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Tuesday, March 3, 2015 – Blog Comments
TarHeelbred33 on March 3, 2015 at 05:57 PM.
@jhamm: This would be in addition to ACC. I won't do same conference because I am allowing us to move around once we complete contracts. Only restrictions are whats listed in OP
Good question, honestly I've never played coach mode, so I can't say for sure...

I try to keep the sliders as close to what I believe "out of the box" AP default "should" play like (despite the AM level they are set to), so they might!



Please let me know if you decide to give them a shot and if they do indeed play well, etc...
Hey King, I'm just getting back into M15 once again and I play coach mode. Do you think your slider set will work for Coach mode offline CFM also?
jhamm26 on March 3, 2015 at 01:24 PM.
tarheel is this other league on top of the ACC or instead? Will we also all be in the same conference to start like a MAC or C-USA or will we just pick whatever team as long as it fits the requirements.
I use Slow...thanks again for trying them out...still holding up for me, 4 years into my MIN CCM...ker-azy!

RobCronk on March 3, 2015 at 10:47 AM.
Count me in
Archsmith99 on March 3, 2015 at 09:11 AM.
We can try it though.If there's a major issues then we restart the OD as HC.
TarHeelbred33 on March 3, 2015 at 08:56 AM.
I agree Arch. Never done it in an online Dynasty though. So not sure what issues we may run into as I'm sure there is something
Archsmith99 on March 3, 2015 at 08:35 AM.
I like it Would be really fun if we started as coordinators and work our way up. I'm down to join.
You're welcome, what game speed do you prefer these on?
Thank you, Sir!
Monday, March 2, 2015 – Blog Comments
thdudeabides on March 2, 2015 at 07:49 PM.
Sounds like a great idea, I'd join
TarHeelbred33 on March 2, 2015 at 04:10 PM.
I have considered beginning as coordinators, may provide the option to choose. Not sure how that works during user games however.
Great slider set man, this is the best set I've used. Very balanced, even on the God mode known as all-madden lol.
Sunday, March 1, 2015 – Blog Comments
I don't remember the exact repercussions of lowering HUM INT to 35 or 30 were, but I tried that and decided to go back to 40...my guess is that, since that slider is tied to "universal ball awareness", it lead to high completion percentages for the CPU...

That being said, that move may have a better result for you, so could be worth a shot...

As far as holding goes: I see the penalty get called once every few games (which is less than ideal), but when I set it higher, there was suction blocking (esp. with regard to WR versus DB interaction) and the time in the pocket increased to the extent that, once again...CPU QB comp percentages when up to the 70+ range...

#tradeoffs

Hey King im trying out your set again today and i was thinking of lowering hum int to 35 maybe even 30. Was wondering what side effects that may present if any? Also wondered about holding and if i can raise it to get more calls and possibly help with sacks? Do you see holding much at 60?
Saturday, February 28, 2015 – Blog Comments
Chrisksaint on February 28, 2015 at 04:11 PM.
I'm interested I suppose
bigbob on February 28, 2015 at 12:13 PM.
Yes 55, they could've debuted before 1985, but you just can't select a version of them pre-85. So you could pick 1985-90 Sting, but not 1984-89 Sting.
Thursday, February 26, 2015 – Blog Comments
Da_Czar on February 26, 2015 at 07:24 PM.
If you have questions or comments on the topics for the show be sure to leave them here and we will try to get to them.
Bornindamecca on February 26, 2015 at 06:58 PM.
Can't wait! A couple of panel members said Rose was done before. Looking forward to revisiting this topic.
Rashidi on February 26, 2015 at 04:32 PM.
2K tips from developers! Sold!
rangerrick012 on February 26, 2015 at 12:51 PM.
I'll throw my hat in the squared circle.
The15thunter on February 26, 2015 at 01:21 AM.
anyone who wrestled in the last thirty years. meaning, the first year you can select is 85.
55 on February 26, 2015 at 01:09 AM.
Debut doesn't matter, just as long as they wrestled after 1985? Or did they had to debut in 1985 or later?
Tuesday, February 24, 2015 – Blog Comments
The15thunter on February 24, 2015 at 09:24 PM.
any wrestler to have laced a pair of boots since 1985.
bdolski on February 24, 2015 at 05:46 PM.
I'm down. Is this any wrestling promotion or just WWE?
55 on February 24, 2015 at 02:41 PM.
You know I'm in.
Friday, February 20, 2015 – Blog Comments
LeG_eNd_ArY on February 20, 2015 at 10:09 PM.
@Kentucky_Wildcat23 This new homepage isn't live yet. I was working on the new site but some stuff came up and I had to put it on hold.
"This," is impossible but if anyone could pull it off, it would be EA lol! You know the world is f-ed up when a basketball game out sells a NFL football game!
BreakingBad2013 on February 20, 2015 at 12:54 PM.
@KingV2l3 Yes the Development trait can help a ton, however, with its scouting cost, if you want to cover more players, using the basic letter grades to scout these players will yield results. If you find players that fit most of these, they will most likely be very good players, even if their development is slow, you can improve that with XP in a few seasons.

