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View Full Version : AI Gameplanning: Does it diminish the game?


Leonidas
12-07-2006, 03:05 PM
I've been thinking on this for many years. The AI does a pretty good job gameplanning for you. So good it makes it a decent challenge to build a better plan. That said, wouldn't online, human against human gameplay be much, much more challenging if you couldn't just conveniently ask the AI to build a gameplan for you?

Seriously, how many people out there simply default to the AI and spend all their time building rosters? My guess is at least half. What if you were forced to build your own gameplan every time with no AI reference to help you? To me that would be really interesting. I'd love to see down the line if Jim might make that an option. Allow an online league to turn the AI function off to force everyone to think and build their own gameplan from scratch.

Front Office Midget
12-07-2006, 03:06 PM
I consider myself a GM, not a coach.

JeffW
12-07-2006, 03:31 PM
A lot of people dislike game planning. I think it's generally best not to force people into a play style they don't like. It would also lower sales and therefore the MP playerbase as well.

albionmoonlight
12-07-2006, 03:32 PM
My biggest worry about the new game is that the AI gameplanning enhancements (which I think are great for single player) will make it so that a majority of multiplayer teams simply default to the AI gameplan.

JeffW
12-07-2006, 03:33 PM
My biggest worry about the new game is that the AI gameplanning enhancements (which I think are great for single player) will make it so that a majority of multiplayer teams simply default to the AI gameplan.

I guess it's league dependent, but don't the majority of multiplayer participants default to AI any way?

Ben E Lou
12-07-2006, 04:36 PM
I guess it's league dependent, but don't the majority of multiplayer participants default to AI any way?
Yeah, uh, that must be league dependent.

Vegas Vic
12-07-2006, 05:22 PM
I consider myself a GM, not a coach.

I echo that. When I first found out about FOF in 2000, I was looking for a GM simulation. If I was looking for a playcalling and gameplanning sim, there were better options already available. Gameplanning should be the responsibility of the coaching staff, not the GM.

molson
12-07-2006, 06:04 PM
I can't imagine setting a complete game plan for every game. I would find that incredibly tedious. That being said, I essentially act as a hands-on GM, getting the scout's recommendations, and then tweaking where I choose to. (I always increase running %s, % of "going for it" on 4th down, lower the maximum field goal length attempted, etc.) It takes about 2 minutes before each game (Of course, it would take even less if game plans had lock boxes).

Narcizo
12-08-2006, 01:56 AM
I gameplan extensively in MP FOF2004. I've had a few stabs at it in FOF2007 but haven't gotten anywhere yet. I suspect I'll fall into the "Hit Recommend and then tinker" camp rather than trying a fullblown customised gameplan. To begin with anyway, until I get a better grip on the game engine. I would imagine my results will take a hit as a result. However I am very glad that 2007 seems to have removed some of the exploity bits of gameplanning that made it all too easy to get a championship winning season.

JeffW
12-08-2006, 03:09 AM
Without game planning, I think FOF would be pretty flavorless. People who just try to draft/sign and develop the best generically good players are missing out on the subtleties of the game.

But hey, whatever floats your boat.

Vegas Vic
12-08-2006, 03:44 AM
Without game planning, I think FOF would be pretty flavorless. People who just try to draft/sign and develop the best generically good players are missing out on the subtleties of the game.

I am glad to see that there's been some adjustment to combat the cheese gameplan settings (that would never work in real life). As I mentioned, FOF was originally designed to put the gamer in the General Manager mode of a football team.

If someone wants to play head coach and throw out a game plan where he gets rewarded for blitzing or passing 99% of the time, there are plenty of options available in other games.

mrsimperless
12-08-2006, 04:01 AM
A GM can't just draft players without taking into account the system being run by the team. Not unless they want to be successful that is. The two go hand-in-hand. You can't have one without the other.

marcmoustache
12-08-2006, 05:35 AM
A GM can't just draft players without taking into account the system being run by the team. Not unless they want to be successful that is. The two go hand-in-hand. You can't have one without the other.

I disagree. In one MP league I play in we don't set gameplans and my strategy has been to get the best team I can out on the pitch, without too much consideration to complimentary skills. I've won the first two bowl games. Of course my QB is Brady and he's rated 92/92 which helps ;)

Ben E Lou
12-08-2006, 05:59 AM
I suspect I'll fall into the "Hit Recommend and then tinker" camp rather than trying a fullblown customised gameplan.Not me. I'm still going with what is basically a converted version of the good ol' Run 'N' Stunhttp://www.younglifenorthdekalb.com/fofc/trademark.gif. I've modified it a bit and am getting slightly different results (mainly completion percentages a little higher and yards per catch a little lower), but the principles still remain the same. My impression is that it isn't the game engine that has changed all that much, but the ability of the AI (and human) to better set up the defense for success in critical situations.

sonny1966
12-08-2006, 06:13 AM
If it was an option to select for multi-player that would be fine.But I have to agree with JeffW on this. I'm new at this game & it's a challenge for me to get used to managing my roster.I suspect most new players are familiar with Madden & it takes time to adjust,but that's a good thing.

