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View Full Version : Alright boyz, here we go!!! Baseball Mogul 2007 First Impressions


LastWhiteSoxFanStanding
03-21-2006, 10:47 PM
I have always wanted to do one of these.

So what if nobody is going to like the game. SO WHAT! Let me have my one moment of glory.

Here is the link to purchase for those of you brave enough to buy.

http://sportsmogul.com/orders/orderbaseball2k7.htm

DaddyTorgo
03-21-2006, 10:55 PM
wow. BM2007 is out already??

do THEY have a demo? ;)

cuervo72
03-21-2006, 10:57 PM
Seriously...considering the 2006 season hasn't even started, it's pretty damn backwards that a game sports a 2007 label.

DaddyTorgo
03-21-2006, 10:57 PM
dola

no demo yet

call me back when there's a demo, although BM ranks third or 4th in my mind initially and would have to literally knock my socks off to be the game i purchase.

but at least a demo would let me see what kind of progress has been made.

bbor
03-21-2006, 10:58 PM
What's the refund policy?

:D

DaddyTorgo
03-21-2006, 11:02 PM
What's the refund policy?

:D

clay actually posted on the forum (i was looking for demo information) that he will issue refunds to anyone who purchased it who was unhappy, but the demo should be ready by the end of the month so if you have doubts to wait for that b/c he'd rather be working on the game then issuing refunds all day long

Buccaneer
03-21-2006, 11:06 PM
clay actually posted on the forum (i was looking for demo information) that he will issue refunds to anyone who purchased it who was unhappy, but the demo should be ready by the end of the month so if you have doubts to wait for that b/c he'd rather be working on the game then issuing refunds all day long

It's going to be that bad?

jbmagic
03-21-2006, 11:07 PM
It's going to be that bad?


See Baseball Mogul 2006 :)

Ksyrup
03-21-2006, 11:07 PM
It's going to be that bad?

That was my read.

Maybe Clay and Jennifer Winters need to be melded into one sane text sim marketing genius.

DaddyTorgo
03-21-2006, 11:08 PM
It's going to be that bad? huh?? i don't follow how you got that from what i said.

but i have no idea how good or bad it is going to be. i havn't followed the development at all or anything (cept in the thread on here about it) and like i said, it's definately way down there on my list of games i would buy.

jbmagic
03-21-2006, 11:09 PM
jb...did your body get taken over by the spirit of a dead comedian? You are just firing beautiful one-liners one after the other my man!


Thanks

DaddyTorgo
03-21-2006, 11:10 PM
See Baseball Mogul 2006 :)

jb...did your body get taken over by the spirit of a dead comedian? You are just firing beautiful one-liners one after the other my man!

Mike D
03-21-2006, 11:49 PM
jb's also pychic.

Franklinnoble
03-22-2006, 01:03 AM
I think jb really *IS* HellAtlantic.

Or DeanHouston.

i got nothin...

Blade6119
03-22-2006, 01:10 AM
jb's also pychic.
nice one, i noticed the time stamp error and then saw your joke...the original joke didnt work with me(JBs) but yours cracked me up

sabotai
03-22-2006, 01:11 AM
I'm going to wait for Baseball Mogul 2011, which should be available next year.

Fouts
03-22-2006, 01:55 AM
Hmm 20 bucks for a text sim. Has anyone played it yet? I suppose if someone bought and posted something good they would get torn to shreds on here, so I'm not holding out hope for a review.

Izulde
03-22-2006, 01:57 AM
Hmm 20 bucks for a text sim. Has anyone played it yet? I suppose if someone bought and posted something good they would get torn to shreds on here, so I'm not holding out hope for a review.

To be fair in its earliest versions, BM was a lot of fun to play.

Ben E Lou
03-22-2006, 05:39 AM
Actually, given Clay's past history, I'd consider this to be a pretty stand-up post:

<table border="0" cellpadding="0" cellspacing="6" width="100%"> <tbody><tr><td class="alt2">http://www.sportsmogul.com/vbulletin2/image.php?u=7&dateline=1130282475 (http://www.sportsmogul.com/vbulletin2/member.php?u=7)</td> <td nowrap="nowrap"> Clay Dreslough (http://www.sportsmogul.com/vbulletin2/member.php?u=7) <!-- BEGIN TEMPLATE: postbit_onlinestatus --> http://www.sportsmogul.com/vbulletin2/images/statusicon/user_offline.gif <!-- END TEMPLATE: postbit_onlinestatus --> <script type="text/javascript"> vbmenu_register("postmenu_512236", true); </script>
get that freakin' duck...
</td> <td width="100%"> </td> <td nowrap="nowrap" valign="top"> Join Date: Jun 2001
Location: Ashford, Connecticut
Posts: 3,039
<!-- BEGIN TEMPLATE: postbit_reputation --> http://www.sportsmogul.com/vbulletin2/images/reputation/reputation_pos.gif <!-- END TEMPLATE: postbit_reputation -->
<!-- BEGIN TEMPLATE: im_aim --> http://www.sportsmogul.com/vbulletin2/images/misc/im_aim.gif (http://www.sportsmogul.com/vbulletin2/showthread.php?t=102056#) <!-- END TEMPLATE: im_aim -->

</td> </tr> </tbody> </table> <!-- / user info --><!-- message, attachments, sig --> <!-- icon and title --> Baseball Mogul 2007 Launch
<hr style="color: rgb(209, 209, 225);" size="1"> <!-- / icon and title --> <!-- message --> Yes, we will begin selling the download version of Baseball Mogul 2007 on March 22 for $19.95.

