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Tuesday, May 24, 2016 – Blog Comments
Sunday, May 22, 2016 – Blog Comments
CAMeagle on May 22, 2016 at 03:43 PM.
SUNDAY, 1PM PST: Quick update with five hours to go. Good luck and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
If you can, it's worth a try!

This is why I keep my PS4 signed out of the internet...

I don't get stuck with the "unintended consequences" of tuners and patches that haven't been vetted by the community...

Most of those updates are targeted at other game modes anyway, so...
So I should just delete the tuner? Not sure how it got back in there...must have been one of those "you need this, download it" like the annoying Windows 10 thing.
Hey Josiphos!

Like I said a couple posts back:

This latest / last tuner mess came too late in the cycle for me to adjust things to...again...

EVERY patch over the past couple / few iterations has jacked up QBA and there's only so much "room" to continue to recalibrate...

Good to see there's still holding up reasonably well, considering...
Saturday, May 21, 2016 – Blog Comments
Hey King! Just wanted to say I'm still using your sliders in year 2022!

My team is pretty good, but I still get close games. I've won by 3 twice this year and by less than 8 like 5 times. There are the occasional blowout and I've lost a few games too (but I never lose by more than 7)

I'm just impressed that I've played this many seasons...the game play is still pretty exciting.

Only complaint I have, is after this last tuner, QB accuracy is just off the charts. Against good teams, I give up north of 400 passing yards a game....but I guess that's realistic !

Did you have any recent modifications to the sliders?
CAMeagle on May 21, 2016 at 02:28 AM.
FRIDAY, MIDNIGHT PST: Between The Greats pack, ban hammers, lost of interest, and prioritizing of BTC drafts, things have gotten slower real quick. I might postpone Saturday night update and post at same time as Sunday morning update if rates/projections don't change that much. Stay tuned and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Friday, May 20, 2016 – Blog Comments
CAMeagle on May 20, 2016 at 04:06 PM.
THURSDAY, MIDNIGHT PST: Looks like "The Greats" pack (and general fall-off of interest with playoffs winding down) has a huge effect on the RC across the board... especially at the event card level. Seems like the top players aren't hot streaking as much (250 points can easily be reached by winning 50 +5 games in an hour). The dropoff is further revealed by the numbers for the team rewards... cash in now by finding some dedicated grinders!

I'm guessing the RP that's being saved by the reduced number of HS being bought at the higher levels may go towards cashing out for 4-spec Greats in Skybox and cruising through seasons by buying energies. No holiday on Sunday, so the Sunday Rush will be quite interesting!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Wednesday, May 18, 2016 – Blog Comments
xFrenZy on May 18, 2016 at 06:42 AM.
Best "Sim" league out there, dedicated owners all driven to the same goal which is to bring the most realistic league to Madden. Come check us out as you will not regret it!
Monday, May 16, 2016 – Blog Comments
wings95 on May 16, 2016 at 07:38 PM.
Good stuff. I am gonna put some of these plays in my OD.
Monday, May 9, 2016 – Blog Comments
FINAL: With Mother's Day Sunday and back-to-back historic center events, this is one of the rare situations where the final total didn't surpass the first 24-hour reading. Then again, there was also that ban hammer before the event... We probably should expect more recent players in the next RC main event to pick up the action.

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Sunday, May 8, 2016 – Blog Comments
I'm sorry to hear that. Transparency is something you crave. I can respect that.
Sunday, 1PM PST: Special just-before-final-turn update. Overall, the final totals will be lower than previous RC, but the rush at the end will be the same. Good luck on your goal and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Saturday, May 7, 2016 – Blog Comments
Saturday, 3AM PST: Taking this reading while most of USA is asleep so not sure if numbers are skewed a bit or not. Either way, it seems like it's slowed down a bit, and with Sunday being Mother's Day, it should be an interesting race to the finish! As usual, Saturday evening and Sunday morning readings will be provided so all can choose what to do. Until then, happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Friday, May 6, 2016 – Blog Comments
Thursday, Midnight: Seems like things have slowed down a bit (outside of the top 25), but things generally change on Sunday. I'll have Friday evening numbers a bit out sooner so we all can prepare for the Mother's Day weekend.