Vice Versa, if you find a guy with superstar dev, they may do well fit on the field until you get that XP. Also there are guys with Superstar Dev, but may be a 87 spd wr. etc.
Thursday, February 19, 2015 – Blog Comments
NoleFan on February 19, 2015 at 11:42 AM.
My first draft with Jacksonville wasn't great but I did get a 75 OVR CB in round 1 and a 74 OVR LOLB in round 2. Everyone else was in the 60s. For the next offseason, I'll definitely be employing some of these principles to my scouting...with the addition of scouting awareness being that I'm a coach mode player.
Wednesday, February 18, 2015 – Blog Comments
KingV2k3 on February 18, 2015 at 04:12 PM.
I've come to suspect that the "production" rating (that you don't have to spend scouting points on) is often a pretty reliable way to tell if the player in question is worth pulling the trigger on...do you agree?

How DOES production tie into the overall scouting paradigm?

Thanks!
Kentucky_Wildcat23 on February 18, 2015 at 03:29 PM.
@LeGendary I feel like I've been missing so much. lol That gives me a totally different look. This is the url I've been using. http://www.dynastynation.operationsp...beta/index.php
Tuesday, February 17, 2015 – Blog Comments
LeG_eNd_ArY on February 17, 2015 at 10:48 AM.
Try www.dynastynationnetwork.com and see if that loads. I have had a couple of reports about the domain Kentucky_Wildcat23 posted not loading. I have no idea what the issue is.
Monday, February 16, 2015 – Blog Comments
NortheastKid on February 16, 2015 at 03:55 PM.
I have but for some reason the site just doesn't load. Don't know whats wrong
With Bridgewater, my completion percentages have been in the 60's for the two and a half seasons I've played, but my picks have dropped every year from 16 (2014) to 10 (2015) and have a lowly TWO in the first eight games of 2016...

Some of that has to do with his AWR increasing (which translates to more receivers open with bigger passing windows) and ACC going up (obvious impact)...the rest of it has to do with me using plays that I've become confident with, knowing my receivers and simply making better reads with better timing...

Whenever I throw a pick with these sliders, I look at the replay and it's ALWAYS because I simply chose the wrong (less open) receiver and / or threw the ball too early or too late...the windows are tight and the AI is unforgiving when you choose the "wrong" guy...

The AI seems to base that on the read progression from "red route" (intended receiver) on down (through the likely second / third option and / or checkdown)...

Conversely, the AI seems to "reward" you for throwing to the "red route" receiver, by having things like SPC kick in...in short, passes to a "less open" red route guy are more likely to be completed than a slightly more open secondary option...

It's how the game is coded...

I've also had to come to the understanding that on some plays, NOBODY is open...so throw it away / take the sack and punt...

I also don't play the last two minutes of the first half very aggressively, because the AI luvs it some CPU picks when it perceives that you're "pushing your luck"...

Also, I throw an absurd amount of drag routes, screens, passes into the flat to the TE, etc...high percentage passes that, along with establishing the run, open up the deeper stuff as the game plays out...

Honestly, this is the first time I've found passing in Madden challenging...at least to this degree...

