Ever since Madden landed on next-gen consoles, there has been a plethora of issues that seem to go unfixed every year. As gamers, we cannot seem to get an answer one way or another as to why these issues persist -- Is it just not possible to fix these issues given with what the developers have to work with? No matter the answer, the issues remain. With Madden 13 possibly being the last Madden to be exclusively on the current-gen systems, will we see some of the fixes we have been clamoring for, or do we simply have to put this generation behind us and hope for best on the upcoming new systems?
Without further adieu, here is the top five fixes EA must make for Madden NFL 13.
Newton throws over the middle and it's...blocked by a linebacker leaping 11 feet into the air?
1. Pass Trajectory
Look, it’s a bird, no, it’s a plane, wait…It’s a SUPER LINEBACKER!! Well actually it isn’t. Its not that the linebackers jump too high, it’s how the ball does not arc properly over the second level of the defense. Its like the ball travels on a single plane without variation. Sure, the ball can still be high or low, its just that there is no middle ground. If you are trying to throw the ball over the middle of the field, and if there is anyone within five yards they can easily bat the pass down.
This is an issue that has plagued the series since its debut on the current systems. My fear is that there is simply no way to fix it with the current game engine. I think as Madden fans we have made our voices heard for long enough to reasonable expect a fix this year. If not, then we surely must chalk it up to the unfortunate fact that it is unable to be fixed
2. Revamped Foot planting/Momentum engine
One of the single biggest complaints from Madden detractors and fans alike, is how the current foot planting engine needs a huge upgrade. Since the inception of Madden on our current generation consoles player movements seem to lack momentum. It also seems like a player can zig and zag to avoid contact way to easily, along with being able to turn on a dime. I should not be able to be running towards the sideline as I catch a pass and turn it up the line on a dime. My momentum should carry me out of bounds.
If only this were rendered in real-time...if only.
3. Real Time Physics
The mother of all wish list items. Real time physics could be a game changer if done right. Canned animations, or canimations as the community affectionately likes to call them, are getting old in most gamers eyes. The fact that Madden doesn’t seem to have a large number of them anyway is enough to make you want to pull your hair out. Real time physics could make every tackle, block and interaction unique.
4. The Little Things
Like MLB: The Show, Madden needs the little things. To be blunt, there is no excuse for some things being left out. I want all the penalties. I mean heck, we waited untilMadden 10 to have officials on the field. I want to see an illegal block in the back call on a punt or a kickoff return; I want illegal motion, defensive holding, illegal contact, and for the love of all that is football, make pass interference work. Basically, every penalty in football should be in the game. The challenge system also needs redone. Too many times it doesn’t challenge what you want it to. These are all things that should have been in the game since day one.
Totally willing to settle for less of the same, and more variety too. Deal? DEAL!
Madden suffers greatly from lack of animations. It takes away from the immersion factor. A football game needs to have enough animations where you don’t see the same things over and over. For example, catching animations are so few that you can pretty much see all of them in one game; the same could be said about blocking animations. What might be the biggest area where improvement is needed is tackling. Simply put, there needs to be a ton more tacking animations.
I shouldn’t see the same animations over and over. This, however, brings us to improvement No. 3, real time physics, and the ultimate problem solver to tackling. I want to see specialized animations as well. All 32 starting quarterbacks should have signature throwing animations, and at least most running backs should have their signature running animations, or as close to their real life movements as possible. Wonky running animations have been an issue for years.
If there is a negative tone to any of this, it is certainly not my intention. I am just a football game lover like all of us. These five improvements, while mostly gameplay based, are a very small amount of what we, as a community, want to see. I will be very interested to see where the Madden team takes us this year. With next-gen systems looming, will we even see real improvements, or will most of their focus being on the future. With the Super Bowl match up set, it shouldn’t be long before the first info starts to trickle out.
What are your top 5 keys to success for Madden NFL 13?