Some beta testers have commented that the last version of the beta had several bugs in it. We have fixed the majority of these bugs since the final beta version, and we are continuing to do so.

I'm now about to say two partly contradictory things:

1) My number one priority is happy customers. So if you buy the Baseball Mogul 2007 download from us, and decide you hate it and you want your money back, I'll issue a refund.

2) However, it's a hassle to do this and I'd rather be working on the game itself. So please read other feedback and try the demo (which should be ready before the end of March) if you have any doubt.

Baseball Mogul 2007 should also be in retail stores before the end of March. I believe Wal-Mart and Sam's Club have signed on. I'm not sure about other stores -- but please check your local game retailer and let me know as it sounds like Enlight is doing a good job of getting the game distributed.

I expect there to be a significant patch released in April. This will fix any bugs that slipped through and perhaps add some features or changes that we weren't able to get to.

Clay


The problem with last year's Mogul wasn't that it was poorly structured; the problem was that it was never finished. To the contrary, it had a very nice framework. This one also appears to have the nice framework, but the guts of the game have got to work properly.

The best news I've heard about this game is that Clay started on it quite a bit earlier than past versions. It has become crystal clear that he's going to release his BMxx right around the vernal equinox, no matter what state it is in. I guess for $19.99, that business model is working for him, but it sure doesn't work for those of us who demand a polished game. Hopefully, with the longer development cycle, he'll get this version up to snuff before he has to start working on Football Mogul, (or he'll just abandon that series altogether; BM has much more promise).

The key question is the same one as last year: will Clay support this product long enough to get it up to snuff? That, in the words of the late, great Gordon Solie, remains to be seen. I appreciate Clay being honest in letting people know that the release contains known bugs. (Most text sims do, but it is normally like pulling teeth to get them to admit it.) I'll be watching the tech support forum and paying particular attention to the "significant patch released in April" before I pull the trigger on this one.

Ksyrup
03-22-2006, 05:44 AM
Yeah, BBM's first couple of games were my first real introduction into text sims and what lead me to FOF. Since then, though, either through stubbornness, limited resources, limited ability, or a combination of all of those factors, the game just hasn't progressed to where I consider it to be a viable option when there's OOTP and Puresim (even given those games' flaws). It's too bad, but I will say that the first BBM was a blast.

Fouts
03-22-2006, 05:57 AM
I paid the $20 to check it out. I didn't buy last years version. My early impressions so far;

Pros
Very fast sim speed
Every player imported in first pro year
Franchises move as in real life
Contract negotions are done well

Cons
Financials don't match time period ($15 mil contracts in 1901)
Deadball era isn't really deadball
A team clinched based on 140 games, but the schedule had 154 games.
In year 2, my payroll budget (among others) dropped by half (big problem after signing players already)
In year 2, every teams rotations turned into 2 man rotations despite being set to 4 man (end of that career for me).

Note: I could be missing something I need to do in order to make the financials and stats portray the time period. I'll update this as I play on.

Ben E Lou
03-22-2006, 06:08 AM
I paid the $20 to check it out. I didn't buy last years version. My early impressions so far;

Pros
Very fast sim speed
Every player imported in first pro year
Franchises move as in real life
Contract negotions are done well

Cons
Financials don't match time period ($15 mil contracts in 1901)
Deadball era isn't really deadball
A team clinched based on 140 games, but the schedule had 154 games.
In year 2, my payroll budget (among others) dropped by half (big problem after signing players already)
In year 2, every teams rotations turned into 2 man rotations despite being set to 4 man (end of that career for me).

Note: I could be missing something I need to do in order to make the financials and stats portray the time period. I'll update this as I play on.If you get a chance and it isn't too boring to you, I'd be very curious to hear about fictional play in 2006 and beyond.

hoosiergoody
03-22-2006, 07:02 AM
BBMogul has frequently had troubles re-creating from 1900 on... until the other bugs are worked out, I would recommend starting at least in the 1980's

Pumpy Tudors
03-22-2006, 06:18 PM
A team clinched based on 140 games, but the schedule had 154 games.
In year 2, my payroll budget (among others) dropped by half (big problem after signing players already)
In year 2, every teams rotations turned into 2 man rotations despite being set to 4 man (end of that career for me)
These things - particularly the last two - bother me a LOT. I hope there's some explanation for this and a fix, otherwise I can't even consider this game.

Celeval
03-22-2006, 08:51 PM
Completely side note... but I'm much more likely to give BBM a shot again at $20 than MFB at $40.

Fouts
03-23-2006, 02:10 AM
These things - particularly the last two - bother me a LOT. I hope there's some explanation for this and a fix, otherwise I can't even consider this game.