As far as the warping goes:

I don't see it more than once or twice a season anymore, because I'm throwing to the right guy at the proper point of the route more often than ever!



My question to you:

When you DO throw one of these warp picks and look at the replay, was there a much better option on the field?

As far as "limiting" the warping goes:

Setting the level to AP in the Main Menu (with AM in CCM) will cut that back, but the trade off negatively affects the CPU QB and makes it a little to easy to run the ball...

The other thing that may help is dropping the DPI from 98 to 97 or 96...it will create separation that will be wider that the "warp" will even try to cover, but then it will also make those windows bigger for the CPU and MAY lead to completion percentages for the CPU that are slightly higher than desired...

You know how the "trade off" game goes!



Anyway: I hope this helps!
How are your HUM completion percentages and picks? I'm still having issues there w/ DB warping and with not being able to go over the top. Are these issues you're seeing or no?
turk on February 16, 2015 at 10:53 AM.
Doing a roster file now for Madden 12 with completely updated rosters.
Kentucky_Wildcat23 on February 16, 2015 at 09:51 AM.
You should really take a look at dynastynation.operationsports.com Great site for sports Dynasties.
Monday, February 9, 2015 – Blog Comments
Well, I can give you a few options I'd start with...but I can't say with ANY certainty that they'll work outside of "theory"...

The AM level is more of a case of "balancing" the sliders to address the relative strengths versus weaknesses of both the HUM and CPU though relationships, so it's a volatile "House of Cards"...

You could try simply mirroring the CPU's Pass Defense settings and raise HUM PCV to 50 and lower INT to 30...this will CERTAINLY reduce sacks and picks, but since you're now "playing the run" more than on the previous settings, that may nuke the CPU run game AND raise the CPU QB comp percentages to an inflated level...

The "other" option, would be to leave those defensive settings alone and bump the CPU QBA to 6...that raises both awareness and accuracy, so...less picks / sacks...but may result in an overpowered CPU run game and unrealistically high comp percentages...

As I've stated previously, messing with the QBA sliders don't "set off the dominoes" like the other ones do, so that's prob the easiest / "safest" place to start...

FWIW:

I'm a third of the way through 2016 with MIN and when my 86 OVR second cornerback was replaced by a 68 OVR player, due to injury...the pressure ceased to exist...I'm getting torched...I also lost my former starting SS to FA and have a player that's 10 OVR points lower, and that's NOT helping the situation either!



My point?

I've played one "test" season and 2 and 1/3 "keeper" seasons with this set and I've multiple stretches like you describe, only to have it dry up due to scripts / momentum / confidence / personnel / etc...

In testing, I've played the EXACT same game handfuls of times, with every DIFFERENT possible outcome taking place...

The only way you may be able to cure that "slider-itis" is to stick with it for a FULL "test" or possible "keeper" season and see if your results even out in the long run as well...

Good luck and let me know if you have any of that luck with the set (or an tweaked version of)...

Regards!
Im definitely sticking with this set i just had a couple things to ask. Keep in mind i use quick playcall style and i usually take the play given so i know this can play a factor providing some cheese. I seem to get alot of hum ints and hum sacks. Ints about 2-3 a game and sacks about 4-6 a game. Wouldnt be a problem for me but im seeing this every game after five games. Whats weird is i only record usually 1 sack after the first and once i get the second one they come in bunches. I would chalk this up to preseason but i played 4 reg season games before restarting my cfm. Is there anything i can adjust w/o setting things outta whack ?
Sunday, February 8, 2015 – Blog Comments
Thanks for the feedback, pdiehm...

If your pass game continues to be "less than", you can easily bump HUM QBA up to 6...it works nicely with the move you already made...dropping CPU QBA to 4...

The QBA setting act as an "overall modifier of offensive versus defensive success" for both sides of the ball...they're also the only sliders one can adjust to their liking with this set and not set of a domino effect...

This year, I started out with:

HUM / CPU

QBA: 7 / 3

And then gradually went to 6 / 4 then 5 / 4 and ended up at 5 / 5...

Most of that just has to do with playing the game a ton, in the process...

