We've already posted our review of NBA 2K13 for the PS3/360 in early October, so we won't cover what you already know about the game. In this article, we'll simply cover some of the Wii U console specific items of interest, with a few other details thrown in, based off of our hands-on impressions from the game on the new Wii U console.
Checking out who's hot or cold is easy with the Wii U specific Gatorade Biometric Scan feature on the Wii U control pad. While raising the Wii U pad up and in front of you, not only can you see who is lighting it up (HOT) or throwing up bricks (COLD), you can also see who is getting a little sluggish and needs to be sent to the bench for a breather. While the Gatorade Biometric Scan feature is very cool "tech", after a few games, I really didn't find myself looking at it all that often.
In MyCareer mode, the Wii U pad shows off your shot chart with hot and cold zones from everywhere on the court. It also shows all of your MyPlayer stats, which is easily the feature I like most. I'm hoping to see this added to the upcoming SmartGlass app, however no details have been given, as of yet.
Calling plays is as easy as tapping on the screen. For example, when Kobe has the rock, you see a list of plays he can run, then the plays change as the ball is whipped around to other players. You can also make substitutions, change offensive/defensive strategies and sets. Unfortunately, you can't customize your double teams or set individual on and off the ball defensive strategies from the Wii U pad. Of course, you can still do them from within the game menus, but what fun is that!?!?
In general, the gameplay feels the same, however the framerates are a concern. Dropping the Wii U down to 720p helped (my Wii U was setup in 1080p mode by default), but there is no comparison to how much better the game flows (framerate-wise) on the 360 and PS3. Also noticable on the Wii U version, none of the player uniforms animate or flow at all, like we see in the 360 and PS3 versions of the game. With all of that said, on the Wii U GamePad itself, I didn't notice any framerate issues at all, as it ran very smooth.
The roster isn't as up to date as the 360 and PS3 versions either. 2K Share has the November 16th roster, which doesn't include Coach Pringles (Mike D'Antoni), Kyle Singler (as well as other players), Thunder Alternates and the 10 Christmas uniforms. I didn't notice any of the new shoes that were added to the 360 and PS3 version either.
It does include the home and away Knicks uniforms and updated court floors for the Lakers, Suns, Thunder, Spurs, Bobcats and Clippers. I think it's safe to say the updates haven't quite caught up to the PS3 and 360, but it probably won't be much longer until we see all of the updates arrive on every console at the same time.
Are you interested in the Wii U version of the game? Make sure you read our full review of the 360/PS3 version here, then read this article again and make your own decision. As for me... I'll stick with the 360 version, simply because framerate is important and I'm also more used to the button layout.