It will be awhile before I get to the point where your at.

Ben E Lou
12-08-2006, 06:27 AM
I guess the bottom line for me is that one of my favorite parts of playing FOF is developing my system, then acquiring the players with the skill sets to make it work. Now, if my starting QB, or other key component of the system goes down to injury, I also find it enjoyable to try to figure out what I need to do to adjust.

Ksyrup
12-08-2006, 07:06 AM
I never touch the gameplanning. I'm glad the AI has progressed the way it has. I would much rather the gameplanning work to fit the players I give the coaching staff rather than the other way around. In fact, I'd go so far as to say that if I was forced to gameplan, I'd probably never touch FOF. I used to dabble in it, but honestly, I don't get a feel for what kind of "system" I would run just by looking at percentages in certain situations. It means pretty much nothing to me. I wouldn't know where to start or what to tweak.

Narcizo
12-08-2006, 07:48 AM
Not me. I'm still going with what is basically a converted version of the good ol' Run 'N' Stunhttp://www.younglifenorthdekalb.com/fofc/trademark.gif. I've modified it a bit and am getting slightly different results (mainly completion percentages a little higher and yards per catch a little lower), but the principles still remain the same. My impression is that it isn't the game engine that has changed all that much, but the ability of the AI (and human) to better set up the defense for success in critical situations.

I give up very easily though. I need the cold harsh fact that I'm going to get blown out by other GMs In an MP league before I can really test out gameplanning. It just tooks tooooooo long to mess about with and properly test. I mean I've done that in 2004 but it needs the impetus of a losing streak or missed play-off to really get my interest going in planning.

I have to say that my gameplanning improved hugely as soon as I started competing in MP leagues. (Well as I can never be bothered to plan in SP games that's no surprise). I'm hoping that, at least, some basic principles on defence to do with percentages and stuff holds true in FOF2007 which will give me at least some degree of an edge over just hitting recommend.

TroyF
12-08-2006, 08:25 AM
A GM can't just draft players without taking into account the system being run by the team. Not unless they want to be successful that is. The two go hand-in-hand. You can't have one without the other.

Huh?

A GM has nothing to do with gameplanning, that's the coaches job. If he chooses not to use the best system for the available players at hand, I'm replacing his ass.

In MP, I'm going to have to start tinkering with the game plans a bit more. But for single player, I have little/no desire to come up with a full gameplan.

If I were required to do so, like KSyrup, I'd probably not play the game all that much.

I love sifting through the numbers, making trades, extensions, signing FA's, the draft, and watching my players develop over their careers. I despise game planning and that sort of thing. There have only been a few cases where I can recall my coach not at least setting up the type of formation I want based on the people I brought into the team.

Now, I do have to change the depth chart on occasion to get younger players to play and things of that nature. But a full blown gameplan in single player? No thanks.

amdaily
12-08-2006, 08:55 AM
This is why FOF desperately needs coaching styles attributes, preferences, and more detailed coordinators.

I don't set gameplans, and if the great players I acquire don't preform up to par, I start replacing coaches and QB's (having formations tied to a QB's intellect was also a mistake). How much difference such moves make, I don't know. But as someone who wants to play a GM sim, its the only option.

Ksyrup
12-08-2006, 09:05 AM
Yeah, the only things I tinker with are minor changes to the depth chart and playing time percentages. I leave gameplanning totally to the AI, and it has worked well. Only on occasion did I question the run/pass tendencies of my team in a particular game, and my D seems to play within the confines of the talent level I have assembled. Now, whether they could be better than they have, I don't know. But I don't feel like I'm losing games because of gameplanning or not taking advantage of a particular strength to the point where I feel like I need to involve myself in the process.

Ksyrup
12-08-2006, 09:07 AM
This is why FOF desperately needs coaching styles attributes, preferences, and more detailed coordinators.

I would definitely like to see this, as well as taking the injury risk away from the coach and replacing it with a training staff budget or something along those lines.

Subby
12-08-2006, 09:11 AM
It doesn't really matter how well the engine gameplans in MP. As long as there are GMs that are willing to put a little time into creating contrarian gameplans, they will be able to take advantage of owners that use recommend.