Quick new, simpler static calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 2: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Rate 3: (80 pt/hr top output) x (81 hours) = 6,480 pts.
Honestly, just pick your team, put it on Veteran or All-Star, and just play. Scale it up the next year if you win a World Series.

Dynamic Difficulty has been bugged this year, but baseball in general is too fun to be lost in the golbity-gook of OS slideritus.

Just play.
Thursday, May 5, 2016 – Blog Comments
Thanks awffltony!

It WAS a great year for this series, despite everything...

I'm hoping to have something up in late September, because I usually wait until after that big patch to try and "finalize"...to the degree one can...

And thats that......You had mentioned to me a couple times about moving on to 2k for the summer, but I still came back here every day or so just in case.
I, too, am usually long gone by now. But I just had so much fun with this set this year, I still had 2 HUGE projects going on (week6/season 6 of a Vikings, and week 17 of an Oakland CFM). The fact that through those and a handful of others, I never changed a thing, and never even felt compelled to. THAT is why I was still playing.

Thanks again man, I'll be looking for you this August!!!!
Wednesday, May 4, 2016 – Blog Comments
Well said, kp88!

I've been following this current post ptach mess in JoshC's thread and it's quite discouraging...

The CFM / Single Player v CPU / Sim crowd has somehow fallen below the bottom of the priority list with this game's developers...

I enjoy a couple other sports titles, BUT as a die hard "football guy" I'm stuck with this series...

As a result, (to reiterate) next year I'm signing out after the second patch permanently...

For the past few iterations, EVERY non-related update has sent us CFM guys back to the drawing board, with diminishing returns...

This isn't the only sports title that engenders "unintended consequence" though patches, but it is the most egregious offender...by a looooong shot...



I very much appreciate your compliments and input re: the set posted...

I'm likely to post another for M17, but I'm also going to become an advocate for the "sign out strategy" going forward...

perksg on May 4, 2016 at 02:52 PM.
Any time games become so life consuming that they harm a person mentally and physically it's time to step away from them. You're doing the right thing stepping away. The most significant difference between make believe (video games) and real life is a game can always be restarted or turned off. But you get one chance to make your life successful.
Unfortunately, my main CFM is online, so I had to stay connected.

It's funny I do the same thing around this time as well in terms of finding a new game to play. And it's not because I'm "bored" with Madden. It's because they've ruined the game beyond recognition. This year was the latest I've kept with it in a very long time.

Please, there is no need to apologize. Using your slider set and findings have made this the most fun I've had with Madden in some time. Loyal fans such as ourselves shouldn't be punished year in and year out. I'm very close to tapping out as well, but for good. I've been a longtime fan, and it's just clear that MUT and making money are a far bigger priority than giving loyal fans an in depth sports simulation. While I'm hopeful they can continue to "improve" the game, I've pretty much lost all hope in terms of how things are handled post release.
Well, kennypowers...

This is why I signed out of the internet after the January patch and will be signing out after the September patch next year...

I'm gassed out from trying to rebalance the set every time they mess it up though a patch for an aspect of the game that I have no interest in...

From what I'm reading, I think they may have broken the thing for good this time...

Every year around late February / early March I move on to either NBA2k or The Show to recharge my batteries for the next Madden battle...

As a result, I'm deep in NBA2k mode this spring, so I don't see going back to the drawing board on Madden...again...

Apologies sir...

But they done got me to "tap out" this time...

