Feature Blogs

- My 'Midseason' Awards by MMChrisS (10)
- Thursday Other Stuff (7-2-09) by Steve_OS (5)
- How Much Do the Games Really Matter? by MMChrisS (6)
- Wednesday Other Stuff (7-1-09) by Steve_OS (11)
- My Sports Gaming Pet Peeve by MMChrisS (13)
- Tuesday Other Stuff (6-30-09) by Steve_OS (8)
- Monday Other Stuff (6-29-09) by Steve_OS (4)
- Fight Night 4 Boxing Tips by DolfanDave (15)
- Why haven't they gotten this right? Part V: Broadcast Presentation by MMChrisS (5)
- Friday Other Stuff (6-26-09) by Steve_OS (2)
See all the latest Blog Comments in one location.
Saturday, July 4, 2009
01:08 PM - July 4, 2009. Written by SHAKYR
I think the Fight Night series is heading in the right direction by attempting to add sliders. It's a good and need improvement to a franchise that many fans were asking for sim like gameplay, now you can make the game you want to play. I just wish the there was a slider for arm fatigue. Here are some Sliders I hope EA puts in Round 5...yes, I'm talking Fight Night Round 5 already.This is when they do the planning and deciding what goes in the game. EA needs to give us Sliders,Tendencies, and Deeper options. This gives the Computer AI boxers life-like actions.
Tendencies
This give the Computer AI boxers life like actions.
Tendecies
LOGIC
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
Control vs Boxer(____0____)
Control vs. Slugger(____0____)
Chin vs. Knockdown(____0____)
Chin vs. Knockout(____0____)
Absorb Punishment(____0____)
Killer Instinct(_____0_____)
Aggressiveness(____0_____)
Fast Starter(_____0_____)
Facts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)
RATINGS DESCRIPTION
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
I also want to thank the original starter of this tendencies list and Papinosis.
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
Control vs Boxer(____0____)
Control vs. Slugger(____0____)
Chin vs. Knockdown(____0____)
Chin vs. Knockout(____0____)
Absorb Punishment(____0____)
Killer Instinct(_____0_____)
Aggressiveness(____0_____)
Fast Starter(_____0_____)
Facts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)
RATINGS DESCRIPTION
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
I also want to thank the original starter of this tendencies list and Papinosis.
Add ons from fans:
Tendency to go to the body ---------- Tendency to go to the head
Tendency to go to the body early in the fight ---------- head
Tendency to go to the body late in the fight ---------- head.
Boxer aggressiveness after knocking his opponent down(0---------------0----------0)
Boxer tendency to fight back after being knocked down(-----------0------------)
Boxer tendency to fight off the ropes(-----------0----------)
Boxer clinching(-----------0----------)
% of punch used to fight(CPU AI) You should be able to set the tendency amount you throw punches
Jab(---------0---------)
Right(------------0--------------)
L.Hook(----------------0-------------)
R.Hook(------------0--------------)
L.Uppercut(---------------0----------)
R.Uppercut(---------------o------------)
flurry(----------0--------)
L.Bodyshot(-----------0------------)
R.Bodyshot(-------------0-------------)
Overhand(---------0----------)
walking down your opponent (________ 0________)
Stalking your opponent(___________0_________)
How much a boxer bounces(________0_________)
Skip walk(Ray Robinson like) (__________0________)
Fight Tall(___________0__________)
Fight Short(__________0_________)
Clinch Hurt(__________0________)
Clinch Tactic(________0_________)
Aggressiveness after you Hurt a Opponent(__________0_________)
Leaping with punch(__________0_________)
Type of leaping punches: Straight Right Hand-Strong Jab-Short Hook-Wide
Hook-Short Uppercut-Long Uppercut
SUPPORT THE WISHLIST!
http://forum.ea.com/eaforum/posts/list/246873.page
Being a fan of NCAA football games I of course have my copy reserved for the upcoming July 14 release (should be pushed back 2 weeks to tweak all the bugs). While Pre-ordering I noticed a pretty low excitement bonus at Gamestop.com "Pre-order now for NCAA Football 10 & receive 13 EXTRA Team Slots in EA SPORTS TeamBuilder." Wow 13 extra slots for something I probably will only use once if I get bored enough. Who could ever need 13 extra slots on top of the already high 12 slots available by just buying the game, oh and who could resist with this zinger "Use one of your extra 13 slots to download the exclusive GameStop team." No way the Gamestop team (gotta have it).
You know though, thanks for the slots I'm not going to use and thanks for the Gamestop team I'm definately not going to use but why not give a college football fan something related to college football. Not going to lie being givin the opportunity to play as such possible dream teams as the "Boston Blue-Ballers" or the "Montanta Christian Tech State College of New Hampshire Ardvarks" is attractive why offer something that makes a pre-order feel more like a "We have absolutely nothing for you here" type of deal. This kind of reminds me of one of those Buy a movie you want and get another that we know you don't want deals.
Here are a few ideas: How about
- Best of DVD with the best games of the previous season
- A collectable figure of your favorite schools mascot
- A mini-manual going over the different playbook types
(because you know EA is going to give us their 4 page
instruction manual with absolutely no info)
- Or maybe then you offer the "Classic" Gamestop team
along with a handfull of other classic teams
If you are going to offer something why not make sure it is actually something? We the fans of NCAA games salute you every time we purchase your games how about we get saluted back with a little appreciation at the same time.
You know though, thanks for the slots I'm not going to use and thanks for the Gamestop team I'm definately not going to use but why not give a college football fan something related to college football. Not going to lie being givin the opportunity to play as such possible dream teams as the "Boston Blue-Ballers" or the "Montanta Christian Tech State College of New Hampshire Ardvarks" is attractive why offer something that makes a pre-order feel more like a "We have absolutely nothing for you here" type of deal. This kind of reminds me of one of those Buy a movie you want and get another that we know you don't want deals.
