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To EA and Madden Consumers, Madden Is a Success

I gave myself the unenviable task of defending this generation of Madden and making a case that it has been a success.

Yeah, I am THAT crazy at this point.

But before I explain why I think Madden has been a success, I think it's best to define success. In other words, whose success are we looking at in this case?

If you look at it from EA's point of view, your definition of success would be entirely different from a fan's idea of success. The point of view I will be using changes the tone of my defense, so let me phrase this as best and as clearly as I can in the next paragraph.

The success of the Madden series is based on more people playing Madden year over year because, at that point, both EA and the consumers must be happy -- otherwise the sales would be decreasing.

Regardless of what anyone else might say, if a yearly video game release is selling better and better every year, then it's doing something right for the people who continually buy the game.

You could make an argument that consumers can be duped into buying a game once every couple of years based off of name recognition alone. But when a title is released each year at the same exact time, and more people are playing it each year, then it may just mean that users are not tired of it. In fact, it might just mean they enjoy the series for what it is.

Sales figures in the video game industry are not 100 percent reliable, but from the (suddenly) ultra-secretive NPD numbers to the (usually) ultra-unreliable VGChartz numbers one thing is clear: Madden continues to see strong growth in sales each year.

This year might mark the first time the pace of sales is flat or even falls, which will be huge news and (admittedly) a huge hit to my thesis. Although I could make the argument that with total industry software sales down by well over 35 percent over the last couple of years, Madden breaking even in that environment is still impressive.

But up until this point, gamers keep buying into the Madden machine. The game is in more places than ever before, and you see and hear of it more often in pop culture than in the past -- the game is a marketing phenomenon.

It seems that, for the masses of casual gamers that make up the majority of Madden's sales, EA has found a very successful formula that gamers flock towards year after year.

 

We could debate the merits of where the gameplay could be compared to where it is, but where we feel the gameplay or modes should be and where they are is another type of debate. In terms of quality, Madden is far from perfect, but it's also not close to being terrible either.

Let's not discount the fact that the series has markedly improved since its debut on current-generation consoles back in 2005. A casual playthrough of Madden 06 and Madden 11 will reveal completely different yet somewhat related games; think of them like they are distant cousins rather than twins. The gap year to year is definitely small, but if you lengthen the time line, you see the improvements being made year over year.

Roll back the clock to previous generations, and you see the physics, movement and interactions between players are quite a step back. There are some things the old generation did to mask its defects, but the two most recent generations are only as comparable as Tecmo Super Bowl and Madden 99 would have been.

Nevertheless, Madden has basically given gamers six years of evolution rather than revolution, and for long-time fans and hardcore fans that is just not enough. What Madden has lacked this generation is the revolutionary mode that sets it apart from its previous generation of titles, which I feel is a big source of the bad reputation for the game.

A revolutionary feature and new identity (or preferably both) is what Madden needs to really please its dissenters. But until that happens, I don't think a lot of the simulation fans will be appeased -- even if those "other" fans are quite content.

Either way, the game continues to see an increase in sales year over year. Perhaps EA feels that its formula of keeping the playbook close to the vest is what will work, and it just might. From EA's most recent earnings report, Madden NFL 11 was among EA's best sellers, and it seems the company is happy with how it has done this year, which does make sense given the much weaker overall market.

If that is the case, we return to the original problem. Determining whether Madden is a success on the current generation of consoles is difficult because different people define the term in different ways.

To EA, the game has been a big-time success. To consumers (as a whole), the game has been successful enough to bring in more and more of us each year. To OSers, I think the answer is a mix of yes and no -- most likely depending on the length of time you have played the series.

So like Cubs fans always say, "there's always next year."

For EA, next year seems to be based on trying to win over the hearts and minds of hardcore simulation fans while simultaneously watching the lines grow longer and longer at midnight releases for its iconic American sports title.


Madden NFL 11 Videos
Member Comments
# 61 lordnate @ 02/12/11 04:59 PM
Every year, the NFL increases in fan size. The NFL this year, might be more popular than it has ever been as the NFL has had record breaking TV ratings this post season.
http://chicago.cbslocal.com/2011/01/...n-post-season/

Every year, there are more and more gamers. For most of us, our parents and grandparents weren't/aren't gamers. But more and more parents are becoming gamers and the gamer generations are getting older. The new generation of kids also plays video games. (this fact should be obvious)

Despite all of this, EA's CEO in 2010 said its sales were discouraging. In an article from Gamespot, it explains they have not been well for several years.
http://www.gamespot.com/xbox360/spor...ml?sid=6217163

But what about this year? Sales for Madden 11 were down 18% in November compared to Madden 2010's sales by November.
http://www.operationsports.com/news/...-y-in-october/

FYI, I didn't buy Madden 11.
 
