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WWE '12 Initial Impressions

What a difference a year makes. 

From the moment my first match started, I was immersed in the world of WWE 12. The presentation of each match is so authentic when comparing it to a TV broadcast. 

The wrestler’s entrances are done well for the most part. Their themes blare and their mannerisms are replicated to near perfection. Also the crowd will cheer for the favorites, but when the baddies come on stage expect to hear all the boos echo.

When the match finally starts, the fantastic presentational elements once again shine. Replicated are each of the 25 new WWE television camera angles, which adds so much to the gameplay, it makes last year’s game a snooze fest. 

Since this type of game starts you off by immersing you into its presentation, it takes a bit of time to get into gameplay.

THQ is Touting the new “predator technology” as a game changer. Early on I think it might be just that. THQ/Yukes has done what has been long overdue by finally creating a wrestling game instead of a fighting game. The matches flow better than ever. The moves make sense and the momentum will dictate the pace of the match. The game is also much harder, which is a more than welcome change from last year. Even on normal difficulty I got my butt kicked. However, it's not too hard, it just seems better balanced.

I would be remiss if I didn’t mention one of the coolest new features of the game in the comeback moment. With certain superstars, just when you think you have been beat, you get the chance to come back and take over the match via a quick-time event. These few button presses will dictate the success of this comeback. You better watch out though, if you miss a button you might as well dig your own grave -- especially if your opponent is the Undertaker.

But with all the positive comes the negative. One nitpick that has bothered me is how the AI sometimes decides to pin you late in a match after a simple move such as a leg sweep or a clothesline. This is somewhat troublesome to me, and we will see how it shakes down with more time spent with the game.

Another area of concern would be that sometimes the AI forgets they're in a wrestling match and stands there like he knows someone in the crowd. There also seems to be a lot of the same chain grappling. This isn’t necessarily a bad thing because it looks smooth as butter, but it opens up the opportunity to pull off more devastating attacks. The AI also seems to reverse to many moves, which makes it harder to get a consistent offensive attack going. 

I have to say that I saw one of the funniest glitches in a wrestling game ever. I was Alberto Del Rio in a match against CM Punk and my personal ring announcer Ricardo Rodriguez literally morphed through the entire ring as the match went on. Yes it was funny, but it shouldn't happen.

Early on, the game just feels organic much unlike the old Smackdown vs. Raw series. The animations flow freely and the superstars look amazing. However with the poor AI, problems could arise as I delve deeper into the game.


WWE '12 Videos
Member Comments
# 1 Undead @ 11/23/11 05:27 PM
To change the amount of reverses you could easily change up the sliders maybe? Might be there's one for pinning frequeny as well?
 
# 2 Phreezy P @ 11/23/11 10:57 PM
the reversals can be tuned down, but not pins. I actually would like at least 3 or 4 pins by each participant a match to add realism.
 
# 3 Batistaj15 @ 11/24/11 02:13 AM
I definitely find this game fun. When i'm getting my a** spanked i quickly try to find that 1 reversal to get my momentum and not lose. Especially when the title is on the line!
 
# 4 HurtfulScroll1234 @ 11/24/11 08:21 PM
Nice article. Makes me want the game more.
 
# 5 biggiejerseys @ 11/24/11 08:59 PM
After tbhe reviews on this game, I just had to order it.
 
# 6 Mamba94 @ 11/25/11 01:32 AM
I am french and used to play WWe 9 and 11. I can't remember loosing a game.
With WWE 12 I can't even win a single match ! In one hand, that's pretty cool
because of the challenge but on the other hand i can't have fun with it for the moment.
It's strange that nobody have pointed this difficulty for wwe 12.
 
# 7 Fiddy @ 11/25/11 09:39 AM
Quote:
Originally Posted by airaron32
the reversals can be tuned down, but not pins. I actually would like at least 3 or 4 pins by each participant a match to add realism.
agreed, and even if they were canned animation pins after a move etc i would be fine with.. auto kick out etc..

they just need to make matches longer somehow with their default settings/ratings.

they need to use that RTWS from last year between HBK and Taker as a base.. you had to do 5 diff things in the match before you could go for the pin and get the win. they need to add this to all the matches.

wwe/world title match - 5 diff accomplishments during the match.

ic/us titles - 3 different accomplishments

tag titles - 2 different accomplishments (since these last long enough with a partner)

diva title - 1 accomplishments (since these are over in like 5 mins anyway)

then say for specialty matches, not for titles or anything, they could make up say 3 to 5 things to do in them..

IMO this would help give the game more of a wrestling feel and not such a fighter..

i know people do the above a lot anyway, make up house rules to play by to make the matches more competitive and last longer..
 
# 8 bdolski @ 11/25/11 06:31 PM
Quote:
Originally Posted by mchase27
This game feels like it was made for little jimmy's tbqh. The amount of reversal's in this years game is a joke, and the controls flat out suck. Yukes needs to go back to the drawing board after this poor excuse of a game.
.........
 
# 9 Fiddy @ 11/25/11 08:07 PM
Quote:
Originally Posted by mchase27
This game feels like it was made for little jimmy's tbqh. The amount of reversal's in this years game is a joke, and the controls flat out suck. Yukes needs to go back to the drawing board after this poor excuse of a game.
dislike.

controls are hands down better this year than in the past IMO..

i dont have issues with reversals, sure there is a lot of them, but nothing game killing. maybe turn it on very easy or something and you wont see it as much.
 
# 10 DBMcGee3 @ 11/29/11 03:45 PM
What is the deal with the online for this game? I have been unable to download CAWs or arenas, it just always says "WWE 12 servers are temporarily unavailable". WTF THQ?
 

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