Here are a few ideas: How about
- Best of DVD with the best games of the previous season
- A collectable figure of your favorite schools mascot
- A mini-manual going over the different playbook types
(because you know EA is going to give us their 4 page
instruction manual with absolutely no info)
- Or maybe then you offer the "Classic" Gamestop team
along with a handfull of other classic teams
If you are going to offer something why not make sure it is actually something? We the fans of NCAA games salute you every time we purchase your games how about we get saluted back with a little appreciation at the same time.
Go out and enjoy the blistering heat on America's 233rd Bithday. Today is the day to take your children out to the lake or going 4 wheeler riding for you fathers out there. And if your going to pop fireworks, please use firework safety.
That is all.
God Bless America.
That is all.
God Bless America.
Happy 4th of July to everyone on OS.
Which brings me to my question, what are you guys doing for this 4th of July weekend?
Which brings me to my question, what are you guys doing for this 4th of July weekend?
Friday, July 3, 2009
If you have an hour and 20 minutes watch this and tell me what you think about Heidi.
My beautiful Amerasian daughter was killed in Vietnam in 1977 and I'm a bit upset at what I just saw.
http://www.youtube.com/watch?v=2ueTw...eature=related
My beautiful Amerasian daughter was killed in Vietnam in 1977 and I'm a bit upset at what I just saw.
http://www.youtube.com/watch?v=2ueTw...eature=related
It's the July 4th weekend, and I'm starting to feel the heat. No it's not weather related...it's the heat from football fever. We are just six weeks away from Madden 10. Six weeks from today (July 3rd) The streets will empty, phones will be off, no blogs forums or tweets will be posted...just the sound of game plans being prepared for what we've all been waiting for..."Online Franhise"... The Players Edition! If EA did their homework, next year there may not be a need to make Madden 11, just "upgrades"! Again, it's too early to tell...because EA has disapointed before...you know, "it's the best Madden ever"...you get home, load it, and it's like..what happened to this and that...and 4 me it's the dreaded online lag. This year I may have solved that problem...the DGL 4500 router, tailor made for the gamer. In the mean time, I'll be checking every site between now and 8/14/09...Getting Ready!
Every year, I tell myself that I'm going to be more focused. Instead of buying practically every title out there, I always go into the fall release season determined to buy only one or two of the best titles from a few of my favorite sports and really concentrate on those.
My reasoning is pretty simple: in addition to being easier on my wallet, buying only a couple games each year would allow me to really delve into the games and get the full experience from them. There's nothing more frustrating to me than buying a game and wanting to play it, but just never having the time because I have a dozen other games competing for my attention (not to mention real commitments like family and work).
And yet every year I seem to end up buying nearly every game under the sun, only to have many of them sit on my shelf almost untouched, save for a few precious hours when I first bought them.
Take this past year for example. Around July of 2008, I told myself I was only going to buy NHL 09 and FIFA 09 (assuming they turned out all right, of course) and really play the crap out of them. This was based on how much I'd enjoyed NHL 08 and Euro 2008. I was determined. That was it. As much as I enjoyed other sports games, those were the two that were going to carry me through the year.
Flash forward to today and somehow, in addition to those two aforementioned games, my shelf also holds copies of Madden 09, NBA 2K9, NBA Live 09, Tiger Woods 09, MLB 09: The Show, UFC 2009: Undisputed and probably one or two more I'm forgetting right now.
And while all those games have their strong points (a couple are arguably among the best sports games available), none of them really got the playtime they deserve. Meanwhile, they all took time away from NHL and FIFA, the two games I went into the year determined to play the most.
One way or another, I can't seem to resist picking up the top games in each sport each year, despite my best intentions. I'm already wondering whether I should bother making a similar pact with myself this fall.
So what kind of gamer are you? Do you take a shotgun-style approach like me, buying many games but mastering none? Or are you the type of gamer who can focus his/her attention on a few key titles each year?
Let me know in the comments below.
(Oh, and if you're the focused type, feel free to leave tips on how you pull that off!)
My reasoning is pretty simple: in addition to being easier on my wallet, buying only a couple games each year would allow me to really delve into the games and get the full experience from them. There's nothing more frustrating to me than buying a game and wanting to play it, but just never having the time because I have a dozen other games competing for my attention (not to mention real commitments like family and work).
And yet every year I seem to end up buying nearly every game under the sun, only to have many of them sit on my shelf almost untouched, save for a few precious hours when I first bought them.
Take this past year for example. Around July of 2008, I told myself I was only going to buy NHL 09 and FIFA 09 (assuming they turned out all right, of course) and really play the crap out of them. This was based on how much I'd enjoyed NHL 08 and Euro 2008. I was determined. That was it. As much as I enjoyed other sports games, those were the two that were going to carry me through the year.
Flash forward to today and somehow, in addition to those two aforementioned games, my shelf also holds copies of Madden 09, NBA 2K9, NBA Live 09, Tiger Woods 09, MLB 09: The Show, UFC 2009: Undisputed and probably one or two more I'm forgetting right now.