Anyway: I'm glad you're having an improved experience!
papernut on February 8, 2015 at 04:50 PM.
Another update: Just got into Twitch streaming from the Alpha. Installed OBS and after some trial and error figuring out settings, it has worked great. Mostly an issue learning the software than anything to do with the console itself as this was my first time trying it out. Tried a few more games and have still had no issues with it.
So changing the main screen to all-madden made a huge difference.

I am 10-0, but since the change the scores are: 24-17, 17-0, 34-14 (2 late scores) and 20-6. Russell Wilson is averaging just under 200 yards passing a game and most games, I am throwing around 180 or so. Bobby Wagner just had a 18 tackle game.

Passing game is hard to very hard for me. I did lower cou ACC to 4 because Shaun hill was 23-29 and Derek Carr was 23-27.

All in all pretty good!
Saturday, February 7, 2015 – Blog Comments
ManInBlack on February 7, 2015 at 09:40 PM.
Found these for Madden 15:

Legends:
5644 - Troy Aikman
6303 - Sammy Baugh
6307 - Fred Biletnikoff
5619 - Derrick Brooks
6308 - Isaac Bruce
6309 - Chris Carter
5617 - Dave Casper
6310 - Randall Cunningham
6312 - Dan Dierdorf
6313 - Mike Ditka
5629 - John Elway
5634 - Marshall Faulk
1260 - Tony Gonzalez
5636 - Otto Graham
5627 - "Mean" Joe Greene
6314 - Jack Ham
6315 - Franco Harris
1575 - Steve Hutchinson
5635 - Michael Irvin
6316 - Deacon Jones
6317 - Walter Jones
5620 - Night Train Lane
6318 - Steve Largent
5639 - Ronnie Lott
1902 or 6211 - Ray Lewis
5630 - John Mackey
6303 - Dan Marino
6319 - Curtis Martin
5628 - Joe Montana
5647 - Warren Moon
6216 - Jonathan Ogden
6305 or 6321 - William Perry
6323 - John Randle
2501 - Ed Reed
5625 - Jerry Rice
5614 - Barry Sanders
5618 - Deion Sanders
6229 - Warren Sapp
5640 - Shannon Sharpe
5622 - Emmitt Smith
5633 - Lawrence Taylor
6233 - Sean Taylor
6234 - Derrick Thomas
5623 - Gene Upshaw
3096 - Kurt Warner
6304 - Kurt Warner
6326 - Mike Webster
5632 - Kellen Winslow
5641 - Steve Young
5624 - ???
5637 - ???
5638 - ???
5646 - ???
6311 - ???
6320 - ???
6322 - ???
6324 - ???
6325 - ???

Coaches:
5615 - Bill Walsh
5616 - Brian Billick
5642 - Tom Flores
5643 - Tom Landry
5645 - Vince Lombardi
5631 - John Madden
5621 - Dick Vermeil
5626 - ???
Will check it out.
Friday, February 6, 2015 – Blog Comments
Odd to me that the CPU passing yards are so low...I haven't been experiencing that...the only thing that springs immediately to mind is make sure you're Profile / Main Menu / CCM are all set to All Madden...I hope that works as well for you as it has for me...
I am getting good scores but the CPU just isn't sustaining anything.

Last game, manning thee for 148, but only had 23 attempts. Rodgers threw for 119 on 17 attempts.
Monday, January 26, 2015 – Blog Comments
TheOnlyIThinkJake on January 26, 2015 at 02:26 PM.
As of now "Coaching Career Of Jake Marks (NCAA 14)" is unfortunately over. Also "We Are... PENN STATE!" is still going, but I need some time. The soccer one will get going sometime, hopefully.

There will soon be a new thread associated with my current RTG, along with a hopeful new football dynasty.
Sunday, January 25, 2015 – Blog Comments
papernut on January 25, 2015 at 09:03 PM.
Fallout New Vegas, Legand of Heros, The Stanley Parable, Way of Life, Unturned, I am Bread. No issues so far, but looking forward to pushing it harder with some newer releases soon. System runs quiet and does not get hot, so impressed at this point.

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