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Passacaglia
12-11-2006, 09:22 AM
Ummm, thats not in '07 for some odd reason. At least, not in MY version of WSM '07. Which annoyed me quite a bit, but I think my current system of scouting is working pretty well for me so, oh well.

Whoops, sorry about the misinfo. I'm still playing '06, but I just assumed that would stay the same. My bad.

Shepp
12-11-2006, 10:31 AM
If a players draws a red card during a friendly does he still get suspended for a league game? I had this happen and don't remember having it happen before. To be honest, I don't think I ever got red carded in a friendly before. I haven't had much luck looking up the rules, so if anyone knows here I would appreciate it.

Scholes
12-11-2006, 10:47 AM
If a players draws a red card during a friendly does he still get suspended for a league game? I had this happen and don't remember having it happen before. To be honest, I don't think I ever got red carded in a friendly before. I haven't had much luck looking up the rules, so if anyone knows here I would appreciate it.

It happened to Wayne Rooney IRL this season, I believe.

Edit: From Wikipedia: Rooney was sent off again for Manchester United in an Amsterdam Tournament game against FC Porto on 4 August 2006 for the alleged use of an elbow[16], and was subsequently handed a three-match ban by the FA following their receipt of a 23-page report from referee Ruud Bossen explaining why he felt it was necessary to send Rooney off in the aforementioned game[17]. This was viewed as surprising, as other players sent off in pre-season friendly matches were not so sanctioned, and Rooney wrote to the FA threatening to withdraw the FA's permission to use his image rights if the ban was not revoked[citation needed] - however the FA has no procedure to do so.

AlexB
12-11-2006, 11:48 AM
Thank you! I've been bitching about the defensive FK instructions in the FM 2006 thread forever, and no one else seemed to notice! :D

If you look me up on the FM boards I'm a broken record - defensive FK instructions, finances, defensive FK instructions, finances... I've only posted about 20-30 times in 3 years, but my guess is over half of these are on these two subjects... So happy that at least one is gone :p

Toddzilla
12-12-2006, 01:36 PM
Is there a download mirror for the US version? I'm getting 7kb/s from SI, and that's gonna take more than 12 hours to finish.

Also, is it a full version, or just a demo?

dacman
12-12-2006, 03:01 PM
WSM 2007 digital download version:

http://www.americansportsgamer.com/demos/wwsm2007elicense.exe

You'll need the patch too (the link above is the 7.0.0 version)

Here's that mirror again: http://files.filefront.com/WSM_701_Updated_Build/;6319210;;/fileinfo.html

Passacaglia
12-14-2006, 08:54 AM
Oy, so I just started a career in Northern Ireland (using 06). 3 subs named, 3 used? That's effin' crazy! Have any of you guys played with those rules? If so, how have you dealt with it? Or if not, how would you? I had three outfield subs, and no reserve keeper in my first match, and of course, my keeper got a green cross around the 50th minute. Since I didn't take him out, he is hurt for 2 weeks to a month. The good news, though, is that my 2nd division Dergview took down 1st division Bangor by the score of 8-0! It was 5-0 when the green cross came up -- I might as well have just put an outfield guy in goal. Ah, well. If my outfield keeps playing this well, I can live with my backup keeper for a few weeks.

Toddzilla
12-14-2006, 11:39 AM
WSM 2007 digital download version:TYVM!

SirFozzie
12-14-2006, 11:42 AM
Oy, so I just started a career in Northern Ireland (using 06). 3 subs named, 3 used? That's effin' crazy! Have any of you guys played with those rules? If so, how have you dealt with it? Or if not, how would you? I had three outfield subs, and no reserve keeper in my first match, and of course, my keeper got a green cross around the 50th minute. Since I didn't take him out, he is hurt for 2 weeks to a month. The good news, though, is that my 2nd division Dergview took down 1st division Bangor by the score of 8-0! It was 5-0 when the green cross came up -- I might as well have just put an outfield guy in goal. Ah, well. If my outfield keeps playing this well, I can live with my backup keeper for a few weeks.


Just be glad you aren't playing under old style rules. No subs, even if for injury (I think that was the rule up through the seventies)

Passacaglia
12-14-2006, 12:59 PM
Just be glad you aren't playing under old style rules. No subs, even if for injury (I think that was the rule up through the seventies)

Interesting. Anyway, how does that help ME? Should I carry a reserve keeper, or what?

Pumpy Tudors
12-14-2006, 01:02 PM
Interesting. Anyway, how does that help ME? Should I carry a reserve keeper, or what?
All signs point to "yes."

BigDPW
12-14-2006, 02:35 PM
Interesting. Anyway, how does that help ME? Should I carry a reserve keeper, or what?

I wouldn't... I rarely carry a backup keeper and I play in the EPL with 3 subs and a 5 deep bench... I do carry a keeper when I play in a cup game or in europe simply because those carry more importance for me than the league...

Through all my years of CM/FM I have been burned by this about 5-10 times and considering how many games I have played that is not alot...

I prefer the flexibility of having a CB, Fullback, CM, Winger, and Striker on my bench. Though often times I will carry three midfielders and drop the CB or FB for a couple of games...

I know this is very unorthodox and no one does what I do in real-life but it doesn't bother me to give up a league game every year or so in order to have more flexibility on the bench. I guess if I had some really versatile subs that could play alot of positions it wouldn't matter so much to me.

Seems like I remember one time having a keeper going out around the half with me having a lead and I actually held on to it despite pulling a outfield player in to play keeper.

path12
12-14-2006, 02:38 PM
I would lean towards 'no' also. If I was only carrying 3 subs a game I'd be willing to risk the odd game or so per season when my keeper gets hurt in favor of having a defender, midfielder and attacker in those spots.

ice4277
12-14-2006, 02:42 PM
I agree with the posts above. The chance of you actually needing your backup goalkeeper is much lower than the odds of needing a 3rd outfield player. Unless it is a one-off situation such as a cup tie or league decider, I wouldn't bother with it.

Toddzilla
12-14-2006, 03:09 PM
mega-n00b question:

What is the file I have to delete/rename in order to get the real names for the competitions (ie UEFA)?

Pumpy Tudors
12-14-2006, 03:32 PM
I guess I carry a backup keeper because I'm not shy about switching them out if one is having a bad game. I'm sure that keepers hate being pulled, but I keep them on a very short leash. Now that I think about it, my strikers always seem to love me, and my keepers always seem to hate me. :D

SirFozzie
12-14-2006, 03:34 PM
mega-n00b question:

What is the file I have to delete/rename in order to get the real names for the competitions (ie UEFA)?

To get the Real Names you have to delete files in a directory then ADD a file.. I will look this up. But if you delete all the files in a certain directory (not home, so I can't say what that directory is now), you free up the German national team as well as the Japanese team names I believe

path12
12-14-2006, 04:48 PM
I guess I carry a backup keeper because I'm not shy about switching them out if one is having a bad game. I'm sure that keepers hate being pulled, but I keep them on a very short leash. Now that I think about it, my strikers always seem to love me, and my keepers always seem to hate me. :D

I'm the total opposite -- barring a long bad run of form, my backup keeper is lucky to see any action all season.

I tend to run set lineups whenever I can, unless I've really got a solid platoon situation like a very talented youngster and a good but aging veteran.

DaddyTorgo
12-14-2006, 05:25 PM
i tend to carry a backup keeper in italy/spain or whatever, along with 2 strikers, a wing defender, a central defender, a central midfielder, and a wing midfielder.

i place a high value on versatility, so i have guys either playing or on the bench who can move around to facilitate replacing virtually any position on the pitch.

path12
12-14-2006, 05:36 PM
i place a high value on versatility, so i have guys either playing or on the bench who can move around to facilitate replacing virtually any position on the pitch.

I am forever looking for backup D RLC's, AM RL's and M RLC's.

dacman
12-14-2006, 06:00 PM
mega-n00b question:

What is the file I have to delete/rename in order to get the real names for the competitions (ie UEFA)?

default location with 701 db:


C:\Program Files\Sports Interactive\Worldwide Soccer Manager 2007\data\db\701\lnc\all\fake.lnc

MikeVick7
12-14-2006, 06:14 PM
mega-n00b question:

What is the file I have to delete/rename in order to get the real names for the competitions (ie UEFA)?
Here ya go...

http://www.sortitoutsi.net/index.php?page=downloads&area=file&fileid=2544

MikeVick7
12-14-2006, 06:15 PM
Oops...beat me to it. Looks like the one that I found is a little bit different file but it still works.

Toddzilla
12-14-2006, 06:34 PM
Gracias~!

Critch
12-16-2006, 03:43 PM
I've just seen the return of an annoying bug from old versions of the game.

I'm playing in the Norwegian League as Lillestrom, it's a league match at home to Rosenborg. Lillestrom get two early goals to go 2-0 up. When I go to the tactics screen at half time I notice that the score is showing as 2-1 to Lillestrom, but the main screen still says 2-0. Get into the second half and Lillestrom score again, the main screen says 3-0, the tactic screen still says 2-1. Late on Rosenborg score, then Lillestrom score straight from kickoff, main screen says 4-1, tactic screen still stuck at 2-1. Game finishes as 4-1.

When I end the game the press report says "Lillestrom Edge Out Opponents in Close Encounter" with the score given as 2-1, if I look at the result it's got a phantom Rosenborg goal in the 43rd minute included but no mention of the three second half goals I saw. If I watch the highlights it's got all the goal from the 4-1 version.

I know there was a problem in earlier versions when the result of a game could change, but I thought it was supposed to have been fixed. I'm using the download version of WSM with the latest patch.

GrantDawg
12-16-2006, 05:36 PM
Utilities/add-ons normally work fine for WSM - when they don't its normally as simple as them looking for an exe called 'FM' instead of WSM and a work-around is normally possible (please note however that most utilities aren't created by SI and therefore the support is somewhat dependant on third-parties).

As far as purchasing goes - either Amazon or DD is great, main thing is to show a real presence in America as that will (hopefully) help us actually get into stores there properly one day.


Well, as far as I can fine there is a grand total of one editor out there and it will not work with WSM. Why are we not getting an official editor? I hate the way the North American customers always get screwed.

Critch
12-16-2006, 05:43 PM
Well, as far as I can fine there is a grand total of one editor out there and it will not work with WSM. Why are we not getting an official editor? I hate the way the North American customers always get screwed.

Is there something wrong with the one that comes with WSM? I've not used it to actually edit something, but it all looked ok when it opened the datafiles.

GrantDawg
12-16-2006, 09:50 PM
Is there something wrong with the one that comes with WSM? I've not used it to actually edit something, but it all looked ok when it opened the datafiles.


I didn't see one. I now see that it didn't load into the start menu, but there is one in the program files.

Toddzilla
12-16-2006, 10:22 PM
Well, as far as I can fine there is a grand total of one editor out there and it will not work with WSM. Why are we not getting an official editor? I hate the way the North American customers always get screwed.

Is there something wrong with the one that comes with WSM? I've not used it to actually edit something, but it all looked ok when it opened the datafiles.

I didn't see one. I now see that it didn't load into the start menu, but there is one in the program files.pwn3d.

;)

Leonidas
12-17-2006, 01:56 AM
Just bought the game yesterday, was up far too late playing it with a Celtic dynasty. There seem to be some things missing from 06, like the fact you can't scroll to the next player on the roster from an individual player's screen. And why doesn't Nakamura have at least some proficiency as a striker? I've seen him play it. Oh well, I guess you can't get every position every player on earth can play right ;). All in all I'm greatly enjoying it, minor things missing aside.

Young Drachma
12-23-2006, 05:53 PM
Never took the plunge to buy this before, but I did today. Should be interesting!

MrBug708
12-23-2006, 07:41 PM
I had a defender score 4 goals in a ECC qualifier game...pretty cool. Took him 6 months to score another though...

AlexB
12-24-2006, 07:43 AM
Just bought the game yesterday, was up far too late playing it with a Celtic dynasty. There seem to be some things missing from 06, like the fact you can't scroll to the next player on the roster from an individual player's screen. And why doesn't Nakamura have at least some proficiency as a striker? I've seen him play it. Oh well, I guess you can't get every position every player on earth can play right ;). All in all I'm greatly enjoying it, minor things missing aside.

That's still there on FM, must just be a WSM thing I guess.

Still a couple of huge bugs IMHO - 5 year contracts for FA at lower levels, player histories disappearing after being sent on loan... Plus one I've not seen personally but many appear to at higher levels is chairman selling too many players from under you.

Edit: - I've just found that NAV was not set to ignore Sports Interactive folders... I could have sworn I had done that, but it appears not... Had a save game from between my final match of season 1 and the change to season 2, ran a quick holiday test and the loan histories were still there: as I'd only got to mid July (and was regretting selling my star left winger ;) ) I'll rerun the first off season and keep the histories in place.
Edit 2 - it seems NAV has nothing to do with it - definitely a bug with the histories vanishing when a player is loaned out: it only comes in when the player is then transferred to a new club.

Other than these it's fun again though - SI have finally made up for the slow speed by having a much more active media, and although it's slow, the immersion is finally back again.

As a tip, if you're playing lower level, use the original patch rather than the latest - this doesn't have the 5-year contract problem, but does apparently have a problem of the game releasing players when reneogotiating their contracts... Again, I've not seen it myself, but am definitely saving before every renegotiation :) Have a couple of random CTDs as well, which is not cool.

Shepp
12-24-2006, 11:04 AM
Still a couple of huge bugs IMHO - 5 year contracts for FA at lower levels, player histories disappearing after being sent on loan... Plus one I've not seen personally but many appear to at higher levels is chairman selling too many players from under you.

Other than these it's fun again though - SI have finally made up for the slow speed by having a much more active media, and although it's slow, the immersion is finally back again.

As a tip, if you're playing lower level, use the original patch rather than the latest - this doesn't have the 5-year contract problem, but does apparently have a problem of the game releasing players when reneogotiating their contracts... Again, I've not seen it myself, but am definitely saving before every renegotiation :) Have a couple of random CTDs as well, which is not cool.

With these issues still occurring, I'm a little concerned about the talk from SI about there not being any more patches. I can't see how they can justify waiting to fix these until next year and really hope they end up doing the right thing:(

Shepp
12-24-2006, 11:04 AM
Still a couple of huge bugs IMHO - 5 year contracts for FA at lower levels, player histories disappearing after being sent on loan... Plus one I've not seen personally but many appear to at higher levels is chairman selling too many players from under you.

Other than these it's fun again though - SI have finally made up for the slow speed by having a much more active media, and although it's slow, the immersion is finally back again.

As a tip, if you're playing lower level, use the original patch rather than the latest - this doesn't have the 5-year contract problem, but does apparently have a problem of the game releasing players when reneogotiating their contracts... Again, I've not seen it myself, but am definitely saving before every renegotiation :) Have a couple of random CTDs as well, which is not cool.

With these issues still occurring, I'm a little concerned about the talk from SI about there not being any more patches. I can't see how they can justify waiting to fix these until next year and really hope they end up doing the right thing:(

Toddzilla
12-28-2006, 03:16 PM
QQ:

I'm managing Peterhead in the Scottish 1st division, and I've been asked to manage the USA National team. Can I hold both jobs at once, or will I have to quit Peterhead to manage USA?

Passacaglia
12-28-2006, 03:27 PM
You can have both.

MikeVick7
12-28-2006, 05:39 PM
How common should training injuries be? I have my schedules set right on the line "medium" and don't think that they are too strenuous, but I get the bi-weekly injury to one of my guys...etc. Is this common or should you expect a training injury to be fairly rare?

AlexB
12-28-2006, 05:58 PM
How common should training injuries be? I have my schedules set right on the line "medium" and don't think that they are too strenuous, but I get the bi-weekly injury to one of my guys...etc. Is this common or should you expect a training injury to be fairly rare?

How long is a piece of string? Difficult to say - I set my training one notch below heavy, and am generally not unhappy with the injury rate. I had one two or three week spell where I had about five players go down in training, but put it down to bad luck.

Certainly training injuries are not rare - when scouting players, treat the 'may be susceptible to injuries' comment as a big red flag

SackAttack
12-31-2006, 06:11 PM
I've noticed that my tax burden has gone up 50% from last season under 7.0.0., from $30m to almost $45m.

Anybody know, if I patch, do I need to start a new career, or will it resolve that issue in the existing one?

Ramzavail
01-03-2007, 08:20 PM
good question, I came here to ask if it was smart to patch up to 7.0.1 - I having a great career at MK Dons/USA and I'd hate to screw it up.

path12
01-03-2007, 08:45 PM
good question, I came here to ask if it was smart to patch up to 7.0.1 - I having a great career at MK Dons/USA and I'd hate to screw it up.

I haven't noticed any real showstoppers, but I am having a much harder time winning than usual.

Young Drachma
01-03-2007, 09:42 PM
I've never owned it before, bought it recently and find it really fun and engrossing. Not as much as say, EHM is for me since I know hockey better and obviously not on a basebal level for me. But, it's fun and interesting enough to hold my attention for a long while. Good times.

flere-imsaho
01-04-2007, 10:43 AM
"Move to Reserves... Until Match Fit"

I've been having trouble with this, though it may just be in my mind. :)

On the surface of it - this ability seems like a great idea. First Team player gets injured, send him to the Reserves "Until Match Fit" and don't have to worry about keeping tabs on him until he's ready to play again.

Only it doesn't seem to work all that well, for me. Maybe it's because I'm still managing minnows Queen's Park (got them to the Scottish First Division!) and my Reserves have a pretty sporadic match schedule, but it seems that sometimes the gap between a play recovering from injury, and then becoming match fit in the reserves, can last months.

Could this also be a function of Queen's Park still being Semi-Professional and thus all my players are still part-timers? Or is the function just a bit buggy?

MikeVick7
01-04-2007, 12:44 PM
Could this also be a function of Queen's Park still being Semi-Professional and thus all my players are still part-timers? Or is the function just a bit buggy? I guess that could be a factor, along with the sporadic schedule. It seems like this year, guys can get to "match fit" a lot quicker than in years past.