And while all those games have their strong points (a couple are arguably among the best sports games available), none of them really got the playtime they deserve. Meanwhile, they all took time away from NHL and FIFA, the two games I went into the year determined to play the most.
One way or another, I can't seem to resist picking up the top games in each sport each year, despite my best intentions. I'm already wondering whether I should bother making a similar pact with myself this fall.
So what kind of gamer are you? Do you take a shotgun-style approach like me, buying many games but mastering none? Or are you the type of gamer who can focus his/her attention on a few key titles each year?
Let me know in the comments below.
(Oh, and if you're the focused type, feel free to leave tips on how you pull that off!)
Gamers Come in All Shapes and Sizes
There are many types of gamers out there and it’s not just the casual gamer vs. the hardcore gamer. The hardcore gamer may know more about the sport they are playing and are certainly a better gamer than the guy who only plays a couple hours a week. But there are core differences within the hardcore and casual community as well. Not every hardcore gamer wants their football game to be a defensive slugfest. And not every casual gamer wants to throw up 50+ points every time they pop the game in. Those assumptions are simply false.
Time for Preset Game Types
The developers have given us difficulty levels but that just makes the games easier or harder. They have given us sliders, which are great, but many don’t understand them or like them. There are many among the hardcore group on OS that hate sliders and refuse to use them. The Madden team tried adaptive sliders so the game would change on how you play but that still brings you back to a style of gameplay the developer wants and not what the gamer wants.
It’s time for the developers to institute built in Game Style options that will automatically adjust the sliders based on your desires. There needs to be three options: Offensive, Balanced and Defensive. An Offensive set in a football game might boost QB accuracy, RB ability, and downgrade defensive awareness. A Defensive set might do the exact opposite. In a baseball game an Offensive set might automatically boost sliders for home run power and contact. A Defensive set in basketball would automatically reduce shooting sliders and boost rebounding and steal sliders.
Everyone Wins – Online Too
With game difficulty settings and automatic pre-set slider options, gamers would have an easier time of getting the game to fit their style of play and skills. This could be used for online gaming as well. Looking to play a more defensive football game online? Choose the defensive lobby (All-Pro Defence). Want to play an offensive NCAA game where you get great pass protection and throw bombs all day? Choose the All-American Offence Lobby. Either way, pre-set slider options would be extremely easy to implement and would give both offline and online gamers more options.
There are many types of gamers out there and it’s not just the casual gamer vs. the hardcore gamer. The hardcore gamer may know more about the sport they are playing and are certainly a better gamer than the guy who only plays a couple hours a week. But there are core differences within the hardcore and casual community as well. Not every hardcore gamer wants their football game to be a defensive slugfest. And not every casual gamer wants to throw up 50+ points every time they pop the game in. Those assumptions are simply false.
Time for Preset Game Types
The developers have given us difficulty levels but that just makes the games easier or harder. They have given us sliders, which are great, but many don’t understand them or like them. There are many among the hardcore group on OS that hate sliders and refuse to use them. The Madden team tried adaptive sliders so the game would change on how you play but that still brings you back to a style of gameplay the developer wants and not what the gamer wants.
It’s time for the developers to institute built in Game Style options that will automatically adjust the sliders based on your desires. There needs to be three options: Offensive, Balanced and Defensive. An Offensive set in a football game might boost QB accuracy, RB ability, and downgrade defensive awareness. A Defensive set might do the exact opposite. In a baseball game an Offensive set might automatically boost sliders for home run power and contact. A Defensive set in basketball would automatically reduce shooting sliders and boost rebounding and steal sliders.
Everyone Wins – Online Too
With game difficulty settings and automatic pre-set slider options, gamers would have an easier time of getting the game to fit their style of play and skills. This could be used for online gaming as well. Looking to play a more defensive football game online? Choose the defensive lobby (All-Pro Defence). Want to play an offensive NCAA game where you get great pass protection and throw bombs all day? Choose the All-American Offence Lobby. Either way, pre-set slider options would be extremely easy to implement and would give both offline and online gamers more options.
What up fam, dis JC with another blog regarding my favorite B-ball team the sixers. If u ask any sixer fan, last year was a disappointment for us. So this year hopefully will be different but first we have to sign Dre miller back because he was a big part of our success the past few years and hopefully we can get even more outside shooters because that is the one area we are seriously lacking. Another thing is da two high priced players EB and AI9, I honestly think this is iggy's year where he will become the superstar we were missing since the original A.I and hopefully Elton can recover and get on track. All in all if everyone stays healthy, we get better from the outside, Brand and Iguodala play fairly well, and Eddie Jordan dosent turn out to be a flop, we may be able to get out of the first round.

