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Sunday, March 26, 2017 – Blog Comments
TheGoldViper on March 26, 2017 at 10:03 PM.
I love the idea man! I would suggest looking up "SkillzFromThe6" on YT if you feel the need for tutorials.
vtcrb on March 26, 2017 at 10:03 AM.
Players Edited in the Roster:


Lonzo Ball
Miles Bridges
Andrew Rowsey
Kyle Guy
Zach LeDay
Donte Divincenzo
Lauri Markkanen
Kennedy Meeks
Nigel Hayes
Ty Jerome
Carlton Bragg Jr.



I will UPDATE the List as more players have been Completed.
Thursday, March 23, 2017 – Blog Comments
WhiteBunny on March 23, 2017 at 01:27 AM.
Ads on uniforms and less tv commercials. You save a lot of time without changing the game.
Wednesday, March 22, 2017 – Blog Comments
xandermole25 on March 22, 2017 at 03:43 PM.
limit the amount of substitutions a team can make in a game

i loved baseball growing up but now that i can stream any show i want watching a baseball game becomes less and less appealing

sports need to compete to win the eye of casual viewers, and 3+ hour games are not the way to go. it seems that hockey and basketball games are taking up less time on tv than they used to. no need for any sporting to event to be longer than 2 hours.
Dazraz on March 22, 2017 at 02:49 PM.
I agree with 1 & 2. Don't play OOTP 17, so I'd have Madden in at 3 followed by NHL 17 & FIFA 17.
Monday, March 20, 2017 – Blog Comments
tril on March 20, 2017 at 09:35 PM.
Baseball is one of those sports that is actually beginning to feel dated.
Hockey is a close second.
Baseball suffers from too many distractions to occupy ones time, and the immediacy of getting things done. Technology is killing baseball, and the game does need to be sped up, unless more entertainment is provided at the ball parks.

The MLB should takes notes from the Japanese. Those games are lively and festive, with each ballpark/team having their own fight songs, alot of flag waving etc. It has a world cup feel to it.

IMO, The lazy afternoon feel of baseball is dated.

as far as rule changes, the game really doesn't need it. If anything should be changed, maybe having a certain amount of foul balls get counted as an out. say after 2 strikes, if a batter fouls off the ball 3 or 4 times it should be considered an out.
Trackball on March 20, 2017 at 06:52 PM.
"There should never be a clock in baseball of any kind."

Rule 8.04:
"When the bases are unoccupied, the pitcher shall deliver the ball to the batter within 12 seconds after he receives the ball. Each time the pitcher delays the game by violating this rule, the umpire shall call 'Ball.'
The 12-second timing starts when the pitcher is in possession of the ball and the batter is in the box, alert to the pitcher."

Rule 6.02(B):
"The batter shall not leave his position in the batter's box after the pitcher comes to Set Position, or starts his windup. PENALTY: If the pitcher pitches, the umpire shall call 'Ball' or 'Strike' as the case may be. The batter leaves the batter's box at the risk of having a strike delivered and called, unless he requests the umpire to call 'Time.' The batter is not at liberty to step and out of the batter's box at will."
Tuesday, March 14, 2017 – Blog Comments
quintessence21 on March 14, 2017 at 02:35 PM.
I totally agree. Came into this season thinking Irvin was the go-to scorer, and he really let us down for a good portion of the season. His shooting during the big ten tournament was strong though, and Walton made up for it by really taking over. B1G certainly is becoming tougher and tougher. Here's to beating Oklahoma State on Friday.
Monday, March 13, 2017 – Blog Comments
Chicago Made on March 13, 2017 at 05:08 PM.
Irvin was supposed to be the man this season and he has been kinda disappointing to me. Beilein needs to get the recruiting up a bit more. Some of these B1G teams look extremely improved in comparison.
Sunday, March 12, 2017 – Blog Comments
Have you guys had any issue with CPU "robo QB"? I watched Geno Smith complete 26 passes in a row yesterday, mostly due to slow reacting coverage underneath. I've looked over my settings 3 times now. Knowing your sets, it seems quite odd, and I can't figure it out. I should note. This is based on 6.8, with updated rosters.
Thursday, March 9, 2017 – Blog Comments
Tuesday, March 7, 2017 – Blog Comments
Thanks for the info, and no problem on the correction. I have to find some way to contribute!

