Saturday, March 28, 2015 – Blog Comments
Friday, March 27, 2015 – Blog Comments
Wednesday, March 25, 2015 – Blog Comments
That's the easiest ,for me it's nfl2k5 and the nfl2k series lol
simbayless on March 25, 2015 at 09:49 AM.My only beef if this is a unlicensed game then why there is no forum for feedback? You would think jm16 would have a forums up months ago.
Tuesday, March 24, 2015 – Blog Comments
Dr. Banner on March 24, 2015 at 09:00 PM.The only thing we do know. The game looks terrible!
videlsports on March 24, 2015 at 07:47 PM.This was a good Blog. I agree with Illiterateoption, I want this Game to take off so we can Have someone Pushing EA's/Investors and their Decision makers. I need more than one option of a football Game. I have Realistic expectations , but at the same time excitement for this Game.
capa on March 24, 2015 at 06:45 PM.To me it is all vaporware until it gets released. I've seen this before...hints and drips of information here and there of a project in progress. Then it never gets completed due to finances, legal issues, or tech issues, or combination of all three..
I have never understood the rationale behind all the secrecy. If you know what you are building, why not come out with the info? If Grow knows his audience, he knows he can more helpful feedback and insights on what the football gaming community is clamoring for which can only help his cause. For me, and again this in my opinion only, there is nothing that convinces or shows me that this is actually going to come out...ever. I've seen the articles and tweets, etc. What I have not seen is a definitive statement from the developer/publisher on when and what. I will add the caveat that I hope I am wrong!
Good call on the player regression. Totally agree.
We don't have the tackle cone enabled in our CFM, so I think it is an option the commissioner can set when the league is created.
kjcheezhead on March 24, 2015 at 09:55 AM.The NFLPA is a possibility. It's been discovered that EA's payments to them are way down.
This link suggests its down by as much as $70 million. Some are saying the payments were front loaded during the lockout, but to the tune of $70 million? That's more than double the usual annual payment. It's not a very good explanation to me.
dxyyz1 on March 24, 2015 at 09:07 AM.It might not be an NFL game but i do believe the game will have NFL players. Damon Grow and Joe Montana's interview with Techcrunch Joe said they were close to a deal with the NFLPA. Joe stated he wasnt sure if he wanted a deal with the NFL or not but Damon gave him the idea of having the NFL players but full customization. Damon keeps talking about how the game will be so deep and customizable which makes what im saying pretty likely. Plus by this screenshot not having NFL teams they probably want to see what the reactions will be to see should they go after a NFL deal or not.
illiterateoption on March 24, 2015 at 08:32 AM.they're, not their - second line.
Man, I want this game to be solid. So tired of the limited options and the promises of the last 11 years being unfulfilled. M15's living worlds, player sense 2.0, war in the trenches, and ignite whatever just fail to deliver. period. Thats the undisputed truth. Like others here, my XB1 sits idle waiting for a worthy football title. Even graphically, M15 looks dark/excessively shadowy...players look like NBA live models...maybe I just have Madden fatigue or maybe i'm representative of JM16's target audience, which is why i'm here. I just want a good football game that works as advertised. Its been far too long. #you'vewaitedlongenough
illiterateoption on March 24, 2015 at 07:49 AM.Nice post. JM16's strategy to this point can best be described as unconventional. The secrecy of the game has led to a nice buzz in the gaming community but the time will come when their going to have to reveal the platform(s), developer, and the game itself. They are playing a dangerous game now...even running the risk of fatiguing their audience with these cryptic tweets before any of the second level marketing kicks off. If JM16 underwhelms then they run the risk of losing trust from the community right off the bat. Everyone will be saying/thinking, "all of the cloak and dagger stuff for, this?!" I hope that's not the case. I want this game to be great (for consoles so it reaches a wider audience) and I can't wait for some actual news.
Monday, March 23, 2015 – Blog Comments
tsbmolina on March 23, 2015 at 11:17 PM.Good post, well written.
footballismyhobby on March 23, 2015 at 03:53 PM.Good post. This is the stuff I've been saying for the past month. But because people have already been harmed in the past, they want to believe unexplained statements and ignore glimmers of hope and cryptic information that is still out there. Hopefully more will come to fruition soon.