Hey King, I really appreciate the update. Unfortunately, I didn't get to try your changes until the false start glitch started, and now that the tuner is out, the gameplay has changed quite a bit. Frankly, I'm at about my wits end with this game franchise, but will spare you the rant. I have to assume you're frustrated with this as well though. Any plans to see if you can rebalance the game? Is there any reason not to just give up on this game at this point?
Monday, May 2, 2016 – Blog Comments
couldn't agree more. I still love playing College Hoops 2k8 which is one of most detailed sports games I've ever played. Went back to playing Madden 25 on the 360 shortly after seeing how little was put in to upgrading realism, presentation, and franchise mode in Madden 16 for the Xbox One. In just about every EA game (including non sports titles like Star Wars Battlefront), there's been a gradual shift toward generating titles just to sell more useless crap to gamers. Whatever happened to just making an all-around fun game? Would be nice if EA re-focused their energy into making a franchise mode that incorporates "NFL Head Coach" features, instead of seeing how much they can sucker gamers with MUT. Can't believe its been 11 years since the exclusivity deal was signed. Everything sucks now
Friday, April 29, 2016 – Blog Comments
KwiLL23 on April 29, 2016 at 07:15 PM.
Have an updated form for Paul George?
Bigg Cee on April 29, 2016 at 01:56 PM.
Sage is who I would want my daughter to date! lol

He looks like he is still in high school.

Super Sage #1
Thursday, April 28, 2016 – Blog Comments
Bigg Cee on April 28, 2016 at 04:56 PM.
Super Sage should be #1
Tuesday, April 26, 2016 – Blog Comments
trey2k198003 on April 26, 2016 at 12:50 PM.
@blckbrucewayne he does not forget that the product cost money he does touch on that in this piece.

Now i am not a old gamer but a middle aged one and i completly agree! i have to hear these "FOOTBALL" fans whine about madden screen shots or news every time a new game comes out. Its so bad sometimes i quit coming to this website. I feel bad for the makers of the game cause they have a bottom line and a company agenda to meet and also a fan base to make happy and those two goals at time can be completely different. But gamers dont care! If its not the way the want the game is labled "crap" or "just EA going through the motions"

I know this sounds like a guy tired of madden whining ( it kind of is) but its games in general no matter what developers do they are going to disappoint someone and get blasted behind someone clown behind on the web. i guess im glad i am not the only guy out there who feels that these are just games and no matter if they cost real money or not if they are fun (which (90%) only game i have not been able to find fun in was destiny in the last 10 years. But that was due to my own expectations of the game and maybe their marketing but it is probably a fun game for what it is not what i wanted it to be.) then enjoy what you have cause there will never be the perfect game someone somewhere will always find fault, theres more to life to video games and that's coming from a guy who plays maybe 10- 20 hrs a week lol
cdh72469 on April 26, 2016 at 10:22 AM.
Amen! As another older gamer whose first system was the Atari 2600, playing games of any kind, including video games is supposed to be fun and a break from the everyday responsibilities and stress of life. Sure I get frustrated from time to time but I mostly enjoy the gaming time I do get these days. I too fell into the if it's not perfect it's no good for a time but time to game is at a premium for me as responsibilities with work, home, wife and children take precedent. Just enjoy it. As the man said, It's a game.
Monday, April 25, 2016 – Blog Comments
CAMeagle on April 25, 2016 at 01:04 PM.
FINAL: With change in RC card reward brackets, team numbers have dropped a bit most likely since the prize after the Top 100 isn't as a big of a pull for the rest of the players. Everything seems to fall in line with general final numbers of previous RCs, and I'm glad I got a major head start before Sunday as I somehow goofed up my own projections for Top 1000. I'll fix my calculations for Top 1000 to reflect more accurate projections. Something is obviously way off that I can't duplicate from previous RCs.
Black Bruce Wayne on April 25, 2016 at 08:50 AM.
It is a "game" however the game costs money, so therefore as consumers we expect something in return. That fact seems to be always be left out of the "Its only a game" arguments
Sunday, April 24, 2016 – Blog Comments
I want different body types for created players. We see different body types for all the players except CPU generated players and players we create
I decided to update both the slider and autosub sections in the blog to reflect the "Final" changes alluded to in the previous post...

14.0 / Updated Penalty Values / Update Auto Subs / etc.
CAMeagle on April 24, 2016 at 12:51 PM.
SUNDAY, 10AM PST: Last interval update until conclusion. Looks like the Sunday Bum Rush has begun. Good luck!