I love this new function of being able to send guys down and have them sent back up automatically, it really saves time each week. Also, it makes it so you don't forget to bring them back up. :) And I really haven't found that when I send players down until "match fit" that they get lost that much at all.

BigDPW
01-04-2007, 08:56 PM
I typically at the beginning of each season make sure that I have my reserves play friendly matches when every there is a lull in their reserve league schedule. It is a pain in the *ss but after going through and creating about 20-30 friendlies for them I never have to much trouble with sending players down and getting them back fit...

DaddyTorgo
01-04-2007, 09:34 PM
"Move to Reserves... Until Match Fit"

I've been having trouble with this, though it may just be in my mind. :)

On the surface of it - this ability seems like a great idea. First Team player gets injured, send him to the Reserves "Until Match Fit" and don't have to worry about keeping tabs on him until he's ready to play again.

Only it doesn't seem to work all that well, for me. Maybe it's because I'm still managing minnows Queen's Park (got them to the Scottish First Division!) and my Reserves have a pretty sporadic match schedule, but it seems that sometimes the gap between a play recovering from injury, and then becoming match fit in the reserves, can last months.

Could this also be a function of Queen's Park still being Semi-Professional and thus all my players are still part-timers? Or is the function just a bit buggy?
i thought this was broken and hadn't been fixed in the last patch?

AlexB
01-05-2007, 04:30 AM
i thought this was broken and hadn't been fixed in the last patch?

Works OK for me in the Conference, with the first build of the patch.

BigDPW
01-05-2007, 09:19 AM
I am certain it is working with the latest patch. I cannot speak to earlier builds though! I play with EPL team - Tottenham Hotspur...

flere-imsaho
01-05-2007, 09:26 AM
Thanks for the advice folks. I'll try setting up more friendlies for my reserves to combat the issue. :)

flere-imsaho
01-12-2007, 02:56 PM
OK, so at what point can I stop re-training someone for a position? When he becomes "Accomplished" at it?

AlexB
01-12-2007, 02:58 PM
OK, so at what point can I stop re-training someone for a position? When he becomes "Accomplished" at it?

Best to keep them training on it for a while after they become accomplished - they tend to forget what they've learnt sometimes. Haven;t got a hard and fast rule for you, but unless you have some other plans, I'd just leave them on the new position for a while afterwards.

They will not get to be 'natural' at the position by definition - accomplished is as good as it gets.

Young Drachma
01-14-2007, 09:02 PM
I had this semi-ridiculous goal of getting the Solomon Islands into the World Cup. I naturally had to do a bit of tinkering, because as it turns out..the team is pretty god awful. But...I made a few changes, the team still wasn't very good, but I talked to my Turkish roommate about tactics, since honestly, my understanding is rudimentary.

We managed to get to the OCE Final against Fiji and won 5-4 on aggregate.

We're still alive and we've shown up really well in friendlies against some pretty top sides, so...we'll just see what happens.

NoSkillz
01-20-2007, 09:11 PM
I'm not sure if anyone here has posted it but there is an AMAZING graphical superpack that's out right now that pretty much includes everything you could possibly want for FM (over 72,000 files)

http://miguel.herve.free.fr/fm07/FMC_Graphic_Pack_V1.0.exe

I can't tell you how much this thing has added to my enjoyment of the game.

Downside...the thing is an incredible 950 MB. Here's the JB-inspired cut-and-paste:

------------------------------------------------------------------

Contents:
-----------

The FMC Graphic Pack V1.0 weighs nearly 950 Mb!
It gathers more than 72.500 graphic additions for FM2007!


1. Graphs match:

- Moral: Morals Dowry, Moral Rod, Moral Shot
- Nets: Rounded Nets, Public garden Nets
- Balloons: Roteiro, Adidas Black Final, Nike Total 90 Aerow Hi-Screw
- Flags: Shiny Flags, Rounded Flags, Floating Flags
- Players Kits: Kits Players Oval, Kits Players Round, Kits Players Public garden
- Icons of match: Arbitration Icons Black, Arbitration Icons Yellow

2. Shirts:

- 3D-WP: Clubs, Default, Nations (2,111)
- 3D Creased: Clubs, Default, Nations (3,113)

3. Logos:

- Rotated: Huge, Normal, Small (12,495)
- Standard: Huge, Normal, Small (6,543)
- Titlebars: Left, Right (1,999)

4. Faces:

. Small: (9,806)

- Germany: Bundesliga 1
- England: First League
- Argentina: Division 1
- Belgium: General
- Brazil: Series A
- Scotland: SPL
- Spain: Liga
- France: League 1, Ligue 2
- Italy: Series A, Series B
- The Netherlands: First League
- Russia: First League
- Turkey: Division 1

. Normal: (22,952)

- South Africa: General
- Germany: Bundelisga 1
- England: PL, L1, L2, Championship, Conf, Conf Northern, Conf Southern, Other
- Argentina: Division 1
- Australia: Division 1
- Belgium: General
- Brazil: Series A
- Bulgaria: Division 1
- Dannemark: Division 1
- Scotland: SPL
- Spain: Leagued, Division 2, Division 2B
- France: League 1, Ligue 2, National, CFA
- Greece: Division 1, Division 2, Division 3, Other
- Ireland: First League, Division 1
- Israel: General
- Italy: Series A, Series B, Other
- Mexico: General
- Ouzbekistan: General
- The Netherlands: First League, Division 1
- Wales: Division 1
- Poland: Division 1
- Portugal: Division 1, Division 2
- Qatar: General
- Tchéque Republic: Division 1
- Romania: Division 1
- Russia: First League
- Singapore: Division 1
- Sweden: First League
- Tunisia: Division 1
- Turkey: Division 1, Division 2, Other
- Ukraine: Division 1
- Uruguay: General
- The USA: MLS

5. Backgrounds:

. Stages: (783)

- Germany
- England
- Argentina
- Austria
- Belgium
- Brazil
- Scotland
- Spain
- France
- Georgia
- Greece
- Ireland
- Italy
- The Netherlands
- Wales
- Portugal
- Russia
- Sweden
- The USA

. Players: Background of players (934)

. Competitions: Background of competitions (22)

6. Skins:

- Graviti
- The Rolls
- Goal Skin
- Hellenic 2007
- Lightning2007

SirFozzie
01-20-2007, 10:11 PM
Neat. Thank god for GetRight :)

path12
01-21-2007, 11:02 AM
Has it slowed down your performance?

NoSkillz
01-21-2007, 01:23 PM
Has it slowed down your performance?

I can't detect any difference in the processing speed. Obviously, I don't have all of those leagues running anyway but I do have 16 countries and 26 leagues running and speed isn't an issue at all.

WSUCougar
01-21-2007, 01:53 PM
Stupid little question, I know, but is there a way to activate player numbers in WSM2007 so that you can select them like in previous versions?

Ramzavail
01-24-2007, 09:31 AM
Last night, as the USA manager, I won the World Cup in 2010

Had a tough group, Italy, Sweden, Morocco - all top 25 teams and obviously the previous winner. We were ranked 28th.

Got lit up by Italy, but manage wins against Sweden and Morocco, and make it to the next round vs. Czech Republic, who is ranked 12th.

down 2-3 at halftime, one of my best players (playing with fake players but I have a feeling this player is actually Clint Dempsey renamed Derek Williams, still haven't figured out if when playing with fake players its MOSTLY fake players with some real player ratings and pictures sprinkled in just with fake names(ie. Dempsey and Adu) or its ALL real player ratings just with fake names..well regardless) get a red card at the 75th minute headbutting somebody Zidane style. I sub out a dman and put in a striker with a man down and tie it up at the 85th minute. Goes to overtime, and the US score 3 unanswered goals, 6-3 US.

Next we play Mali, not sure how they made it this far or what country that actually is, but they were 19th ranked, we beat them 2-0

Next, Mexico, 17th ranked, in the semis, our archnemesis, the game points out that we are 0-1-2 in our last three games including a 3-0 thrashing during qualifiers. 0-0 all the way through even though Freddie Adu aka Chad Kelly is pounding them with shots. Goes to penalties and we take it 5-4, at this point I am doing the "eagle" around my apartment.

The Finals is against Switzerland, another top 15 team, I think they were 14th, and we handle them easily 3-0.

Freddie Adu aka Chad Kelly gets the World Cup MVP and I am enshrined into the USA Hall of Fame.

Didn't play one powerhouse team, but it was interesting nonetheless, when I get home from work, I am going to check out how France, Brazil,Italy lost.

Mexico took 3rd place.

Its amazing how this game can suck you in and make you celebrate watching dots on a screen, my g/f (who was watching the State of the Union) was embarassed for me :)

flere-imsaho
02-12-2007, 10:24 AM
So, any thoughts on patching? I'm still running 7.0 vanilla, and have a great career going that I'd hate to lose. I haven't run into any real problems, but I'd like to patch if it's thought necessary. What are people's recommendations?

Shepp
02-12-2007, 10:45 AM
If you've waited this long to patch the game I would wait until the next update comes out. Now that the transfer window is closed it really could be out any day now.

Marc Vaughan
02-12-2007, 11:19 AM
So, any thoughts on patching? I'm still running 7.0 vanilla, and have a great career going that I'd hate to lose. I haven't run into any real problems, but I'd like to patch if it's thought necessary. What are people's recommendations?

The patches are backward compatible so you won't lose anything don't worry - in case of panic back up your save game first just in case, but you should be fine.

Marc Vaughan
02-12-2007, 11:22 AM
Stupid little question, I know, but is there a way to activate player numbers in WSM2007 so that you can select them like in previous versions?

There isn't any difference between WMS2007 and FM2007 - these should be present and correct already HOWEVER please bear in mind that not all leagues have player numbers and its possible your division just simply doesn't ...

flere-imsaho
02-12-2007, 11:32 AM
The patches are backward compatible so you won't lose anything don't worry - in case of panic back up your save game first just in case, but you should be fine.

Thanks!

Another facet of my question was, however, whether the current latest patch still had some major outstanding issues (such as the "under-soil heating" bug I've heard about), or if they're pretty much cleared up by now.

Since I'm using fictional rosters, I'm not concerned about the data update aspect of a patch. :D

Marc Vaughan
02-13-2007, 02:16 AM
Here's the 7.0.1 changelist so you can check if your 'favourite' bug was squashed in that patch:
http://www.sigames.com/static/changelist.txt

The 7.0.1 patch mopped up the vast majority of 'major' issues (and a lot of minor ones) - I'd always suggest running a patched version if possible ....

flere-imsaho
02-13-2007, 10:49 AM
OK, I'm going to patch. :)

BTW, I went to sigames.com to get the patch and noticed Marc's Hints & Tips for FM2007 (PC) are out! Yay! Maybe I can stop sucking now! :D

flere-imsaho
02-14-2007, 10:34 AM
OK, so I updated to 7.0.1, and things look good... but....

I'm using fictional rosters, but I immediately noticed that the attributes for a good number of my players (and staff) had changed. For instance, one of my strikers, who previously frustrated me with a finishing rating of 5, now has a finishing rating of 16. Woo!

But anyway, why would this happen? If I was using real rosters, I'd understand the attribute updates (even though this is 2016 and I'd expect a fair number of players to be regens), but these are fictional rosters. Surely nothing should change this way?

On a related note, my club (Oxford United - I moved from Queen's Park a few seasons ago), added about 200,000 pounds in debt with the patch, which was annoying.

Marc Vaughan
02-14-2007, 10:57 AM
The balance of some in-game attributes was incorrect in the released version of the game - it didn't make the game unplayable as it was global (ie. affected both human and cpu teams equally) and was only really noticable if you knew about it and looked for it ... but it WAS something which we wanted fixed.

This means that when you patch up the game runs around and 'repairs' the balance of any players it considers to be 'wrong' for some reason - this can mean a few players jumping up in levels in some areas ...

PS> This is mentioned in the changelist I believe.

bulletsponge
02-14-2007, 10:59 AM
i guess i should mention my FM 07 should arrive tomorow

flere-imsaho
02-14-2007, 11:03 AM
This means that when you patch up the game runs around and 'repairs' the balance of any players it considers to be 'wrong' for some reason - this can mean a few players jumping up in levels in some areas ...

OK, that definitely makes sense. That's more the answer I was hoping for, so... :D On this particular team, the changes to the attributes I saw certainly make logical sense, so it's all good. Thanks!

PS> This is mentioned in the changelist I believe.

Changelist = TL,DR :p

i guess i should mention my FM 07 should arrive tomorow

Say good-bye to your life - it's a great game. FM2007 has been a godsend for me for the 8+ hours I spend on a plane/waiting for a plane each week.

SunDevil
02-14-2007, 11:35 AM
OK, that definitely makes sense. That's more the answer I was hoping for, so... :D On this particular team, the changes to the attributes I saw certainly make logical sense, so it's all good. Thanks!



Changelist = TL,DR :p



Say good-bye to your life - it's a great game. FM2007 has been a godsend for me for the 8+ hours I spend on a plane/waiting for a plane each week.

How many batteries do you carry around? I do not fly that much, but whenever I am at the airport I never see a electrical outlet to use.

flere-imsaho
02-14-2007, 12:00 PM
How many batteries do you carry around? I do not fly that much, but whenever I am at the airport I never see a electrical outlet to use.

My flight is usually around 4 hours (Chicago - San Francisco), and my laptop has just enough juice to make the entire flight.

When I'm waiting for the flight, I'm usually doing it in the comfort of a Business Lounge, so no trouble with outlets there. One of the "perks" of travelling so much.

henry296
02-14-2007, 12:54 PM
I only wish i had my personal laptop with my instead of my work laptop. I've been stuck in Boston since last night and would love to continue my Boston Utd career, but alas I can't have FM on the work computer.

Marc Vaughan
02-14-2007, 02:36 PM
How many batteries do you carry around? I do not fly that much, but whenever I am at the airport I never see a electrical outlet to use.
If like me you don't have the luxury of the business lounge then scope out around the inactive desks - there's normally an outlet plug left unguarded which you can plug into ...

(my flight back from florida after xmas was delayed for 6 hours - 2 of those saw me plugged into a mains socket after my laptop battery flaked out)

Disclaimer - no ones ever told me off for doing this, but that doesn't mean its big or clever and if you get hit with a large stick by someone from security then its at your own risk.

DaddyTorgo
02-15-2007, 03:56 PM
can anyone confirm if the "move to reserve squad until match fit" option works now?

bulletsponge
02-15-2007, 03:59 PM
http://files.filefront.com/WSM_701_Updated_Build/;6319210;;/fileinfo.html


*Salutes*

henry296
02-15-2007, 08:18 PM
can anyone confirm if the "move to reserve squad until match fit" option works now?

yes it does. I use it all the time.

tucker rocky
02-18-2007, 01:33 PM
If I were to purchase this today, does the download come already updated with latest patches?

bulletsponge
02-20-2007, 08:25 AM
ok i have a question for Marc Vaughn.

in previous FM games you could sign non EU players to your squad if they had 170+ PA, they would get a WP after an appeal.

in my current game i had a very promising youngster get his wp turned down even though he has over 170 PA (dont ask how i know, but i know). can a player in FM07 get an exceptional athlete wp like it was in previous versions? or should i try to resign him but give him a bigger statues in the squad to get him a WP?

and 1 more question: if i have a feeder club in say another european country, can i sign someone who wont get a WP but send him to my feeder team whom doesnt have wp issues? im asking this because every time a wp gets turned down the player transaction doesnt go down and he stays at his current team.

thanks in advance

Marc Vaughan
02-20-2007, 09:51 AM
in my current game i had a very promising youngster get his wp turned down even though he has over 170 PA (dont ask how i know, but i know). can a player in FM07 get an exceptional athlete wp like it was in previous versions? or should i try to resign him but give him a bigger statues in the squad to get him a WP?
Yes you can get a player because of the 'exceptional athlete' clause as irl - however the 'world' has to judge him to be an exceptional althlete so if he's wholly unknown he might not qualify despite having sufficient 'potential' behind the scenes (oh and stop cheating ;) ).

PS> Yes of course you can use feeder club in this way (presuming thats the type of 'agreement' you have with the club) - thats one of the main reasons for clubs having them irl.

samifan24
02-20-2007, 11:33 AM
IIRC, someone posted about managing a tiny nation towards the World Cup somewhere in this thread. Can someone please tell me how to gain access to manage small nations in the game? Even when I set the database to "large," I only have access to nations like England, Germany, the Netherlands, etc. Is there a way I can manage a tiny country like St. Vincent for example?

SirFozzie
02-20-2007, 11:42 AM
You have to "Keep all players" from that nation, and I don't think st vincent has enough to do so even with that.

bulletsponge
02-20-2007, 03:37 PM
Yes you can get a player because of the 'exceptional athlete' clause as irl - however the 'world' has to judge him to be an exceptional althlete so if he's wholly unknown he might not qualify despite having sufficient 'potential' behind the scenes (oh and stop cheating ;) ).

PS> Yes of course you can use feeder club in this way (presuming thats the type of 'agreement' you have with the club) - thats one of the main reasons for clubs having them irl.

thanks Marc. ohh and im not cheating.... no... im just scouting.. yea thats it. :rolleyes:

bulletsponge
02-20-2007, 03:38 PM
btw does anyone know what countries require the fewest years to get a nationality from them? is it Holland or Belguim?

Honolulu_Blue
02-20-2007, 03:39 PM
Here's the 7.0.1 changelist so you can check if your 'favourite' bug was squashed in that patch:
http://www.sigames.com/static/changelist.txt

The 7.0.1 patch mopped up the vast majority of 'major' issues (and a lot of minor ones) - I'd always suggest running a patched version if possible ....

