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Wednesday, June 22, 2016 – Blog Comments
Coach_Chever on June 22, 2016 at 11:50 PM.
What do you mean by "coming home" roster? and for which sports games?
Appreciate it bro, yea I miss lobbies also. Even just the unrank lobbies in 2k10 and 2k11 were good. Need the rank lobbies from 2k8 etc. Used to be 5 min qtrs, 7min qtrs and 12 min qtr rank lobbies..
I personally think it was a good move. The Knicks did not have to trade really anything to make this happen.. There are some cons to it but the Pros out weigh the cons to me..
I miss the lobbies. Head to Head is all I play. I just hate the short quarters. Good video.
Sunday, June 19, 2016 – Blog Comments
CAMeagle on June 19, 2016 at 10:32 PM.
FINAL: Seems like the Sunday Finish Line Rush wasn't as crazy as usual... looks like it was normal grinding without hot streaks for the most part. Between holiday, Game 7, 2nd tier Superstar rewards (the Robins instead of Batmans), and possible RC burnout, numbers (while beating last RC's numbers) weren't as high as it could've been. We'll see how the rest of the summer goes!
CAMeagle on June 19, 2016 at 10:34 AM.
SUNDAY, 8AM PST: HAPPY FATHER'S DAY! Good luck on obtaining the reward(s) of your desire and efforts!

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x95 pt/hr top output) x (81 hours) = 7,695 pts.
Rate 2: (100 pt/hr top output) x (81 hours) = 8,100 pts.
Rate 3: (105 pt/hr top output) x (81 hours) = 8,505 pts.
Rate 4: (110 pt/hr top output) x (81 hours) = 8,910 pts.
Rate 5: (115 pt/hr top output) x (81 hours) = 9,315 pts.
I think alot of gamers forgot that the essence of 2k was head to head..
CAMeagle on June 19, 2016 at 02:33 AM.
SATURDAY, MIDNITE PST: Again, numbers are up as compared to last RC at same checkpoint. We'll see how many people can grind at the end. Final pre-finish update in 6-10 hours... I have some grinding and sleep sacrificing to do!

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x90 pt/hr top output) x (81 hours) = 7,290 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = 7,695 pts.
Rate 3: (100 pt/hr top output) x (81 hours) = 8,100 pts.
Rate 4: (110 pt/hr top output) x (81 hours) = 8,910 pts.
Rate 5: (115 pt/hr top output) x (81 hours) = 9,315 pts.
Saturday, June 18, 2016 – Blog Comments
CAMeagle on June 18, 2016 at 02:27 AM.
FRIDAY, MIDNITE PST: As compared to the same checkpoint in last RC, numbers are remain up across the board. With Father's Day on Sunday in America (along with GAME 7!!!), I'll make sure to get the Saturday midnight and Sunday morning (most likely 7am PST) starting numbers out on time to prepare for the Finish Line Rush.

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x80 pt/hr top output) x (81 hours) = x6,480 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = x7,695 pts.
Rate 3: (110 pt/hr top output) x (81 hours) = x8,910 pts.
Rate 4: (125 pt/hr top output) x (81 hours) = 10,125 pts.
Rate 5: (140 pt/hr top output) x (81 hours) = 11,340 pts.
Friday, June 17, 2016 – Blog Comments
CAMeagle on June 17, 2016 at 03:54 AM.
THURSDAY, MIDNITE PST: As compared to the last RC, numbers are up across the board. It will be Father's Day on Sunday in America (along with GAME 7!!!), so it will be interesting to see what the Sunday starting numbers are going into the Finish Line Rush.

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x80 pt/hr top output) x (81 hours) = x6,480 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = x7,695 pts.
Rate 3: (110 pt/hr top output) x (81 hours) = x8,910 pts.
Rate 4: (125 pt/hr top output) x (81 hours) = 10,125 pts.
Rate 5: (140 pt/hr top output) x (81 hours) = 11,340 pts.
Tuesday, June 14, 2016 – Blog Comments
iam31yearsold on June 14, 2016 at 12:06 PM.
NHL will finally give you solid gameplay and all the features you want. Nothing too new and innovative yet, but the switch over will be well worth it.

Madden in fundamentally different, how you play. This one, is no question, worth it.