Subby
12-08-2006, 09:12 AM
If someone wants to play head coach and throw out a game plan where he gets rewarded for blitzing or passing 99% of the time, there are plenty of options available in other games.
We must be playing different games because I a) don't see an option that lets me blitz 99% of the time and b) have never seen a 99% passing gameplan be successful...

Ryche
12-08-2006, 09:28 AM
I've never messed with the game planning much, that's always felt to me like another advantage I'd have over the computer if I did. But I'm looking forward to doing some planning in multiplayer.

molson
12-08-2006, 09:35 AM
My #1 desired feature for future versions/updates would be preset game plans. It seems so 2001 that we're still manually entering %s for every conceivable situation. I want to just tell my coaches, "Run and Shoot", "West Coast", etc, and then have the option of tweaking %s from those presets if it's not exactly what I want. I think Jim has said that he assumed the community would take on a greater role in that sort of creating and sharing gameplans, it's disappointing that that still hasn't happened.

TroyF
12-08-2006, 09:56 AM
My #1 desired feature for future versions/updates would be preset game plans. It seems so 2001 that we're still manually entering %s for every conceivable situation. I want to just tell my coaches, "Run and Shoot", "West Coast", etc, and then have the option of tweaking %s from those presets if it's not exactly what I want. I think Jim has said that he assumed the community would take on a greater role in that sort of creating and sharing gameplans, it's disappointing that that still hasn't happened.

In a perfect world, the people who spend tons of time on them for MP would share their gameplans and we could all use them. The list of game plans and descriptions are endless. Like FM has.

Imagine being able to go through a couple hundred game plans with descriptions like:

"this offensive game plan is based off of the 49ers version of the west coast offense, it requires backs that can catch out of the backfield, a QB with high accuracy and a solid TE"

or

"this is the flex 3/4 of the '77 Cowboys. You MUST have a top notch nose tackle and a solid, well rounded LB core to make it work"

The mechanism is in place to have a terrific list of game plans we could all use and tweak to our individual teams. But. . . I think people who are in MP leagues are so protective of their plans that it'll never happen. :(

Front Office Midget
12-08-2006, 11:39 AM
It doesn't really matter how well the engine gameplans in MP. As long as there are GMs that are willing to put a little time into creating contrarian gameplans, they will be able to take advantage of owners that use recommend.

I guess I just don't see the big deal about gameplanning. I can't imagine that a game is won or lost because someone runs the ball 30% of the time on 2nd and 3 instead of 60%.

The game is completely more fun to me without gameplanning. I consider that my coach's duty.Though, now that I'm in the eNFL, perhaps I should gameplan more, but I just don't see the intrigue about it. Occasionally I'll switch up some of my depth chart, and if I have a really pass or run-heavy team and don't see my coaches switching to it, then I'll make it so they do, but normally they do anyway.

Perhaps the problem is I don't see a huge difference from one game plan to the next. I don't think I would gameplan any differently than the AI already does. If my team has a great QB and 4 great WRs, I assume that the AI will gameplan to pass and mix in all my WRs. And it seems to do that.

Subby
12-08-2006, 12:31 PM
I guess I just don't see the big deal about gameplanning. I can't imagine that a game is won or lost because someone runs the ball 30% of the time on 2nd and 3 instead of 60%.
Well if you are going to use that as your example, of course there isn't much impact.

VPI97
12-08-2006, 12:50 PM
I couldn't fathom not gameplanning for each game. Whether it's just a tweak or something more wholesale, why put your team at a disadvantage to save 10 lousy minutes?

molson
12-08-2006, 01:07 PM
I couldn't fathom not gameplanning for each game. Whether it's just a tweak or something more wholesale, why put your team at a disadvantage to save 10 lousy minutes?

How long does it take people who game plan completely for each game? It seems like it would take longer than 10 minutes to scout opposition, fill in hundreds of %s, refer back to your players for recent stat performance, etc.

Kodos
12-08-2006, 01:12 PM
I enjoy gameplanning more than the GM stuff. I like looking at the opponent and then trying to take advantage of chinks in the armor.

Kodos
12-08-2006, 01:13 PM
How long does it take people who game plan completely for each game? It seems like it would take longer than 10 minutes to scout opposition, fill in hundreds of %s, refer back to your players for recent stat performance, etc.


I have several basic gameplans that I've created, which I then tweak for specific opponents.

jbmagic
12-08-2006, 01:33 PM
I couldn't fathom not gameplanning for each game. Whether it's just a tweak or something more wholesale, why put your team at a disadvantage to save 10 lousy minutes?

So your saying the recommend button for gameplanning is a disadvantage than doing the gameplan yourself? If so, is the AI teams having a disadvantage?

jbmagic
12-08-2006, 01:34 PM
One good thing about gameplanning in FOF 2k7 is now you can save seperate gameplanning for offense and one for defense.