# 62 jfsolo @ 02/12/11 07:41 PM
Quote:
Originally Posted by Boilerbuzz
Wow. Seriously? It's the only NFL licensed game out there and people STARVE for one. And you have to ask this question? They overlook the shortcomings and buy the game. End of story. That doesn't mean the game is good. It means that the game is available.

If a person doesn't think that a game will be good, it is 100% on them if they buy the game and don't enjoy it. "The only NFL game in town" reality is not a metaphorical gun to their heads.

As a 360 owner I haven't bought a Pro football or baseball game in three years and didn't buy the last two college basketball games that were release either. I love those sports, and didn't have any other options for my system, but once I determined that each of the versions for that year were not going to be to the standards that I expect, I wasn't going to buy those games anyway and reward those publishers for their mediocrity, just because they have(had) the only games available in those sports genres.

Giving them your money says to the publisher that the game was good enough.
 
# 63 dickey1331 @ 02/12/11 10:15 PM
Quote:
Originally Posted by chiefs314
This article should have never been written only reason madden is even selling is because its the only football game available. does anybody remember Gameday,QB Club, NFL Fever,an of course ESPN 2k5. Madden bought the rights cause I guarantee you what happen to NBA Elite would have happen to madden 11
Really? Madden was really good back in 05 and you don't know it would of turned into NBA Elite. I can almost guarantee that it wouldn't turn into Elite.


Do you really care where I sent this from?
 
# 64 guaps @ 02/14/11 07:07 AM
Quote:
Originally Posted by TNT713
Fortunately, people care about who's better in Madden. Where other football games (NFL2K, BB, etc) are about playing the game. Madden is about the socialization of playing the game AGAINST someone.

I've met many people that once Madden is mentioned, will want to test their skills. I have met exactly 0 people playing other football games that creates the same 'challenge' between people. No one cares who's better at 2K, or BB. It has less to do with the NFL license because when the license was available to other games no one cared who was better at those games then either...
During the last-gen days, I would have agreed somewhat with you. My friends and I were often battling and especially the Packers (short passing routes Farve to Ahman Green) vs. Ravens (me - running between the tackles with Jamal Lewis) matchups was something that entertained us all year long. But with this generation neither me or my friends talk Madden anymore, even though we talk more football than we've ever done before. I cannot name a single friend that still plays Madden - my cousin still plays Madden 09, but that's about all I can think of.

Now we are mostly playing NCAA (Army vs. Navy is a classic) or sometimes a good game of APF 2k8, because we appreciate the realism and beauty of the game.

But while Madden and NCAA might be more about socializing, I hardly remember any spectacular plays from the games I've played. However, with APF 2k8 there is at least one memorable play per game, and that makes me appreciate that game even more. To me that's the experience I get from watching the NFL. I often don't remember the scores or specific players, but I remember a lot of plays from the games I watch.
 
# 65 roadman @ 02/14/11 08:00 AM
Quote:
Originally Posted by guaps

I hardly remember any spectacular plays from the games I've played. .
I just had one of those last week with Madden 11. To think I almost traded it before the surprise December patch.

That patch saved the game for me.

Anyway, it was a beautiful spectacular int, one of those over the shoulder int's.
 
# 66 guaps @ 02/14/11 01:45 PM
Quote:
Originally Posted by roadman
I just had one of those last week with Madden 11. To think I almost traded it before the surprise December patch.

That patch saved the game for me.

Anyway, it was a beautiful spectacular int, one of those over the shoulder int's.
True, you do get them from time to time. I remember a sideline catch in the second Madden 10 game I ever played - Dolphins (me) versus Jaguars (one of my friends). It was a deep pass from Pennington to Camarillo -- or at least a deep pass by Pennington's standard. Possibly the only sideline catch I ever saw in Madden 10, but anyway... it was beautiful.

The problem is that when you've played 5 games of Madden you've seen all the "usual" animations and then gameplay becomes stale, emotionless and - in my opinion - often forgettable.

Yet I do remember plays where a 200 lbs HB stiff arms a 350 lbs DT, then continues to break out of a tackle (by a 250 lbs LB with people falling all over the place) and goes 60 yards for a TD. But that only because those plays are so stupid they shouldn't be in the game at all.
 