But as far as next-gen gaming is concerned, the real action isn't on sports games. Sports games still seem stagnant-ish, while RPGs and action/adventure and survivor games are pushing the limits and really making some groundbreaking stuff.

2k, Madden, FIFA, and NHL on next-gen are great...but I can still have just as much fun on the old systems, playing the sport. Other games though...no going back. Mind blowing.
Sunday, June 12, 2016 – Blog Comments
BruinsHockey08 on June 12, 2016 at 11:16 AM.
I think it might be worth investing in one now. It's been out a couple of years now so there are enough games out to warrant the investment. Plus despite all of the crap Madden and NHL get they are pretty good games, they could be better but overall they're pretty solid.
Monday, June 6, 2016 – Blog Comments
CAMeagle on June 6, 2016 at 05:50 PM.
FINAL: Only real analysis to provide is the reward bracket change did what it was supposed to do... boost interest with the increased team numbers (where the brackets stay the same) as proof. We should expect these brackets for the remainder of full RCs in the app.

If anything, just pay attention to the the number of points being scored on Sunday to gauge how much work to do Thursday-Saturday.
Sunday, June 5, 2016 – Blog Comments
CAMeagle on June 5, 2016 at 08:43 AM.
SUNDAY, 6AM PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

Looks like the starting points for all levels in preparation for the usual Sunday is quite interesting. Those who put in the work earlier in the RC won't have to grind as hard, but you can probably expect some massive Hot Streaking to the finish line to stay ahead or get into the desired reward bracket.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier. I will revise in future RCs as necessary.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Saturday, June 4, 2016 – Blog Comments
CAMeagle on June 4, 2016 at 09:38 AM.
FRIDAY, MIDNIGHT PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

We have the usual Friday night lull going on, so best bet is to calculate how much the brackets move on Saturday and Sunday based on previous RCs.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Friday, June 3, 2016 – Blog Comments
CAMeagle on June 3, 2016 at 02:23 AM.
THURSDAY, MIDNIGHT PST: Changes were definitely expected with the change in reward brackets, but the minor Apple setback may have affected the numbers a bit. All individual numbers dipped since last RC, but that's due to expansion of brackets for each tier. Unsurprisingly, team numbers have bumped up as a better reward is in reach, and possibly members leaving weaker teams with inactive players in droves to better teams.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Tuesday, May 31, 2016 – Blog Comments
Let me know what yall think about the Thunder choking against the GSW. Also will the Warriors beat the Cavs again in their rematch? Discuss below
Monday, May 30, 2016 – Blog Comments
http://www.blogtalkradio.com/nycdafuture Can OKC beat the Warriors tonight Gm7? http://www.blogtalkradio.com/flashch...RL=nycdafuture chat room.. NBA 2K17 Call in 6pm Est 646 787 1972
#OnlineNationRadio
I like both teams... but only want GSW to win to see the rematch with the cavs..
Sunday, May 29, 2016 – Blog Comments
Good question. The last time that Bundesliga had a generic version was PES5. Generic team names and badges but all the players were legit.
Thursday, May 26, 2016 – Blog Comments
CAMeagle on May 26, 2016 at 03:53 AM.
FINAL: Not much to report other than you can find some relatively consistent Sunday numbers now after 3 RCs under the current PO reward brackets. For example, for the 1000/regular PO bracket, you can expect the bracket will move 1000-1500 points within the last 10 hours. With a possible change in reward brackets to account for The Greats pack, certain numbers will change but certain trends will remain consistent. Stay tuned and happy projecting!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Wednesday, May 25, 2016 – Blog Comments
xFrenZy on May 25, 2016 at 06:14 PM.
Bump! What are you waiting for?!
Tuesday, May 24, 2016 – Blog Comments
Sunday, May 22, 2016 – Blog Comments
CAMeagle on May 22, 2016 at 03:43 PM.
SUNDAY, 1PM PST: Quick update with five hours to go. Good luck and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
If you can, it's worth a try!

This is why I keep my PS4 signed out of the internet...

I don't get stuck with the "unintended consequences" of tuners and patches that haven't been vetted by the community...

Most of those updates are targeted at other game modes anyway, so...
So I should just delete the tuner? Not sure how it got back in there...must have been one of those "you need this, download it" like the annoying Windows 10 thing.
Hey Josiphos!