So I have some input after a few games.

Scores are fantastic, and the running game is good for both teams. The human passing game is pretty great as well. These definitely offer a nice challenge.

I've noticed a few odd things as well, which may be due to sample size. One thing I'm seeing is several blocked kicks and punts from the CPU. Another is QBs holding the ball far too long if they don't make a quick pass. I sacked Eli 12 times with the Eagles, with most of them coming well after 5 seconds. When the QB isn't sacked he rarely misses the mark, but this seems to be the biggest issue with All Madden.

Other than those little blemishes, fantastic set so far. One thing I'm thinking might be useful is editing QB traits. If we can polish QB tendencies that way, gameplay would be near perfect for me. Any accurate info on that you could point me in the direction of?
Monday, March 6, 2017 – Blog Comments
Ok King lol..I'm not bright..disregard my above "first look" due to not following ur set completely..and it was major component..I had game speed at "slow" playing my second game with correct setting will give impression when down
Anyway:

Side Effects?

No, too early to tell...CPU is finally playing hard again and the rest is TBD...

Fatigue:

A couple of patches ago, you could shut off the effects of messed up progressive fatigue using that "1" value...

No longer the case, so no longer needed...

Less "unintended consequences" are usually the case when you stick to more "basic" values / settings...

Thanks again for pointing out the typo!
HOLY YIKES and MY BAD!

Thanks for pointing out that SUPERBAD typo...

Edited to proper values (HUM / CPU):

INT: 55 / 45
TAK: 55 / 45

APOLOGIES to anyone that tried the set with that typo!

UGH

I'm about to give these a shot now King, but wanted to clarify:

You list the fumble slider in the post, but mention the tackle slider above. Which should be changed?

Also, seeing any side effects from the slider tweaks? What caused you to go away from MM fatigue at 1?
Agree, SJH...

Instead of creating a balancing act with multiple sliders, we just used the only one that affects pass defense (INT) and the one that affects run defense (TAK)...

Those other two pass defense sliders (PRC / PCV) are run versus pass "focus modifiers", so they're of no real help trying to balance HUM v CPU...

There's always a lot of variation built into the "game to game" scripting, so keeping it simple will hopefully allow that balance to be achieved, without overly nerfing one side or the other...
I'm going to give it time before I make any judgements or tackle for lose..as we all know need larger sample size..but first impressions..still shocked at how close it is though with default..especially after what I showed u what I was running with.
I do have adjusted player settings in Scheme, but not many of them are "run stop" or anything block shed related...

I'm also using an Attacking 34, which plays much different than a 43...

Mostly, it could easily be a Coach Mode versus Play Mode issue...

I have no idea what kicks in or doesn't, based on those two VERY different play styles...
What I didn't think of too regarding tackle for loss..1. Are u adjusting schemes and player types(because I am due to All Madden Level)? 2. Defensive scheme it self..i.e. 43/34 etc..I'm in full blown 43 aggressive defense..meaning 30% blitzing (more then 4 rushers) with no modifying blitz's..we don't have stunts and "games" because the gameplay/Oline can't handle it..so stock plays only..even though they are very "vanilla"..
Sunday, March 5, 2017 – Blog Comments
Hey SJH:

Fatigue at 75 was gassing the HUM too quickly on AM, so worked up from 60 and will prob end up at the current 70 setting for CFM...

Since Coach Mode is going to play differently than USER driven, I'm going to keep an eye on your CPU PBK suggestion and see where it goes...

Jumping the snap and USER-ing a pass rusher may take care of that...

And interestingly, your take on HUM Run D was the opposite result from the test games...

You got a lot of TFL and the test games got run all over...

So that may be a larger sample issue...

Anyway:

Things are looking pretty ballpark or better, so once again, it's collect a larger sample time...