Me too, not realistic or worth playing those seasons now. I'm going to try another time period and see how it goes.

DanGarion
03-23-2006, 02:00 PM
I'll buy it, 2006 was entertaining regardless of flaws, I enjoy having a quick sim engine to just play with and look at stats.

Ramzavail
03-23-2006, 09:18 PM
losing 9-3, bottom of the 8th, 2nd and 3rd, 1 out, groundball to 2nd, out at first, runners don't advance - ugh.

BYU 14
03-23-2006, 09:22 PM
I paid the $20 to check it out. I didn't buy last years version. My early impressions so far;

Pros
Very fast sim speed
Every player imported in first pro year
Franchises move as in real life
Contract negotions are done well

Cons
Financials don't match time period ($15 mil contracts in 1901)
Deadball era isn't really deadball
A team clinched based on 140 games, but the schedule had 154 games.
In year 2, my payroll budget (among others) dropped by half (big problem after signing players already)
In year 2, every teams rotations turned into 2 man rotations despite being set to 4 man (end of that career for me).

Note: I could be missing something I need to do in order to make the financials and stats portray the time period. I'll update this as I play on.

The unrealistic Deadball Stats kill it for me. No game has really gotten that right that I have tried. OOTP can be made realistic with a lot of tweaking but I would rather have the game just adapt itself to that era.

I haven't tried Puresim, anyone have feedback on how it handles this time period?

lynchjm24
03-25-2006, 02:27 PM
I haven't tried Puresim, anyone have feedback on how it handles this time period?

There is a thread right now on the board where it looks like some have luck with the batting stats. I doubt you'll get the pitching to work right though.

Galaril
04-15-2006, 05:09 PM
I resurrect thid thread to say the demo is out and I am shocked to say it is quite fun and entertaining after a short play of the game. I don't think the demo goes beyonfd one season so no idea what happens for multiple season careers. But initially it is a HUGE improvemnt over the previous game. I t really doesn't feel like the old game anymore to me especially with the new pitcher batter interface. If this works well I can see in the future Clay adding the rest of the players in a simpler 2d depiction like he has for the pitcher hitter.

http://www.sportsmogul.com/

QuikSand
04-15-2006, 05:14 PM
There is a thread right now on the board where it looks like some have luck with the batting stats. I doubt you'll get the pitching to work right though.

So who's pitching to the batters (who have realistic stats) if not the pitchers (who apparently don't)? Is the problem pitcher usage and workload, or something of that sort?

Just curious.

QuikSand
04-15-2006, 05:16 PM
Baseball Mogul 2007 should also be in retail stores before the end of March. I believe Wal-Mart and Sam's Club have signed on. I'm not sure about other stores -- but please check your local game retailer and let me know as it sounds like Enlight is doing a good job of getting the game distributed.

This is potentially great news for the genre, in any event.

FBPro
04-15-2006, 06:03 PM
This is potentially great news for the genre, in any event.
I wonder if those who make the buy will say the same once they get it home :)

LastWhiteSoxFanStanding
04-15-2006, 06:31 PM
That pitch by pitch mode is so close to being good.

I don't know how they cannot show the rest of the field or track the flight of the ball.

Stupid, stupid, stupid.

amdaily
04-15-2006, 06:51 PM
I haven't and won't touch the PbP mode, but the rest of the game has come together very nicely. Most of the exisiting beta issues were cleared up by the latest patch and unexpected new features (better stat control, "mentor" pitchers teaching prospects pitches, etc) keep showing up in new patches as well.

stevew
04-15-2006, 07:15 PM
This is potentially great news for the genre, in any event.


I bought football mogul at wal mart a long time ago.

MizzouRah
04-15-2006, 07:30 PM
I haven't and won't touch the PbP mode, but the rest of the game has come together very nicely. Most of the exisiting beta issues were cleared up by the latest patch and unexpected new features (better stat control, "mentor" pitchers teaching prospects pitches, etc) keep showing up in new patches as well.

Can those of us who wasted money on last year's version get the v2007 patch for free?

Sweed
04-15-2006, 08:50 PM
I resurrect thid thread to say the demo is out and I am shocked to say it is quite fun and entertaining after a short play of the game. I don't think the demo goes beyonfd one season so no idea what happens for multiple season careers. But initially it is a HUGE improvemnt over the previous game. I t really doesn't feel like the old game anymore to me especially with the new pitcher batter interface. If this works well I can see in the future Clay adding the rest of the players in a simpler 2d depiction like he has for the pitcher hitter.

http://www.sportsmogul.com/


I d'loaded the demo today out of curiousity and have already removed it. The demo does let you save your progress but you can only resume your save if you buy the game. Are you kidding me? To see the game I have to spend uninterupted hours? Hell put in a time limit, let me play
one season or at least to the all-star game for God's sake.

Sorry, I don't have the time or inclination to play continuously to try to see what kind of depth the game has. I'll pass.

TroyF
04-16-2006, 11:29 AM
If you get a chance and it isn't too boring to you, I'd be very curious to hear about fictional play in 2006 and beyond.

