Grid Iron
04-03-2006, 04:58 PM
Introduction
I am reposting this thread since the formatting was lost due to forum upgrade. It was originally posted on March 31, 2005. The original discussion can be found here (http://www.operationsports.com/fofc/showthread.php?t=37554) .
When evaluating running backs, I’ve always struggled with which skill category is most important to the player’s success. To help me decide, I decided to run this experiment in to test the impact of the five primary running back attributes: 1) breakaway speed; 2) power inside; 3) hole recognition; 4) elusiveness; and 5) speed to the outside.
I did not include third-down running, as that is a purely situational stat, which I may examine more closely some other time.
Methodology
To conduct this experiment, I set all running back endurance scores to “9” and the overall skill scores to “0”. I then set each of the five skills for all running backs to “1”, except the attribute being tested, which was set to “9”.
To conduct the simulation, I set all options to be CPU-controlled and injuries to “0”.
I simulated 10 seasons for each of the five attributes, as well as 10 seasons for a control group (all “1”s for RB skill scores). After the simulation, I dropped the highest score and lowest score and arrived at my results.
Results
Below are the results, expressed in average yards per carry for the entire league, listing the high, low, median and mean.<pre> High Low Median Mean<br>Control Group 3.79 3.73 3.75 3.75<br>Breakaway Speed 4.07 3.97 4.02 4.01<br>Power Inside 3.76 3.69 3.74 3.73<br>Hole Recognition 4.11 4.04 4.09 4.08<br>Elusiveness 4.07 3.89 3.99 3.98<br>Speed to Outside 3.71 3.64 3.66 3.67</pre>
Conclusions
While I am no statistician, here are some of the things I see:
<ul>
<li>The <b>Control Group</b> performed poorly as expected, as all RBs had skill scores of 1. Interestingly, it was the most consistent from season-to-season, varying just 0.06 from the high to the low.<br>
<li><b>Hole Recognition</b> appears to have the most impact on a running back’s success. The 4.08 average over eight simulations is 0.07 greater than the average for <b>Breakaway Speed</b>, and 0.10 greater than <b>Elusiveness</b>. Moreover, the lowest seasonal yard-per-carry average with the Hole Recognition attribute was 4.04!<br>
<li><b>Breakaway Speed</b> and <b>Elusiveness</b> appear to have an equally positive impact on a player’s running ability.<br>
<li><b>Power to the Inside</b> doesn’t seem to add anything to the running game, being relatively consistent with the <b>Control Group</b>.<br>
<li><b>Speed to the Outside</b> appears to be detrimental to the running game, averaging 0.08 less yards per carry than the <b>Control Group</b>. How can the results be less than the control group? I suspect that since the running backs had a high Speed to the Outside rating, the CPU implemented a higher number of outside runs. The results don’t look very good. It seems to me that outside running ability, absent some additional skill, hurts more than it helps. However, it may be that a high number of outside runs will, over the long haul, result in poor rushing numbers.<br>
</ul>
I am reposting this thread since the formatting was lost due to forum upgrade. It was originally posted on March 31, 2005. The original discussion can be found here (http://www.operationsports.com/fofc/showthread.php?t=37554) .
When evaluating running backs, I’ve always struggled with which skill category is most important to the player’s success. To help me decide, I decided to run this experiment in to test the impact of the five primary running back attributes: 1) breakaway speed; 2) power inside; 3) hole recognition; 4) elusiveness; and 5) speed to the outside.
I did not include third-down running, as that is a purely situational stat, which I may examine more closely some other time.
Methodology
To conduct this experiment, I set all running back endurance scores to “9” and the overall skill scores to “0”. I then set each of the five skills for all running backs to “1”, except the attribute being tested, which was set to “9”.
To conduct the simulation, I set all options to be CPU-controlled and injuries to “0”.
I simulated 10 seasons for each of the five attributes, as well as 10 seasons for a control group (all “1”s for RB skill scores). After the simulation, I dropped the highest score and lowest score and arrived at my results.
Results
Below are the results, expressed in average yards per carry for the entire league, listing the high, low, median and mean.<pre> High Low Median Mean<br>Control Group 3.79 3.73 3.75 3.75<br>Breakaway Speed 4.07 3.97 4.02 4.01<br>Power Inside 3.76 3.69 3.74 3.73<br>Hole Recognition 4.11 4.04 4.09 4.08<br>Elusiveness 4.07 3.89 3.99 3.98<br>Speed to Outside 3.71 3.64 3.66 3.67</pre>
Conclusions
While I am no statistician, here are some of the things I see:
<ul>
<li>The <b>Control Group</b> performed poorly as expected, as all RBs had skill scores of 1. Interestingly, it was the most consistent from season-to-season, varying just 0.06 from the high to the low.<br>
<li><b>Hole Recognition</b> appears to have the most impact on a running back’s success. The 4.08 average over eight simulations is 0.07 greater than the average for <b>Breakaway Speed</b>, and 0.10 greater than <b>Elusiveness</b>. Moreover, the lowest seasonal yard-per-carry average with the Hole Recognition attribute was 4.04!<br>
<li><b>Breakaway Speed</b> and <b>Elusiveness</b> appear to have an equally positive impact on a player’s running ability.<br>
<li><b>Power to the Inside</b> doesn’t seem to add anything to the running game, being relatively consistent with the <b>Control Group</b>.<br>
<li><b>Speed to the Outside</b> appears to be detrimental to the running game, averaging 0.08 less yards per carry than the <b>Control Group</b>. How can the results be less than the control group? I suspect that since the running backs had a high Speed to the Outside rating, the CPU implemented a higher number of outside runs. The results don’t look very good. It seems to me that outside running ability, absent some additional skill, hurts more than it helps. However, it may be that a high number of outside runs will, over the long haul, result in poor rushing numbers.<br>
</ul>