Thanks for weighing in and keep me / keep you posted...
What was the issue with fatigue?
Ok first off shocked on how close this maybe..now remembered I'm in Coach Mode..
****The Good:
HUM run game is almost spot on..I have terrible line I'm averaged 2.8 yards..
HUM QB was surprisingly "good" meaning not too accurate not too good either..
CPU defense isn't overpowered at all..
****The maybe needs work:
HUM passrush is ugh..maybe CPU pass rush down 5? Which leads too
CPU QB is a pretty accurate..no lob passes and laser bullets a lot..so maybe that stays at 50 but pass block down? Or maybe catch down 5..but I felt like CPU WR and HUM DB's interaction was great so worried that isn't answer
And last but not least..
HUM run D is shedding too many run blocks for tackle for loses..thinking +1 or too at most..when I was adjusting the set I showed u..this slider is overpowered..I normally work in 5's but not with this slider..

And finally something I know u don't want to touch..pens..now I know they effect game play way more then they should..but again I think increments of 1 helps but doesn't over blow the gameplay or at least in my eyes..even if u don't more any..I'm likely on my end to change something but not going back to what I showed u..I with u that straying too far away from 50 is bad
Currently using these for NBA 2K17
Tuesday, February 28, 2017 – Blog Comments
KingV2k3 on February 28, 2017 at 02:53 PM.
Thanks kp88!

I'm not seeing those fatigue related issues, but I do have a tendency to use ALL my timeouts in both halves...

In the first half, if the CPU is on a long drive, my guys are either gassed as well, or there's a lot of my backups on the field...

So, I call time out and everything levels out...

If the CPU has to run a two minute / no huddle at the end of the game, I tend to call one if / when they get in scoring distance...to get my starters back on the field for the critical part of the drive...

It's not perfect, but it works...

Otherwise, you miss too many benefits of what higher fatigue can engender:

More varied / organic performances / more penalties and missed assignments / rotation and injuries that makes backups matter, etc...
kennypowers88 on February 28, 2017 at 01:29 PM.
Hey King!

So I've had the chance to play 6 games or so since your last update, and I'm certainly impressed by the new patch. The variance is great, and ratings matter more than they have in some time. I'm actually noticing that they may matter too much! If a team is even slightly worse than me, it feels like they have no chance.

I'm also noticing some minor issues late in games that seem to be related to fatigue, so I'm going to be experimenting with that a bit. Things like too many false starts and too many missed blocks in a short amount of time.

These issues could certainly be attributed to difference in play style, so I was wondering if you were testing any additional changes, or had any suggestions.

As always, many thanks!
Monday, February 27, 2017 – Blog Comments
You never know @Bigg Cee. Petitions and a overwhelming want by fans can make things happen. I got this from a few producers and this petition is limited to EA. We never know if 2K can recover from it's mistake of using an outside production company. Heck, we don't know what other companies like Sony can do in this day and age. I need numbers and support to get attention drawn to fans wanting a boxing game as bad as they say.
Sunday, February 26, 2017 – Blog Comments
Unfortunately it's not going to happen any time soon, to busy with mma. I would love a boxing game or just remaster the Fight Night Series. Even FNC still looks good on my Xbox 360.
Saturday, February 25, 2017 – Blog Comments
KingV2k3 on February 25, 2017 at 10:07 AM.
Kool, your CLE stats look good...

that Chase Daniel thing could be more related to Madden's "backup QB syndrome"...

Those guys often play lights out, for no good reason...



I'm playing the same CFM (CLE) and in my game, Wentz went 66%...

The variance is in there, which I expect will come further to the fore, as you play though more games...

Enjoy!
Rjrosco on February 25, 2017 at 02:29 AM.
Hey bud thanks for your reply. I put your sliders in exactly on the 1st page and it played very well.

Started a brand new Browns cfm and went down 28-17. Matthews hit 100 yards on the ground from 24 carries. So was stoked about that. Joe Thomas was rock solid at LT which was great.