VPI97
12-08-2006, 01:35 PM
How long does it take people who game plan completely for each game? It seems like it would take longer than 10 minutes to scout opposition, fill in hundreds of %s, refer back to your players for recent stat performance, etc.
I do it for every game and it rarely takes as much as 5 minutes...maybe a max of 10. People should already know what they're trying to accomplish with their team and already know the strengths and weaknesses of their own personnel. Applying that to a new opponent every week isn't rocket science.

JeffW
12-08-2006, 02:08 PM
We must be playing different games because I a) don't see an option that lets me blitz 99% of the time and b) have never seen a 99% passing gameplan be successful...

It worked in 2001. :p

EA.com Front Office Football 2001
Name Tm GP GS Att Comp Pct Yards Avg Lg
**Germaine, Joe STL 2 0 10 7 70.0 99 9.90 19
**Kramer, Erik STL 7 0 281 151 53.7 2832 10.07 70
**Warner, Kurt STL 16 16 590 307 52.0 5150 8.72 80

Name TD Int Sack Yards Rate
**Germaine, Joe 1 0 0 0 135.0
**Kramer, Erik 27 11 20 121 104.5
**Warner, Kurt 42 13 34 204 96.3

That was a single season quick simming with the Rams to get to the first expansion draft.

Subby
12-08-2006, 02:13 PM
Sorry - I only think in terms of mp...I'm sure anything is possible in FOFGigawatt :D

Front Office Midget
12-08-2006, 02:42 PM
Maybe I just don't realize the basic effect everything has.

I'm not much of a defensive person to begin with. Coverages for instances... I have no idea which would be appropriate at what period of the game and how that relates to blitzes. Nor do I care, I figure the AI will handle that fine. If I have a SLB who's a good blitzer, I figure that the AI will set it up appropriately.

Offensively, I wouldn't be able to figure out run direction %'s. But again, it seems like the AI handles that well based on who is on my OL. Same with the pass distance %'s and my QB. I don't want to tinker with those because I figure the AI has the best setting.

Perhaps my looking at it all is too simplistic. The only real differences I can see in gameplanning are pass vs. run, where to run (which the AI handles well), coverage schemes (AI), blitzing (AI), and how far to throw the ball. It seems like the AI handles all of these.

JeffW
12-08-2006, 02:59 PM
It seems like the AI handles all of these.

No offense, but if you don't know anything about game planning, then you don't know whether the AI is gameplanning correctly.

MIJB#19
12-08-2006, 03:02 PM
I couldn't fathom not gameplanning for each game. Whether it's just a tweak or something more wholesale, why put your team at a disadvantage to save 10 lousy minutes?I suppose the most common fear is messing up a plan that seemed to work in a small sample size. I used to have that until I saw two teams in two different leagues do well with pretty much the same game plan.

Balanced offense (run-pass wise), don't be risky with long passes, little risking on defense, 2-deep zone defense coverage only. But in the end, having the right personnel, a great special teams unit and top of the league cohesion seems to do the trick for me. Not to mention having an injuries avoiding friendly environment. That and a good bit of luck...

Front Office Midget
12-08-2006, 03:11 PM
No offense, but if you don't know anything about game planning, then you don't know whether the AI is gameplanning correctly.

Right, but when I change the starters on my team, and then go back and hit recommend, it seems like the AI does a good job of changing the preferences around.

jbmagic
12-08-2006, 03:14 PM
Maybe I just don't realize the basic effect everything has.

I'm not much of a defensive person to begin with. Coverages for instances... I have no idea which would be appropriate at what period of the game and how that relates to blitzes. Nor do I care, I figure the AI will handle that fine. If I have a SLB who's a good blitzer, I figure that the AI will set it up appropriately.

Offensively, I wouldn't be able to figure out run direction %'s. But again, it seems like the AI handles that well based on who is on my OL. Same with the pass distance %'s and my QB. I don't want to tinker with those because I figure the AI has the best setting.

Perhaps my looking at it all is too simplistic. The only real differences I can see in gameplanning are pass vs. run, where to run (which the AI handles well), coverage schemes (AI), blitzing (AI), and how far to throw the ball. It seems like the AI handles all of these.

The AI didn't handle that well in FOF 2k4.

Ben E Lou
12-08-2006, 03:16 PM
don't be risky with long passeshttp://www.benelou.com/iB_html/non-cgi/emoticons/rock.gif (javascript:emoticon('???'))