Alcohol and a winning streak at poker caused my judgement to be impaired. I took the 20 dollar plunge. . .

Fictional Rosters and Stadiums. Everything else to to default. I simmed through 2100.

The Good:

The title winners have been varied a bit. I didn't tweak financials at all. Yes, the Yankees went to a ridiculous amount of playoffs and WS titles, but they had off stretches as well. This included a five year perior where they didn't finish higher than 3rd in the division. The Blue Jays even had a dynasty from 2070 to 2080, they won 6 titles. They followed that up by missing the playoffs for 7 straight seasons. New York made the playoffs 81 times and won 23 WS titles.

Statistics aren't unreasonable to me. There was a guy who cranked out 904 HR in his career, but he's the exception to the rule. And with fluctuating HR totals, who the hell knows? He never hit more than 71 in a season, so it's not like he had a couple of 95 HR years to destroy things. He just happened to come up young and stayed remarkebly healthy. :) I think this could be fixed with a quick change to the injury tab if that's what someone wanted. It doesn't bother me. As for pitchers, only a handful made it to 300.

For active player in the career in 2100: Hits leader has 2895. HR leader has 692. (he's 36, so he could really add to that total). Next highest HR guy is at 636, followed by 536 and then nobody over 500. For pitchers, 3 active guys are above 250 wins, with the highest being 287.

Despite heading into ridiculous debt, the small market teams still keep their payroll near 40 million most years. I haven't seen any team take the Marlins 13 million rout.

Watching a game with the new interface is actually half way decent. I didn't coach, just watched, but it was actually kind of fun.

Sim speed is still there. I simmed the 100 seasons in 18 minutes. Yikes.

The Bad:

The Rockies had 7 seasons in the run of games where they lost less than 100 games. Their average record was 50-112. They are currently 573 million in debt. They had the greatest player of all time start his career with them and he left after three years. (Detroit Tiger fans were very, very happy). The small market teams get destroyed without tweaks. Only six teams are in debt in the league. And the Rockies are by far and away the worst case. But teams with low payroll budgest are just screwed. The mid level guys can win on occasion, but the low level teams just can't seem to scrape their way up. *I'm going to run a 100 year test with all markets equal to see how that ends up.* I'll post feedback here. One of the things that kills these teams is that once they go into debt, their farm system, scouting and medical staff all go to ZERO. Ouch.

I've seen far to many rookie of the years have horrible numbers. It's not uncommen for a hitter to win the award with a .215 batting average with 12 HR.

OVERALL IMPRESSION:

I'm a little scared here. I haven't put it a ton of time with the game yet. Just the quick sim session. But my initial thought is that I'm going to keep the game. I think with just a bit of micro-management, this game can be pretty darned good. Essentially, I'm just talking about every 5 years or so going into the really weak cash flow teams and giving them an infusion of cash. Maybe tweak the injury slider a tad.

Will it be my baseball sim of choice? I doubt it. I'd be stunned if either OOTP or Pure Sim wasn't a better game. Yet I think I'll get my 20 bucks worth out of it.

Keep in mind, this IS BBMogul and these are early impressions. Usually the deeper you dig, the more problems you find. Still, early impressions are favorable. Take that for what it's worth.

watravaler
04-16-2006, 12:11 PM
I purchased the game a few days after it came out and thought it was a fun play. With each now patch, the game is improving exponentially. Well worth the $20.

Shaun Sullivan
04-16-2006, 12:37 PM
Yea, this one is really good. I purchased it and was super-impressed.

Its incredibly fast, and it seems like this year's version has really made some big strides.

Shaun

TroyF
04-16-2006, 12:58 PM
OK, simmed through 2021 with all cities equal, fictional players and staduims.

Only 5 teams didn't make at least one playoff appearance. 10 different champions. (Kansas City the most with 4)

I still don't see anything ridiculous with the statistics model. Is it perfect? No. Still a few to many 38 year olds with great numbers, (most have low health though, I still think tweaking the injury slider a bit will fix this).

The big problem is with the financial aspect. A team gets behind the 8-ball, they just have no way to recover. Their scouting, health and farm system all go to hell, which decreases revenue further. . . it just sends them on a downward spiral from which they can't get back.

I'm thinking of starting a career where every 5 years I take the bottom 5 teams (record wise) and give them an influx of cash. They'll still have a crap roster at the start, but they'll have the ability to scout, develop and keep players healthy.

I think with that fix, this thing may actually have a chance. And I can easily see myself putting this thing on my slow laptop fo fool around with on occasion. All in all, I'm anxious to see if I can relive a bit of the glory days today and take on a serious dynasty with it.

cuervo72
04-16-2006, 02:26 PM
Maybe a scout/minor league cost floor can be put in to prevent these teams from doing this?

TroyF
04-16-2006, 02:38 PM
Maybe a scout/minor league cost floor can be put in to prevent these teams from doing this?


I'm not sure. all I know is that any team who has a really bad run and starts bleeding money has no shot to recover without a users help now.

This may not bother some people. The real economics of baseball ensure that you have teams who lose for decades on end. We can count quite a few teams in real baseball who have been nothing more than an afterthought in the last 15 years. The problem is when you equalize cities and it still happens.