When did this last patch get released? I downloaded one back in December and when I tried to follow the link above it appeared to be the same file. Is it?

bulletsponge
02-20-2007, 03:43 PM
i think there is only 1 patch out now

dacman
02-20-2007, 03:44 PM
btw does anyone know what countries require the fewest years to get a nationality from them? is it Holland or Belguim?

Belgium and Poland -- 2 years.

samifan24
02-20-2007, 03:51 PM
You have to "Keep all players" from that nation, and I don't think st vincent has enough to do so even with that.

Yeah, I did that already so I guess the answer is that there is no way to do so. I wonder how someone took control of a tiny country and then posted about it earlier in this thread?

henry296
02-20-2007, 08:46 PM
Quick question. I loaded too many leagues and my game is bit slower than I would like. Is there anything that I can do to reverse the situation. I'm in season 5 and attached to my team. We were promoted to League 1 in the second year and just missed a playoff spot in year 4.

Also, a couple of years ago signed a nice young left back for 10,000. He played 17 games for me. In the next off season my chairman accepted on offer that was too good to pass up, about 1.2Mm. The next offseason he moved to Chelsea for 22.5MM. During the July 1st move, I got a notice about receiving 5MM. I didn't remember that there was a 20% of next sale clause. My original 10,000 turned into over 6MM. Woohoo!!

daedalus
02-21-2007, 02:45 AM
Belgium and Poland -- 2 years.Spain, I believe is also 2 years. But you should have a relatively easy time getting a feeder club in Belgium. When I was testing out the Arse in the Demo, most of the feeder applicants were clubs from Belgium.

daedalus
02-21-2007, 02:48 AM
As an aside and, of course, relating very little to this thread, '06 seems to load okay in Vista. I'm still in the process of downloading the patch so I have not seen how it runs yet.

Something I had not paid attention to, though, is that my save file is at 550mb and I am about to start the '20-'21 season. Without any factual evidence to back me up and just off the top of my head, this seems to be a HUGE improvement over previous versions. I can only assume that SI has continued this impressive work with '07. Kudos folks.

Marc Vaughan
02-21-2007, 03:41 AM
Spain, I believe is also 2 years. But you should have a relatively easy time getting a feeder club in Belgium. When I was testing out the Arse in the Demo, most of the feeder applicants were clubs from Belgium.

When a board draw up a shortlist for feeder clubs they take into account situations and prioritise them accordingly - for instance smaller clubs are less likely to purchase foreign players and so will tend to find larger clubs from whom they can loan players, similarly if you're in a nation where work-permits at a big issue (and large enough to buy from abroad) then the board will look at ways around these problems ... (just common sense really).

klayman
02-21-2007, 08:43 AM
Quick question. I loaded too many leagues and my game is bit slower than I would like. Is there anything that I can do to reverse the situation. I'm in season 5 and attached to my team. We were promoted to League 1 in the second year and just missed a playoff spot in year 4.



You could try adjusting the detail level in the options menu, lowering how many matches are in full detail.

Qwikshot
02-21-2007, 09:20 AM
I broke down...I purchased this last night...damn you all, damn you all to hell.

http://i70.photobucket.com/albums/i107/qwikshot1975/planetoftheapes.jpg

bulletsponge
02-21-2007, 09:45 AM
I broke down...I purchased this last night...damn you all, damn you all to hell.

http://i70.photobucket.com/albums/i107/qwikshot1975/planetoftheapes.jpg


yes.. give in to the dark side

bulletsponge
02-21-2007, 09:45 AM
Belgium and Poland -- 2 years.

im glad i added belgium into the playable leagues

FrogMan
02-21-2007, 11:54 AM
while I'm not playing the game much at this moment, I just saw that the data update with patch 7.0.2 have just been released over at www.sigames.com (http://www.sigames.com).

Here's the changelist:
Football Manager 2007 v7.0.2
----------------------------

General
=======
- Fixed bug where Australian youth player was being given English nationality only and thus not being eligible to play as he had no work permit.
- Fixed bug with player fines not getting processed properly at various times in the season.
- Fixed bug where lots of virtual players were added for a team.
- Fixed future human manager transfer bug - some data wasn't being updated properly in some situations.
- Fixed humans being offered countless players by German and Spanish teams in particular
- Fixed bug when training and youth facilities are upgraded simultaneously, only training facilities would actually upgrade.
- Fixed bug where teams who have already accepted friendlies for a tour accept again when a replacement team is picked.
- Fixed bug where sometimes fixtures would be played at the old stadium when a team moves to a new stadium.
- Fixed stadium expansion bug where seats were sometimes being added immediately after the expansion is announced.
- Fixed bug where national team managers were not sent news sometimes about players being injured when playing for the national team.
- Fixed bug where blank entries were shown in players history when they had not made any appearances.
- Confederations Cup now takes place in host country of next World Cup.
- International friendly instructions now cleared down after matches.
- When scout assignments are removed, the user can now re-assign to the same nation/region without having to leave the screen and come back.
- Fixed a crash in a scout report news item.
- Fixed a crash which would sometimes occur when playing a friendly competition which clashes with other matches.
- Fixed issues where some sweepers would have no DC ability
- Fixed a transfer promotion clause crash caused by edited data.
- Teams which are promoted from lower divisions without a stadium get one generated.
- Fixed crash when retiring an unemployed manager
- Fixed a rare crash when arranging a friendly match.
- Fixed a crash when calling up multiple players to a national pool.
- Fixed a crash which might occur if a human manager builds up a squad of over 200 players.
- When a player on loan is transferred to a third team, his stats are now cleared down properly.
- Fixed a manager being fired unreasonably in finish league due to some teams having a next division set as a lower division
- Fixed a game freeze when going to a scout's list of scouted players.

Match Engine Version History
============================

Match v551
----------

- Reduced number of off ball violent offences slightly.

Match v552
----------

- Further violent conduct tweak

Match v553
----------

- Even further violent conduct tweak

Interface
=========
- If a user navigates away from a job contract offer from a different team and goes back, the screen will show the correct team that the contract offer is from instead of showing the user's current team.
- Aggregate goals now shown correctly on a competition's fixtures/results section for 2nd leg matches.
- User can now only select one team as their feeder club at any one time from the news item.
- Fixed issue where the contract offer screen was showing old contract offers.
- Fixed a match commentary issue where a team name would sometimes not display properly.
- Home/away stats on the match screen now appear properly after viewing team tactics and going back.
- Fixed bug where sub gk changes to an outfield kit when a tactics change is made.
- Fixed bug where match preview panel was missing out goalscorers included from reserve teams.

Contracts
=========
- Stopped lower level free agent and older players asking for 5 year deals
- Lowered players expectations when negotiating a new contract.
- Fixed bug where user could switch section from the contract offer screen and cause the offering team of the contract offer to be the player's current team instead of the human's team.
- Fixed bug where human managers couldn't offer new contracts to certain players.
- Fixed bug where player going out on loan would be given a normal contract instead of a loan contract.
- Fixed in some cases whereby player were demanding extortionate appearance fees.
- Stopped managers from being allowed to sign players who fail work permit checks on youth contract terms.


Media
=====
- Agents now won't recommend players who are out on loan.

Newgens/Youth Players
=====================
- Changed a lot of second nationality players and added some more nationality youngsters via feedback from forums.
- Made more newgens two footed than before
- Fewer newgens for nations which are running in "View Only" mode.

Scouting
========
- Reduced the amount of results returned for lower league teams when assigning a scout to a nation/region.
- Fixed scouts stopping performing assignments

Training
========
- Fixed bug where player attributes can fluctuate slightly albeit temporarily in cycles.

Transfers
=========

- Reduced asking prices slightly outside top echelons
- Fixed "mad chairmen" selling players over managers heads too often at reasonably sized rich clubs
- Clubs more willing to spend on obviously quality players at lower/middling levels
- Slightly more foreign interest in well performing players in smaller leagues
- Fixed bug where monthly installment money was not be given to a team with a next sale percentage clause.

Network Game
============
- Fixed game freeze problem when joining a game which uses a password and the wrong password is entered.
- Fixed client crash after being banned from a network game.
- Fixed client crash when host exited a game and client was on the tactic screen.

Awards
======
- Stopped unknown players winning World Player awards.

Competitions
============
- Highest average rating records now update if the player has played more games, and equalled the record rating.
- Improved selection of Caribbean and Central American nations for qualification to the Gold Cup.
- 2008 African Cup of Nations is held in Ghana.
- Royal League now with only one leg for Quarter Final and Semi-Final.


South America
=============
- Correct losing Semi Finalist is selected to play in the World Club Championship if two Mexican teams reach the Copa Libertadores final.
- First placed teams in the group stage of the Libertadores are now able to make changes to their squads for the knockout rounds

Argentina
=========
- Stopped transfer window news appearing for the Free Transfer window.

Brazil
======
- Added Brazilian Cup 2007 participants.

China
=========
- Fixed some promotion/relegation issues.

Denmark
=======
- Fixed winter break not working for Danish U18 Cup.
- Some improvements to Premier league scheduling so that postponed games are not scheduled in between or past last two rounds.

England
=======
- Conference North and South teams now enter the FA Trophy at the 3rd Qualifying Round.
- Johnstone's Trophy Final now played at Wembley from the 2007/08 season.
- Conference North and South Playoff finals now played at more appropriate stadiums.
- English finals are played at the Millennium stadium in the first season and then Wembley from the 2007/08 season.

Finland
=======
- Finnish League Cup groups now correct for 2007

Germany
=======
- Matches are now shown on TV

Greece
=======
- Greek Cup 4th round now goes to a replay if scores are level.

Holland
=======
- Dutch Cup format changed
- Dutch Premier Division teams always have teams entered in the Reserve and Youth league

Hong Kong (China PR)
====================
- Fixed Hong kong Football Club not participating in continental competitions.

Israel
======
- Added correct suspension method for the Toto Cup

Italy
======
- Reggina points deduction now 11 points.

Mexico
======
- Fixed bug where winner of First Division A playoff would not be promoted if it was a Second Division team.

Northern Ireland
================
- Stopped the same team been used twice in the Second Division Relegation playoff

Norway
======
- Correct teams now qualify for the Royal League

Poland
======
- Polish Legaue Cup added.

Portugal
========
- Portuguese Cup Final is now played at the National Stadium

Singapore
=========

- Added some restrictions for 2 clubs playing in Singaporean league ( one Chinese and one South Korean).

Slovenia
========
- Fixed wrong teams getting promoted when running the Slovenian First Division only.

USA
=====
- Transfer budget on news item now matches up with budget on the team finances screen.

Wales
=====
- Corrected Welsh disciplinary system

Data Editor v7.0.2
==================
- Added B/C team editing.
- Added continent regional strength field.
- Added nation UEFA coefficients and FIFA ranking.
- Added nation languages.
- Added international friendlies.
- Added average match and season ticket price fields.
- Added club UEFA coefficients.
- Added club regional divisions.
- Added club tactical attributes.
- Added club records.
- Added club history.
- Added stadium capacity changes.
- Added stadium moves.
- Added award colours.
- Added award history.
- Added city latitude & longitude.
- Added competition colours.
- Added injury occurence ratio.
- Added club next division.
- Added retired person editing.
- Added nation famous players (Media Comparison).
- Fixed bug that could cause problems when changing the name of a person.
- Fixed dupliacte entry in city inhabitants range drop down.
- Made player and non player only jobs available to Player/Non Players.
- Fixed sorting in club staff & player lists.

Football Manager 2007 v7.0.1 Build 92685
----------------------------------------

General
=======
- Fixed wrong player listed in international Set Friendly Instructions for replacement players.
- Fixed a display bug with the teams table on MLS manager’s achievements screen.
- Fixed player milestones declaring that a player was about to make a landmark appearance (e.g. 50th league appearance) for a club when in fact it was his debut.
- Fixed When you move a player to your reserve squad for <time period> the option is no longer available once this time period is complete, or when you manually moved him back to the first-team.
- Fixed when you move a player to the reserves for <time period> and then go on holiday, he comes back straight away.
- Fixed morale being too high across the board.
- Fixed a potential crash in some situations where data was edited in an unexpected way.
- Fixed an array access out of bounds warning when a team has more than 127 players in its squad.
- Fixed bug where matches in regional leagues would sometimes get played in full detail.
- Fixed a problem with the "Move Matches For TV" setting not being remembered sometimes.
- Fixed morale being globally too high in first season, and also made it less prone to extremes going forward.
- Fixed an issue where sometimes reading in a custom human manager picture caused an infinite loop/hang to occur.
- Fixed an issue with stadium expansions where if you had more than one ongoing at the same time (such as underoil heating and seats) one of them may sometimes would never be completed.
- Fixed an issue where big teams were accepting friendly proposals for no fee.
- Fixed an issue where stadium expansion would be completed the day after specified.
- Fixed problem with German II Teams if human is in control of first team.
- Fixed strange dates in manager achievements screen.
- Fixed a crash when responding to a media question regarding a human managers constant job application whilst still employed.
- Attendances are now less peaky to form during the early part of a season.
- Improved Referee selection for matches.
- Updated Community Credits.
- If running up a second instance of FM07 it would clear down the FM temporary folder, which could subsequently corrupt a save game if you tried to save the game from the first instance of FM.
- Cut down number of injuries from low detail matches.
- "Time at club" manager record now reset for computer managers who get put out of jobs by human managers.
- Less high potential ability non-players created from blank potential ability at game start.
- Ensure that managers who give themselves a high reputation at the start of the game are less likely to be offered an international job too early on until they are at a club which is more established.
- Tweaked AI allocation of squad rotation/backup statuses.
- Any crash dump files are now generated in the user data folder ('crash dumps' sub folder) rather than in the FM installation folder.
- .cmp files now go in "comps" in the user data folder like everything else (and not in the FM installation data folder).
- Made interest from bigger clubs slightly more likely to trigger player wanting move to bigger club.
- Fog of War now unmasks player attributes when the player has featured in a match against the Human team.
- Greek teams now arrange friendlies in the 2nd season.
- Altered the manner in which attendances change year-on-year slightly.
- Made it easier to sign unemployed staff when the user is in charge of far flung countries such as Australia/USA.
- Fixed a rare occurrence of 'array index out of bounds' error on loading the game.


Feeder Clubs
============
- Fixed an issue where players would be unlikely to move to Polish Feeder Teams.
- Players are now more likely to move to a Feeder club if they are a Young/Hot Prospect or if they need a Work Permit.
- Improved the chances for Semi-professional teams with low finances to get some sort of Feeder Club.

Newgens
=======
- Fixed an issue with Basque generated names sometimes choosing a random name rather than a Spanish one (if no Basque name could be found).
- Fixed an issue with Female generated names sometimes not being counted as female.
- Improved technical-mental-physical attribute balance in newgens and players with empty attributes in starting database.
- Newgens technical-mental-physical attribute balance retweaked a little when loading pre-patch saved game.

Board Takeovers
===============
- Fixed an issue with clubs promoted into active leagues without researched Chairman which caused a Board Takeover to occur.
- Improved criteria for a plc board takeover.

Scouting
========
- Fixed Scout Report using Offside as the initial "worst stat" rather than Passing (which has more to do with the player's general play).
- Fixed crash when trying to assign scout when there are more than 127 possible competitions to scout.
- Fixed an issue where a Scout could sometimes fail to spot an obviously highly talented newgen player.
- Fixed scout not always scouting next opposition.
- Scouts no longer provide excessive asking prices on their Report Cards.
- Users no longer get scout reports on USA draft players if they are not managing in the MLS.

Training
========
- Fixed bug that could cause some players' attributes to respond better or worse to training than should be the case.
- Players in German reserve teams no longer forced to do youth training schedules.

Transfers
=========
- Fixed extreme cases of high asking prices.
- Fixed a crash which would occur sometimes when negotiating MLS transfers.
- Fixed an issue with low asking prices for players in the Portuguese league (as well as similar sized/finance leagues too).
- Fixed player rejecting loan extension just before big game.
- Fixed issue where you could sign a player at the end of the forthcoming season.
- Fixed board accepting bid on behalf of the management which were way below players basic value.
- Reduced the number of obscure players being offered to Human clubs.
- German clubs no longer continue to release players outside of Transfer Windows.
- Clubs in "View Only" leagues no longer try to get rid of player's with a Squad Status better than "Not needed by the club".
- MLS roster cut down tuning. Teams try to keep their better players.
- Stopped teams from making multiple enquiry offers for same player.
- Stopped rich AI clubs from occasionally spending stupid amounts of money on non first team players.

Contracts
=========
- Fixed an issue where a news item would report a player signed a zero-year deal.
- Fixed an issue when a virtual player signed a youth contract which incorrectly triggered a news item suggesting he'd signed a professional contract.
- Fixed an issue where the Human couldn't offer a contract to a co-owned player after both bids had been accepted.
- Fixed being able to offer staff shorter term deals than what they want (or are currently on) without rewarding them with higher wages.
- Fixed crash when clicking 'View Summary' in news item when human manager takes over a club and their contract is N/A.
- Fixed problem whereby some players would allow you to remove theirappearance fees and not offer additional money.
- Allowed free Mutual Termination of former player-manager's contract at club when Human manager takes charge (example Ipswich's Jim Magilton).
- Stopped Human user being able to slowly decrement a players wage by offering less wages in new contract talks.
- Added text to contract offer screen to indicate player's bonus demands.
- Reduced the number of youth players who are set for pro deals at start of a new game.

Finances
=============
- Fixed an issue where some Season Ticket money was not being calculated for all clubs in the first season.
- Fixed a problem where clubs could keep getting under soil heating upgrades.
- Lowered match day costs for small teams.
- Some tweaks to 'other' cost model for certain types of teams.
- Generic finance tweaks to overall model.
- Tuned specific finances model for Argentina.
- Tuned specific finances model for Belgium.
- Tuned specific finances model for Brazil.
- Tuned specific finances model for Denmark.
- Tuned specific finances model for France.
- Tuned specific finances model for Germany.
- Tuned specific finances model for Greece.
- Tuned specific finances model for Holland.
- Tuned specific finances model for Italy.
- Tuned specific finances model for Ireland.
- Tuned specific finances model for Malaysia.
- Tuned specific finances model for Poland.
- Tuned specific finances model for Portugal.
- Tuned specific finances model for Spain.
- Tuned specific finances model for Slovakia.
- Tuned specific finances model for Slovenia.
- Tuned specific finances model for Wales.
- Tuned the amount of money you could get from merchendising feeder clubs down a bit.
- Lower Tax burden from prior year profit (estimated) in first season slightly.

