today undid everyones talent tree. Hope you remember your build.
Lathum
04-14-2009, 08:38 PM
Just started last week.
what server are you on?
spleen1015
04-14-2009, 08:47 PM
They changed my tree. I forgot to figure out a new one....
Good stuff.
law90026
04-14-2009, 08:59 PM
Stuck at 69% on the launch box. Sigh...
RomaGoth
06-11-2009, 04:40 PM
What servers are people on here? I am on Durotan (alliance) and Cho'gall (Horde)
Oh yeah, since I will be away from my family for the next year I decided to kill some time with WoW...
Schmidty
06-11-2009, 04:54 PM
What servers are people on here? I am on Durotan (alliance) and Cho'gall (Horde)
Oh yeah, since I will be away from my family for the next year I decided to kill some time with WoW...
You should make them play too. "Family picnic in Ratchet!! I'll bring the Savory Deviate Delights!!!!".
RomaGoth
06-11-2009, 04:57 PM
You should make them play too. "Family picnic in Ratchet!! I'll bring the Savory Deviate Delights!!!!".
Meh, my wife hates video games. Which is exactly why she lets our son play nintendo ds for hours at a time. I guess she just hates that I play video games. :confused:
Bearcat729
06-12-2009, 12:44 AM
What servers are people on here? I am on Durotan (alliance) and Cho'gall (Horde)
Oh yeah, since I will be away from my family for the next year I decided to kill some time with WoW...
I'm on Akama. I only play Horde though, not sure why I just seem to enjoy them more.
fantom1979
06-12-2009, 01:53 AM
One of these days I will have to get back into this. My problem is that I cannot play casually. When I play, I have to go find the best guild on the server and raid 5 days a week. Social life killer.
ArlingtonColt
06-12-2009, 02:09 AM
I'm on the Llane server... my Shaman should be level 80 tomorrow finally! I quit for a really long time..... my cousin has 8 lvl 80 characters already (yes he has no life) The cool benefit to this is I get to see lots of end game content without having to play ALL the time...
flere-imsaho
06-12-2009, 08:23 AM
I'm on Chrommagus (PVP) as Horde. Just got back in a week ago after a 7-month (or so) layoff, so I'm going from 70 to 80 on my main. The expansion zones are even better than the last expansion and the game is even more casual friendly than before (and I'm just questing right now). Lots of little tweaks have been implemented, that make it great.
For instance, it used to be that if an NPC gave you an item to use on a quest, when you got to the spot of the quest where you were supposed to use it, you had to dig around in your bags for the item (if you didn't put it on an actionbar). Now, a little tooltip shows up on the right side of your screen so you can use the item in the quest without looking for it. Small improvement, but with a really big effect.
Also, I'm playing the game on my new 24" iMac and it looks GORGEOUS. Even my wife thought it looked awesome.
Lathum
06-12-2009, 09:17 AM
I have a few toon spread out.
2 on Lightininghoof- a lvl 65 Mage and a lvl 48 warrior ( something like that )
1 on Feathermoon- an alliance paly
1 on Lothar- just started this one, another horde mage
I really haven't played much lately because of school.
ArlingtonColt
06-12-2009, 11:46 PM
If you have problem questing or are new to the game.. I recommend getting the questhelper mod. It gives you an arrow telling you where to go and also tracks your progress.. it cut down my leveling time in half EASILY.
fantom1979
06-12-2009, 11:49 PM
Questhelper is an awesome mod. I haven't played in a while, but it did seem to slow down my computer a tad when I had alot of quests in my log.
RomaGoth
06-13-2009, 11:14 PM
If you have problem questing or are new to the game.. I recommend getting the questhelper mod. It gives you an arrow telling you where to go and also tracks your progress.. it cut down my leveling time in half EASILY.
Questhelper is an awesome mod. I haven't played in a while, but it did seem to slow down my computer a tad when I had alot of quests in my log.
Lots of little tweaks have been implemented, that make it great.
For instance, it used to be that if an NPC gave you an item to use on a quest, when you got to the spot of the quest where you were supposed to use it, you had to dig around in your bags for the item (if you didn't put it on an actionbar). Now, a little tooltip shows up on the right side of your screen so you can use the item in the quest without looking for it. Small improvement, but with a really big effect.
Are you all perhaps thinking of Carbonite? It is free now, and quite awesome.
EagleFan
06-14-2009, 05:17 AM
Are you all perhaps thinking of Carbonite? It is free now, and quite awesome.
Nope, QuestHelper.
MacroGuru
06-14-2009, 09:30 AM
I deleted my main toon awhile ago, but my daughter has been playing it for a while. I have been thinking of starting back up and playing but I don't know....I play the MMO's mainly for the economy aspect, it's why I loved Pirates of the Burning Sea.
fantom1979
06-14-2009, 01:59 PM
Are you all perhaps thinking of Carbonite? It is free now, and quite awesome.
http://wow.curse.com/downloads/wow-addons/details/quest-helper.aspx
RomaGoth
06-14-2009, 04:06 PM
I tried questhelper before but like carbonite more.
fantom1979
06-14-2009, 04:44 PM
I tried questhelper before but like carbonite more.
I never used Carbonite because when I played WOW, carbonite cost $$$. I just cannot see myself paying money to use a mod.
RomaGoth
06-14-2009, 04:52 PM
I never used Carbonite because when I played WOW, carbonite cost $$$. I just cannot see myself paying money to use a mod.
I never paid for it, I used the free version. After the latest patch or two, the entire Carbonite mod is free. Something about how Blizzard allows addons or something. Here is the link:
http://www.carboniteaddon.com/
flere-imsaho
06-15-2009, 09:38 AM
Are you all perhaps thinking of Carbonite? It is free now, and quite awesome.
No, I was talking about functionality they added to the stock UI which I thought was cool. I wouldn't be surprised if this functionality was originally in an addon - a lot of cool functionality that's been added to the stock UI started in addons, which was a very clever decision by Blizzard.
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