Only thing that stood out was chase Daniel 17 from 19 in the rain, but hey beggers can't be choosers.
Thanks mate looking forward to the next game, liked the variations of plays to, from the 1/75 fatigue.
Rjrosco on February 25, 2017 at 02:28 AM.
Hey bud thanks for your reply. I put your sliders in exactly on the 1st page and it played very well.

Started a brand new Browns cfm and went down 28-17. Matthews hit 100 yards on the ground from 24 carries. So was stoked about that. Joe Thomas was rock solid at LT which was great.

Only thing that stood out was chase Daniel 17 from 19 in the rain, but hey beggers can't be choosers.
Thanks mate looking forward to the next game, liked the variations of plays to, from the 1/75 fatigue.
Friday, February 24, 2017 – Blog Comments
KingV2k3 on February 24, 2017 at 09:47 AM.
Hey Rj:

Firstly, I think the CPU is a little smarter on split level than AP x 3...play calls / QB AWR / D AWR / etc.

I went with 1 / 75, because I like the increased variance in play to play performance...as the players show fatigue, the tend to make "mistakes" and trigger penalty calls...

Feels more "organic" to me...and I like that backups count...

I did start a CLE CFM and so far, I'm not seeing the CPU having too much trouble running the ball...

One of the things you might want to keep an eye on at the higher RBK setting is their tendency to lock hard onto the first player they encounter, which causes them to fail to shed and move to the next guy / second level...

Lastly, yeah splits like you describe (like The Show) would be a very welcome addition...
Rjrosco on February 24, 2017 at 02:52 AM.
Hey King, heard about the latest patch and dedcided to start a new cfm. Got a few questions for ya as you are the Madden Guru .

First up your split am/am/ap setup, do you consider this a tad more challenging than the regular ap approach.
Second the few games I have played the fatigue 1/75 seems to make the CPU less aggressive, coverage is loose and there's not a lot of push from the d line. When I go back to 50/50 I feel the pressure a lot more.
Would like to hear your thoughts behind the 1/75 fatigue setting.

Also I was excited hearing the CPU run game was improved in the latest patch but personally don't see a differance at all. I only call the plays on defence and watch but the CPU really struggle running. Anyway moving the run block slider to 75 has helped.

Will you be starting your new cfm with the current setting.

The day madden lets you play all pro on offence and all madden on defence will be awesome.
Thanks look forward to your response I really don't want to go down the all madden road if possible.
Wednesday, February 22, 2017 – Blog Comments
SHAKYR on February 22, 2017 at 02:19 AM.
Please support my podcast! I'm doing a show this Saturday February 25, at 7pm.
Tuesday, February 21, 2017 – Blog Comments
Defensive Guide on Friday, Subscribe and comment on the video. Appreciate it..
Saturday, February 18, 2017 – Blog Comments
KingV2k3 on February 18, 2017 at 06:40 PM.
I'm not sure why the customs aren't working for you, but the generics also don't work too bad, either...

Going to start a new CFM an implement a couple minor changes...

RTP is going to 50 / 50 for the time being and am also going to try to revisit the RBK gameplay slider...

Hum @ 45 / CPU @ 55
kennypowers88 on February 18, 2017 at 06:13 PM.
Well I got a game and it played very well, but haven't had any success getting custom playbooks to work. The game keeps showing an error. I've followed the directions I saw, but get an error every time. I'll give custom playbooks a shot.
Hulk2489 on February 18, 2017 at 01:44 PM.
Do you mind if I pick your brain on how you created that Magazine cover? Like what software and or application? It looks great!
Wednesday, February 15, 2017 – Blog Comments
KingV2k3 on February 15, 2017 at 03:41 PM.
I also decided to DL, based on Trojan Man's impressions via PM and his post in Josh's thread...doesn't seem to require any set adjustment, just boosts CPU run / fixed CPU punts / smoothed out OL & DL interaction, etc...

I hope to have some more concrete impressions after a few played games, though this upcoming weekend...
kennypowers88 on February 15, 2017 at 02:25 PM.
Well, I was able to try All Madden with the new set, and had some decent games with CFM fatigue at 50. It seemed like All Madden amplified the 75 fatigue setting. I never even got to try custom playbooks.