This just shouldn't be the case.

All that said, I've started up my dynasty and I'm having fun. And if going in every five or six years and tweaking the crap teams of the league to give them a chance is all the tinkering I have to do, I'm going to be very happy with my purchase.

Young Drachma
04-16-2006, 04:11 PM
I like that Mogul is fast. It always serves a purpose. I got 2006 on a whim and from what I hear, '07 might tide me over because it seems like despite preorder OOTPBM, i'm going to get to play it much before I leave for the summer, unless I go make an ill advised purchase on a new laptop before then.

Pumpy Tudors
04-16-2006, 04:47 PM
A team clinched based on 140 games, but the schedule had 154 games.
In year 2, my payroll budget (among others) dropped by half (big problem after signing players already)
In year 2, every teams rotations turned into 2 man rotations despite being set to 4 man (end of that career for me).
Were these things addressed in patches? I've got $20 pretty much just sitting around, and I'd be happy to put it toward this game, but these are big problems.

TroyF
04-16-2006, 06:12 PM
Were these things addressed in patches? I've got $20 pretty much just sitting around, and I'd be happy to put it toward this game, but these are big problems.


I don't play in the dead ball era or with historical players at all.

But I haven't seen ANY teams payroll budget drop by 1/2 in any of my tests. I have yet to see a two man pitching rotation. (league leader in starts had 35 in my last game)

And it handled the clinchings perfectly with a 162 game schedule. Each team who clinched the division or WC was announced in the news page on the correct day.All the way to the one game playoff between Pitt and Arizona for the WC spot in the NL.

Barkeep49
04-16-2006, 07:28 PM
How hard is it to do a cash infusion? And by hard I mean how long would it take you to do that every 5 years? If that's the only flaw in the financials, then with its blazing fast sim times I could easily see myself as a purchese.

DaddyTorgo
04-16-2006, 07:33 PM
How hard is it to do a cash infusion? And by hard I mean how long would it take you to do that every 5 years? If that's the only flaw in the financials, then with its blazing fast sim times I could easily see myself as a purchese.

true. especially if that's patchable or a workable solution (if someone could run a long-term test on that to see if it actually works i mean).

TroyF
04-16-2006, 08:01 PM
How hard is it to do a cash infusion? And by hard I mean how long would it take you to do that every 5 years? If that's the only flaw in the financials, then with its blazing fast sim times I could easily see myself as a purchese.


Not especially hard at all. I just don't know if it works yet.

Essentially, you'd enter commish mode for a few minutes. Have a list of the 5-8 teams you want to add cash to, go in and change a number. Change -3,800,000 to 8,000,000 and the team just went from nearly four million in the hole to eight up.

I actually went in to start my current game, changed the fan loyalty for every team to B+ and gave everyone the same amount of cash to start the game (7.5 million). Doing this for every team took me about 10 minutes.

Doing it for a handful of teams should only take about 3 or 4 minutes every five years.

TroyF
04-16-2006, 08:08 PM
Dola:

I may end up changing the fan loyalty too. Not back up to B+, but up a couple of notches. It's not worth giving the teams a ton of cash if they have ridiculously low ticket sales and bleed it away in a year.

I'll have some time to run tests early this week, I'll let everyone know how it goes.

amdaily
04-16-2006, 08:31 PM
Dola:

I may end up changing the fan loyalty too. Not back up to B+, but up a couple of notches. It's not worth giving the teams a ton of cash if they have ridiculously low ticket sales and bleed it away in a year.

I'll have some time to run tests early this week, I'll let everyone know how it goes.

Infusing cash into some of these teams is not a workable solution. At points teams like TB, Pittsburgh, etc will be drawing ~9,000 fans per game. The money you allocate them is gone within the year.

As mentioned, fan loyalities play a role. I've been fooling around with city income levels, population growth, and a few other things to see if I can keep some of the smaller market teams alive.

DaddyTorgo
04-16-2006, 09:00 PM
am i wrong to be excited that it looks like Clay used VORP and a huge amount of brute force testing to evolve GM profiles for team-building and trading?

Katon
04-16-2006, 09:58 PM
Certainly sounds like a neat approach. Would someone who's got the game care to comment on how it works?

TroyF
04-16-2006, 10:46 PM
am i wrong to be excited that it looks like Clay used VORP and a huge amount of brute force testing to evolve GM profiles for team-building and trading?


Let me run a real team sim here. So I can check out the trades.

Young Drachma
04-16-2006, 10:47 PM
Infusing cash into some of these teams is not a workable solution. At points teams like TB, Pittsburgh, etc will be drawing ~9,000 fans per game. The money you allocate them is gone within the year.

As mentioned, fan loyalities play a role. I've been fooling around with city income levels, population growth, and a few other things to see if I can keep some of the smaller market teams alive.

When I played in previous years, I would always update the region populations and the income levels, that helps generate more income for the franchises, because I guess the game factors available income in the community or something and in a lot of cases, bad teams played in poorer markets compared to others, so I'd just up it for most all of them to make it work better.