Like I said a couple posts back:

This latest / last tuner mess came too late in the cycle for me to adjust things to...again...

EVERY patch over the past couple / few iterations has jacked up QBA and there's only so much "room" to continue to recalibrate...

Good to see there's still holding up reasonably well, considering...
Saturday, May 21, 2016 – Blog Comments
Hey King! Just wanted to say I'm still using your sliders in year 2022!

My team is pretty good, but I still get close games. I've won by 3 twice this year and by less than 8 like 5 times. There are the occasional blowout and I've lost a few games too (but I never lose by more than 7)

I'm just impressed that I've played this many seasons...the game play is still pretty exciting.

Only complaint I have, is after this last tuner, QB accuracy is just off the charts. Against good teams, I give up north of 400 passing yards a game....but I guess that's realistic !

Did you have any recent modifications to the sliders?
CAMeagle on May 21, 2016 at 02:28 AM.
FRIDAY, MIDNIGHT PST: Between The Greats pack, ban hammers, lost of interest, and prioritizing of BTC drafts, things have gotten slower real quick. I might postpone Saturday night update and post at same time as Sunday morning update if rates/projections don't change that much. Stay tuned and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Friday, May 20, 2016 – Blog Comments
CAMeagle on May 20, 2016 at 04:06 PM.
THURSDAY, MIDNIGHT PST: Looks like "The Greats" pack (and general fall-off of interest with playoffs winding down) has a huge effect on the RC across the board... especially at the event card level. Seems like the top players aren't hot streaking as much (250 points can easily be reached by winning 50 +5 games in an hour). The dropoff is further revealed by the numbers for the team rewards... cash in now by finding some dedicated grinders!

I'm guessing the RP that's being saved by the reduced number of HS being bought at the higher levels may go towards cashing out for 4-spec Greats in Skybox and cruising through seasons by buying energies. No holiday on Sunday, so the Sunday Rush will be quite interesting!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Wednesday, May 18, 2016 – Blog Comments
xFrenZy on May 18, 2016 at 06:42 AM.
Best "Sim" league out there, dedicated owners all driven to the same goal which is to bring the most realistic league to Madden. Come check us out as you will not regret it!
Monday, May 16, 2016 – Blog Comments
wings95 on May 16, 2016 at 07:38 PM.
Good stuff. I am gonna put some of these plays in my OD.
Monday, May 9, 2016 – Blog Comments
FINAL: With Mother's Day Sunday and back-to-back historic center events, this is one of the rare situations where the final total didn't surpass the first 24-hour reading. Then again, there was also that ban hammer before the event... We probably should expect more recent players in the next RC main event to pick up the action.

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Sunday, May 8, 2016 – Blog Comments
I'm sorry to hear that. Transparency is something you crave. I can respect that.
Sunday, 1PM PST: Special just-before-final-turn update. Overall, the final totals will be lower than previous RC, but the rush at the end will be the same. Good luck on your goal and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Saturday, May 7, 2016 – Blog Comments
Saturday, 3AM PST: Taking this reading while most of USA is asleep so not sure if numbers are skewed a bit or not. Either way, it seems like it's slowed down a bit, and with Sunday being Mother's Day, it should be an interesting race to the finish! As usual, Saturday evening and Sunday morning readings will be provided so all can choose what to do. Until then, happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Friday, May 6, 2016 – Blog Comments
Thursday, Midnight: Seems like things have slowed down a bit (outside of the top 25), but things generally change on Sunday. I'll have Friday evening numbers a bit out sooner so we all can prepare for the Mother's Day weekend.

Quick new, simpler static calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Honestly, just pick your team, put it on Veteran or All-Star, and just play. Scale it up the next year if you win a World Series.

Dynamic Difficulty has been bugged this year, but baseball in general is too fun to be lost in the golbity-gook of OS slideritus.

Just play.
Thursday, May 5, 2016 – Blog Comments
Thanks awffltony!

It WAS a great year for this series, despite everything...

I'm hoping to have something up in late September, because I usually wait until after that big patch to try and "finalize"...to the degree one can...