Had to adjust the below calculations to reflect more accurate projections.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (8 hrs remaining) x (60 pt/hr top output) = 480 + (4,838 current pts) = 5,318 pts.
NIGHTMARE: (8 hrs remaining) x (70 pt/hr top output) = 560 + (4,838 current pts) = 5,398 pts.
APOLCALYPTIC: (8 hrs remaining) x (85 pt/hr top output) = 680 + (4,838 current pts) = 5,518 pts.
Hey kennypowers88:

Thanks for trying the set and weighing in...

After 6 full seasons with my TEN CFM, I moved on to NBA2k for a change of pace...

Before I did, I happened upon a couple things that impact the set in a way that might address your concerns / needs...

1) Turn the OPI penalty: OFF...with Ball Hawk engaged, the DBs are more aggressive than the receivers with this combination of settings, so the passing game gets tougher...

2) I worked off JoshC's Auto Sub findings and arrived at a slightly different set of values that have enhanced gameplay, esp. at the QB position...

Bump fatigue UP to 75 and roll with these:

QB Sub Out: 35
QB Sub In: 40
RB Sub Out: 90
RB Sub In: 95
WR Sub Out: 30
WR Sub In: 35
FB/TE Sub Out: 40
FB/TE Sub In: 45
OL Sub Out: 35
OL Sub In: 40

DT Sub Out: 80
DT Sub In: 85
DE Sub Out: 80
DE Sub In: 85
LB Sub Out: 45
LB Sub In: 50
CB Sub Out: 30
CB Sub In: 35
S Sub Out: 30
S Sub In: 35

3) I adjusted both RTP and Illegal Block in the Back to 55 / 51 and 50 / 51, respectively...

At this point, I've messed with the gameplay and penalty sliders so much that I'm confident that altering those will only send things "into reverse"...

Ergo, I settled on the OPI / Auto Sub stuff and by all accounts, it works...

Hopefully, it'll work as well (or at least close to it) for you!

Lastly:

You are right on the $$$ re: Strip Ball...traits seem to be the driving force behind the elusive fumble numbers...

In addition to upgrading that trait, I understand that khaliib's suggestion about using the default 75 man roster helps in this regard as well...

For whatever reason, the traits seem to be more apparent when using that roster...
CAMeagle on April 24, 2016 at 06:21 AM.
SUNDAY, 3AM PST: Slight increase in the top tiers as we prepare for the Sunday finish line rush. Looks like the first 5 hour data is out of place but can serve its purpose as a potential marker for the Sunday finish rush hourly pace. So players are starting and ending in a strong rate in these events. One more update in several hours. Good luck!

Had to adjust the below calculations to reflect more accurate projections.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (15 hrs remaining) x (60 pt/hr top output) = 900 + (4,160 current pts) = 5,060 pts.
NIGHTMARE: (15 hrs remaining) x (70 pt/hr top output) = 1,050 + (4,160 current pts) = 5,210 pts.
APOLCALYPTIC: (15 hrs remaining) x (85 pt/hr top output) = 1,275 + (4,160 current pts) = 5,435 pts.
CAMeagle on April 24, 2016 at 06:14 AM.
SATURDAY, 7AM PST: Numbers remain relatively steady through Saturday morning as usual. Saturday evening/Sunday morning numbers should reflect the low-end projections as we prepare for the usual Sunday Final Hour Onslaught.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (35 hrs remaining) x (100 pt/hr top output) = 3,500 + (2,757 current pts) = 6,257 pts.
NIGHTMARE: (35 hrs remaining) x (125 pt/hr top output) = 4,375 + (2,757 current pts) = 7,132 pts.
APOLCALYPTIC: (35 hrs remaining) x (150 pt/hr top output) = 5,250 + (2,757 current pts) = 8,007 pts.
Saturday, April 23, 2016 – Blog Comments
Hey King,

So I deleted the tuner, uploaded all of your numbers, and have had great results. I've been using the Eagles and am halfway through year 2. The only change I made about halfway through was the lowering of RTP you recommended to another poster and it worked like a charm. They seem very realistic now.

The issue now is that I've only lost one game, and average somewhere around 40 points, and I usually spend the entire 4th qtr running the clock. I'm pretty good with the sticks and at playing QB, so I was wondering what you would recommend to increase the challenge, and to make the games a bit more of a grind. The sliders really play with a great balance, so even the most minor of tweaks would be welcomed.

