gstelmack
11-02-2000, 05:28 PM
A quick general comment: what I've seen of the engine changes are great. I like the new gameplan options.
On to the UI: why was the decision made to break all the standard Windows UI conventions? Learning how to navigate this new interface was an unwelcome task. For specifics:
1) Why put menu options at the bottom of the screen in a tabbed format? This is an unintuitive place to put them. I think I'll get used to it but it was a surprise.
2) Why make buttons look like checkboxes? It took me a minute to realize what I had to press to select something. They still confuse me into thinking something is selected / unselected rather than selectable / unselectable.
3) Why the narrow scroll thumbs? How about something I can actually grab onto and move without having to be so precise.
This UI seems like a real step backward. It looks like an artist designed it to look good rather than for usability.
On to the UI: why was the decision made to break all the standard Windows UI conventions? Learning how to navigate this new interface was an unwelcome task. For specifics:
1) Why put menu options at the bottom of the screen in a tabbed format? This is an unintuitive place to put them. I think I'll get used to it but it was a surprise.
2) Why make buttons look like checkboxes? It took me a minute to realize what I had to press to select something. They still confuse me into thinking something is selected / unselected rather than selectable / unselectable.
3) Why the narrow scroll thumbs? How about something I can actually grab onto and move without having to be so precise.
This UI seems like a real step backward. It looks like an artist designed it to look good rather than for usability.