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Friday, July 22, 2016 – Blog Comments
Use the Sliders. There are going to be glitches regardless.
kidmadison32 on July 22, 2016 at 12:30 PM.
And for post-game highlights to work.
kidmadison32 on July 22, 2016 at 12:29 PM.
@The_Gaming_Disciple Oh that sounds bad. I just want the CPU to be more dynamic with its play-calling & movement.
@kidmadison32 players warping into one another is more prevalent. Also players sliding into position is ridiculously obvious when slider adjustments are made. I have just come to the realization that the game was designed a certain way and if too many slider adjustments are made it breaks the game. Also, I can with relative ease draw a foul every time I go into the paint with my center or power forward. For example, the canned animation where you are sucked into a foul when doing a pump fake anywhere inside of the key.
Thursday, July 21, 2016 – Blog Comments
kidmadison32 on July 21, 2016 at 10:28 PM.
@The_Gaming_Disciple what kind of glitches? Is there a glitch that can make replays work for games with longer than 6 minute quarters?
The problem with sliders sometimes is that they introduce bugs/glitches into the game.
kidmadison32 on July 21, 2016 at 04:44 PM.
I'll mess with the sliders and see what happens.
Thats the problem. You have to adjust the sliders. Sliders are a gift from the developers. Sliders give you a chance to create a game experience that you want. RIght now you are saying the CPU is too easy. The Sliders can help you with that. I guarantee you
kidmadison32 on July 21, 2016 at 04:20 PM.
I wasn't necessarily blaming the game. Maybe I was...anyway. The sliders I use are the default Simulation Game Style sliders. I'm not a big sliders guy. I don't touch them at all. I just roll with what the game gives me.
I dont think its flawed at all. You did not post your Slider set up. If you are blowing out the CPU, then why not adjust the sliders to give the CPU a chance to compete? I play on HOF too and I'm not blowing the CPU out. I win and I lose, so before the blame the game (Which is what everyone automatically does) Maybe its you
dang, hate that i missed the double header...Would have liked to have seen that (plus it being commentated)..
Sunday, July 17, 2016 – Blog Comments
Original rosters
Thursday, July 7, 2016 – Blog Comments
Does your league do draft, or play with the original team rosters?
Wednesday, July 6, 2016 – Blog Comments
Tune in to see a truly original and one of a kind Madden broadcast. It's playoff time and the games should be great ones. Hope to see you on the site soon.
And immediately following this broadcast, my Eagles will suit up to take on the Bears in another divisional playoff game!
Can't wait for this tonight it's going to fun should be 2 good/close games
Another exciting night of football ... See our Madden league like you have never seen a CFM franchise ... We take your Madden experience to the next level by offering live red zone and play by play broadcasts throughout the season ... Stop by and check us out and if you like what you see then get signed up for the upcoming Madden 17 release ... Hope to see you on the gridiron
Monday, July 4, 2016 – Blog Comments
I wont be using Golden State Online but it will be fun and maybe lil hard beating a good online user with my lakers or knicks.. #OnlineNation
Last episode until Aug 2016
Monday, June 27, 2016 – Blog Comments
peter1000 on June 27, 2016 at 11:02 PM.
"Coming home" is when I put all players in MLB the Show and Nba 2k16 on the team where they grew up for example Lebron in Cleveland or Rose in Chicago
Wednesday, June 22, 2016 – Blog Comments
Coach_Chever on June 22, 2016 at 11:50 PM.
What do you mean by "coming home" roster? and for which sports games?
Appreciate it bro, yea I miss lobbies also. Even just the unrank lobbies in 2k10 and 2k11 were good. Need the rank lobbies from 2k8 etc. Used to be 5 min qtrs, 7min qtrs and 12 min qtr rank lobbies..
I personally think it was a good move. The Knicks did not have to trade really anything to make this happen.. There are some cons to it but the Pros out weigh the cons to me..
I miss the lobbies. Head to Head is all I play. I just hate the short quarters. Good video.
Sunday, June 19, 2016 – Blog Comments
CAMeagle on June 19, 2016 at 10:32 PM.
FINAL: Seems like the Sunday Finish Line Rush wasn't as crazy as usual... looks like it was normal grinding without hot streaks for the most part. Between holiday, Game 7, 2nd tier Superstar rewards (the Robins instead of Batmans), and possible RC burnout, numbers (while beating last RC's numbers) weren't as high as it could've been. We'll see how the rest of the summer goes!
CAMeagle on June 19, 2016 at 10:34 AM.
SUNDAY, 8AM PST: HAPPY FATHER'S DAY! Good luck on obtaining the reward(s) of your desire and efforts!