-P.S. To all the sixer fans I wanna know what yall think as well.

-P.S #2 Sixer fans u could also check some sixer videos on my page


-P.S. To all the sixer fans I wanna know what yall think as well.

-P.S #2 Sixer fans u could also check some sixer videos on my page
Thursday, July 2, 2009
How do you download schools that other ppl have made in teambuilder. Is there some kind of way on the website or do you do it from your console?
Well, my names Josh A.K.A. Frost. I love sports. I actually have a real sports blog which can be located at the following URL.....
http://ultimatesportsource.blogspot.com/
http://ultimatesportsource.blogspot.com/
As the College Football season creeps up on us it can only mean that NCAA 10 is right around the corner. I'm a lifelong Nebraska Cornhusker fan and a die hard fan of NCAA football (no matter how hard EAsports tries to deliver me the shaft).
It seems though every year I read up on my pre-season college football magazines and get introduced to this years teams stars and backups waiting to get my chance to play out the college football season on my 360. What happens though when I open up the game on release day and pop it in it's not the upgraded graphics (if any at all) or the new suttle gameplay tweaks but the inaccuracy of rosters that I notice first each and every time. After I frustrate my self over how chopped up my favorite teams roster is compared to real life and what players are missiing or misplaced I start to obsess over how many teams uniforms are not updated or what stadiums are generic. I feel as though I have given my self a case of NCAA series OCD.
I could go on and on about stupid stuff that only seems to make sense to me but, if your making a game about something don't you want to know everything you can about it? get info from all the top sources, make sure your details are upto date and make sure that the game you put out is as authentic as the sport that is played out in real life? I'd hope so.
If someone is going to pay to make sure they are the only one able to make something (aka College football game) then it should be their obligation to spend the rest of their time and money making sure you do it right and as truthful to the game itself.
Quit trying to trick everyone, give us what we deserve.
PS: NBA Live how does second place taste (learn and improve)
It seems though every year I read up on my pre-season college football magazines and get introduced to this years teams stars and backups waiting to get my chance to play out the college football season on my 360. What happens though when I open up the game on release day and pop it in it's not the upgraded graphics (if any at all) or the new suttle gameplay tweaks but the inaccuracy of rosters that I notice first each and every time. After I frustrate my self over how chopped up my favorite teams roster is compared to real life and what players are missiing or misplaced I start to obsess over how many teams uniforms are not updated or what stadiums are generic. I feel as though I have given my self a case of NCAA series OCD.
I could go on and on about stupid stuff that only seems to make sense to me but, if your making a game about something don't you want to know everything you can about it? get info from all the top sources, make sure your details are upto date and make sure that the game you put out is as authentic as the sport that is played out in real life? I'd hope so.
If someone is going to pay to make sure they are the only one able to make something (aka College football game) then it should be their obligation to spend the rest of their time and money making sure you do it right and as truthful to the game itself.
Quit trying to trick everyone, give us what we deserve.
PS: NBA Live how does second place taste (learn and improve)
Dallas Cowboys - V.10: Still America's Team!
With each new Madden release comes new teams, new plays, and new schemes. Every new season dawns a new day, a resurrection, the rebirth of each and every one of our games. We have hope, we have excitement, and then we have the Madden 2010 Dallas Cowboys. Unfortunately for Madden 2010 we may still be seeing the Cowboys, and seeing them a lot. The 2010 squad appears to pick up where the 09 team left off virtually, despite failing to meet real world expectations. Ultimately, its would seem not even the departure of Terrell Owens will slow this team down.
Jerry Jones must be a Madden fan, why else would they have all these Madden studs!