<table border="0" cellspacing="1" width="665"><tbody><tr class="ScheduleTableHeaderRow"><td colspan="2">Year</td><td>Team</td><td>Gms</td><td>Att</td><td>Comp</td><td>Pct</td><td>Yds</td><td>YPA</td><td>Lg</td><td>TD</td><td>Int</td><td>Sck</td><td>Rtg</td><td>YPG</td></tr> <tr class="PlayerTableDataRowTwo" id="G2010_1" style="display: none;" onclick="window.event.cancelBubble = true;"><td rowspan="16" bgcolor="#4c0401">

</td> <td>

</td> <td colspan="2"><center>Wk 1 - ORL (http://www.fof-ihof.com/games/boxscore.php?gameid=2066)</center>

</td> <td><center>25</center>

</td> <td><center>14</center>

</td> <td><center>56.0%</center>

</td> <td><center>178</center>

</td> <td><center> 7.1</center>

</td> <td><center>24</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>75.08</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_2" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 2 - RAY (http://www.fof-ihof.com/games/boxscore.php?gameid=2079)</center>

</td> <td><center>35</center>

</td> <td><center>16</center>

</td> <td><center>45.7%</center>

</td> <td><center>170</center>

</td> <td><center> 4.9</center>

</td> <td><center>33</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>0</center>

</td> <td><center>58.04</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_3" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 3 - PAR (http://www.fof-ihof.com/games/boxscore.php?gameid=2094)</center>

</td> <td><center>40</center>

</td> <td><center>18</center>

</td> <td><center>45.0%</center>

</td> <td><center>266</center>

</td> <td><center> 6.7</center>

</td> <td><center>53</center>

</td> <td><center>1</center>

</td> <td><center>3</center>

</td> <td><center>1</center>

</td> <td><center>44.38</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_4" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 4 - SYR (http://www.fof-ihof.com/games/boxscore.php?gameid=2114)</center>

</td> <td><center>31</center>

</td> <td><center>16</center>

</td> <td><center>51.6%</center>

</td> <td><center>138</center>

</td> <td><center> 4.5</center>

</td> <td><center>17</center>

</td> <td><center>2</center>

</td> <td><center>2</center>

</td> <td><center>2</center>

</td> <td><center>58.27</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_5" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 5 - GEO (http://www.fof-ihof.com/games/boxscore.php?gameid=2127)</center>

</td> <td><center>41</center>

</td> <td><center>19</center>

</td> <td><center>46.3%</center>

</td> <td><center>303</center>

</td> <td><center> 7.4</center>

</td> <td><center>43</center>

</td> <td><center>0</center>

</td> <td><center>2</center>

</td> <td><center>4</center>

</td> <td><center>51.17</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_6" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 6 - ROC (http://www.fof-ihof.com/games/boxscore.php?gameid=2140)</center>

</td> <td><center>29</center>

</td> <td><center>12</center>

</td> <td><center>41.4%</center>

</td> <td><center>110</center>

</td> <td><center> 3.8</center>

</td> <td><center>18</center>

</td> <td><center>0</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>38.00</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_7" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 7 - BOS (http://www.fof-ihof.com/games/boxscore.php?gameid=2156)</center>

</td> <td><center>27</center>

</td> <td><center>14</center>

</td> <td><center>51.9%</center>

</td> <td><center>139</center>

</td> <td><center> 5.1</center>

</td> <td><center>35</center>

</td> <td><center>2</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>76.00</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_8" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 8 - ORL (http://www.fof-ihof.com/games/boxscore.php?gameid=2163)</center>

</td> <td><center>29</center>

</td> <td><center>17</center>

</td> <td><center>58.6%</center>

</td> <td><center>149</center>

</td> <td><center> 5.1</center>

</td> <td><center>26</center>

</td> <td><center>2</center>

</td> <td><center>2</center>

</td> <td><center>0</center>

</td> <td><center>66.59</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_9" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 9 - NPL (http://www.fof-ihof.com/games/boxscore.php?gameid=2180)</center>

</td> <td><center>21</center>

</td> <td><center>16</center>

</td> <td><center>76.2%</center>

</td> <td><center>245</center>

</td> <td><center>11.7</center>

</td> <td><center>49</center>

</td> <td><center>2</center>

</td> <td><center>0</center>

</td> <td><center>4</center>

</td> <td><center>145.93</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_10" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 10 - CON (http://www.fof-ihof.com/games/boxscore.php?gameid=2196)</center>

</td> <td><center>24</center>

</td> <td><center>11</center>

</td> <td><center>45.8%</center>

</td> <td><center>207</center>

</td> <td><center> 8.6</center>

</td> <td><center>49</center>

</td> <td><center>1</center>

</td> <td><center>0</center>

</td> <td><center>4</center>

</td> <td><center>90.10</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_11" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 12 - MUS (http://www.fof-ihof.com/games/boxscore.php?gameid=2227)</center>