I like your list, I would like to add to it.
Do the majority of skill players have to have their legs fall off as soon as they turn 30? In my CFM, Eddie Royal went from mid 90s speed to speed 76 after advancing from the Super Bowl to the offseason. A lot of us think the drops in speed is too drastic and overblown. Speed may be one of the most important attributes in Madden, but these players become virtually untradable when they're 29 because everyone knows they'll be slower than a defensive lineman at the end of the season.
Defensive Graphics/Tackle Cone/Etc
Along with confidence, this has to be one of the most busted features in the game. Of often am I closing in on a guy thinking I'm going to make a key stop, only to see my defense run right past the ball carrier, simply because his "vision cone" is staring in one direction. Even when I strafe, the defender almost chooses not to react because of the cone. Not to mention there is no way to turn it off in the 3 CFMs that I am in.
Sunday, March 15, 2015 – Blog Comments
KingV2k3 on March 15, 2015 at 10:44 AM.@Ricky:
Yeah, this does open up a bunch of potential variations...it's looking like my set and Josh's play best when set up the way they were when they were created...
I based my set off AP / AM / AM and he went with AM / AM / AM...
Using either set with different level settings doesn't seem to play as well as the settings do when set as they were from the begining...
I'm prob not going to get around to it, but I'm curious how my set would play (for instance) set to AM / AP / AM...I'm guessing the end result would be similar, but once again, prob not as satisfying overall...I think the CPU QB AI would suffer, for instance...
That being said:
Thanks for the continued interest and participation in all these hijinx!
Lastly: yeah, it would be nice if there was some definitive info available on sliders and settings, but I doubt there can be...
Things like this level business are just products of trial / error / curiosity / experience with the history of the title / etc.
My assumption is that most of what we've learned this year will likely work similarly next year anyway...at least we can delve into this with some more "base info" next time around...
Saturday, March 14, 2015 – Blog Comments
Rickyfins75 on March 14, 2015 at 10:17 PM.Cool I just wanted to make sure that I'm using the set as intended so that I can give proper feedback and to not mess with the "house of cards". I definitely think that your x3 theory is solid and I plan on testing it with Joshs newest set and his recommendation of AM x3. Out of curiousity I'm also going to test it on Armors set as well. If EA intended AP as a default in theory i oughta see some cool stuff there. Seeing how Armor is an AP player he probably unknowingly has it set to "AP x3" and is seeing much better results than those who are unaware they have his set as (AM, AP, AP) or something else. I've always set the Newton intro to All Madden never giving it a second thought. Seeing this new theory working has me reinvigorated about the potential of the game. If testing shows good results which I'm pretty sure by what I've seen it will i will definitely pass that on. Its crazy to think so many are hanging tough seven months after release to try and get the game to play as intended. I wouldve traded the game months ago if not for this site and guys like you and Josh working out the kinks. Btw your set with the new theory is very very good I can't wait to play a full season with them. Shame on EA for not telling everyone what sliders and settings REALLY do. Hopefully that and a lot more will be fixed in time for Madden 16
KingV2k3 on March 14, 2015 at 08:30 PM.Thanks for the confirmation / compliment Ricky!
I tried tuning "Off", but it seemed to make too many of the things I don't care for about All Madden Default sneak back into the mix, so I went back to Default / "On" and have kept it that way...
Rickyfins75 on March 14, 2015 at 07:26 PM.King just curious because I forgot what do you have gameplay tuning inside cfm set to for your set Yes or no?
Rickyfins75 on March 14, 2015 at 04:44 PM.I tried your set with the new theory (AP, AM, AM) i can also confirm it works and in a very good way! Great find King!
KingV2k3 on March 14, 2015 at 03:11 PM.Cool...I use 92 / 95 with 70 fatuigue and that works, so it makes sense that 91 / 96 would work as well...
As far as the level thing goes:
JoshC1977 confirmed what I've been seeing all along with this set...
AP / AM / AM looks, feels and plays MUCH better than AM / AM / AM...