The 2010 Cowboys are poised and ready to be Americas team!
Madden 2010 Dallas Cowboys - ESPN Ratings
Last years 09 team was in all terms of the sense, “the perfect team”. Offensively they had a scrambling QB with solid THP and THA, a speed and power back, WR/TE with speed and height, there O-line gave you enough time to make two peanut butter sandwiches with fluff, and if one of your starters got hurt just sub one of the reserves and you wouldn't notice a thing. Defensively they had enough line backers to cover 2/3of the World (1/3 is covered by Namadi Asomugha), there secondary was tall and had speed in all the right places, and not to mention two guysthat could lay the lumber with hit sticks. Then in the middle of the season, they got better. As if they didn’t need anymore help they acquired Roy Williams from the Lions. This was every school boy’s fantasy, the stars had certainly aligned for America’s team. Now we have 2010 and I think it’s safe to say that we all fully expected a big time downgrade (recent podcast). Not so fast.
The Cowboys may have lost Terrell Owens but they still have Roy Williams, Jason Witten, and Martellus Bennett. In the backfield they have 96 speed Felix Jones and Marion the Barbarian. Romo still has enough speed to make some noise on the ground and there O-line is absolutely savage. There may not be a more balanced attack offensively in Madden 2010. If there is an area of concern for the Cowboys its speed on this side of the ball, other then Jones there are no real burners on this team. If the deep ball is a big impact on this years game then the Cowboys may disappear on radar’s across the country.
Defense may be the Cowboys strong point this season. Once again they have a plethora of linebackers, three of which have 90+ tackle. In the defensive secondary they have Terrence Newman with 97 speed and Orlando Scandrick with 95. Pat Watkins is back on the roster and his 6’5 frame will be a big acquisition. He may be the glue that holds this all together. The ability to make plays with Watkins may play a vital role in the success of this defense. Mix in hard hitting Ken Hamlin and we once again have a well balanced attack. I can see already see my starting lineup now…

Keith Brooking will have a huge impact on the Cowboys defense in 2010.
Offense
QB- Tony Romo
HB- Felix Jones/Marion Barber
FB- Marion Barber
WR- Roy Williams/Martellus Bennet (TE split end package)
TE- Jason Witten
O-line- Gurode/Davis/Adams/Kosier/Columbo
Defense
Quarters formation with a LB at DE package
DE- Keith Brooking/J. Williams (87 speed, 90 accel, 89 jump)
DT- J. Ratliff
MLB- Demarcus Ware
CB- Mike Jenkins/Gerald Sensabaugh/Terrence Newman/Orlando Scandrick
FS- Pat Watkins/Courtney Brown
SS- Ken Hamlin/Courtney Brown
What will YOUR lineup look like?
With each new Madden release comes new teams, new plays, and new schemes. Every new season dawns a new day, a resurrection, the rebirth of each and every one of our games. We have hope, we have excitement, and then we have the Madden 2010 Dallas Cowboys. Unfortunately for Madden 2010 we may still be seeing the Cowboys, and seeing them a lot. The 2010 squad appears to pick up where the 09 team left off virtually, despite failing to meet real world expectations. Ultimately, its would seem not even the departure of Terrell Owens will slow this team down.
Jerry Jones must be a Madden fan, why else would they have all these Madden studs!