</td> <td><center>18</center>

</td> <td><center>10</center>

</td> <td><center>55.6%</center>

</td> <td><center>119</center>

</td> <td><center> 6.6</center>

</td> <td><center>36</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>0</center>

</td> <td><center>71.30</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_12" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 13 - FTW (http://www.fof-ihof.com/games/boxscore.php?gameid=2244)</center>

</td> <td><center>30</center>

</td> <td><center>21</center>

</td> <td><center>70.0%</center>

</td> <td><center>225</center>

</td> <td><center> 7.5</center>

</td> <td><center>43</center>

</td> <td><center>0</center>

</td> <td><center>2</center>

</td> <td><center>2</center>

</td> <td><center>63.89</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_13" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif

</td> <td colspan="2"><center>Wk 14 - MIN (http://www.fof-ihof.com/games/boxscore.php?gameid=2255)</center>

</td> <td><center>24</center>

</td> <td><center>18</center>

</td> <td><center>75.0%</center>

</td> <td><center>255</center>

</td> <td><center>10.6</center>

</td> <td><center>56</center>

</td> <td><center>2</center>

</td> <td><center>0</center>

</td> <td><center>0</center>

</td> <td><center>136.63</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_14" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 15 - CON (http://www.fof-ihof.com/games/boxscore.php?gameid=2266)</center>

</td> <td><center>36</center>

</td> <td><center>21</center>

</td> <td><center>58.3%</center>

</td> <td><center>215</center>

</td> <td><center> 6.0</center>

</td> <td><center>33</center>

</td> <td><center>1</center>

</td> <td><center>0</center>

</td> <td><center>2</center>

</td> <td><center>84.84</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_15" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif

</td> <td colspan="2"><center>Wk 16 - AAR (http://www.fof-ihof.com/games/boxscore.php?gameid=2292)</center>

</td> <td><center>41</center>

</td> <td><center>23</center>

</td> <td><center>56.1%</center>

</td> <td><center>268</center>

</td> <td><center> 6.5</center>

</td> <td><center>39</center>

</td> <td><center>1</center>

</td> <td><center>1</center>

</td> <td><center>2</center>

</td> <td><center>74.03</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2010_16" style="display: none;" onclick="window.event.cancelBubble = true;"><td>

</td> <td colspan="2"><center>Wk 17 - GEO (http://www.fof-ihof.com/games/boxscore.php?gameid=2298)</center>

