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NBA 2K13 For The Wii U, Is It For You?

We've already posted our review of NBA 2K13 for the PS3/360 in early October, so we won't cover what you already know about the game. In this article, we'll simply cover some of the Wii U console specific items of interest, with a few other details thrown in, based off of our hands-on impressions from the game on the new Wii U console.


 

Checking out who's hot or cold is easy with the Wii U specific Gatorade Biometric Scan feature on the Wii U control pad. While raising the Wii U pad up and in front of you, not only can you see who is lighting it up (HOT) or throwing up bricks (COLD), you can also see who is getting a little sluggish and needs to be sent to the bench for a breather. While the Gatorade Biometric Scan feature is very cool "tech", after a few games, I really didn't find myself looking at it all that often.


In MyCareer mode, the Wii U pad shows off your shot chart with hot and cold zones from everywhere on the court. It also shows all of your MyPlayer stats, which is easily the feature I like most. I'm hoping to see this added to the upcoming SmartGlass app, however no details have been given, as of yet.


 

Calling plays is as easy as tapping on the screen. For example, when Kobe has the rock, you see a list of plays he can run, then the plays change as the ball is whipped around to other players. You can also make substitutions, change offensive/defensive strategies and sets. Unfortunately, you can't customize your double teams or set individual on and off the ball defensive strategies from the Wii U pad. Of course, you can still do them from within the game menus, but what fun is that!?!?

In general, the gameplay feels the same, however the framerates are a concern. Dropping the Wii U down to 720p helped (my Wii U was setup in 1080p mode by default), but there is no comparison to how much better the game flows (framerate-wise) on the 360 and PS3. Also noticable on the Wii U version, none of the player uniforms animate or flow at all, like we see in the 360 and PS3 versions of the game. With all of that said, on the Wii U GamePad itself, I didn't notice any framerate issues at all, as it ran very smooth.

The roster isn't as up to date as the 360 and PS3 versions either. 2K Share has the November 16th roster, which doesn't include Coach Pringles (Mike D'Antoni), Kyle Singler (as well as other players), Thunder Alternates and the 10 Christmas uniforms. I didn't notice any of the new shoes that were added to the 360 and PS3 version either.

It does include the home and away Knicks uniforms and updated court floors for the Lakers, Suns, Thunder, Spurs, Bobcats and Clippers. I think it's safe to say the updates haven't quite caught up to the PS3 and 360, but it probably won't be much longer until we see all of the updates arrive on every console at the same time.

Are you interested in the Wii U version of the game? Make sure you read our full review of the 360/PS3 version here, then read this article again and make your own decision. As for me... I'll stick with the 360 version, simply because framerate is important and I'm also more used to the button layout.


NBA 2K13 Videos
Member Comments
# 1 Tomba @ 11/20/12 03:30 PM
They need to fix the framerate currently unplayble on broadcast. graphically MINUS the cloth physics looks great and the game retains ALL the features of the other console versions but right now the framerate HAS TO BE addressed...It is NOT a limitation of the system AT ALL
 
# 2 BobbyColtrane @ 11/20/12 04:14 PM
Quote:
Originally Posted by Tomba
They need to fix the framerate currently unplayble on broadcast. graphically MINUS the cloth physics looks great and the game retains ALL the features of the other console versions but right now the framerate HAS TO BE addressed...It is NOT a limitation of the system AT ALL
I saw someone say in a locked thread that it was a system limitation and I couldn't disagree more strongly. There are ports that have graphical problems but there are also games that have great graphics. It is NOT a system limitation more of an issue of a short dev cycle for a ported game.
 
# 3 Tomba @ 11/20/12 05:44 PM
Quote:
Originally Posted by BobbyColtrane
I saw someone say in a locked thread that it was a system limitation and I couldn't disagree more strongly. There are ports that have graphical problems but there are also games that have great graphics. It is NOT a system limitation more of an issue of a short dev cycle for a ported game.
Thank you BobbyColtrane, I'm gutted mind you i got this to play for fun purposes but it sure hasnt been. I don't get the "boohoo sorry you" mentality of some folks when you get a game... Most will play on 360 and keep playing on 360 and i get that but its amazing to think the close mindedness of this problem...
 