Oh, and something I've found useful: Purchasing the "strip ball" trait for key defensive players really seems makes a huge difference in the amount of fumbles you force. Year 1 I was near the bottom of the league with fumble recoveries, and half way through year 2 I'm in second place. Seeing some really great strip animations and some snowball games where a team coughs the ball up several times. I had a game with 4 earlier this week.
buziii on April 23, 2016 at 02:16 PM.
YeOldTonk - Well said! I'm probably even older than you, and I'm also amazed that some take these amazing technologies for granted, like they're entitled to have perfection and have it right now! I'm also a Grandpa, and if my grandchildren act like that...well I'd better not say, or I'll be in trouble with the law these days!
Friday, April 22, 2016 – Blog Comments
CAMeagle on April 22, 2016 at 08:36 AM.
FRIDAY, 5AM PST: Numbers dropped off a bit towards "projected" averages for new brackets from all previously tracked (see RC Log link). Overall, still a bit too early to guesstimate final numbers in the first PO RC, but the numbers will give you ballpark ideas. Biggest decision is if the extra stat spec on Top 1000 foil PO Hakeem is worth the possible RP needed to HS towards qualification... rather than buying a regular PO card from AH. More to come at regular Friday and Saturday night intervals!

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (61 hrs remaining) x (100 pt/hr top output) = 6,100 + (1,249 current pts) = 7,349 pts.
NIGHTMARE: (61 hrs remaining) x (125 pt/hr top output) = 7,625 + (1,249 current pts) = 8,874 pts.
APOLCALYPTIC: (61 hrs remaining) x (150 pt/hr top output) = 9,150 + (1,249 current pts) = 10,399 pts.
Thursday, April 21, 2016 – Blog Comments
CAMeagle on April 21, 2016 at 04:48 PM.
THURSDAY, 2PM PST: Here's a special 5-hour update during maintenance. Pace for the Top 50/100/1000 are insane as expected. You can expect numbers to drop a bit throughout the rest of the event until the last 6 hours or so on Sunday where the final numbers generally are higher than the opening pace numbers per previous RCs. We'll see who stay in the race until the end or dropout after running out of RP and/or time. Top 3000 Rookie Star/Star Tier Hakeem most likely can help a great majority of people Top 25 decks, and therefore is one helluva consolation prize for the casual players!

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (76 hrs remaining) x (110 pt/hr top output) = 8,360 + (520 current pts) = 8,880 pts.
NIGHTMARE: (76 hrs remaining) x (125 pt/hr top output) = 9,500 + (520 current pts) = 10,020 pts.
APOLCALYPTIC: (76 hrs remaining) x (150 pt/hr top output) = 11,400 + (520 current pts) = 11,920 pts.
Gameplay is what I feel is the most important area of this game. I'll keep it short here, The biggest improvements I would like to see:

Defensively - improved weakside help logic, even if that means adjusting the scale or globally increasing help def iq player ratings.

Offensively - more responsive controls..particularly on the catch. The NBA has more than ever become a closeout league. I would like a more responsive ability to jab and go or jab and cross on the catch instead of only having the option to shoot or drive directly past a defender closing out. The pivoting footwork has a slight delay on the catch currently.
#1 Item on my wishlist. Bring back the offseason in online association (MyLeague)!!! This mode is pretty much useless without progressive seasons. Also, allow us to skip individual days and weeks whenever we want to.

#2 MyPlayer
- Get rid of the attribute groupings. Ratings should be increased individually. Certain ratings should not increase just because another attribute is increasing that doesn't make sense

- Make it harder to get badges. Don't allow us to get bronze then just buy gold. Gold badges should be reserved for people who earn the badge on Superstar or hall of fame, period.

- No more story mode. Or if there is one, allow us to make choices that have different actual consequences.

- Add more drills in practice. Allow us to simulate the game before an off day and still do something on that off day. I understand they don't want players simming all the games but a basketball career spans many years and to make us play every game before an off day is ridiculous.