KwiLL23 on March 14, 2015 at 02:25 PM.@King I tried your suggestions and thanks, but I made the HB auto sub to 91 Out and 96 In. So far it has worked. Any update on these with your new finding with the difficulty setting for AP/AM/AM?
Friday, March 13, 2015 – Blog Comments
Wednesday, March 11, 2015 – Blog Comments
KingV2k3 on March 11, 2015 at 03:19 PM.I never had the HB disappear for either the HUM or CPU team...interesting...
You could lower fatigue to 65 or change the HB auto sub setting to somewhere in the 85-88 OUT / 88-92 IN range and see if that does the trick...
KwiLL23 on March 11, 2015 at 11:51 AM.@KingV2k3 No problem man. Okay I will give it a try. I ran into a problem also. When I was playing user vs. user, in the 1st Quarter my starting running back would be in but any quarter after that he would just disappear and never return.
Tuesday, March 10, 2015 – Blog Comments
KingV2k3 on March 10, 2015 at 11:25 PM.Thanks for the compliment!
I have to admit that I've never played a User v User Game, but my GUESS would be that you'd have to have two profiles with the sliders and settings set identically for both?
KwiLL23 on March 10, 2015 at 09:41 PM.I like these sliders a lot, they have made a difference in the game-play. If I'm playing a user vs. user matchup how would I load it for both users?
Saturday, March 7, 2015 – Blog Comments
Thanks for rocking with us Couzin!
Friday, March 6, 2015 – Blog Comments
Loved LEGO Pirates. Still my favorite of the series.
I hate to say it but maybe so man. He is a legitimate MVP candidate.
Tuesday, March 3, 2015 – Blog Comments
KingV2k3 on March 3, 2015 at 01:44 PM.Good question, honestly I've never played coach mode, so I can't say for sure...
I try to keep the sliders as close to what I believe "out of the box" AP default "should" play like (despite the AM level they are set to), so they might!
Please let me know if you decide to give them a shot and if they do indeed play well, etc...
extremeskins04 on March 3, 2015 at 01:30 PM.Hey King, I'm just getting back into M15 once again and I play coach mode. Do you think your slider set will work for Coach mode offline CFM also?
KingV2k3 on March 3, 2015 at 12:23 PM.I use Slow...thanks again for trying them out...still holding up for me, 4 years into my MIN CCM...ker-azy!
Big Bankhead on March 3, 2015 at 01:30 AM.You're welcome, what game speed do you prefer these on?
Monday, March 2, 2015 – Blog Comments
KingV2k3 on March 2, 2015 at 11:44 PM.Thank you, Sir!
Big Bankhead on March 2, 2015 at 02:25 PM.Great slider set man, this is the best set I've used. Very balanced, even on the God mode known as all-madden lol.
Sunday, March 1, 2015 – Blog Comments
KingV2k3 on March 1, 2015 at 10:44 AM.I don't remember the exact repercussions of lowering HUM INT to 35 or 30 were, but I tried that and decided to go back to 40...my guess is that, since that slider is tied to "universal ball awareness", it lead to high completion percentages for the CPU...
That being said, that move may have a better result for you, so could be worth a shot...
As far as holding goes: I see the penalty get called once every few games (which is less than ideal), but when I set it higher, there was suction blocking (esp. with regard to WR versus DB interaction) and the time in the pocket increased to the extent that, once again...CPU QB comp percentages when up to the 70+ range...
Rickyfins75 on March 1, 2015 at 08:00 AM.Hey King im trying out your set again today and i was thinking of lowering hum int to 35 maybe even 30. Was wondering what side effects that may present if any? Also wondered about holding and if i can raise it to get more calls and possibly help with sacks? Do you see holding much at 60?
Saturday, February 28, 2015 – Blog Comments
I'm interested I suppose
Thursday, February 26, 2015 – Blog Comments
If you have questions or comments on the topics for the show be sure to leave them here and we will try to get to them.
Can't wait! A couple of panel members said Rose was done before. Looking forward to revisiting this topic.
2K tips from developers! Sold!
I'll throw my hat in the squared circle.
anyone who wrestled in the last thirty years. meaning, the first year you can select is 85.
Debut doesn't matter, just as long as they wrestled after 1985? Or did they had to debut in 1985 or later?