# 4 exposedaking @ 11/20/12 06:07 PM
Quote:
Originally Posted by Tomba
They need to fix the framerate currently unplayble on broadcast. graphically MINUS the cloth physics looks great and the game retains ALL the features of the other console versions but right now the framerate HAS TO BE addressed...It is NOT a limitation of the system AT ALL
How is it with the gamepad? Im thinking about getting it.

Sent from my PC36100 using Tapatalk 2
 
# 5 Tomba @ 11/20/12 08:25 PM
Quote:
Originally Posted by exposedaking
How is it with the gamepad? Im thinking about getting it.

Sent from my PC36100 using Tapatalk 2
gamepad has no lag
 
# 6 eaterofworlds888 @ 11/21/12 06:58 AM
I've always been a pretty big Nintendo guy, so I plan on getting a Wii U at some point. I'm happy to see 3rd party teams making stuff for nintendo now, I really hope that keeps up, Lack of sports simulations and multi-platform titles(or at least good ones) are the reason I've been more of a sony guy as of late.
 
# 7 GlennN @ 11/21/12 08:49 AM
Quote:
Originally Posted by deezy24
I don't see any appeal in the Wii U. Not for me.
Yep, I'm with you. I'll be passing.
 
# 8 devroid @ 11/21/12 11:01 AM
My buddy got one. and though he didn't get 2k13 I had a blast playing ZombieU against him, there's definitely some very cool game related stuff they are going to be able to do with the controller. I was pretty impressed with the controller itself too, felt solid yet light and felt comfortable to hold.
 
# 9 mlp111 @ 11/21/12 02:40 PM
Yep, not for me either... I pass on it!
 
# 10 bigsmallwood @ 11/21/12 10:35 PM
An amazing game on Wii U!!!! Needs a few slight tweaks, but it is definitely a great game. A solid patch should fix things.
 
# 11 Tomba @ 11/21/12 11:29 PM
Quote:
Originally Posted by bigsmallwood
An amazing game on Wii U!!!! Needs a few slight tweaks, but it is definitely a great game. A solid patch should fix things.


if they just optimized the framerate and it can bedone rugby challenge developers were able to then this game would be playable again
 
# 12 Poseidon24 @ 11/22/12 09:18 PM
I'm really digging this game for the Wii U. I'm actually enjoying it more than the PS3 version. As Tomba already pointed out, they really need to fix the framerate issue.


Couple of questions though:

1) Will there also be a patch released for the Wii U version (or just 360, PS3)?

2) Is there a way to have downloaded rosters load AUTOMATICALLY on game start-up?

Currently I have to manually load the latest official roster file and I would like to know if this can be done by itself. Does something need to be enabled somewhere in the settings menu?

Thx
 
# 13 Tomba @ 11/27/12 05:46 PM
Any updates at all from 2ksports about this?
 
# 14 Poseidon24 @ 11/27/12 08:35 PM
Quote:
Originally Posted by Tomba
Any updates at all from 2ksports about this?
This is what I read at another forum by someone who contacted a 2K rep:

Quote:
Just talked to a 2k rep and he confirmed that the Wii u will not get the patch that came out today ever and its unlikey they will release roster updates.
I really can't believe that 2K would drop the ball like this w/ the Wii U version. If that's true then I'm NEVER buying a 2K game ever again.

What's worse is that we can't even get a straight answer from anyone @ 2K regarding the Wii U version. Not a good way to start off w/ your new customer base. Terrible.
 
# 15 nyjets28 @ 11/27/12 10:01 PM
Its only been out a week. Make a roster or create a player Give it time By the way Nyjets4life is tag .Welcome to Wii u.
 
# 16 ratedmoney @ 11/27/12 10:46 PM
If its true that they wont support the Wii U with a patch and roster updates then they probably wont publicly say it as that would hurt sales. Remember with 2K12 they never said anything about crew not being in because it would only hurt sales. Its simple marketing, you wont get a straight answer about the Wii U version if this is true.
 
# 17 Tomba @ 11/27/12 10:49 PM
Quote:
Originally Posted by Poseidon24
This is what I read at another forum by someone who contacted a 2K rep:



I really can't believe that 2K would drop the ball like this w/ the Wii U version. If that's true then I'm NEVER buying a 2K game ever again.

What's worse is that we can't even get a straight answer from anyone @ 2K regarding the Wii U version. Not a good way to start off w/ your new customer base. Terrible.
Then mines going back
 

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