TroyF
04-16-2006, 11:27 PM
OK, first test here.

This is out of the box, defaults. No equalize cities, no playing with the cash.

TRADES:

First big one before the year starts: Cincy sends Griffey to Boston for Alex Gonzalez and Dustan Mohr.

The Giants send two prospects (not very good ones) to Toronto for Ted Lilly. They then package Lilly two days later in a trade for Bill Hall, a SS prospect for the Brewers.

Detroit sends Dmitri Young to Cleveland. Other three players are garbage. They get back Ron Belliard and a catcher with a 97 potential rating.

No other big trades to report. Some minor little deals, but nothing worth mentioning.

Free Agency:

BIG NAME SIGNINGS:

Miguel Cabrera to the Cardinals for 10.9 million, 5 years
Chase Utley to the Giants for 11.5 million for 5 years
David Ortiz to the Dodgers 12.1 over 7
Derrek Lee to Toronto - 10.4 over 6
Dontrelle Willis becomes a Yankee - 10.1 over 5
John Smoltz to the Cardinals - 6.8 for 2
Roger Clemens to the Giants - 2.5 over 2
Jason Jennings to Cleveland - 3.6 over 5
Brian Robers to the White Sox - 9.1 over 6
Coco Crisp to the Dodgers - 6.5 over 4
Jose Guillen to Boston - 6.7 over 6
Aubrey Huff to Boston - 6.8 over 6
Willy Mo Pena to KC - 10.4 over 4 (he had a HUGE year in Boston)
Gary Shefield to the Cubs - 5.9 over 2
I saved the best for the last. Barry Bonds to the Dodgers - 10.7 over 2

I'll run the same test for the equalized cities now.

TroyF
04-16-2006, 11:49 PM
OK guys, you want comedy? Put the thing on equalize cities and watch what happens. I'll never go this route, partly because I'm not sure any AI could truly handle this. You have the Yankees and Sox with ridiculous payrolls and they have to cut cash, quick. (I will use equalize cities, I just won't do it with real players)

The Yankees trade Giambi, Sheffield, Jeter, Johson and Damon to TB. They get back three scrubs.

Instant Payroll reversal.

The RedSox and Royals, not to be outdone, pull off their own monster. Manny and Mike Lowell for four Royals, the best of which is Jeremy Affeldt.

Yikes.

As you would expect, many of the small market names are kept by their own teams. Cabrera goes nowhere. The biggest FA signing is Mark Prior to the Cardinals for 15.4 over 5. With the injury history of Prior that may sound bad, but in the game his health is a 76 and he had put up a monster Cy Young season with the Cubs which included an ERA of 2.45 and 243K's in 231 innings.

With a rating of 93 and being 26, the contract isn't as ridiculous as it might first appear.

After an injury filled year, Chase Utley signed for 6 million a year over 6, instead of the monster he received last time. All in all, with the eual cities function on, more teams were active, the signings appeared to be for less overall and there were still some bigtime FA's available and signed. Roger Clemens went to the Pirates for 1 year at 4 million as an end note here.

Bee
04-18-2006, 12:31 PM
Anyone else pick this up and want to give some impressions?

Galaril
04-18-2006, 12:53 PM
I am waiting until next month sometime when the in game manager will be implemented completely with the waiver wire stuff added.

SackAttack
04-18-2006, 02:09 PM
I am waiting until next month sometime when the in game manager will be implemented completely with the waiver wire stuff added.

San Francisco Giants at Los Angeles Dodgers
April 5, 2006

1 2 3 4 5 6 7 8 9 + R H E
Giants (SFG) 0 0 0 0 0 0 0 2 0 2 2 0
Dodgers (LAD) 0 0 0 2 1 0 8 2 x 13 4 1

SAN FRANCISCO ab h bb r hr bi k sb avg
J. Ellison (CF) 5 0 0 0 0 0 3 0 .000
M. Sweeney (1B) 3 1 2 1 0 0 1 0 .333
M. Alou (RF) 4 0 0 0 0 0 0 0 .000
B. Bonds (LF) 4 1 0 1 1 2 0 0 .250
T. Greene (C) 3 0 1 0 0 0 1 0 .000
P. Feliz (3B) 3 0 1 0 0 0 1 0 .000
R. Durham (2B) 1 0 3 0 0 0 0 0 .000
O. Vizquel (SS) 2 0 2 0 0 0 0 0 .000
J. Schmidt (P) 2 0 0 0 0 0 2 0 .000
B. Vericker (PH) 1 0 0 0 0 0 0 0 .000
C. Santos (PH) 1 0 0 0 0 0 0 0 .000
S. Kline (P) 0 0 0 0 0 0 0 0 .000
T. Walker (P) 0 0 0 0 0 0 0 0 .000
J. Wright (P) 0 0 0 0 0 0 0 0 .000
M. Cain (P) 0 0 0 0 0 0 0 0 .000
TOTALS 29 2 9 2 1 2 8 0

2B: M. Sweeney (1)
HR: B. Bonds (1)