Media
=====
- Fixed minor player_bio logic where players joining a loan club talked about their ambitions for their contracted club.
- Fixed players being offered injections if they're unavailable for the next match.
- Fixed club former favourites being able to comment about themselves in news items.
- Fixed media saying a player has been in superb form in recent weeks when he hasn't played many competitive games.
- Fixed transfer window roundup news mentioning teams who have just been promoted from inactive leagues as the teams who have done the most transfers.
- Fixed being able to praise players recent form when he's only played in last match and not the ones before that.
- Fixed competition_bio runners-up string: "Although neither team have ever won the <comp>...".
- Fixed board becoming annoyed at 'persistent requests' when only one board request had been made.
- Fixed newly-signed player looking to learn from an idol who is currently away from the club on loan.
- Fixed Celtic being described as winning the Scottish League Cup zero times.
- Fixed controversial news items not coping when the aggrieved person is the same as the other incident person.
- Fixed duplicate news items about players being called up for international teams.
- Fixed issue with promotion media question response.
- Fixed player_bio logic where the interested club was the club the player was currently playing for.
- Fixed a 'controversial incident' being made newsworthy when the same team lashed the ball into the net seconds later!!
- Fixed news items being created where the previously-used formation and latest formation are identical. e.g. "Changed from a 4-4-2 to a previously untested 4-4-2".
- Fixed fans criticising you for negative tactics when the tactics weren't negative.
- Copa America cup stage now keeps teams from same group stage apart.
- Stopped tactical analysis news being generated for play-off second leg matches as it wasn't coping with the aggregate score line.
- Don't allow co-owned players who are not currently at the club to be regarded as potential replacements for injured players.
- Ensured that landmark game in charge news item is only generated before a competitive match.

Database
=============
- Hernia injuries are now included in the game.
- Fixed an issue with the Indonesian league not retaining enough players from the database.
- More UK based players are kept in the database now when any of the UK leagues is selected.

User Interface
==============
- Fixed players being sent to reserves until match fit then not returning all the time when match fit.
- Fixed being able to confirm your media comment on certain questions when the radio button had not been selected.
- Fixed slow down when changing year to view previous group stages in competitions.
- Fixed problem where continue button on menu bar would sometimes not stretch to fit the text.
- Fixed the team news panel summary from showing overall goals and instead it now shows league goals.
- Fixed a colour clash bug where sometimes teams would play each other both wearing red kits.
- Fixed 'Export' button not appearing clicked.
- Fixed action area arrows being cut off on Flexion Right skin.
- Fixed missing results when doing a staff search and using 'is not' <job> filter.
- Fixed a rare freeze when viewing a human's shortlist. This was caused by a player getting added to the shortlist twice.
- Fixed a problem where the training workload slider setting would not be stored sometimes.
- Fixed a bug where teak talk feedback could not be viewed for an assistant manager sometimes.
- Fixed kits being cut off on the team information screen when lots of information is present on this screen / larger kits are used.
- Disabled shortcut for changing users (Ctrl+Shift+C) while a new manager is in the process of being added.
- Player "Selection Details" did not show a scrollbar in some situations where it needed to.
- Double clicking on title bar during start up doesn't move the window slightly.
- If asking a coach to pick your team while on the tactics screen in a tactics-specific view, the tactic slider or popup button disappeared until you clicked the View menu again.
- The New Game Wizard is not shown if the last game was created with four or more nations.
- The "Show Wizard" menu item is disabled if the user picks more than three nations when setting up a new game.
- Nations on Job Security weren't displaying flags, causing text to be misaligned with clubs.
- News items with goalkeeper coaches or fitness coaches display specific coaching attributes instead of a generic one.
- Some panels on the manager snapshot screen were visible for national manager when they were club only.
- If panels were hidden on snapshot screen the entire box, including the header and menu were hidden, making the user unable to change snapshot panel for that sub-section.
- Disable "Shortlists" button on the staff search, because you can't shortlist staff, or save the staff search as a shortlist.
- On the person filter dialog (customise player/staff search filter) you could not use mouse wheel to scroll through various filter types.
- You couldn't delete bookmarks in a sub-folder.
- Oceania was selectable in the view menu of continents when starting a new game even though there are no active rule groups on this continent.
- If you started a new game from within a game, the initial screen title would keep the name of the old save game.
- Team finances salary panel now doesn't include wages of players paid by other clubs (loans and co-ownerships)
- Removed duplicated Employed filter rule from staff filter dialog and added Reputation filter rule
- In certain cases 'arrange friendly' and 'cancel friendly' buttons were hidden if you cancelled attempting to arrange a friendly.
- Opposition Player Instructions squad list would not always display the correct position for substitutes coming on.
- Opposition Player Instructions squad would display S247 or similar erroneous text for players having been sent off.
- When multiple players are selected, coach reports now work for all players and not just the first.
- Disabled load game from within a game when browsing off the match screen.
- Increased display time hints & tips both while saving/loading and on the FM Live panel slightly.
- Transfer delayed news was sometimes not displaying the new date properly in the news item.
- Added some more match highlight speeds.
- When 2 humans play each other on the same PC with team talks handled by the assistant manager, the away team manager no longer gets forced to make a team talk.
- In certain situations changing the picture on the Add Manager Wizard did not update the displayed image (though it would use the correct image on the manager profile when actually adding the manager).
- Sometimes the "FM Live" or the "Hints & Tips" panel could be hidden when it should be shown.
- Manager snapshot panel was displaying some financial information about computer controlled teams - these are now hidden.
- There was a slight text overlay ('bleed') on some of the player comment/response screens.
- USY player status icon in Major League Soccer teams now takes you to a players transfer panel instead of not doing anything.
- Automatic squad numbers button now makes sure players picked for a match get squad numbers.
- You can now go to "Main Menu" from the "Options" menu if you are viewing a match from the Main Menu (i.e. loaded a pkm).
- Manager/coach release clause now appears on the contract offer screen when you add the clause.
- Manager snapshot panels displayed b-team (and possibly some other) players in the overall player stats summary when they had not played for the first team.
- In some situations the competition team stats panel only showed a limited number of teams (e.g. 'Conceded' stats).
- News items relating to fitness coaches now display somewhat more relevant information in the details panel.
- Transfer budget values for the 'personal message' news item and on the person search section could be slightly inaccurate due to using an approximate/rounded value.
- Edit boxes that had multiple lines (such as notes) cut off the upper part of the first line.
- Players on a saved shortlist (i.e. not the default one) would not show up with yellow text colour in player lists.
- Cannot view budgets from computer controlled teams now.
- Mac specific: If the CD was not in the drive, and the user pressed Return or Enter, FM would ask to start a new game when it should actually 'Retry'.
- Using Quick Flicks when viewing 'Domestic' -> 'Clubs' in a nation would only go to the first or last nation in the breadcrumb list and not iterate through all of them.
- "Use 'user data' folder for temporary files" setting on the Preferences screen was not remembered.


Competitions
============
- Fixed not being able to change players for Copa Libertadores.
- Fixed a crash when running the Northern Irish league in view only mode.
- Fixed Concacaf Champions Cup winner América (MEX) not being in 2006 World Club Cup.
- Teams from the same group in the Copa America cannot play each other in the quarter final.
- Brazil U23 cannot qualify for the Confederations Cup through the Gold Cup.
- European Champions Cup and UEFA Cup group stages now use clubs own coefficients to seed teams instead of using the co-efficients of teams they have beaten in qualifying rounds.
- League history entries where a team finished 1st were being ignored when working out teams highest league positions.
- Stopped reserve matches being scheduled on 2 consecutive days.
- New European U21 Championship format implemented.
- When teams have multiple stadium moves planned, they now should go through on the correct dates.
- Correct teams take part in the 2006 Sudamericana Cup.
- Max squad size for African Cup of Nation teams is 23 not 22.
- Corrected Sudamericana Cup format for the later rounds.
- Brazilian Champions now always play in the Copa Sudamericana.
- USA take part in the 2007 Copa America (previously there was a random chance they would not).
- North Americana Gold Cup: Only North American teams now take part in the competition.
- Updated Champions Cup Prize money.
- Wayne Rooney's international ban now gets updated properly after each match.
- U19 teams/leagues now used in Spain.
- Yellow cards in Friendlies don't count towards suspensions.
- Confederations Cup now takes place every 4 years.

Australia
=========
- Australian Institute of Sports (AIS) now cannot buy players.
- Squad rules now do not include players on loan to or from clubs.

Brazil
======
- Fixed wrong semi-final matches in São Paulo and Minas Gerais State Championship.
- A team is now relegated properly from the Brazilian Pará State Championship.
- Guarani starting Brazilian Second Division with -3 points.
- Brazilian teams playing Copa Libertadores now don't play in Brazilian Cup.
- In Brazil emergency goalkeeper sub rule shouldn't exist.
- Brazilian Pará State Championship: If one of top 2 play Copa Libertadores in the same year of the Brazilian Cup, then the next team in line (the 3rd placed team in the 2nd phase) play the Brazilian Cup instead.
- Some tuning for promotions from inactive leagues.
- Brazilian Potiguar State Championship: Corrected the playoff schedule.
- Players on trial are not allowed to play in Brazilian competitive games.

Belgium
=======
- Belgian Cup 6th round draw now takes place 3 weeks prior to game date.

China PR
========
- Fix for Chinese league foreigners rule: if 0 Hong Kong players in the squad, then we still can only have a Maximum of 3 foreigners in the club squad.

Colombia
========
- 2 U21 players now must be included in the squad for Colombian matches (one of whom must be U19).

Croatia
=======
- Fixed Croatia reserve leagues being setup.
- Fixed a warning to do with Croatian Cup when all leagues are selected and Croatia is set to 'View-Only'.
- Croatia U19 Second Division now has only one group of 16 teams.

Denmark
=======
- Danish Premier Division Wednesday scheduling update (games now kick-off at 19:00).

Ecuador
=======
- El Nacional of Ecuador in real life do not sign foreigners.

England
=======
- Players no longer incorrectly appearing to be one yellow card away from a match ban.

Czech
=====
- Fixed Czech First Division last 2 round matches not playing on Saturday.

Finland
=======
- African/Oceanic/Caribbean nations no longer treated as non-EU for Finland.
- Some Finnish competition dates fixed.

France
======
- French League Cup now has a maximum of 7 subs been able to be named.
- French League Cup later rounds format updated.
- Croatian players no longer treated as non-EU in France.

Germany
=======
- Stopped league games been scheduled at the same time as international fixtures.

Holland
=======
- Moved the Dutch Cup Final to 6th May.

Iceland
=======
- Teams now in correct divisions for 2007 season.

Ireland
=======
- Removed Cross Border competition.

Italy
=====
- Siena docked 1 point in Serie A for late payment of taxes.
- Italian teams playing Champions League matches on Tuesdays get their Sunday match moved back a day.
- Penalty points reduction for Juventus, Lazio and Fiorentina.
- 2 points deduction for Sassari Torres (Italy, C2/A).
- Correct teams now play in the Italian C1 Super Cup.

Israel
======
- Players are now eligible to play in the Israeli Under-19 league.

Mexico
======
- Fixed Mexican First Division Repechaje seeding problem.
- Fixed wrong Mexican teams being entered into the Copa Sudamericana.
- Fixed wrong Mexican teams being entered into Primera A promotion final.
- Fixed wrong teams being relegated from First Division A.

Norway
======
- Norwegian leagues now use 3 from 7 subs rule.
- Some Norwegian league date scheduling issues fixed.
- Bigger attendances for matches on the 16th May.

Poland
======
- Polish Second Division now has 2 TV games per week.
- Polonia Warszawa (Polish Second Division) have had their points penalty cancelled.
- Away goals rule now applies for Polish FA Cup.
- Polish league clubs can choose any squad number to be given to a player.
- Polish Legaue Cup added.

Portugal
========
- Portuguese Squad Selection rules fixed.
- Portuguese players can now get squad numbers over 30 at the start of the game.
- Players are now correctly classified as Home Grown players when registering European Squads for Portuguese teams.

Russia
======
- Set minimum stadium capacity for Russian Premier League to 10,000 seats.

Serbia
======
- Updated Serbian Disciplinary System.
- Updated Serbian Transfer Window dates.
- Players from Montenegro and Bosnia and Herzegovina can get second Serbian nationality 1 year after they come to a Serbian club.

Slovakia
========
- First Division games are no longer played when International Friendlies are been played.

South Korea
===========
- Fixed inappropriate naturalization in South Korea.
- Korean Reserve League format change.
- South Korean FA Cup now uses three out of seven substitutes.
- South Korean All Star Cup match date now 15/08 (national holiday).
- South Korean FA Cup match venue: lower division teams now play at home.

Spain
=====
- Updated number of Spanish Segunda Division TV games.
- Updated number of La Liga TV games.

Sweden
======
- Non-EU players in Sweden who have lived there for 3 years or more now don't count towards Non-EU player quota and at the same time don't gain Swedish Second Nationality.
- Fixed Swedish Second Division Middle Gotaland missing a team.

Switzerland
===========
- Summer Transfer Window now closes on 31st August.

Turkey
======
- Turkish Cup Revenue update.

Ukraine
=======
- Players from Russia, Uzbekistan, and Belarus now treated as foreigners in Ukraine.
- Ukraine High League schedule update.
- Updated transfer periods for Ukraine.
- Updated Ukrainian Cup.

United States
=============
- MLS wage cap adjusted from $350k to $310k.

Uruguay
=======
- Uruguayan Reserve and Youth Leagues updated.
- Uruguayan First Division: All teams now play at the same time for last round of Apertura and Clausura stages

Network Game
============
NOTE: any clients using the 7.0 version cannot join a Network Game hosted by a 7.0.1 exe (and vice versa).
- Fixed an issue when using 'Declare Interest In Job' on a Network Client would use the wrong Human manager.
- Fixed a crash issue when the Network Client exits the game whilst on the Tactics screen.
- Fixed client crash when host quits game when client is adding a new manager.
- When a client machine is on holiday whilst the game saves, the save progress dialog now gets removed at the end of the saving process.
- Alliteration headlines no longer appear in English for clients using a foreign language when the server is running in English.
- If user tries to clear his team selection immediately after confirming it, the game will not allow the players to be unpicked.
- Icon showing number of managers yet to continue now shows properly.

Assets
======
- Added Morecambe player pictures.
- Added MK Dons player pictures.
- Added Nuneaton player pictures.
- Added Oldham player pictures.
- Added Sunderland player pictures.
- Added Swansea player pictures.
- Added Swindon player pictures.
- Added Wycombe player pictures.
- Fixed Chris Moore (Brentford) player picture incorrectly mapped to Sam Moore (Brentford).
- Updated Democratic Republic of Congo flag.
- Updated Rotherham away kit image.
- Updated FC Twente, Roda JC and Sparta Rotterdam logos.

Match Engine Version History
============================

Match v543
----------
- Fixed ball thrown back to far at goal kick bug.
- Fixed unrealistic quick free kick shot.
- Fixed dribbling bug where players move ball 90 degrees and lose it.
- Tuned player interception judgement AI for longer passes.
- Sub keepers now only warm up if their on field counterpart is injured.
- Made hoofs up field a little more random in direction.
- Stopped occasional instance of players taking a simple interception early with their head and giving ball away cheaply.
- Players now check for near post and far post when deciding if a shot on goal is within their sights.
- Slight tweak down on keeper match ratings.

Match v544
----------
- Fixed a few keeper AI anomalies that caused dodgy goals.
- Fixed occasional slow headers back to keeper that get intercepted.
- Fixed human team marking opposite player flaw.
- Cut out some dangerous back passes.
- Tuned AI used of subs.

Match v545
----------
- Fixed another goalie AI anomaly re not picking up through ball.
- Fixed issue that caused human set piece tactics to change mid match.
- Reduced occasional instance of "ball thrown back too far at goal kick" bug.
- Reduced occasional extreme curve on pass.
- Reduced speculative ambitious passes that almost always fail.
- Reduced occurrence of strikers playing in dead central position making runs into channel unless they have the ppm for it.
- Stopped keeper trying to "narrow angle" when ball already beyond him ( Dudek sideways movement bug ).
- Made defenders more careful with making dangerous passes near own goal area.
- Made defenders keep closer eye on opponents even when their team has ball.
- Make players less likely to get caught in possession in area dangerous to own team.

Match v546
----------
- Fixed missing commentary just before red cards.
- Fixed dissent commentary being shown before red card commentary.
- Fixed obscure possibility of free kick being given just off pitch.
- Fixed sympathise and encourage causing occasional player unrest from team talk.
- Fixed AI bug where defending team would not track back in event of wayward backward header by team mate.
- Extra time now played before seeding decides result if applicable in match rules.
- Made subbed or red carded players disappear from pitch rather than lurk at edge of "tunnel".
- Made defenders a little more aware of interceptions when heading ball clear.
- Slight increase in chances of appropriate players attempting lobs.
- Stopped commentary stating team "wins division" when winning play off final.

Match v547
----------
- Fixed a few anomalies in AI team mentality choice.
- Fixed rearrangement of 541 formation when down to 10 men - wingbacks always retained now.
- Fixed over effective first time control of players receiving long high ball to run onto.
- Fixed obscure crash.
- Assistant manager now takes full charge of team when human on holiday.
- Reduced further risky dribbles by defenders in dangerous areas.
- Stopped end of period whistle being blown when player has good chance to score.
- Stopped player manager reacting to his own talk!
- Stopped "fight ball" variable being set when a player is running with the ball.
- Stopped keepers reacting to long balls forward unnaturally quickly.
- Made defensive teams time waste earlier ( not going to corners though ).
- Made players try to avoid intercepting at awkward heights when possible.
- Improved sensitivity of mentality slider in terms of player formation shape.
- Improved goalkeeper headed clearances.
- Cut down on clearances across own area.
- Cut down on yellow cards for minor fouls unless player has been persistent.