The 2010 Cowboys are poised and ready to be Americas team!
Madden 2010 Dallas Cowboys - ESPN Ratings
Last years 09 team was in all terms of the sense, “the perfect team”. Offensively they had a scrambling QB with solid THP and THA, a speed and power back, WR/TE with speed and height, there O-line gave you enough time to make two peanut butter sandwiches with fluff, and if one of your starters got hurt just sub one of the reserves and you wouldn't notice a thing. Defensively they had enough line backers to cover 2/3of the World (1/3 is covered by Namadi Asomugha), there secondary was tall and had speed in all the right places, and not to mention two guysthat could lay the lumber with hit sticks. Then in the middle of the season, they got better. As if they didn’t need anymore help they acquired Roy Williams from the Lions. This was every school boy’s fantasy, the stars had certainly aligned for America’s team. Now we have 2010 and I think it’s safe to say that we all fully expected a big time downgrade (recent podcast). Not so fast.
The Cowboys may have lost Terrell Owens but they still have Roy Williams, Jason Witten, and Martellus Bennett. In the backfield they have 96 speed Felix Jones and Marion the Barbarian. Romo still has enough speed to make some noise on the ground and there O-line is absolutely savage. There may not be a more balanced attack offensively in Madden 2010. If there is an area of concern for the Cowboys its speed on this side of the ball, other then Jones there are no real burners on this team. If the deep ball is a big impact on this years game then the Cowboys may disappear on radar’s across the country.
Defense may be the Cowboys strong point this season. Once again they have a plethora of linebackers, three of which have 90+ tackle. In the defensive secondary they have Terrence Newman with 97 speed and Orlando Scandrick with 95. Pat Watkins is back on the roster and his 6’5 frame will be a big acquisition. He may be the glue that holds this all together. The ability to make plays with Watkins may play a vital role in the success of this defense. Mix in hard hitting Ken Hamlin and we once again have a well balanced attack. I can see already see my starting lineup now…

Keith Brooking will have a huge impact on the Cowboys defense in 2010.
Offense
QB- Tony Romo
HB- Felix Jones/Marion Barber
FB- Marion Barber
WR- Roy Williams/Martellus Bennet (TE split end package)
TE- Jason Witten
O-line- Gurode/Davis/Adams/Kosier/Columbo
Defense
Quarters formation with a LB at DE package
DE- Keith Brooking/J. Williams (87 speed, 90 accel, 89 jump)
DT- J. Ratliff
MLB- Demarcus Ware
CB- Mike Jenkins/Gerald Sensabaugh/Terrence Newman/Orlando Scandrick
FS- Pat Watkins/Courtney Brown
SS- Ken Hamlin/Courtney Brown
What will YOUR lineup look like?
02:02 PM - July 2, 2009. Written by rspencer86
Ian Cummings Out for Rest of Development Cycle with Carpal TunnelBy Ryan Spencer
The Onion: OS

EA Sports President Peter Moore announced today that Madden NFL 10 Lead Developer Ian Cummings would miss the rest of the current development cycle after being diagnosed with an advanced case of carpal tunnel syndrome.
"It was a tough call, but we decided we couldn't jeopardize the rest of his career just for the benefit of these final few weeks of development," Moore said. "Of course Ian, being the trooper that he is, wanted to keep working, but his potential is just too great to take that risk."
It is believed Cummings developed the condition while typing non-stop to answer the estimated 2,400 questions asked of him every day in the OS Madden forums. Security video from inside the EA Sports office appears to show Cummings wincing in pain as he types out a response to yet another question about facemasks.
"I just felt it was important to answer all of the questions the community has, even if it is the tenth time I've discussed the color of the trim on the Dolphins' alternate jerseys," Cummings said.
The injury forced EA Sports to dip into their depleted minor league system, calling up Dennis Waverly, who last worked on NASCAR Thunder 2003, to replace Cummings.
"Yeah, football, I've seen that on TV a couple times," Waverly said. "That Vinny Testaverde is one hell of a player."
Cummings is scheduled to have corrective surgery performed next week by Dr. Lewis Yocum, and is tentatively scheduled to return just in time to get flamed for not rating Knowshon Moreno high enough by some guy with 3 posts.
in ncaa football 10 wut is a rocket catch?

Partners