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x95 pt/hr top output) x (81 hours) = 7,695 pts.
Rate 2: (100 pt/hr top output) x (81 hours) = 8,100 pts.
Rate 3: (105 pt/hr top output) x (81 hours) = 8,505 pts.
Rate 4: (110 pt/hr top output) x (81 hours) = 8,910 pts.
Rate 5: (115 pt/hr top output) x (81 hours) = 9,315 pts.
I think alot of gamers forgot that the essence of 2k was head to head..
CAMeagle on June 19, 2016 at 02:33 AM.
SATURDAY, MIDNITE PST: Again, numbers are up as compared to last RC at same checkpoint. We'll see how many people can grind at the end. Final pre-finish update in 6-10 hours... I have some grinding and sleep sacrificing to do!

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x90 pt/hr top output) x (81 hours) = 7,290 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = 7,695 pts.
Rate 3: (100 pt/hr top output) x (81 hours) = 8,100 pts.
Rate 4: (110 pt/hr top output) x (81 hours) = 8,910 pts.
Rate 5: (115 pt/hr top output) x (81 hours) = 9,315 pts.
Saturday, June 18, 2016 – Blog Comments
CAMeagle on June 18, 2016 at 02:27 AM.
FRIDAY, MIDNITE PST: As compared to the same checkpoint in last RC, numbers are remain up across the board. With Father's Day on Sunday in America (along with GAME 7!!!), I'll make sure to get the Saturday midnight and Sunday morning (most likely 7am PST) starting numbers out on time to prepare for the Finish Line Rush.

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x80 pt/hr top output) x (81 hours) = x6,480 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = x7,695 pts.
Rate 3: (110 pt/hr top output) x (81 hours) = x8,910 pts.
Rate 4: (125 pt/hr top output) x (81 hours) = 10,125 pts.
Rate 5: (140 pt/hr top output) x (81 hours) = 11,340 pts.
Friday, June 17, 2016 – Blog Comments
CAMeagle on June 17, 2016 at 03:54 AM.
THURSDAY, MIDNITE PST: As compared to the last RC, numbers are up across the board. It will be Father's Day on Sunday in America (along with GAME 7!!!), so it will be interesting to see what the Sunday starting numbers are going into the Finish Line Rush.

Quick new, simpler calculation scenarios that I will only do for Top 500 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (x80 pt/hr top output) x (81 hours) = x6,480 pts.
Rate 2: (x95 pt/hr top output) x (81 hours) = x7,695 pts.
Rate 3: (110 pt/hr top output) x (81 hours) = x8,910 pts.
Rate 4: (125 pt/hr top output) x (81 hours) = 10,125 pts.
Rate 5: (140 pt/hr top output) x (81 hours) = 11,340 pts.
Tuesday, June 14, 2016 – Blog Comments
iam31yearsold on June 14, 2016 at 12:06 PM.
NHL will finally give you solid gameplay and all the features you want. Nothing too new and innovative yet, but the switch over will be well worth it.

Madden in fundamentally different, how you play. This one, is no question, worth it.

But as far as next-gen gaming is concerned, the real action isn't on sports games. Sports games still seem stagnant-ish, while RPGs and action/adventure and survivor games are pushing the limits and really making some groundbreaking stuff.