# 67 roadman @ 02/14/11 02:22 PM
Quote:
Originally Posted by guaps

Yet I do remember plays where a 200 lbs HB stiff arms a 350 lbs DT, then continues to break out of a tackle (by a 250 lbs LB with people falling all over the place) and goes 60 yards for a TD. But that only because those plays are so stupid they shouldn't be in the game at all.
Ah, yes, I've seen those as well. I will say, though, those plays show up less in 11 than they did in 10 and before.

The fact they still show up at all, though, especially on some kickoff's, is memorable enough.

I asked that question on the first podcast and they said they would try to address. Plus, the YT generation will be on a podcast in the near future and I would be surprised if that question doesn't come up.
 
# 68 f3niks @ 02/18/11 10:59 PM
This reads like a press release. Nice try.
 
# 69 WhosAuthority @ 02/19/11 04:57 AM
Why?

Why?

Why???
 
# 70 nzldp4 @ 03/03/11 09:41 AM
@cstaterams2-- wow dude, im surprized you still here with that heavy doze of truth you wrote a couple of posts back.******** type=text/javascript> vbmenu_register("postmenu_2042165431", true);
******** type=text/javascript> vbmenu_register("postmenu_2042165431", true);
 
# 71 roadman @ 03/08/11 11:18 AM
Quote:
Originally Posted by LiquorLogic
I hope the "YT generation" actually gets to be on the podcast, and while we're on the subject of Madden 12 podcasts, or Madden 12 info in general, when are we going to hear something ? It's been a month or so since the Super bowl information was released. Shouldn't we have got a blog, podcast, article, or something by now ?
I guess you didn't listen to the last podcast during ht of the SB.

Ian mentioned a month or so and we will hear something new.
 
# 72 Segagendude @ 03/08/11 01:02 PM
Quote:
Originally Posted by TNT713
To me, Madden is the only football game I'll play... Even when it sucks, Madden is more attractive to play than whatever else is out there.

WHY DO I FEEL LIKE THIS?

Because I don't care about Franchise, Superstar, or any of the features... I only care about getting a game whenever I want to play a game. 24/7, 365 I can get a game of Madden.

As far as I'm concerned Madden will always be a success as long as a game is just a button away.

When the day comes when Madden no longer has the appeal that makes players want to prove their worth at the mere suggestion of the title. OR there isn't enough interest to get a game against someone somewhere in the world within 5 minutes - Madden will have lost it's luster.

Fortunately, people care about who's better in Madden. Where other football games (NFL2K, BB, etc) are about playing the game. Madden is about the socialization of playing the game AGAINST someone.

I've met many people that once Madden is mentioned, will want to test their skills. I have met exactly 0 people playing other football games that creates the same 'challenge' between people. No one cares who's better at 2K, or BB. It has less to do with the NFL license because when the license was available to other games no one cared who was better at those games then either...

Might just be me... But Madden has no substitute - even when it sucks.

Later
Sure, if you and your buddies wanna grab a quick "play now" game, Madden may not be bad in your opinion....


But for offline franchise guys like myself, it needs work....
 
# 73 hyacinth1 @ 03/08/11 03:19 PM
This is a healthy discussion and I hope the Madden team reading this takes this as constructive criticism by fans rather than a bash fest.

I think we all see the way they market the game now is for the casual and online crowd. Look at the menu on Madden 11, the Game Modes selection to get to the Franchise mode is 2nd to last on the list! I'm not too sure but I recall reading that most of the money coming in for Madden 11 has been thru the Ultimate team purchases plus Madden store. If that is true, and is making them $$, nothing much is going to change.

Head to Head Online I don't even play because of the bad experience I have with it. I can never find a fair player who never cheeses online. But that's me. I do realize most online gamers have no problem going for it on 4th and 30 instead of punting, I guess that translates into fun for them. And if EA gets feedback that many gamers do that, they won't add a 'fair play' option to the game like they had in the previous generation.

It's March and we all say we're not going to buy the next version coming out in the late summer, but we all know when August rolls around and training camps are in full bloom, we're ALL going to be buying the next Madden game. That's where they've got us. It's like a habitual cyclical addiction that EA has marketed perfectly.
 
# 74 showtyme510 @ 03/22/11 10:31 AM
My madden is at game stop and has been for the last 3months. nuff said. We keep buying it hoping just hoping it plays some half *** decent football. I swear when 12 comes out and I see QTRS defense stopping the run I am done with madden.
 


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