Match v548
----------
- Fixed occasional bug regarding injury probability caused by overload of non perfect pitch condition and high injury proneness.
- Fixed instance of keeper dribbling into trouble when over 30 yards from own goal.
- Stopped "incredible 40 yard strike" commentary line for shot on open goal from distance.
- Stopped attackers reacting to long balls forward unnaturally quickly.
- Stopped stranded keeper standing to watch ball that has rebounded off post.
- Rebalanced number of injuries in match and training accordingly.
- At set pieces, made defenders staying back more likely to stay on their original man longer as play develops.
- Made red cards for professional fouls slightly more likely.
- Slight reduction in incidences of high player aggression.

Match v549
----------
- Tuned AI manager team talks including human assistant ones.

Data Editor v7.0.1
==================
- Fixed game crash when changing an official to a player or non player.
- Fixed problem with changes not being stored on Mac.
- Fixed problem with displaying Used For National Team on stadium.
- Fixed not being able to change the name and season data for Weather.
- Fixed spelling error in award based rule.
- Fixed not being able to change Media Source URLs.
- Fixed all regions having "No Name" when setting Media Source Scope to Regional.
- Fixed issue with peoples City Of Birth, which would sometimes cause it show up as "Unknown" in the game.
- Fixed not being able to enter negative club balance values.
- Removed Nation Population field, as it is not for editing and is not used by the game.
- Removed Average Club Rep At Start and Average Club Cash At Start fields from competition panel, as it shouldn't be changed by the user.
- Changed the layout of the player attributes to make it more similar to the game, and to sort them alphabetically.
- Changed the limit of the Competition Reputation field to 20.
- Changed the weather field limits to 100.
- Added kit and colour editing for clubs and nations.
- Added filters to all searches.
- Added option to change user data folder.
- Added ability to add new Clubs, Cities, Stadiums, Weather, Injuries, Media Sources and Awards.
- Added ability to delete People, Clubs, Cities, Stadiums, Weather, Injuries, Media Sources and Awards.
- Added Club & Nation Relationships.
- Added extra information columns to search dialogs, to make it easier to select on of several players with the same name.
- Added Nation Region field.
- Added Feeder Club Editing.
- Added Unique ID Fields.
- Added Is Covered and Has Undersoil Heating fields for Stadiums.
- Enabled Board Confidence editing for Chairmen (to modify Chairman Status).
- Number values now auto selects the text when it receives keyboard focus.
- Swapping two team also swaps their nation.



FM

MrBigglesworth
02-21-2007, 12:08 PM
I'm still playing '06 and having a fun time with it. What is new in '07 that would entice me to buy it? Feeder clubs sound interesting, anything else?

Qwikshot
02-21-2007, 12:10 PM
I'm still playing '06 and having a fun time with it. What is new in '07 that would entice me to buy it? Feeder clubs sound interesting, anything else?


It is a lot faster...I'm stunned by that.

MrBigglesworth
02-21-2007, 12:15 PM
It is a lot faster...I'm stunned by that.
Really? I expected it to be slower...that would be a huge reason to buy it.

Flasch186
02-21-2007, 12:56 PM
i dont understand something...I got the FM demo. I cant find WWSM to DL? Yet it shows up in my start menu and plays when clicked on but I dont remember buying it!! ??? wierd.

AlexB
02-21-2007, 01:09 PM
while I'm not playing the game much at this moment, I just saw that the data update with patch 7.0.2 have just been released over at www.sigames.com (http://www.sigames.com).

Here's the changelist:


FM

General
=======
- When a player on loan is transferred to a third team, his stats are now cleared down properly.


Contracts
=========
- Stopped lower level free agent and older players asking for 5 year deals


If the first one mean the problem of missing sections of player history has been solved, I might fire this game back up over the weekend...

Pumpy Tudors
02-21-2007, 01:23 PM
As soon as the WWSM patch is out, there goes my life, I guess. :)

bulletsponge
02-21-2007, 01:46 PM
Quick question. I loaded too many leagues and my game is bit slower than I would like. Is there anything that I can do to reverse the situation. I'm in season 5 and attached to my team. We were promoted to League 1 in the second year and just missed a playoff spot in year 4.

Also, a couple of years ago signed a nice young left back for 10,000. He played 17 games for me. In the next off season my chairman accepted on offer that was too good to pass up, about 1.2Mm. The next offseason he moved to Chelsea for 22.5MM. During the July 1st move, I got a notice about receiving 5MM. I didn't remember that there was a 20% of next sale clause. My original 10,000 turned into over 6MM. Woohoo!!

theres a "saved game cleaner" that makes saved games run faster or smoother, you can find it in the editors forum at SI Interactive

Toddzilla
02-21-2007, 02:18 PM
theres a "saved game cleaner" that makes saved games run faster or smoother, you can find it in the editors forum at SI InteractiveThe link over there seems to be dead - do you have the utility? Can you u/l it somewhere?

bulletsponge
02-21-2007, 02:44 PM
The link over there seems to be dead - do you have the utility? Can you u/l it somewhere?

No, i just remembered seeing it there. i bet is you ask in that forum someone will point you in the right direction

DaddyTorgo
02-21-2007, 04:32 PM
I think i have it. I'll check later tonight

Easy Mac
02-21-2007, 04:47 PM
As soon as the WWSM patch is out, there goes my life, I guess. :)

It is out

Easy Mac
02-21-2007, 05:19 PM
Just so people know, Beckham is transferred to the Adelaide Galaxy and not the LA Galaxy

Pumpy Tudors
02-21-2007, 07:09 PM
Just so people know, Beckham is transferred to the Adelaide Galaxy and not the LA Galaxy
Supposedly, they'll have an updated version of the patch tomorrow to fix this. Also, it only affects people who have the Australian league selected.

Easy Mac
02-21-2007, 07:12 PM
Anyone know why the MLS didn't show up for as a league that I could select after I edited the database? I only added 2 stadiums to MLS teams (that were already there but unassigned) and transferred Beckham to LA, and suddenly the only league available from North America is Mexico.

daedalus
02-21-2007, 10:06 PM
When a board draw up a shortlist for feeder clubs they take into account situations and prioritise them accordingly - for instance smaller clubs are less likely to purchase foreign players and so will tend to find larger clubs from whom they can loan players, similarly if you're in a nation where work-permits at a big issue (and large enough to buy from abroad) then the board will look at ways around these problems ... (just common sense really).Common sense as far as you and I sit and talk, obviously. On the other hand, you can about count the number of games that can remotely attempt "common sense" on one shop teacher's hand.

Flasch186
02-24-2007, 06:10 PM
anyone know of a tutorial for downloading and installing graphics addons....The readme's are shite and now I have graphics files unzipped all over the place. some showing up, some not, but the tree and file structure has me completely confused. /Players/kits/db/eng......I dont have that stuff!! What is going on?

Shepp
02-25-2007, 09:05 AM
I used the instructions from here to set up all of my graphics addons and its worked like a charm.

hxxp://www.fmgraphics.co.uk/index.php?page=articles&view=news&news_id=17

Well im going to make this short and quick, it's really simple to put graphics into FM 07. With SI changing the format, it means you don't have to go around looking for the folders, instead you can put them in one place and just load them from there. So here goes:


Go into My Documents and locate the Sports Interactive/Football Manager 2007 folder.

*Secondly Create a folder called "Graphics".

*Inside this folder, you can either just paste everything you download into it, or sort them into the following, Logos, Facepacks, Kits & Others. Making it even easier for you to insert them.

*Then once you have put all the graphics into this folder, load up FM 07.

*Go into preferences and down the menu panel, you will find "Display & Sound" click on it.

*You will find the following options "Skin Cache" & "Always Reload Skin On Confirm".

*Untick the "Skin Cache" option.

*Tick the "Always Reload Skin On Confirm".

Flasch186
02-25-2007, 09:20 AM
...thats helpful BUT the problem im having is when I unzip/extract some of the downloads it is also creating a tree structure too....can the game find /e2g_logo/premiership/myfriendsteveslogoset/bigpicture/smallpicture/arsenal for arsenal? Or does it need to be RIGHT there on top of the structure right after graphics?

Shepp
02-25-2007, 10:19 AM
I don't know for certain but I don't think it matters what the directory structure looks like. So long as there is a corresponding config.xml file in the directory with the files that you are adding to the game.

My interpretation of the article I manetioned is that if you really wanted, you could just plop everything into just the graphics directory. The problem would be that you would have to created a unified config.xml file.

The file structure exists mainly to keep things modular and uncluttered.

MrBigglesworth
02-25-2007, 02:29 PM
This is actually an '06 question but may apply to '07. I'm managing in England, it says that if a player is under the age of 24 and is not offered a contract greater than or equal to what he makes now that he can go on a free transfer. Do I have to offer a contract and have him turn it down to get paid if someone signs him?

Marc Vaughan
02-26-2007, 02:27 AM
This is actually an '06 question but may apply to '07. I'm managing in England, it says that if a player is under the age of 24 and is not offered a contract greater than or equal to what he makes now that he can go on a free transfer. Do I have to offer a contract and have him turn it down to get paid if someone signs him?

Yes - strange but true.

DaddyTorgo
02-26-2007, 08:17 AM
Yes - strange but true.

do what i do in those cases. offer him the absolute worst contract ever that you know there's no way in hell he'd ever accept.

Marc Vaughan
02-26-2007, 08:24 AM
do what i do in those cases. offer him the absolute worst contract ever that you know there's no way in hell he'd ever accept.
But don't forget that it has to be at least as good as his current one ...

DaddyTorgo
02-26-2007, 08:27 AM
But don't forget that it has to be at least as good as his current one ...

right. but odds are if you want to keep him/if he's worth getting $$ back for, then he'll want a raise. but maybe that's just because I tend not to be a LLM so when this happens to me it's with guys who are 22-23 who are coming off their first deal and who if it's worth me getting anything back for them (read millions of dollars not like 350k) then they have the desire to play first-team football and get paid significantly more than their sub million-dollar salaries

MrBigglesworth
02-26-2007, 11:28 AM
But don't forget that it has to be at least as good as his current one ...
Thanks! What is taken into account to decide if it is better, just the salary or the bonuses too?

SirFozzie
02-26-2007, 11:38 AM
Just the salary.

tucker rocky
02-26-2007, 07:51 PM
I purchased the WWSM about a week ago.

After simming 18 seasons, I finally get a job offer I want.
HC of New England of the MSL.

I simmed a bunch of seasons, to also rid most of the presently known players.

I seem to be doing ok, 3rd place, halfway into the season.
My board wants new, fresh players on the squad, so I've been busy weeding out the older, non-factor players, and bringing in some fresh younger players.

This is the job I really wanted, coaching one of the MSL teams.

MrBug708
02-26-2007, 08:15 PM
How long did it take you to sim those seasons?

tucker rocky
02-26-2007, 11:46 PM
How long did it take you to sim those seasons?


About 4 days, letting it sim through the night, saving in the morning, then bringing it back up after coming home from work.

It would sim roughly 4 seasons during the night.

My job offer came on the weekend, when I could watch the open job offers.
When I saw the New England job open up, I immediately applied.

Flasch186
03-01-2007, 03:40 PM
alright...

finally...

what a great DEMO, got me hooked. But now how do I go about purchasing the license and continuing my game without having to download the whole thing again?

Thsi especially sucks because I have the day off and cannot continue my career with the Silkmen until someone tells me how to register this thing :(

Marc Vaughan
03-01-2007, 06:25 PM
what a great DEMO, got me hooked. But now how do I go about purchasing the license and continuing my game without having to download the whole thing again?
If you downloaded the 'try and buy' style demo then just enter your details and you're away - otherwise I'm afraid you'll either have to locate it in a store (or mail order) .... or download the purchasable version (apologies if this is the case).

Flasch186
03-01-2007, 06:26 PM
grrr, ill bet i downloaded the NON try and buy version....

Will my save game work if I just move it over after buying the Try and Buy one (i just downloaded for 2 hours :) )

of course after uninstalling the other one....

FrogMan
03-01-2007, 07:44 PM
wait, if you are playing with worldwide soccer manager 2007, it should be the try and buy as I don't think they put out a non try and buy demo for it.

However, if it's FM2007 that you are playing, you need to download WSM or buy a CD version of it...

FM

FrogMan
03-01-2007, 07:44 PM
dola, and from everything I've read, savegames should be compatible between WSM and FM.

FM

Flasch186
03-01-2007, 07:49 PM
im tellin' ya it WAS WWSM, and there is no elicense stuff going on at all on it. this is post patch, so perhaps thats something. Honestly though Im glad, my graphics folder was a disaster and the FMC graphic pack is a great, clean addition.

bulletsponge
03-10-2007, 08:56 PM
somebody help me!

Im playing in the EPL and just got my first feeder club outside England so i can send people there that cant get a WP. how do i sign someone and send them there if i cant get a WP for them in my home country to begin with? is there an option to send them to the feeder immediatly after they agree to sign with me before they apply for a wp? or if they get turned down for a wp is there an option to send them to a feeder instead of having the contract voided?

DaddyTorgo
03-11-2007, 12:52 PM
somebody help me!

Im playing in the EPL and just got my first feeder club outside England so i can send people there that cant get a WP. how do i sign someone and send them there if i cant get a WP for them in my home country to begin with? is there an option to send them to the feeder immediatly after they agree to sign with me before they apply for a wp? or if they get turned down for a wp is there an option to send them to a feeder instead of having the contract voided?

the 2nd thing you said. You apply and it's turned down and then there should be an option (or maybe the option is after the appeal, I don't play in england so I dunno) to send them to your feeder team.

bulletsponge
03-11-2007, 01:28 PM
the 2nd thing you said. You apply and it's turned down and then there should be an option (or maybe the option is after the appeal, I don't play in england so I dunno) to send them to your feeder team.

ok thanks

Easy Mac
03-11-2007, 01:53 PM
So one of the Marcs, any thoughts on opening up the game for customization, a la OOTP? I know we have an editor (which at least for WWSM, isn't nearly as fluid as the integrated one from previous years), but what about allowing us to create a custom league or two to play. I think you'd be amazed how much your fanbase would have fun with it. Even if they were just stock, pick a league structure that is similar to the English league and let us modify stuff from there, that would add so much more to the game.

And is there a reason, outside of a want for it and probably licensing, that you guys don't throw in the US A-league (edit, I refuse to call it the USL1 or 2) or colleges. I'd think the college league, though potentially difficult to model, would be a different kind of challenge that I think even the foreigners would enjoy. I don't think I'm alone in saying that I don't care if its even an unlicensed copy of it, I'm more than willing to mess with it on my own through the editor.

Easy Mac
03-11-2007, 02:13 PM
Also, so people know, WWSM is the top selling sports computer game right now at Amazon.

bulletsponge
03-11-2007, 03:43 PM
the 2nd thing you said. You apply and it's turned down and then there should be an option (or maybe the option is after the appeal, I don't play in england so I dunno) to send them to your feeder team.

hmm i tried this, and the option to send them to the feeder never apeared after or during the appeal process.

Marc can you chime in and tell me whats going on. btw the feeder club is in cyprus id that has any bearing on it

DaddyTorgo
03-11-2007, 03:57 PM
hmm i tried this, and the option to send them to the feeder never apeared after or during the appeal process.

Marc can you chime in and tell me whats going on. btw the feeder club is in cyprus id that has any bearing on it

is the "work permit" thing specified in your agreement with the feeder club? likely not I'd guess. Which means you can't use it explicitly for that option (i would imagine you could still send the player over on loan afterwards for several years to get him nationality)

klayman
03-11-2007, 04:20 PM
hmm i tried this, and the option to send them to the feeder never apeared after or during the appeal process.

Marc can you chime in and tell me whats going on. btw the feeder club is in cyprus id that has any bearing on it

After the appeal is turned down, you still have the option of signing the player. If you choose to sign him, you can then send him to your feeder club the way you would normally send a player (realize of course that normal european transfer rules apply, ie. no transfers after January). Also realize that if the feeder club is not a high rep club the player might refuse to go depending on his perceived status. You therefore run the risk of signing a player that you might not be able to play or send to your affliate (although you might be able to loan him out to a WP nation by the normal loan means).

henry296
03-11-2007, 04:34 PM
So I made the League One Final and two of my best players were called up for International Duty for some U-19 games. Do I have any recourse?

DaddyTorgo
03-11-2007, 04:36 PM
So I made the League One Final and two of my best players were called up for International Duty for some U-19 games. Do I have any recourse?

depends on if they're U-19 friendlies or what. If they're friendlies you can withdraw them from the team (under "friendly instructions"). otherwise...nope.

bulletsponge
03-11-2007, 05:05 PM
is the "work permit" thing specified in your agreement with the feeder club? likely not I'd guess. Which means you can't use it explicitly for that option (i would imagine you could still send the player over on loan afterwards for several years to get him nationality)

ahh ok i see that now. i need to get a feeder from belgium or poland then most likely to do the "go there for a few years and get a EU passport thingy"
damn that means my new Cyprus feeder isnt worth much. ill cancel it at the end of the year after my guys ive loaned there come back

highfiveoh
03-11-2007, 05:28 PM
So I'm trying to download the WWSM Try and Buy. The download rate is bouncing from 0.0 to 9.0 kb/s and I imagine it's a peak time for a US customer being that UK/Europe people are going to bed. If I remember correctly they've had slow server issues for a long time. Would it really cost that much to upgrade things a little? It's just a very sour experience whenever I check their site out.