SAN FRANCISCO ip h bb hr r er k pit ERA
J. Schmidt 5.1 3 10 0 3 3 4 114 5.06
T. Walker 0.2 0 1 0 0 0 1 14 0.00
J. Wright 0.2 0 8 0 8 8 1 51 108.00
M. Cain 0.2 1 5 0 2 2 1 41 27.00
S. Kline 0.2 0 0 0 0 0 0 5 0.00
TOTALS 8.0 4 24 0 13 13 7 225

LOS ANGELES ab h bb r hr bi k sb avg
R. Furcal (SS) 3 1 3 1 0 1 1 1 .333
J. Werth (LF) 4 0 2 1 0 2 1 0 .000
J. Kent (2B) 1 0 5 3 0 2 1 0 .000
J. Drew (RF) 4 1 2 1 0 1 0 1 .250
H. Choi (1B) 2 1 2 2 0 3 0 0 .500
B. Mueller (3B) 3 1 2 1 0 2 1 0 .333
J. Repko (CF) 2 0 3 1 0 1 1 0 .000
D. Navarro (C) 4 0 0 1 0 0 2 0 .000
R. Clemens (P) 0 0 4 1 0 1 0 0 .000
O. Perez (P) 0 0 1 1 0 0 0 0 .000
TOTALS 23 4 24 13 0 13 7 2

2B: R. Furcal (1)
3B: B. Mueller (1)

LOS ANGELES ip h bb hr r er k pit ERA
R. Clemens 7.0 1 8 0 1 1 5 104 1.29
O. Perez 2.0 1 1 1 1 1 3 27 4.50
TOTALS 9.0 2 9 1 2 2 8 131

WP: R. Clemens (1-0)
LP: J. Schmidt (0-1)

Attendance: 56,000
Time: 3:21

I'm having trouble deciding what disturbs me more. The fact that the two teams combined for 33 walks and a hit batsman, or that it only took 3:21 to play to completion despite that.

I especially like the 4 BB day by Clemens at the plate. Dude even drew a bases-loaded walk during that 8 run inning against Jamey Wright.

DanGarion
04-18-2006, 02:13 PM
Clemens is the new Chuck Norris!

dervack
04-18-2006, 02:14 PM
San Francisco Giants at Los Angeles Dodgers
April 5, 2006

1 2 3 4 5 6 7 8 9 + R H E
Giants (SFG) 0 0 0 0 0 0 0 2 0 2 2 0
Dodgers (LAD) 0 0 0 2 1 0 8 2 x 13 4 1

SAN FRANCISCO ab h bb r hr bi k sb avg
J. Ellison (CF) 5 0 0 0 0 0 3 0 .000
M. Sweeney (1B) 3 1 2 1 0 0 1 0 .333
M. Alou (RF) 4 0 0 0 0 0 0 0 .000
B. Bonds (LF) 4 1 0 1 1 2 0 0 .250
T. Greene (C) 3 0 1 0 0 0 1 0 .000
P. Feliz (3B) 3 0 1 0 0 0 1 0 .000
R. Durham (2B) 1 0 3 0 0 0 0 0 .000
O. Vizquel (SS) 2 0 2 0 0 0 0 0 .000
J. Schmidt (P) 2 0 0 0 0 0 2 0 .000
B. Vericker (PH) 1 0 0 0 0 0 0 0 .000
C. Santos (PH) 1 0 0 0 0 0 0 0 .000
S. Kline (P) 0 0 0 0 0 0 0 0 .000
T. Walker (P) 0 0 0 0 0 0 0 0 .000
J. Wright (P) 0 0 0 0 0 0 0 0 .000
M. Cain (P) 0 0 0 0 0 0 0 0 .000
TOTALS 29 2 9 2 1 2 8 0

2B: M. Sweeney (1)
HR: B. Bonds (1)

SAN FRANCISCO ip h bb hr r er k pit ERA
J. Schmidt 5.1 3 10 0 3 3 4 114 5.06
T. Walker 0.2 0 1 0 0 0 1 14 0.00
J. Wright 0.2 0 8 0 8 8 1 51 108.00
M. Cain 0.2 1 5 0 2 2 1 41 27.00
S. Kline 0.2 0 0 0 0 0 0 5 0.00
TOTALS 8.0 4 24 0 13 13 7 225

LOS ANGELES ab h bb r hr bi k sb avg
R. Furcal (SS) 3 1 3 1 0 1 1 1 .333
J. Werth (LF) 4 0 2 1 0 2 1 0 .000
J. Kent (2B) 1 0 5 3 0 2 1 0 .000
J. Drew (RF) 4 1 2 1 0 1 0 1 .250
H. Choi (1B) 2 1 2 2 0 3 0 0 .500
B. Mueller (3B) 3 1 2 1 0 2 1 0 .333
J. Repko (CF) 2 0 3 1 0 1 1 0 .000
D. Navarro (C) 4 0 0 1 0 0 2 0 .000
R. Clemens (P) 0 0 4 1 0 1 0 0 .000
O. Perez (P) 0 0 1 1 0 0 0 0 .000
TOTALS 23 4 24 13 0 13 7 2

2B: R. Furcal (1)
3B: B. Mueller (1)

LOS ANGELES ip h bb hr r er k pit ERA
R. Clemens 7.0 1 8 0 1 1 5 104 1.29
O. Perez 2.0 1 1 1 1 1 3 27 4.50
TOTALS 9.0 2 9 1 2 2 8 131

WP: R. Clemens (1-0)
LP: J. Schmidt (0-1)

Attendance: 56,000
Time: 3:21

I'm having trouble deciding what disturbs me more. The fact that the two teams combined for 33 walks and a hit batsman, or that it only took 3:21 to play to completion despite that.