</td> <td><center>46</center>

</td> <td><center>25</center>

</td> <td><center>54.3%</center>

</td> <td><center>313</center>

</td> <td><center> 6.8</center>

</td> <td><center>54</center>

</td> <td><center>2</center>

</td> <td><center>1</center>

</td> <td><center>2</center>

</td> <td><center>81.16</center>

</td> <td><center>---</center>

</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_1" style="display: none;" onclick="window.event.cancelBubble = true;"><td rowspan="14" bgcolor="#4c0401">
</td> <td>
</td> <td colspan="2"><center>Wk 1 - CON (http://www.fof-ihof.com/games/boxscore.php?gameid=2398)</center>
</td> <td><center>34</center>
</td> <td><center>14</center>
</td> <td><center>41.2%</center>
</td> <td><center>242</center>
</td> <td><center> 7.1</center>
</td> <td><center>37</center>
</td> <td><center>3</center>
</td> <td><center>3</center>
</td> <td><center>3</center>
</td> <td><center>58.70</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_2" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 2 - FRE (http://www.fof-ihof.com/games/boxscore.php?gameid=2409)</center>
</td> <td><center>28</center>
</td> <td><center>15</center>
</td> <td><center>53.6%</center>
</td> <td><center>237</center>
</td> <td><center> 8.5</center>
</td> <td><center>50</center>
</td> <td><center>2</center>
</td> <td><center>0</center>
</td> <td><center>2</center>
</td> <td><center>105.80</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_3" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif
</td> <td colspan="2"><center>Wk 3 - BOS (http://www.fof-ihof.com/games/boxscore.php?gameid=2431)</center>
</td> <td><center>22</center>
</td> <td><center>13</center>
</td> <td><center>59.1%</center>
</td> <td><center>146</center>
</td> <td><center> 6.6</center>
</td> <td><center>22</center>
</td> <td><center>3</center>
</td> <td><center>0</center>
</td> <td><center>0</center>
</td> <td><center>118.56</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_4" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 4 - GEO (http://www.fof-ihof.com/games/boxscore.php?gameid=2444)</center>
</td> <td><center>18</center>
</td> <td><center>12</center>
</td> <td><center>66.7%</center>
</td> <td><center>145</center>
</td> <td><center> 8.1</center>
</td> <td><center>26</center>
</td> <td><center>1</center>
</td> <td><center>0</center>
</td> <td><center>0</center>
</td> <td><center>109.72</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_5" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 8 - PAR (http://www.fof-ihof.com/games/boxscore.php?gameid=2497)</center>
</td> <td><center>36</center>
</td> <td><center>18</center>
</td> <td><center>50.0%</center>
</td> <td><center>252</center>
</td> <td><center> 7.0</center>
</td> <td><center>34</center>
</td> <td><center>3</center>
</td> <td><center>2</center>
</td> <td><center>4</center>
</td> <td><center>77.55</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_6" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 9 - ORL (http://www.fof-ihof.com/games/boxscore.php?gameid=2508)</center>
</td> <td><center>28</center>
</td> <td><center>17</center>
</td> <td><center>60.7%</center>
</td> <td><center>282</center>
</td> <td><center>10.1</center>
</td> <td><center>51</center>
</td> <td><center>3</center>
</td> <td><center>2</center>
</td> <td><center>1</center>
</td> <td><center>100.60</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_7" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif
</td> <td colspan="2"><center>Wk 10 - BOR (http://www.fof-ihof.com/games/boxscore.php?gameid=2529)</center>
</td> <td><center>29</center>
</td> <td><center>19</center>
</td> <td><center>65.5%</center>
</td> <td><center>270</center>
</td> <td><center> 9.3</center>
</td> <td><center>26</center>
</td> <td><center>2</center>
</td> <td><center>0</center>
</td> <td><center>3</center>
</td> <td><center>118.46</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_8" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif
</td> <td colspan="2"><center>Wk 11 - CON (http://www.fof-ihof.com/games/boxscore.php?gameid=2535)</center>
</td> <td><center>27</center>
</td> <td><center>17</center>
</td> <td><center>63.0%</center>
</td> <td><center>317</center>
</td> <td><center>11.7</center>
</td> <td><center>34</center>
</td> <td><center>2</center>
</td> <td><center>1</center>
</td> <td><center>2</center>
</td> <td><center>112.73</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_9" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 12 - WIL (http://www.fof-ihof.com/games/boxscore.php?gameid=2558)</center>
</td> <td><center>32</center>
</td> <td><center>17</center>
</td> <td><center>53.1%</center>
</td> <td><center>240</center>
</td> <td><center> 7.5</center>
</td> <td><center>25</center>
</td> <td><center>1</center>
</td> <td><center>1</center>
</td> <td><center>0</center>
</td> <td><center>75.00</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_10" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif
</td> <td colspan="2"><center>Wk 13 - TEL (http://www.fof-ihof.com/games/boxscore.php?gameid=2573)</center>
</td> <td><center>36</center>
</td> <td><center>24</center>
</td> <td><center>66.7%</center>
</td> <td><center>333</center>
</td> <td><center> 9.2</center>
</td> <td><center>48</center>
</td> <td><center>4</center>
</td> <td><center>1</center>
</td> <td><center>0</center>
</td> <td><center>121.64</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_11" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 14 - CHE (http://www.fof-ihof.com/games/boxscore.php?gameid=2579)</center>
</td> <td><center>40</center>
</td> <td><center>16</center>
</td> <td><center>40.0%</center>
</td> <td><center>200</center>
</td> <td><center> 5.0</center>
</td> <td><center>27</center>
</td> <td><center>1</center>
</td> <td><center>3</center>
</td> <td><center>1</center>
</td> <td><center>33.33</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_12" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 15 - GEO (http://www.fof-ihof.com/games/boxscore.php?gameid=2598)</center>
</td> <td><center>31</center>
</td> <td><center>12</center>
</td> <td><center>38.7%</center>
</td> <td><center>207</center>
</td> <td><center> 6.7</center>
</td> <td><center>39</center>
</td> <td><center>2</center>
</td> <td><center>0</center>
</td> <td><center>2</center>
</td> <td><center>83.67</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_13" style="display: none;" onclick="window.event.cancelBubble = true;"><td>http://www.fof-ihof.com/images/gamepog.gif
</td> <td colspan="2"><center>Wk 16 - BKN (http://www.fof-ihof.com/games/boxscore.php?gameid=2622)</center>
</td> <td><center>35</center>
</td> <td><center>19</center>
</td> <td><center>54.3%</center>
</td> <td><center>264</center>
</td> <td><center> 7.5</center>
</td> <td><center>30</center>
</td> <td><center>2</center>
</td> <td><center>1</center>
</td> <td><center>1</center>
</td> <td><center>85.89</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRowTwo" id="G2011_14" style="display: none;" onclick="window.event.cancelBubble = true;"><td>
</td> <td colspan="2"><center>Wk 17 - ORL (http://www.fof-ihof.com/games/boxscore.php?gameid=2638)</center>
</td> <td><center>34</center>
</td> <td><center>13</center>
</td> <td><center>38.2%</center>
</td> <td><center>240</center>
</td> <td><center> 7.1</center>
</td> <td><center>33</center>
</td> <td><center>1</center>
</td> <td><center>1</center>
</td> <td><center>2</center>
</td> <td><center>60.91</center>
</td> <td><center>---</center>
</td> </tr> <tr class="PlayerTableDataRow"><td><center>2012</center></td><td width="14">http://www.fof-ihof.com/images/gamebygame.gif (http://www.operationsports.com/fofc/)</td><td><center>TUC (http://www.fof-ihof.com/team/teamnews.php?teamid=4)</center></td><td><center>15</center></td><td><center>390</center></td><td><center>209</center></td><td><center>53.6%</center></td><td><center>3566</center></td><td><center>9.1</center></td><td><center>66</center></td><td><center>44</center></td><td><center>7</center></td><td><center>14</center></td><td><center>115.0</center></td><td><center>237.7</center></td></tr></tbody></table>