- Better simple hairstyles for the love of God can we get normal hairlines? Even if we can use other NBA hairstyles like Dwyane Wade or Joe Johnson, etc. Also, there's not enough variation in body types. Want some body types that are more cut and more chubby.

#3 Gameplay

- Less chasedown blocks. Don't tweak shooting so much. Make it easier to explode out of dribbles/size ups (maybe link speed of explosion to acceleration rating)

- The dive/save ball animations are useless. Can never save the ball going out of bounds. Please fix

- Better shot context. I hate when I catch the ball under the basket and instead of doing a simple layup I take a couple seconds to gather and do that short hook and end up getting blocked. Or when I do a cockback dunk on the break with somebody behind me and it gets blocked.

- Significant improvement over the teammate grade in the park. My grade should not go down when my man scores because I'm rotating to help another teammate who lost his man. If I block a shot and my man gets the ball that should not be allowing an off. reb. Also you lose way too many points for getting your shot blocked or "allowing" rebounds and other things. More points should be earned for scoring. You can lose a whole grade for getting your shot blocked then you can score a good bucket on the other end and your grade won't improve at all, makes no sense.

I'm sure there's more but this is good enough for just off the top. Hope 2K takes a good look at the suggestions out there.
Wednesday, April 20, 2016 – Blog Comments
All records stats everything in NBA2k17.best road and home wins steals in a game streaks of scoring 30 or more in the season DD TD QD to just put all the stats and all record
I think it's time to get rid of the "Got Next" feature in MyPark. I realize that it gives the aesthetic of being in a real park, but I don't think that is necessary anymore. I would rather have MyPark work like the lobbies in FPS games. We all join in a lobby and you get synced in. The end. That way we can play more games and get out, like how NBA Live had theirs set up.
RachelD on April 20, 2016 at 09:06 AM.
Alot of suspect stuff in that last post...cant quite put my finger on it....
Tuesday, April 19, 2016 – Blog Comments
FOR MYPLAYER
1. You need to be able to carry over your MyPlayer’s career from 2k17 to 2k18 to 2k19 an so on. Like MLB The Show allows. The show has also found a way to import custom sounds as well.
2. MyPlayers needs a complete, repeat, COMPLETE overhaul…..see below
-A: There needs to be a story for all races of people. White, Black, Asian, Hispanic.
-B: Aside from forcing us to play as a black hoodlum from Harlem named Freq, stop forcing us to use FREQ as a nickname. I and so many others hate it.
-C: PLEASE FOR THE LOVE OF GOD, ADD WHITE GUY VOICES FOR CREATED PLAYERS…..I’m so tired of being a white guy that speaks Harlem slang or ebonics. Its stereotyping and insulting to all races of people and NBA players.
-D: Allow us to play our entire rookie year instead of skipping it for some cheesy story. Please do let Spike Lee write for this game anymore.
-E: Allow us to view our awards up close and when we won them.
-F: Please add more colleges to play for in college and expand the HS and College career to play more games. If you cant get a schools permission to be in the game, let us create a basic team or…..
-G: Once our college career is over, let us edit our college. I played for Texas in game, but would have much rather have had “Florida” as my college.
-H: Add the D-League as a choice to start career from HS.
-I: Let us get shoe deals with Nike and Under Armour too.
-J: Let us import rookie draft classes into our myplayer career.
-K: Go back to the old attribute system. As a 6’0 PG I don’t want the ability to dunk. With this dumbed down progression system, it makes me have the ability.

(Overall MyPlayer was a brutal mode in 2k16. I played 2 years and quit. I was dominating too easy and hated being called Freq. Only thing I enjoyed was custom tattoos. The story was terrible as I was a white guy with a black family living in Harlem. I hated the story so much. I hated it, so I started a MyLeague with player lock on. Controlling all 30 teams and player locking myself has been a blast. Im just missing tattoos and face scanning for my created player)

FOR BASIC CREATED PLAYERS AND DRAFT CLASS/ROSTER EDITOR
1. Allow face scanning for created players.
2. Allow Custom tattoos maker/editor to be available for created players
3. Allow created players to be taller than 7’2
3A. Add more tattoo options, such as basic shapes to make our own designs.