Easy Mac
03-11-2007, 05:35 PM
So I'm trying to download the WWSM Try and Buy. The download rate is bouncing from 0.0 to 9.0 kb/s and I imagine it's a peak time for a US customer being that UK/Europe people are going to bed. If I remember correctly they've had slow server issues for a long time. Would it really cost that much to upgrade things a little? It's just a very sour experience whenever I check their site out.

I'm getting 60k using Free Download Manager, but yes, their site is ungodly slow.

henry296
03-11-2007, 06:23 PM
depends on if they're U-19 friendlies or what. If they're friendlies you can withdraw them from the team (under "friendly instructions"). otherwise...nope.


Thanks I was looking for that button. The games are U-19 European Qualifying.

Easy Mac
03-11-2007, 06:40 PM
I'm getting 60k using Free Download Manager, but yes, their site is ungodly slow.

I now have 10 minutes left.

DaddyTorgo
03-11-2007, 07:01 PM
ahh ok i see that now. i need to get a feeder from belgium or poland then most likely to do the "go there for a few years and get a EU passport thingy"
damn that means my new Cyprus feeder isnt worth much. ill cancel it at the end of the year after my guys ive loaned there come back

ah but be careful grasshopper. If you keep it (depending on who you are and how much it's draining your finances) you may end up with a future Cypriot player who is a candidate for Footballer of the Year that you miss out on picking up on the cheap.


i've got so many feeder clubs now that the board don't want to give me anymore. LOL

man my Juve game is coming along quite nicely. I have 4 (!) "Wonderkids" who I'm rotating at the striker position (well 2 have now lost the wonderkid tag due to performing so well, but the other 2 still have it). And I just got a new 4 year contract at 6 mil per year, with a 165 million dollar wage budget and a 160 million dollar kitty

Toddzilla
03-12-2007, 07:18 AM
The other neat by-product of feeder clubs is merchandising cash. I got a feeder club from Japan which looked lousy since I only had an option on their players - all of whom stink - but a presence in Japan really pumped up the cash. I imagine a feeder club in the US, India or China would do the same thing.

Toddzilla
03-12-2007, 11:38 AM
Quick feeder club question:

How often can you ask for one?

DaddyTorgo
03-12-2007, 11:44 AM
Quick feeder club question:

How often can you ask for one?

I don't think there's a hard and fast answer. I know i've basically maxed-out on mine...but it seemed to me that I could ask...twice a year maybe? I think it depends on the size/status of your club too. Since it does cost $$. I always just check "confidence" every couple months out of habit anyways. That's what I suggest.

Critch
03-12-2007, 07:44 PM
Does anybody else have serious patches of wild injuries? I'm on the 5th game of my season and I'm already down to my 7th choice keeper, some scrub out of the youth squad. It's not the first time I've had this problem, players going down in groups, three first team players injured in 1 day of training. This time I had my three top keepers injured in training on the same day.

I'm using the default training, so it's not over training.

bulletsponge
03-12-2007, 09:02 PM
Does anybody else have serious patches of wild injuries? I'm on the 5th game of my season and I'm already down to my 7th choice keeper, some scrub out of the youth squad. It's not the first time I've had this problem, players going down in groups, three first team players injured in 1 day of training. This time I had my three top keepers injured in training on the same day.

I'm using the default training, so it's not over training.

wow thats odd. you have the latest patch 7.0.2?

Critch
03-12-2007, 09:53 PM
No, I was still on 7.0.1. If I do the "Search for Updates" from within WSM it tells me there isn't one available, so I assumed 7.0.2 wasn't official yet. It's not in the FM2007 download section either.

Found it now, I'll give it a try but there's no mention of injury frequency in the patch readme.

Guess I'll have to start again, which is a pity cos my Man City had just beat Liverpool 5-0 despite having 2 players sent off :)

BishopMVP
03-12-2007, 09:57 PM
(This is gonna be one of those question with an answer of no or "Are you serious? It's so simple.")

I'm new to the game and correspondingly terrible at in-game adjustments. Is there any way to just watch a match involving my team as a neutral observer and let my assistant handle all the tactical changes?

path12
03-12-2007, 10:03 PM
(This is gonna be one of those question with an answer of no or "Are you serious? It's so simple.")

I'm new to the game and correspondingly terrible at in-game adjustments. Is there any way to just watch a match involving my team as a neutral observer and let my assistant handle all the tactical changes?

Under Manager options you can check the box to let your assistant manager control the games. I've never used it so I don't know if that lets you watch it or not.....

Critch
03-12-2007, 10:11 PM
I'm pretty sure you can only let your assistant manager control friendlies.

BishopMVP
03-12-2007, 10:19 PM
Under Manager options you can check the box to let your assistant manager control the games. I've never used it so I don't know if that lets you watch it or not.....Yeah, like Critch said, it's just friendlies as an option there.

Critch
03-13-2007, 06:52 AM
I agree that this would be a good addition, this version of FM has seriously moved away from the previous versions' strategy of picking a good formation and sticking with it. As far as I've seen you need to make minor tweaks to your formation pretty much every game to have a good level of success in FM2007. Nothing major, just adapting to the opposition or to the skills of the players you have available.

With Directors of Football and similar popping up more commonly all over the soccer world, playing as a GM-type roster manager while leaving everything that happens on the field to an assistant manager would be pretty realistic too.

Flasch186
03-13-2007, 08:51 PM
4-1-4-1

making all the difference in the world for me right now.

Toddzilla
03-13-2007, 09:46 PM
4-1-4-1

making all the difference in the world for me right now.Got any more details? Team instructions and the like?

Flasch186
03-13-2007, 09:53 PM
well at home its more attacking and very wide.

I also allow my furthest wide midfielders to drift forward.

I went to this because I just simply had too many good mids and not enough good ST to warrant putting them on the field with Macclesfield.

Anyways, It seems I have an extra guy to help defend the middle in my DM and When I attack I crash the boards and get some rebounds in.

This just seems to work beeter for us than the 4-4-2 I fought with.

BTW, its actually called the 4-5-1 attacking but looks to me more like a 4-1-4--1

klayman
03-14-2007, 12:41 AM
(This is gonna be one of those question with an answer of no or "Are you serious? It's so simple.")

I'm new to the game and correspondingly terrible at in-game adjustments. Is there any way to just watch a match involving my team as a neutral observer and let my assistant handle all the tactical changes?

You can go on holiday before the match, and come back after, and then review the highlights (or entire match if you want) after.

BishopMVP
03-14-2007, 02:56 AM
You can go on holiday before the match, and come back after, and then review the highlights (or entire match if you want) after.Yeah, that's what I do now and it works well most of the time, but it'd be nice to watch some of the more important matches live without feeling like I'm hurting my teams chances.
I agree that this would be a good addition, this version of FM has seriously moved away from the previous versions' strategy of picking a good formation and sticking with it. As far as I've seen you need to make minor tweaks to your formation pretty much every game to have a good level of success in FM2007. Nothing major, just adapting to the opposition or to the skills of the players you have available.

With Directors of Football and similar popping up more commonly all over the soccer world, playing as a GM-type roster manager while leaving everything that happens on the field to an assistant manager would be pretty realistic too.Word; I always like playing games more long-term and bringing up a team from the bottom to the top (like right now I'm trying to take Millwall from League One to European power), which would take a loooong time controlling tactics every match. Probably not the usual demographic, but it wouldn't seem too hard to put a button in where your assistant controls the game and you take in the 2D goodness. (Less than a week in and I'm telling Marc to add features to a game he's been designing for 10+ years, developers must love me :p )

Marc Vaughan
03-14-2007, 03:02 AM
(Less than a week in and I'm telling Marc to add features to a game he's been designing for 10+ years, developers must love me )

Some of the best additions to the game have in the past come from people who play it, I'm always open to ideas ...

Critch
03-14-2007, 07:30 AM
4-1-4-1

making all the difference in the world for me right now.

I use that one too, though not exclusively. It's great for grinding out 1-0 wins away from home, but if you're playing as a team that is challenging for the league championship it can let you down. You'll end up dropping points by throwing in 0-0 and 1-1 draws against teams you should beat.

I've been going more for a 4-4-2 recently with a huge lumbering target man and a nippy little striker alongside picking up his knockdowns, with wingers dashing down the wing and crossing for the big guy. Working so well that Darius Vassell (the nippy little guy) is the EPL top scorer. Like that could ever happen :) Still keep the trusty old 4-1-4-1 for the difficult away games though, plus home to the big 4.

BishopMVP
03-14-2007, 07:24 PM
I use that one too, though not exclusively. It's great for grinding out 1-0 wins away from home, but if you're playing as a team that is challenging for the league championship it can let you down. You'll end up dropping points by throwing in 0-0 and 1-1 draws against teams you should beat.Haha, I was using a 3-1-3-1-2 (basically a 3-5-2 in my book) and thru 19 games I was last in the league in goals scored with 12 and first in goals allowed with 12. Had like 11 draws, so even with only 3 defeats I was still mid-table. Moved the DMC up to the middle and it worked at first, but now I'm back to low-scoring games. Might have to go with the 3-4-3 again, but I just don't have the depth at striker to pull that off right now.
Some of the best additions to the game have in the past come from people who play it, I'm always open to ideas ...I'll bite.... any reason in particular why there isn't more of a GM mode, where you control the larger issues, but then have an assistant control tactics/substitutions while you watch from the sidelines? Too much time to implement, not the direction you see the game going, etc?

daedalus
03-14-2007, 09:47 PM
I still have '06 but I love my 4-4-2 with the wingers up at the AML/R slots instead of the flat midfield.

Bish: If you are lacking bodies up front, maybe go with a 4-3-3 that really looks like a 4-1-2-2 (wide)-1? The DMC protects the back four while the 2 attacking forwards/wingers provide support for the lone front man.

BishopMVP
03-14-2007, 10:12 PM
I still have '06 but I love my 4-4-2 with the wingers up at the AML/R slots instead of the flat midfield.

Bish: If you are lacking bodies up front, maybe go with a 4-3-3 that really looks like a 4-1-2-2 (wide)-1? The DMC protects the back four while the 2 attacking forwards/wingers provide support for the lone front man.I don't think I'm lacking the bodies, I think it's just more a case of my defenders/goalie doing a great job (all in the top 100 for form) and my middies/attack not doing well. (Case in point - my star striker had 22 goals and a 7.27 last year for a different team and was at 6.75 and 6 goals until the last month for me.) As it were, I was merely expected to fight against relegation, and I achieved 11th place, so I'm satisfied. Last game of the year for fun I threw out a 3-2-2-3 formation and I won 2-1 while dominating, so maybe I'll try that if I can keep my defense intact.

Marc Vaughan
03-15-2007, 02:46 AM
I'll bite.... any reason in particular why there isn't more of a GM mode, where you control the larger issues, but then have an assistant control tactics/substitutions while you watch from the sidelines? Too much time to implement, not the direction you see the game going, etc?

Its largely a 'European' thing - text sims over here (predominantly soccer sims) have generally been very hands on with very little being 'handed off' to assistants.

Its possible that at some point in the future we'll consider allowing someone to effectively play as a 'director of football' where they act behind the scenes guiding transfers etc. but leaving the matches to someone else - but because its only a relative 'niche' of players who would do play in this style its obviously not something which is a high priority (and so don't expect it to appear in a hurry).

Marc Vaughan
03-15-2007, 02:49 AM
I still have '06 but I love my 4-4-2 with the wingers up at the AML/R slots instead of the flat midfield.

Bish: If you are lacking bodies up front, maybe go with a 4-3-3 that really looks like a 4-1-2-2 (wide)-1? The DMC protects the back four while the 2 attacking forwards/wingers provide support for the lone front man.

My Cambridge City side use a similar tactic in the Premiership in FM07, only difference is I've rotated the center of midfield to give an AMC/DMC instead of a flat middle (basis being I've already conceeded defending the midfield somewhat by pushing my wingers forward - thus the DMC acts as a block against runners through the middle and attempts to persuade play down the flanks where I'm now naturally weak in midfield ... thus my defense is wholly organised to deal with crosses).

PS> If you don't have a good DMC and tall central defenders with good positioning don't try this setup

daedalus
03-16-2007, 12:19 AM
My Cambridge City side use a similar tactic in the Premiership in FM07, only difference is I've rotated the center of midfield to give an AMC/DMC instead of a flat middle (basis being I've already conceeded defending the midfield somewhat by pushing my wingers forward - thus the DMC acts as a block against runners through the middle and attempts to persuade play down the flanks where I'm now naturally weak in midfield ... thus my defense is wholly organised to deal with crosses).

PS> If you don't have a good DMC and tall central defenders with good positioning don't try this setupSo you have AML-AMC-AMR behind the 2 strikers with 1 DMC in front of the back 4? I thought about this setup as well except 1) the few times I tried it, I really lost possession bad -- I may try it again with the higher quality mids I have now and 2) Cesc still isn't retired yet. :)

I'm still back in '06 (until I buy '08, that is) but I just want to know how Cesc drops from Legendary Midfielder to a Midfield General (not a tag to snicker at, mind) after a season in which he averages 7.66 in 47 games while logging 15 goals and 11 assists before leading Spain to a WC (shocking!).

Marc Vaughan
03-16-2007, 01:28 AM
the few times I tried it, I really lost possession bad

You'll find you're conceeding posession in midfield a LOT in some matches - this doesn't matter too much so long as the team stick to the gameplan and are good enough to defend against the attacks (this is where the DMC and aerial abilities of the DC's and GK are vital).

NB> If you try this sort of tactic without pressing then I've no doubt you'll get hammered repeatedly because it'll give their midfield enough time to look for killer passes, the idea is that the DMC pressurises their midfield enough that they play the 'sensible' option as much as possible (ie. down the flanks to where we're prepared to deal with them).

PS> I'm a great fan of 'sucker punch' tactics if you couldn't tell - in CM00-01 I had a tactic called 'defensive counter' (which popped up in 01-02 as a CPU tactic) ... this was designed to soak up as much pressure as possible and hit teams on the break, nothing quite as satisfying as winning 1-0 against the apparent run of play in a network game :D

Critch
03-16-2007, 06:41 AM
I'm still back in '06 (until I buy '08, that is) but I just want to know how Cesc drops from Legendary Midfielder to a Midfield General (not a tag to snicker at, mind) after a season in which he averages 7.66 in 47 games while logging 15 goals and 11 assists before leading Spain to a WC (shocking!).

Could be worse. I had a young German goalkeeper who went from being "The next Oliver Kahn" to being "The next Jens Lehmann" after a successful season on loan. Maybe he lost a hand, or something.

bulletsponge
03-16-2007, 12:20 PM
Hey Marc, another quick feeder club question.

can you have 2 feeders that help you avoid wp regulation, like one in Poland and another in Belgium?


ohh 1 more. can a player without and english wp, say a 16 yo barbados resident, still play in u-19 league games if he doesnt have a wp?

bulletsponge
03-16-2007, 03:33 PM
bump

Flasch186
03-17-2007, 02:34 PM
hey Marc

you guys spelled Centre wrong.

;)

....and Marc is spelled with a K

RPI-Fan
03-17-2007, 02:45 PM
Its largely a 'European' thing - text sims over here (predominantly soccer sims) have generally been very hands on with very little being 'handed off' to assistants.

Its possible that at some point in the future we'll consider allowing someone to effectively play as a 'director of football' where they act behind the scenes guiding transfers etc. but leaving the matches to someone else - but because its only a relative 'niche' of players who would do play in this style its obviously not something which is a high priority (and so don't expect it to appear in a hurry).

But if the functionality is already in the game for the assistants to control the matches (as they do when on holiday, or for reserve teams), why can't it be a simple check-box option?

I understand that being a full director of football where you have to hire a manager and whatnot would be more difficult (and I don't really care about that anyways). But a check-box for the assistant to control tactics and/or lineup choices and/or subs doesn't seem too unreasonable for the nera-future?

daedalus
03-17-2007, 05:08 PM
Could be worse. I had a young German goalkeeper who went from being "The next Oliver Kahn" to being "The next Jens Lehmann" after a successful season on loan. Maybe he lost a hand, or something.So he went from an ill-tempered World Cup goalkeeper to a crazy ill-tempered World Cup goalkeeper. He probably had a head injury and had his 'eccentricity' spiked or something.

[Completely unrelated and my Arse bias aside, I do think Kahn > Lehmann even though I think he's been great for our club.]

daedalus
03-17-2007, 05:15 PM
NB> If you try this sort of tactic without pressing then I've no doubt you'll get hammered repeatedly because it'll give their midfield enough time to look for killer passes, the idea is that the DMC pressurises their midfield enough that they play the 'sensible' option as much as possible (ie. down the flanks to where we're prepared to deal with them).THAT would be where I probably had that wrong [not pressing].

Any suggestions on making a wide 4-4-2 diamond (ML/MR instead of 2 MCs in the middle of the diamond) work?PS> I'm a great fan of 'sucker punch' tactics if you couldn't tell - in CM00-01 I had a tactic called 'defensive counter' (which popped up in 01-02 as a CPU tactic) ... this was designed to soak up as much pressure as possible and hit teams on the break, nothing quite as satisfying as winning 1-0 against the apparent run of play in a network game :DI would have disliked you immensely.

In the nicest way possible, of course. :)

BishopMVP
03-17-2007, 11:59 PM
Could be worse. I had a young German goalkeeper who went from being "The next Oliver Kahn" to being "The next Jens Lehmann" after a successful season on loan. Maybe he lost a hand, or something.He stopped making ordinary saves look amazing? Or he stopped relying on handballs from defenders to shut out the US?

bulletsponge
03-23-2007, 09:51 PM
Ok i need Marc's response for this question

I have a young African stud on my team who got a wp with about 12 caps. 1 year later he has 21 caps and his team is ranked globaly in the 30s somewhere. But for some reason he cant get a WP renewal. i want to give him a raise because he attracting a lot of attention form bigger clubs. luckily he has 2 more years on his contract, but what if he still cant get his WP renewed, he should get it renewed now!

is there something i can do to get it renewed ( he has a wp now and can play)

twothree
03-23-2007, 11:40 PM
Some of the best additions to the game have in the past come from people who play it, I'm always open to ideas ...