MIJB#19
12-08-2006, 03:19 PM
Well, you have the quarterback to throw long and not get picked off, I don't. :o

Ben E Lou
12-08-2006, 03:20 PM
Well, you have the quarterback to throw long and not get picked off, I don't. :o
Just messin' with ya. ;)

JeffW
12-08-2006, 03:43 PM
Right, but when I change the starters on my team, and then go back and hit recommend, it seems like the AI does a good job of changing the preferences around.

All you're seeing is change. How do you know whether the changes are improving your performance or not without knowing anything about gameplanning?

Front Office Midget
12-08-2006, 04:58 PM
Right, I don't... so that's why I let the AI do it.

Mike D
12-09-2006, 02:26 AM
In FOF2k4, if you are seriously questioning the impact of gameplanning yourself, you really need to tinker with gameplanning a bit and do some of you're own testing. But I like it when people don't gameplan. So I've said too much.

Not sure yet about FOF2k7, but my gameplanning is slowly getting better.

Leonidas
12-09-2006, 03:15 AM
In FOF2k4, if you are seriously questioning the impact of gameplanning yourself, you really need to tinker with gameplanning a bit and do some of you're own testing. But I like it when people don't gameplan. So I've said too much.

Not sure yet about FOF2k7, but my gameplanning is slowly getting better."

I have a really conflicted attitude about my gameplanning. It's exciting to make a profound discovery on what works and doesn't work in this game and I really want to share it with everyone else, but I also don't want to give things away I intend to use MP. So I chose my words carefully when I post my findings and try to stick to basic concepts and data I collected to back those concepts up, but I'm not going to publish a complete gameplan. I probably say enough about what I'm doing that you could build something comparable with it, but hopefully not enough that you could build something to counter it.

That said it really is surprising to me to see how many people put so little effort into gameplanning. To each their own as everyone plays the game for their own reasons and enjoyment. But if you are playing me MP and we have comparable talent and you let the AI do everything, I think I'll win that game at least 70% of the time. So please, enjoy the luxury of AI gameplanning. I strongly endorse it.

Landshark44
12-09-2006, 03:59 AM
When you guys say you let the AI handle your gameplan....

Does that mean that you go to every screen and hit recomend? Or is there another way?

I am referring to multi-player.

Front Office Midget
12-09-2006, 04:17 AM
I go into every screen and hit recommend.

Ben E Lou
12-09-2006, 05:25 AM
I go into every screen and hit recommend.(Note To Self: Send PM to Tredwel to let him know that I'll take over Indianapolis, Houston, or Tennessee in eNFL if either comes open.)

Front Office Midget
12-09-2006, 06:55 AM
Ben, I was really only answering Landshark's question. I'm not saying that that's all I do.

Raiders Army
12-09-2006, 07:27 AM
I go into every screen and hit recommend.

You know in Global Options-->Coach resets game plan prior to each game

you can select YES and that will have the same effect?

jbmagic
12-09-2006, 12:49 PM
You know in Global Options-->Coach resets game plan prior to each game

you can select YES and that will have the same effect?

In multiplayer you have to hit recommend in each screen. I think that what the original question wanted to know.

You can't use option global for multiplayer. Thar goes by what the commish sets on his.

Landshark44
12-09-2006, 01:21 PM
I just want to be the GM. I like putting rosters together, drafting, making trades, contract negotiations.

I would just as soon have the AI set the gameplan, but if i have to go in to every screen and hit recommend anyway, then I may as well tweak some things while I am there.

Still hoping someone will send me a gameplan that features lots of smash-mouth running the football, and the short passing game.

Anyway, thanks for the response....