FOR MYLEAGUE
1. Add the FIBA games and Olympic Games to the offseason.
2. Add the D-League back to the game where teams can send players down or sign players up.
3. Add 10 day contracts
4. Fix the issue with players signing for lower money than they should.

That’s all I can think of for now. I really want face scanning and tattoo editor to be available for basic created players. I don’t see myself ever playing MyPlayer anymore because I think the career mode is awful and wont ever be fixed. For some reason 2k doesn’t believe that white guys play basketball.
2k wants variation in their myplayers right? They have around 58 badges that can be unlocked, and 100 attribute points to burn on your player creation. The problem is that you can acquire all the badges in 1 NBA season and then jump into the Park and cheese with dribble moves that every player has which creates clones of the same players online in every mode. Then also a select few use glitches to speed boost which makes them un-guardable. The problem is the badges are too easy to obtain by too many players without actually putting in any work in your mycaeer. You could make it harder to obtain badges in mycareer such as recording a certain number of triple doubles in multiple seasons to unlock a select group of badges. A spider web progression system where you need to unlock a lower badge like Acrobat to unlock Posterizer, but when you do unlock a set of badges it takes more for you to unlock a dimer badge or Long Range badge because you have been focusing on that part of your game more than the other. Thus giving the badges more credibility. This in the end would make it almost impossible for every PG in the online side of the game to be Steph Curry with speed, dribbling, shooting, along with being Aaron Gordon on the rim. You also may want to limit some key badges only unlockable in higher difficulty levels in mycareer games. So if you play on Rookie you can't receive certain badges that say a higher skilled player can achieve in Hall of Fame level by actually learning how to play the game correctly. This would actually be incentivizing the main mode in the game where everything else branches out from. Now you can also use this same method with Attribute point upgrades to mix up players even more by adding a few tweaks to the system. Say you want a fast PF who can also dribble the ball. Well it won't matter your size because you now can affect exactly what you want in a player. Of course there has to be a limit on certain skills like, 3's, speed and dribbling based on height, but in the case of your speedy ball handling big man, everytime you raise your speed, maybe your shooting goes down when you raise your dunk or layup, and vice versa, so if you wanted a Draymond Green player which there are very few of in the Park, but many more in real l life, you can add points according to where you actually want to end up as a player as opposed to the game presets based on height alone to guide everyone to a specific player type which will be cloned over and over. No more than 1% of the community should be running around like Steph Curry or Kobe Bryant jacking up shots with unguardable cheese dribble moves. It is unfortunate to see in any game, but those people exist in every online game. Another way to cut down on exploits that cheesers be using is if your dribbling every time you touch the ball witch crossovers, step backs, and hesitations your handles should break down like fatigue, and your shooting and speed should fall down due to over use. 2k has to find a way to negatively affect players who are abusing their system by creating a system in the game which does it for them they can tweak daily like they did with the shooting and rosters this year. Everyone knows, and I have made the point many times that their is only one Steph Curry, 1 Lebron James, 1 Kevin Durant, every day I step in the Park or Pro-Am I run into another 10 or so gamers who do the same moves over and over, speed boost then go baseline and well... you know the rest. You don't see that everyday or every year on a basketball court in any city. People get tired, people dribble off their knees, and nobody has Park Cards to play when they down 3 and its game point. Make park affiliation boosts equal across the board and don't let them be shooting or speed boosts. You basically gave Sunset the Championship, but because of the promotion of selfish individualism, bigger cheesers with dunk and defensive boosts got them buckets like the River Rats they are. Be smart and make your game a challenge not a complaint. Embrace change and don't kiss the booty of whomever is steering you in the wrong direction. If the game is suppose to be my story, don't call me Freq when my name is Reese aka "Buckets" Been playing since 2008, keep me playing till I can't anymore. Holla at your boi
The only thing I can thing of at the moment, is more physicality in the paint. 2k16 did make great strides toward this in the current game. I just them to add to that. Also, to continue to make the player movements tighter. Since 2k14, the movement has noticeably gotten tighter every year. Thats it for now. I guess I just want them to keep building on what they have been doing. I'll have more later.

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