Add the league customization of OOTP 2007 to a future version of FM. You don't have to change the real-world leagues in the game, but instead have an option to start a game with a fictional league(s).

It doesn't have to be as in depth as in OOTP 2007, but it would be nice if you could set up a game in FM using fictional players and your own created league structures at the beginning of a game like you can in OOTP 2007. Something where you could determine the number of sub-leagues under your main league. Maybe you could set how many teams get promoted at the end of the season. Or even set the number of cups and tournaments that will exsist in your game and determine in general which teams will play for those cups.

Scholes
03-24-2007, 07:52 AM
Add the league customization of OOTP 2007 to a future version of FM. You don't have to change the real-world leagues in the game, but instead have an option to start a game with a fictional league(s).

It doesn't have to be as in depth as in OOTP 2007, but it would be nice if you could set up a game in FM using fictional players and your own created league structures at the beginning of a game like you can in OOTP 2007. Something where you could determine the number of sub-leagues under your main league. Maybe you could set how many teams get promoted at the end of the season. Or even set the number of cups and tournaments that will exsist in your game and determine in general which teams will play for those cups.

I was just thinking how unbelievable FM would be if it had OOTP's league creation wizard. Historical leagues and fictional leagues, along with OOTP's history/almanac would make the best game ever untouchable.

MrBug708
03-24-2007, 08:34 AM
Ok i need Marc's response for this question

I have a young African stud on my team who got a wp with about 12 caps. 1 year later he has 21 caps and his team is ranked globaly in the 30s somewhere. But for some reason he cant get a WP renewal. i want to give him a raise because he attracting a lot of attention form bigger clubs. luckily he has 2 more years on his contract, but what if he still cant get his WP renewed, he should get it renewed now!

is there something i can do to get it renewed ( he has a wp now and can play)

He needs to play more as a starter on your team and not sitting in the reserves

bulletsponge
03-24-2007, 09:36 AM
He needs to play more as a starter on your team and not sitting in the reserves

ok thanks. for the record he is a starter, but between injuries, national call ups and rotations i guess he hasnt played enough. she get enough this year because hes now my undisputed starter and theres no african cup this year

Flasch186
03-25-2007, 09:44 PM
so in WWSM 2006 I took the Forest Green Rovers very very far and loved every minute of it. this time with '07 I ended up with MAcclesfield and Im simply shocked at how bad the team is after 3 seasons. Every individual moment is awful. From winning less than 10% of headers, crossing % below 20%, inability to move the ball once they receive a pass, inability to get a shot off, inability to out run anyone, inability to work together, inability to hold onto a lead EVER. We are firmly locked into last place and headed towards relegation and so far every player that has been brought in has done nothing but enjoy this terrible play. fun.

klayman
03-25-2007, 10:02 PM
ok thanks. for the record he is a starter, but between injuries, national call ups and rotations i guess he hasnt played enough. she get enough this year because hes now my undisputed starter and theres no african cup this year

AFAIK, WP are no longer dependent on club matches played, only national caps. He must have at least 75% of all caps possible for the last 2 years. Maybe he missed a tournament while injured, and that's preventing his WP application?

Flasch186
03-27-2007, 10:28 AM
I had to quit my Macclesfield game. It was too disheartening. I have since started over this time with Hayes of Conference North. My question is, because theyre Semi-pro how does this change the game?

SirFozzie
03-27-2007, 10:34 AM
Basically, your players are mostly part-time palyers (they have "real jobs"), so you can't spend three hours a day training them etcetera

Pumpy Tudors
03-27-2007, 10:39 AM
I had to quit my Macclesfield game. It was too disheartening. I have since started over this time with Hayes of Conference North. My question is, because theyre Semi-pro how does this change the game?
I wonder if your players won't get as much training time. I understand that semi-pro isn't the same as part-time, but that's my guess. I may be way off, but it's a theory.

I have finally started getting into the 2007 game. It took me a long time to get rolling, but now I'm nearly halfway through my first season with Exeter, and I'm digging in. One of my matches had a controversial penalty called in my favor. We ended up scoring the first goal in what turned out to be a 2-0 win. After the game, some reporter comes up to me to ask whether I thought the ref made the right call. I said yes, and my player who got fouled got upset. He thought I was unnecessarily stirring up controversy. Well, I'm just trying to defend the guy, but he didn't want any part of that. The next time a reporter asked me about a referee's decision, I kept my mouth shut and all my players were fine.

I'm not the type of manager to hold my tongue for long, though. A couple of weeks later, one of my opponents whined because they thought one of their guys got fouled, and the ref said to play on. We ended up winning the match, and I told the press that the other team's manager was just bitter. Funny, none of my players thought I was doing anything wrong that time. They must have agreed with me. :D

Marc Vaughan
03-27-2007, 03:12 PM
If you're managing a semi-pro team then generally the board are a little less intensive with expectations and players tend not to be quite as uppity unless they have true ambitions to become professional (simply put the ones who aren't likely to turn pro won't really want to move clubs too much because they've probably got jobs relatively local to your club and thus are somewhat committed to the local area - obviously this is more visible if your club is in the middle of nowhere rather than London ;) ).

You'll find attracting players from professional clubs near impossible because (as Pumpy indicated) your players will only be training part-time and they won't want to drop their standards that much unless they've pretty much given up on their pro-career.

Funding is generally also lower at semi-pro teams (ie. expect a lower transfer and wage budget than at a professional club).

PS> Finally because of their part-time training bear in mind when you DO sign a player from a pro club their attributes will tend to fall slightly because of their training less than at their prior club.

Pumpy Tudors
03-27-2007, 03:43 PM
I just decided that I'm going to be a hard-ass of a manager. I'll be critical of anybody who's not playing well, and I'll be quick to banish someone to the sidelines or reserves if they're not performing. If anybody on my team wants to be a crybaby about it, they'll go onto the transfer list in a second. I ain't gonna fool around.

These boys are going to play my brand of Exeter football, and they're going to like it!

bulletsponge
03-27-2007, 04:30 PM
I just decided that I'm going to be a hard-ass of a manager. I'll be critical of anybody who's not playing well, and I'll be quick to banish someone to the sidelines or reserves if they're not performing. If anybody on my team wants to be a crybaby about it, they'll go onto the transfer list in a second. I ain't gonna fool around.

These boys are going to play my brand of Exeter football, and they're going to like it!

lol, i bet you dont even know where Exeter is!

Flasch186
03-27-2007, 04:40 PM
If you're managing a semi-pro team then generally the board are a little less intensive with expectations and players tend not to be quite as uppity unless they have true ambitions to become professional (simply put the ones who aren't likely to turn pro won't really want to move clubs too much because they've probably got jobs relatively local to your club and thus are somewhat committed to the local area - obviously this is more visible if your club is in the middle of nowhere rather than London ;) ).

You'll find attracting players from professional clubs near impossible because (as Pumpy indicated) your players will only be training part-time and they won't want to drop their standards that much unless they've pretty much given up on their pro-career.

Funding is generally also lower at semi-pro teams (ie. expect a lower transfer and wage budget than at a professional club).

PS> Finally because of their part-time training bear in mind when you DO sign a player from a pro club their attributes will tend to fall slightly because of their training less than at their prior club.

So I guess my next question is, "Is this really spinning my tires OR can I build some experience and a bit of a rep. to be invited to head up a different team in due time?" The next thing would be, "Hey, Marc, it'd be cool if we could know what jobs they have. That'd be a nice bit of flavor."

Pumpy Tudors
03-27-2007, 09:13 PM
lol, i bet you dont even know where Exeter is!
I don't have to. :)

Fighter of Foo
03-28-2007, 02:51 PM
So I guess my next question is, "Is this really spinning my tires OR can I build some experience and a bit of a rep. to be invited to head up a different team in due time?" The next thing would be, "Hey, Marc, it'd be cool if we could know what jobs they have. That'd be a nice bit of flavor."

It could be like that ManU - Burton Albion game a couple of years ago where they interviewed some of the Albion players before the game. "Pete Jones. Defender. I'm a plumber. I'll be marking Wayne Rooney on Saturday." :D

Critch
03-28-2007, 02:59 PM
I don't have to. :)

Bottom left, in the middle of the sticky-out bit under Wales.

Marc Vaughan
03-28-2007, 03:18 PM
So I guess my next question is, "Is this really spinning my tires OR can I build some experience and a bit of a rep. to be invited to head up a different team in due time?"
Yes you can build up some experience at a small team - if you're good enough and patient enough you can also turn that team into a BIG team ..... but it takes quite a while (took me 27 seasons to get Cambridge City from bottom to top).

The next thing would be, "Hey, Marc, it'd be cool if we could know what jobs they have. That'd be a nice bit of flavor."

I've considered this in the past - however its something which we could only do for regenned players as getting a persons real-life job incorrect would be something they might take offense at in extreme circumstances (ie. indicating that a lawyer irl is a dustman might not go down particularly well ;) ).

DaddyTorgo
03-28-2007, 03:21 PM
Yes you can build up some experience at a small team - if you're good enough and patient enough you can also turn that team into a BIG team ..... but it takes quite a while (took me 27 seasons to get Cambridge City from bottom to top).



I've considered this in the past - however its something which we could only do for regenned players as getting a persons real-life job incorrect would be something they might take offense at in extreme circumstances (ie. indicating that a lawyer irl is a dustman might not go down particularly well ;) ).

but wouldn't you think that a good % of semipro players would enjoy providing that information, as a way to flesh out their "character" in the game? I know if it was me and I played semipro i'd prolly also play FM, so I wouldn't mind at all. And then it'd just be a matter of data input.

Marc Vaughan
03-28-2007, 03:35 PM
but wouldn't you think that a good % of semipro players would enjoy providing that information, as a way to flesh out their "character" in the game? I know if it was me and I played semipro i'd prolly also play FM, so I wouldn't mind at all. And then it'd just be a matter of data input.

Maybe one day - I definitely think it'd be cool to have in ...

(for a comparison all the media sources in the game (ie. newspapers etc.) we have to get proper legal permission from each of them to be present ... this takes a serious amount of time, effort and chasing to get done ..)

DaddyTorgo
03-28-2007, 03:55 PM
Maybe one day - I definitely think it'd be cool to have in ...

(for a comparison all the media sources in the game (ie. newspapers etc.) we have to get proper legal permission from each of them to be present ... this takes a serious amount of time, effort and chasing to get done ..)

I can imagine. And I think there's certainly things that are much higher up on the idea chain (like the thing I Pmed you about ;) ).

BTW...after playing OOTP straight since it came out, I just fired up FM again a lil bit ago and dove back into "my squad." Feels good.

bulletsponge
04-01-2007, 04:14 PM
Marc i have a question that i cant find an answer for even when doing searches in this and the SI forums

besides learning player prefered moves, how do mentors help young players improve?

Marc Vaughan
04-01-2007, 04:23 PM
besides learning player prefered moves, how do mentors help young players improve?
Mentors will either help youngsters by teaching them specific moves or by boosting the amount their ability rises during their tuition - presuming things go well with the tutoring that is ....

bulletsponge
04-01-2007, 04:41 PM
Mentors will either help youngsters by teaching them specific moves or by boosting the amount their ability rises during their tuition - presuming things go well with the tutoring that is ....

thanks for the quick response. and i have heard about the mentor/student thing sometimes turning ugly between them

Flasch186
04-18-2007, 08:08 AM
Marc:

I dont think that this was your intention but I actually feel hamstrung by the number of team interactions in the pregame, half, and final. I'd love to see some more options to say to them.

Marc Vaughan
04-18-2007, 08:11 AM
I dont think that this was your intention but I actually feel hamstrung by the number of team interactions in the pregame, half, and final. I'd love to see some more options to say to them.
This is something which is likely to continue evolving as time goes forward - as with many of our features we have to start 'small and solid' to ensure that something works as expected and is sane ... then we generally slowly build upon it and improve it ....

So in essence - expect more choices to appear in future versions at some stage ..

Marc Vaughan
04-18-2007, 08:12 AM
PS> Do you think you'd actively edit and add to these options if we made the facilities available? (asking mainly because I'd expected more people to take advantage of the media editor when we distributed it).

Passacaglia
04-18-2007, 08:18 AM
That would be nice, I think. I might not edit them, but it might help me gain insight into what the statements mean. I play FM 06 now, and one of the halftime choices is "I expect a much better performance in the 2nd half." But when I select it, by everyone's name it says "You lot are all clueless all over the pitch." Maybe it's a British to American thing, but these statements don't mean the same thing to me, so I'm afraid to use it.

Flasch186
04-18-2007, 08:45 AM
PS> Do you think you'd actively edit and add to these options if we made the facilities available? (asking mainly because I'd expected more people to take advantage of the media editor when we distributed it).

this may be a fault of my own but I didnt even know that there was/is a media editor.

I might make some edits, or download some other user's edits. I would just love to see a ton of options there, even if some result in the same effect.

dacman
04-18-2007, 09:25 AM
That would be nice, I think. I might not edit them, but it might help me gain insight into what the statements mean. I play FM 06 now, and one of the halftime choices is "I expect a much better performance in the 2nd half." But when I select it, by everyone's name it says "You lot are all clueless all over the pitch." Maybe it's a British to American thing, but these statements don't mean the same thing to me, so I'm afraid to use it.

I was about to make the same complaint -- the team talks are schitzo as they are right now because I'm never quite sure exactly the option I select is what I really intend. In practice it usually is not.

I would also mention I have a similar issue with some of the media interactions and reactions to in-match controversy. Honestly, I think the option I select should match what is said to the team/media/etc EXACTLY. As it stands right now, it's too much guesswork.

Flasch186
04-18-2007, 09:07 PM
There was once a video on youtube about a crazy kid banging his keyboard because his team sucked so bad and I laughed at him. Well today was my day off and I played a ton and understand his pain. Im running Diter Zafra in Spain and today was the most frustrating day Ive ever had. If this is truly how a coach of a shitty team feels I feel for them.

Flasch186
04-21-2007, 08:36 AM
MArc:

Quick question as to what you think is the scenario that could have brought this one on. I was fired from a B4 team in Spain I believe because we got relegated to an unplayable division. I then got offered a job with a B2 team. Out of desperation I signed on immediately without and investigation and found that the team was empty...no staff, no real players, no history. What couldve brought this on. In my mind Ive written this off to perhaps the team was bought by a new group BUT in some pregame matches it describes my team as recently promoted....so where did everyone go?

Marc Vaughan
04-21-2007, 11:48 AM
In my mind Ive written this off to perhaps the team was bought by a new group BUT in some pregame matches it describes my team as recently promoted....so where did everyone go?
If you're playing on a small database setting then very occassionally you'll find teams with no 'real' players promoted into the active league setup - if you aren't in control of them then they'll populate with players very quickly (worst case scenario by promoting grey players to 'real' ones).

This is simply a 'tech' restriction based on the number of players in the gameworld and random bits and pieces ... sorry if its caused you concern.

MrBug708
04-21-2007, 12:24 PM
I had this happen in an earlier version of FM and I thought it was a pretty good challenge. I basically built a team from scratch (empty cupboard basically) this was and was able to get promoted from Champ to EPL

highfiveoh
04-21-2007, 01:41 PM
Does anyone play as a manager in the MLS? If so, are you having a good experience? I did some last minute research as I prepared to buy the game and ran into some deflating information. Someone mentioned that the number of Adidas Generation players dropped dramatically in the near future and that youth players were too short in general. After reading that I decided to pass as I'm only interested in playing in the MLS. It makes me wonder if similar issues exist in any of the other leagues. Sometimes it just seems like SI games try to do too much and not focus on doing certain things right all of the time.

bhlloy
04-21-2007, 02:31 PM
Does anyone play as a manager in the MLS? If so, are you having a good experience? I did some last minute research as I prepared to buy the game and ran into some deflating information. Someone mentioned that the number of Adidas Generation players dropped dramatically in the near future and that youth players were too short in general. After reading that I decided to pass as I'm only interested in playing in the MLS. It makes me wonder if similar issues exist in any of the other leagues. Sometimes it just seems like SI games try to do too much and not focus on doing certain things right all of the time.

No offense to U.S. soccer, but given the number of people that actually play FM/WWSM in the States I hardly think getting the MLS structure exactly right is that high on their list of priorities. Especially with the fact that the MLS setup is completely unique - with the draft and college teams they would almost have to have a programmer dedicated to making it work right. And I'm sure I'll be corrected if I'm wrong, but the sales in the US probably don't warrant that.

Having said that, Marc was incredibly responsive to a very small issue I had regarding Welsh players in an English league a couple of years back and the issue got fixed in the next patch, so I'm sure MLS is being worked on. The FM developers are the best in the business IMO.

daedalus
04-21-2007, 04:38 PM
No offense to U.S. soccer, but given the number of people that actually play FM/WWSM in the States I hardly think getting the MLS structure exactly right is that high on their list of priorities. Especially with the fact that the MLS setup is completely unique - with the draft and college teams they would almost have to have a programmer dedicated to making it work right. And I'm sure I'll be corrected if I'm wrong, but the sales in the US probably don't warrant that.

Having said that, Marc was incredibly responsive to a very small issue I had regarding Welsh players in an English league a couple of years back and the issue got fixed in the next patch, so I'm sure MLS is being worked on. The FM developers are the best in the business IMO.Amen.

highfiveoh
04-21-2007, 05:03 PM
I get that, but why even market the game in the US or go as far as creating a unique title for the game in the states? It's one thing to have the MLS teams work as separate entities (which of course isn't the case in real life) - I'm totally fine with that - it works within the confines of the game and it's still fun. But it's another thing if you're going to run into major problems a few years into your career. Just make the league unplayable and stop trying to sell it as a featured league.

daedalus
04-21-2007, 05:49 PM
I live in the US. I play the game. I don't necessarily feel the need to play with MLS. Based on this thread, I don't think I'm alone.