But I've decided to download the patch after reading the notes and impressions. I was curious what you decided King, and whether you had any initial thoughts. I still haven't had time to try it out myself.
RandallB21 on February 15, 2017 at 01:13 PM.
That first massive drop = death
Tuesday, February 14, 2017 – Blog Comments
Turbojugend on February 14, 2017 at 06:01 PM.
Cool, thanks!
mike24forever on February 14, 2017 at 05:15 PM.
Great review.
Sunday, February 12, 2017 – Blog Comments
mcdowell31 on February 12, 2017 at 07:54 PM.
I agree with your presentation idea. I just got off of Madden and the league news screen is a couple light years ahead of NBA2K. It definitely has a web-page, business-like look and appeal. Clear head and shoulder pictures of the players and pundits; no "clown" headshots like 2K has of someone's dog or some nonsense pose. I get a real sense that I'm looking at NFL.com. 2K is more like Twitter gossip; less offical; even worse there is consistently 3 people tweeting about one game, and the other two tweets might cover something else. I remember 2K6, and maybe 2K7, having a summary paragraph about the games played on the in-game "internet". I'd like seeing something more professional similar to Madden.
Saturday, February 11, 2017 – Blog Comments
mcdowell31 on February 11, 2017 at 05:26 PM.
"Just imagine if there were an add on for NBA 2K. A college basketball add on that could be bundled with the NBA series, perhaps at a discount if purchased together. It would be promoting two products at once, and could lead to people buying two games rather than one, just because of the bundle." ---MHAMMER113

An "app" or a "mod" perhaps? I've often thought this as well. Looking over at the Skyrim RPG community, that game remains fresh with their user created mods. Obviously that model does not work for NBA 2K, but as you're saying, if 2K distributed a company-made-mod there would be less work than a stand-alone game, which would be bigger on the bottom line business-wise. Thereafter, an updated mod might be issued 2-3 years later.

"Use the NBA 2K engine and tailor it for the college game. Literally copy and paste CH2K8's legacy mode." ---Junior Moe

Again, I've wondered why companies don't plagiarize their own work. Slightly off-topic: I think 2K could have a viable football product today if they'd listened to the OS community and produced an updated NFL 2K5. Instead they outsmarted themselves and went off-course with the Football 2K8 single season model (I liked the demo but wouldn't buy it).

Skyrim has been alive and well on the PC because of an active mod community. Recently there is a resurgence with the Skyrim remaster edition introducing some new fans to the game for the first time, and bringing new features to old fans as the mod community comes to consoles.

Sport video games should be taking note of this, and either update classics to Xbox One and PS4, or issue mods to emulate the classics. College basketball would do well.
Rip4ever on February 11, 2017 at 04:50 PM.
Don't care, not interested.

But if it gets them to quit screwing up the offline game I am all for it.
testorz on February 11, 2017 at 02:28 AM.
I miss the college football and basketball games and still play the ones I have.
Friday, February 10, 2017 – Blog Comments
ssimpsons3 on February 10, 2017 at 06:21 PM.
I'm all about the 2k eLeague, but yo you speak the truth in the video. The old-school bball gamer is getting fazed out, 5v5 gets no attention anymore. At all. To the extreme where I bet kids don't even play with a single NBA team or NBA player all season. The days of learning players shots and hot zones to be successful is unfortunately a thing of the past.

I never played MYPlayer stuff before 2k14 on PS4. Was always a h2h guy since Dreamcast, but switched because it looked like this is where the game was headed...and it sure was.

Like I said, I'm all about the 2k eLeague, but Im with you, and an old-school guy (33 years old), I wish H2H was the true place where you could show the world your 2k skills, on a professional level.
I would've checked for this if I saw this sooner. I'm dying for a new game.
KingV2k3 on February 10, 2017 at 09:54 AM.
Also, assigning custom O and D books to the CPU really ramps up their competitiveness...

Targeting of standout players on O and increased general effectiveness, overall...

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