I especially like the 4 BB day by Clemens at the plate. Dude even drew a bases-loaded walk during that 8 run inning against Jamey Wright.
I think most disturbing is that Bonds couldn't draw a walk at all. Dude walks more than Jesus.

Also, clemens walked 8, struck out 5, and only threw 104 pitches????

SackAttack
04-18-2006, 02:21 PM
I think most disturbing is that Bonds couldn't draw a walk at all. Dude walks more than Jesus.

Also, clemens walked 8, struck out 5, and only threw 104 pitches????

Lots of first-pitch outs. He was throwing a no-hitter because his defense made plays behind him.

It isn't that Bonds couldn't draw a walk, it's that we went right after the guy. Almost every pitch we threw him was a strike, and we only threw one strike we'd like to have back. :D

Bee
04-18-2006, 02:49 PM
Is that a complete fluke of a game or is that an indication of something you're seeing overall?

TroyF
04-18-2006, 02:53 PM
Is that a complete fluke of a game or is that an indication of something you're seeing overall?


Was this a managed or a simmed game? I haven't seen anything even close to this in my test run of sims.

Mota
04-18-2006, 08:08 PM
I have to say that this is probably the 4th version of Mogul that I buy over the years, and it's the best since the first overall version.

I'm really enjoying it, much much more than last year's version. They have been adding a lot of stuff into the game lately, and it is finally becoming a better game after being at a standstill for several years.

The stats above would not be reflective of anything that I've seen in 2 seasons so far, I would say that the stats seem to be very realistic. I'm sure that you could pick apart a few of the results but I'm really enjoying it so far. It'll keep me busy until OOTP is out.

Barkeep49
04-21-2006, 05:46 PM
So where are people at with the finances? I have some time over the next couple of days and would buy this if there is a good report, or a way to get there without too much trouble.

TroyF
04-21-2006, 06:10 PM
So where are people at with the finances? I have some time over the next couple of days and would buy this if there is a good report, or a way to get their without too much trouble.


Barkeep,

Personal issues have prevented me from doing a lot of testing on this. I hope to get some done this weekend.

AgustusM
04-21-2006, 06:20 PM
wow - I haven't so much as Demo'd a BM title in years. But with OOTP releasing so late this year I went ahead and d/l the demo. I have only played for 10 minutes - but the in-game thing with pitch selection and location is actually a lot of fun.

I don't think it will last long unless the details on the GM side have vastly improved from previous versions - but the in-game is fun enough that I will almost certainly get this to pass the time till OOTP

Galaril
04-21-2006, 06:23 PM
I have stayed away so far since everything I have heard is the AI rosters autosort Feature and rosters management is totally borked right now. Anyone care to comment on it who has the game.

SackAttack
04-21-2006, 06:39 PM
Is that a complete fluke of a game or is that an indication of something you're seeing overall?

So far while I've seen pitchers just lose control and walk several guys, this is by far an outlier.

Troy - it was sort of both. Simmed as "General Manager," which means I watched the progression but didn't influence it at all.

I've seen games since where the starter walks 5 or 6, and I've seen it happen where a reliever will walk in a run or two without getting yanked, but the posted box score remains by far the biggest walk-fest I've seen in this game.

Barkeep49
04-21-2006, 07:44 PM
Barkeep,

Personal issues have prevented me from doing a lot of testing on this. I hope to get some done this weekend.
Thanks for the update which was just to say that there is no update :).

henry296
04-21-2006, 09:39 PM
So far while I've seen pitchers just lose control and walk several guys, this is by far an outlier.

Troy - it was sort of both. Simmed as "General Manager," which means I watched the progression but didn't influence it at all.

I've seen games since where the starter walks 5 or 6, and I've seen it happen where a reliever will walk in a run or two without getting yanked, but the posted box score remains by far the biggest walk-fest I've seen in this game.

Sack,

Check out this link:

http://www.sportsmogul.com/vbulletin2/showthread.php?t=105193

It appears there might be a problem with your settings.

SackAttack
04-21-2006, 09:44 PM
I wonder if the pitch-by-pitch settings affect both manager and general manager modes.

SackAttack
04-22-2006, 10:12 PM
Not especially hard at all. I just don't know if it works yet.

Essentially, you'd enter commish mode for a few minutes. Have a list of the 5-8 teams you want to add cash to, go in and change a number. Change -3,800,000 to 8,000,000 and the team just went from nearly four million in the hole to eight up.

You don't even need a list of the teams, really, since the cash field shows negative amounts. Just ctrl-c the amount you want to give them, scroll down the list and ctrl-v any negative cash amounts.