And thats that......You had mentioned to me a couple times about moving on to 2k for the summer, but I still came back here every day or so just in case.
I, too, am usually long gone by now. But I just had so much fun with this set this year, I still had 2 HUGE projects going on (week6/season 6 of a Vikings, and week 17 of an Oakland CFM). The fact that through those and a handful of others, I never changed a thing, and never even felt compelled to. THAT is why I was still playing.

Thanks again man, I'll be looking for you this August!!!!
Wednesday, May 4, 2016 – Blog Comments
Well said, kp88!

I've been following this current post ptach mess in JoshC's thread and it's quite discouraging...

The CFM / Single Player v CPU / Sim crowd has somehow fallen below the bottom of the priority list with this game's developers...

I enjoy a couple other sports titles, BUT as a die hard "football guy" I'm stuck with this series...

As a result, (to reiterate) next year I'm signing out after the second patch permanently...

For the past few iterations, EVERY non-related update has sent us CFM guys back to the drawing board, with diminishing returns...

This isn't the only sports title that engenders "unintended consequence" though patches, but it is the most egregious offender...by a looooong shot...



I very much appreciate your compliments and input re: the set posted...

I'm likely to post another for M17, but I'm also going to become an advocate for the "sign out strategy" going forward...

perksg on May 4, 2016 at 02:52 PM.
Any time games become so life consuming that they harm a person mentally and physically it's time to step away from them. You're doing the right thing stepping away. The most significant difference between make believe (video games) and real life is a game can always be restarted or turned off. But you get one chance to make your life successful.
Unfortunately, my main CFM is online, so I had to stay connected.

It's funny I do the same thing around this time as well in terms of finding a new game to play. And it's not because I'm "bored" with Madden. It's because they've ruined the game beyond recognition. This year was the latest I've kept with it in a very long time.

Please, there is no need to apologize. Using your slider set and findings have made this the most fun I've had with Madden in some time. Loyal fans such as ourselves shouldn't be punished year in and year out. I'm very close to tapping out as well, but for good. I've been a longtime fan, and it's just clear that MUT and making money are a far bigger priority than giving loyal fans an in depth sports simulation. While I'm hopeful they can continue to "improve" the game, I've pretty much lost all hope in terms of how things are handled post release.
Well, kennypowers...

This is why I signed out of the internet after the January patch and will be signing out after the September patch next year...

I'm gassed out from trying to rebalance the set every time they mess it up though a patch for an aspect of the game that I have no interest in...

From what I'm reading, I think they may have broken the thing for good this time...

Every year around late February / early March I move on to either NBA2k or The Show to recharge my batteries for the next Madden battle...

As a result, I'm deep in NBA2k mode this spring, so I don't see going back to the drawing board on Madden...again...

Apologies sir...

But they done got me to "tap out" this time...

Hey King, I really appreciate the update. Unfortunately, I didn't get to try your changes until the false start glitch started, and now that the tuner is out, the gameplay has changed quite a bit. Frankly, I'm at about my wits end with this game franchise, but will spare you the rant. I have to assume you're frustrated with this as well though. Any plans to see if you can rebalance the game? Is there any reason not to just give up on this game at this point?
Monday, May 2, 2016 – Blog Comments
couldn't agree more. I still love playing College Hoops 2k8 which is one of most detailed sports games I've ever played. Went back to playing Madden 25 on the 360 shortly after seeing how little was put in to upgrading realism, presentation, and franchise mode in Madden 16 for the Xbox One. In just about every EA game (including non sports titles like Star Wars Battlefront), there's been a gradual shift toward generating titles just to sell more useless crap to gamers. Whatever happened to just making an all-around fun game? Would be nice if EA re-focused their energy into making a franchise mode that incorporates "NFL Head Coach" features, instead of seeing how much they can sucker gamers with MUT. Can't believe its been 11 years since the exclusivity deal was signed. Everything sucks now
Friday, April 29, 2016 – Blog Comments
KwiLL23 on April 29, 2016 at 07:15 PM.
Have an updated form for Paul George?
Bigg Cee on April 29, 2016 at 01:56 PM.
Sage is who I would want my daughter to date! lol

He looks like he is still in high school.

Super Sage #1
Thursday, April 28, 2016 – Blog Comments
Bigg Cee on April 28, 2016 at 04:56 PM.
Super Sage should be #1

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