As bholloy stated, I would imagine it would difficult for SI to try to get MLS working perfectly given the fact that it's drastically different than any other league. Based on the continual improvements, it looks like they're trying. On the other hand, time is a finite commodity and, well, SI isn't Microsoft. They can afford more programmers than, say, Midnight Oil but not an army of them. It's too bad for you that it's a deal breaker because it's a great game but, for me, SI still gets my money.

Bee
04-23-2007, 11:25 AM
I had some free time over the weekend and started back up with my last career. It's amazing how quickly I was able to get back into the game after a month or two away from it. Since the players have so much personality, you just remember who's who as opposed to most games where everyone is just a set of numbers. Best game ever IMO.

moriarty
04-23-2007, 12:31 PM
I will just say the only thing that consistently pulls me away from my current FM career is my desire to occasionally revisit my 2005 team. Either way, I'm hopelessly hooked.

BYU 14
04-23-2007, 05:14 PM
I live in the US. I play the game. I don't necessarily feel the need to play with MLS. Based on this thread, I don't think I'm alone.

As bholloy stated, I would imagine it would difficult for SI to try to get MLS working perfectly given the fact that it's drastically different than any other league. Based on the continual improvements, it looks like they're trying. On the other hand, time is a finite commodity and, well, SI isn't Microsoft. They can afford more programmers than, say, Midnight Oil but not an army of them. It's too bad for you that it's a deal breaker because it's a great game but, for me, SI still gets my money.

They get my Money too, I always play the English leagues as the Premiership is the elite league in the World IMO. I kind of equate it to getting FOF and Coaching a Team in Canada (If that was an option) as opposed to an NFL Team. Even with the flaw in MSL, still the best sports sim out there to me.

path12
04-23-2007, 05:53 PM
Coaching a Team in Canada (If that was an option) as opposed to an NFL Team.

You, my friend, need Maximum Football.

BYU 14
04-23-2007, 07:39 PM
You, my friend, need Maximum Football.

Nobody needs Maximum Football :)

Flasch186
04-26-2007, 05:59 PM
still nothing I hate more than shooting 9 times, 6 on target, control the clock, totally beat the other team down....they get one shot on target and I lose 1-0. I HATE that. Where is the end of game team-talk that says, "I know that its total BS for the other team to go out and hire the most spectacular GK in the world, use technology to change his face (like in the movie Face-Off), and stick him out there with Johnny Brain's uniform on, but what can I do guys?"

Passacaglia
04-26-2007, 06:10 PM
Married life that great, huh? :)

Flasch186
04-26-2007, 06:57 PM
still got a few days left.

path12
04-26-2007, 09:34 PM
Maybe this has been in the thread before but I don't remember it.

Playing Notts County, I got them promoted to League One. It's been a battle but we've been able to hold pretty clear of relegation so far and are sitting in 17th place at the beginning of January. I have a couple of younger players who are playing important roles for me and doing well, however, they both have slight concerns described as "feeling the pressure of public expectations."

Public expectation is to be in the relegation zone. I'm not sure how to handle this. Thoughts?

DaddyTorgo
04-26-2007, 09:37 PM
how come reserve teams in italy don't have a reserve-league? is that accurate? it's irritating

I feel like there ought to be a way to setup 8v8 or 11v11 matches within the reserve team then, so that guys down there can get match-practice

Critch
04-26-2007, 09:48 PM
how come reserve teams in italy don't have a reserve-league? is that accurate? it's irritating

Yeah, it's realistic, there's no reserve league in Italy. Generally Italian teams are a lot more active loaning players out to lower division sides as they'll not get many games if they're fringe players.

edit to save a dola - I may have a depth problem with my English Premier team. My first team played my reserves in a pre-season friendly and beat them 19-0.

Neon_Chaos
04-26-2007, 10:02 PM
Thank god I found this thread.

hxxp://community.sigames.com/eve/forums/a/tpc/f/1519717/m/2242071292

His tactic formulation has helped me create my own set of tactics by giving me a solid template to work on.

SirFozzie
04-26-2007, 10:07 PM
So, the Two Marcs (Duffy and Vaughan).. just out of curiosity, when does the FM2008 feature teasing begin?

FrogMan
04-26-2007, 10:09 PM
I'm getting the itch to start my first real career with FM2007, anybody's got a recommendation for a skin?

FM

DaddyTorgo
04-26-2007, 10:12 PM
Yeah, it's realistic, there's no reserve league in Italy. Generally Italian teams are a lot more active loaning players out to lower division sides as they'll not get many games if they're fringe players.

edit to save a dola - I may have a depth problem with my English Premier team. My first team played my reserves in a pre-season friendly and beat them 19-0.


I was pretty sure there wasn't a reserve league, but I think it'd be a nice addition in that case to like...allow me to setup 8v8 games, or 11v11 games in order to keep the guys there match-fit, and having some sort of development.

DaddyTorgo
04-26-2007, 10:13 PM
probably sometime soon fozz...since we're what...6 months or so from release?

path12
04-26-2007, 10:15 PM
I'm getting the itch to start my first real career with FM2007, anybody's got a recommendation for a skin?

FM

I just downloaded a new one today from Susie, it is called Skin FMC -- very sleek, I like it so far. The one I've been using the most is called Siple.

FrogMan
04-26-2007, 10:19 PM
thanks path12, I downloaded that one earlier, thought it looked good too.

And what's the latest patch? is it 7.0.2? Does that include a data update?

FM

path12
04-26-2007, 11:24 PM
I think 7.0.2 is just the data update. I believe I'm just running 7.0.1

SirFozzie
04-26-2007, 11:39 PM
Here's the 7.0.2 Patchlist


Football Manager 2007 v7.0.2
----------------------------

General
=======
- Fixed bug where Australian youth player was being given English nationality only and thus not being eligible to play as he had no work permit.
- Fixed bug with player fines not getting processed properly at various times in the season.
- Fixed bug where lots of virtual players were added for a team.
- Fixed future human manager transfer bug - some data wasn't being updated properly in some situations.
- Fixed humans being offered countless players by German and Spanish teams in particular
- Fixed bug when training and youth facilities are upgraded simultaneously, only training facilities would actually upgrade.
- Fixed bug where teams who have already accepted friendlies for a tour accept again when a replacement team is picked.
- Fixed bug where sometimes fixtures would be played at the old stadium when a team moves to a new stadium.
- Fixed stadium expansion bug where seats were sometimes being added immediately after the expansion is announced.
- Fixed bug where national team managers were not sent news sometimes about players being injured when playing for the national team.
- Fixed bug where blank entries were shown in players history when they had not made any appearances.
- Confederations Cup now takes place in host country of next World Cup.
- International friendly instructions now cleared down after matches.
- When scout assignments are removed, the user can now re-assign to the same nation/region without having to leave the screen and come back.
- Fixed a crash in a scout report news item.
- Fixed a crash which would sometimes occur when playing a friendly competition which clashes with other matches.
- Fixed issues where some sweepers would have no DC ability
- Fixed a transfer promotion clause crash caused by edited data.
- Teams which are promoted from lower divisions without a stadium get one generated.
- Fixed crash when retiring an unemployed manager
- Fixed a rare crash when arranging a friendly match.
- Fixed a crash when calling up multiple players to a national pool.
- Fixed a crash which might occur if a human manager builds up a squad of over 200 players.
- When a player on loan is transferred to a third team, his stats are now cleared down properly.
- Fixed a manager being fired unreasonably in finish league due to some teams having a next division set as a lower division
- Fixed a game freeze when going to a scout's list of scouted players.

Match Engine Version History
============================

Match v551
----------

- Reduced number of off ball violent offences slightly.

Match v552
----------

- Further violent conduct tweak

Match v553
----------

- Even further violent conduct tweak

Interface
=========
- If a user navigates away from a job contract offer from a different team and goes back, the screen will show the correct team that the contract offer is from instead of showing the user's current team.
- Aggregate goals now shown correctly on a competition's fixtures/results section for 2nd leg matches.
- User can now only select one team as their feeder club at any one time from the news item.
- Fixed issue where the contract offer screen was showing old contract offers.
- Fixed a match commentary issue where a team name would sometimes not display properly.
- Home/away stats on the match screen now appear properly after viewing team tactics and going back.
- Fixed bug where sub gk changes to an outfield kit when a tactics change is made.
- Fixed bug where match preview panel was missing out goalscorers included from reserve teams.

Contracts
=========
- Stopped lower level free agent and older players asking for 5 year deals
- Lowered players expectations when negotiating a new contract.
- Fixed bug where user could switch section from the contract offer screen and cause the offering team of the contract offer to be the player's current team instead of the human's team.
- Fixed bug where human managers couldn't offer new contracts to certain players.
- Fixed bug where player going out on loan would be given a normal contract instead of a loan contract.
- Fixed in some cases whereby player were demanding extortionate appearance fees.
- Stopped managers from being allowed to sign players who fail work permit checks on youth contract terms.


Media
=====
- Agents now won't recommend players who are out on loan.

Newgens/Youth Players
=====================
- Changed a lot of second nationality players and added some more nationality youngsters via feedback from forums.
- Made more newgens two footed than before
- Fewer newgens for nations which are running in "View Only" mode.

Scouting
========
- Reduced the amount of results returned for lower league teams when assigning a scout to a nation/region.
- Fixed scouts stopping performing assignments

Training
========
- Fixed bug where player attributes can fluctuate slightly albeit temporarily in cycles.

Transfers
=========

- Reduced asking prices slightly outside top echelons
- Fixed "mad chairmen" selling players over managers heads too often at reasonably sized rich clubs
- Clubs more willing to spend on obviously quality players at lower/middling levels
- Slightly more foreign interest in well performing players in smaller leagues
- Fixed bug where monthly installment money was not be given to a team with a next sale percentage clause.

Network Game
============
- Fixed game freeze problem when joining a game which uses a password and the wrong password is entered.
- Fixed client crash after being banned from a network game.
- Fixed client crash when host exited a game and client was on the tactic screen.

Awards
======
- Stopped unknown players winning World Player awards.

Competitions
============
- Highest average rating records now update if the player has played more games, and equalled the record rating.
- Improved selection of Caribbean and Central American nations for qualification to the Gold Cup.
- 2008 African Cup of Nations is held in Ghana.
- Royal League now with only one leg for Quarter Final and Semi-Final.


South America
=============
- Correct losing Semi Finalist is selected to play in the World Club Championship if two Mexican teams reach the Copa Libertadores final.
- First placed teams in the group stage of the Libertadores are now able to make changes to their squads for the knockout rounds

Argentina
=========
- Stopped transfer window news appearing for the Free Transfer window.

Brazil
======
- Added Brazilian Cup 2007 participants.

China
=========
- Fixed some promotion/relegation issues.

Denmark
=======
- Fixed winter break not working for Danish U18 Cup.
- Some improvements to Premier league scheduling so that postponed games are not scheduled in between or past last two rounds.

England
=======
- Conference North and South teams now enter the FA Trophy at the 3rd Qualifying Round.
- Johnstone's Trophy Final now played at Wembley from the 2007/08 season.
- Conference North and South Playoff finals now played at more appropriate stadiums.
- English finals are played at the Millennium stadium in the first season and then Wembley from the 2007/08 season.

Finland
=======
- Finnish League Cup groups now correct for 2007

Germany
=======
- Matches are now shown on TV

Greece
=======
- Greek Cup 4th round now goes to a replay if scores are level.

Holland
=======
- Dutch Cup format changed
- Dutch Premier Division teams always have teams entered in the Reserve and Youth league

Hong Kong (China PR)
====================
- Fixed Hong kong Football Club not participating in continental competitions.

Israel
======
- Added correct suspension method for the Toto Cup

Italy
======
- Reggina points deduction now 11 points.

Mexico
======
- Fixed bug where winner of First Division A playoff would not be promoted if it was a Second Division team.

Northern Ireland
================
- Stopped the same team been used twice in the Second Division Relegation playoff

Norway
======
- Correct teams now qualify for the Royal League

Poland
======
- Polish Legaue Cup added.

Portugal
========
- Portuguese Cup Final is now played at the National Stadium

Singapore
=========

- Added some restrictions for 2 clubs playing in Singaporean league ( one Chinese and one South Korean).

Slovenia
========
- Fixed wrong teams getting promoted when running the Slovenian First Division only.

USA
=====
- Transfer budget on news item now matches up with budget on the team finances screen.

Wales
=====
- Corrected Welsh disciplinary system

Data Editor v7.0.2
==================
- Added B/C team editing.
- Added continent regional strength field.
- Added nation UEFA coefficients and FIFA ranking.
- Added nation languages.
- Added international friendlies.
- Added average match and season ticket price fields.
- Added club UEFA coefficients.
- Added club regional divisions.
- Added club tactical attributes.
- Added club records.
- Added club history.
- Added stadium capacity changes.
- Added stadium moves.
- Added award colours.
- Added award history.
- Added city latitude & longitude.
- Added competition colours.
- Added injury occurence ratio.
- Added club next division.
- Added retired person editing.
- Added nation famous players (Media Comparison).
- Fixed bug that could cause problems when changing the name of a person.
- Fixed dupliacte entry in city inhabitants range drop down.
- Made player and non player only jobs available to Player/Non Players.
- Fixed sorting in club staff & player lists.

Icy
04-27-2007, 09:09 AM
how come reserve teams in italy don't have a reserve-league? is that accurate? it's irritating

I feel like there ought to be a way to setup 8v8 or 11v11 matches within the reserve team then, so that guys down there can get match-practice

In Italy like in Spain there are not reserve teams. It's not only that they don't play games but that just don't exist so i do the same in when playing in FM one of those leagues, just pretend the reserve team doesn't exists so my players are in the main team, in the affiliate team (if exists) or in the under 18 if applies, keeping my reserve teams without any player. This way is how it is in real life.

For future FM versions, i would just remove the reserve squad from the leagues that doesn't have it in real life as it only adds confusion, putting players there and seeing that they never play a game.

Marc Vaughan
04-27-2007, 09:27 AM
We've retained the 'reserve team' area on purpose because a lot of people like to keep their visible first team as clutter free as possible.

For instance I hate having a huge first team squad on the screen and generally only keep around 20 players in it ...

(I think it mentions on one of the screens somewhere that the reserve team don't have an active league and thus will only play in friendlies which are scheduled)

Passacaglia
04-27-2007, 09:37 AM
Doesn't that affect how they practice? Starters with starters, reserves with reserves?

Even if the reserve team doesn't play any matches, I keep my reserves separate not just because i hate clutter like MV, but also I figured they practice together -- I know I've seen references to "practicing with the reserve team" somewhere, so I thought they practice on their own..so even if the reserve team isn't a team that plays matches, I figured I was at least organizing how my practices work.

Icy
04-27-2007, 09:54 AM
I see your reasons Marc and it makes sense as long as it doesn't affect the players progression/training at all. Of course I mean apart of the lack of playing time that for sure must affect, but that there shouldnt' be any difference between a player who doesn't play any game but it's in the main roster and a player who doesn't play any game but is in the reserve team.

If there is no difference, then i'm fine with it just being used for cosmetic reasons.

DaddyTorgo
04-27-2007, 10:02 AM
I guess I could go in and manually schedule my reserve team a full slate of matches at the beginning of the season. That'd be one work-around...if I could find anyone willing to play them during the season. Maybe i'll try that

DaddyTorgo
04-27-2007, 01:31 PM
okay...i have one complaint/suggestion

if i'm bidding for a guy with a minimum fee release clause, shouldn't the club be forced to accept it? As it is right now, the club will only accept it if you don't monkey with the transfer date or the decision deadline.

and since those two things don't alter the $$ it shouldn't matter. Basically...i ought to be able to put in a bid now that meets someone's minimum fee release clause, with a decision deadline of today and a transfer date of "end of season" and it should still be accepted. Since it meets the "minimum fee"

SunDevil
04-29-2007, 02:58 PM
Alright,

So as summer gets closer it is my annual time to buy the newest version of WWSM and try to get into this game. I am currently staring at 2005 and the 2006 version of the game (actually FM 05) and downloading 07 demo right now. Third time is the charm and I really want to get into this game. For anyone else who has or plans to take the plunge here are some links that definitely help the new players. (Some of the links might need to you be logged in the SI forums.)

OFFICIAL FAQ'S
http://community.sigames.com/eve/forums/a/tpc/f/82219617/m/8512028082

UNOFFICIAL TACTICS BIBLE
http://community.sigames.com/eve/forums/a/tpc/f/1519717/m/4502093472

The Sheffield United Project
http://community.sigames.com/eve/forums/a/tpc/f/1519717/m/3862031882/p/2

Tactic Tweaking – The what, where, when and how
http://community.sigames.com/eve/forums/a/tpc/f/1519717/m/3552021582/p/1

The Official Q&A Thread
http://community.sigames.com/eve/forums/a/tpc/f/1519717/m/2152047272

What the sliders do - a comparative guide
http://community.sigames.com/eve/forums?a=tpc&s=21019056&f=1519717&m=6202097192&r=7932099192#7932099192

Also make sure to check out the guides and video tutorials on SI's website.

Tips
http://www.footballmanager.net/en/article/19/index.html

Video Tutorials
http://www.footballmanager.net/en/article/26/1374.html

vyshka
05-02-2007, 12:08 AM
Is there a pdf version of the manual for the d/l version of WWSM2k7 ? I can't find it anywhere.

path12
05-03-2007, 01:28 AM
I have to say, even though it doesn't show current form or morale unless full screen, that this FMC skin is really really cool.

Just sayin'.

dacman
05-03-2007, 10:10 PM
This game is nuts (in a good way). Just when you think you've seen it all -- BAM. My opponents keeper just scored an own goal on a corner kick when he failed at an attempt to catch a flighted ball and it bounced off of him right into his own net. LOL.