2k, Madden, FIFA, and NHL on next-gen are great...but I can still have just as much fun on the old systems, playing the sport. Other games though...no going back. Mind blowing.
Sunday, June 12, 2016 – Blog Comments
BruinsHockey08 on June 12, 2016 at 11:16 AM.
I think it might be worth investing in one now. It's been out a couple of years now so there are enough games out to warrant the investment. Plus despite all of the crap Madden and NHL get they are pretty good games, they could be better but overall they're pretty solid.
Monday, June 6, 2016 – Blog Comments
CAMeagle on June 6, 2016 at 05:50 PM.
FINAL: Only real analysis to provide is the reward bracket change did what it was supposed to do... boost interest with the increased team numbers (where the brackets stay the same) as proof. We should expect these brackets for the remainder of full RCs in the app.

If anything, just pay attention to the the number of points being scored on Sunday to gauge how much work to do Thursday-Saturday.
Sunday, June 5, 2016 – Blog Comments
CAMeagle on June 5, 2016 at 08:43 AM.
SUNDAY, 6AM PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

Looks like the starting points for all levels in preparation for the usual Sunday is quite interesting. Those who put in the work earlier in the RC won't have to grind as hard, but you can probably expect some massive Hot Streaking to the finish line to stay ahead or get into the desired reward bracket.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier. I will revise in future RCs as necessary.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Saturday, June 4, 2016 – Blog Comments
CAMeagle on June 4, 2016 at 09:38 AM.
FRIDAY, MIDNIGHT PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

We have the usual Friday night lull going on, so best bet is to calculate how much the brackets move on Saturday and Sunday based on previous RCs.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Friday, June 3, 2016 – Blog Comments
CAMeagle on June 3, 2016 at 02:23 AM.
THURSDAY, MIDNIGHT PST: Changes were definitely expected with the change in reward brackets, but the minor Apple setback may have affected the numbers a bit. All individual numbers dipped since last RC, but that's due to expansion of brackets for each tier. Unsurprisingly, team numbers have bumped up as a better reward is in reach, and possibly members leaving weaker teams with inactive players in droves to better teams.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Tuesday, May 31, 2016 – Blog Comments
Let me know what yall think about the Thunder choking against the GSW. Also will the Warriors beat the Cavs again in their rematch? Discuss below
Monday, May 30, 2016 – Blog Comments
http://www.blogtalkradio.com/nycdafuture Can OKC beat the Warriors tonight Gm7? http://www.blogtalkradio.com/flashch...RL=nycdafuture chat room.. NBA 2K17 Call in 6pm Est 646 787 1972
#OnlineNationRadio
I like both teams... but only want GSW to win to see the rematch with the cavs..
Sunday, May 29, 2016 – Blog Comments
Good question. The last time that Bundesliga had a generic version was PES5. Generic team names and badges but all the players were legit.
Thursday, May 26, 2016 – Blog Comments
CAMeagle on May 26, 2016 at 03:53 AM.
FINAL: Not much to report other than you can find some relatively consistent Sunday numbers now after 3 RCs under the current PO reward brackets. For example, for the 1000/regular PO bracket, you can expect the bracket will move 1000-1500 points within the last 10 hours. With a possible change in reward brackets to account for The Greats pack, certain numbers will change but certain trends will remain consistent. Stay tuned and happy projecting!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
Wednesday, May 25, 2016 – Blog Comments
xFrenZy on May 25, 2016 at 06:14 PM.
Bump! What are you waiting for?!
Tuesday, May 24, 2016 – Blog Comments
Sunday, May 22, 2016 – Blog Comments
CAMeagle on May 22, 2016 at 03:43 PM.
SUNDAY, 1PM PST: Quick update with five hours to go. Good luck and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
If you can, it's worth a try!

This is why I keep my PS4 signed out of the internet...

I don't get stuck with the "unintended consequences" of tuners and patches that haven't been vetted by the community...

Most of those updates are targeted at other game modes anyway, so...
So I should just delete the tuner? Not sure how it got back in there...must have been one of those "you need this, download it" like the annoying Windows 10 thing.
Hey Josiphos!

Like I said a couple posts back:

This latest / last tuner mess came too late in the cycle for me to adjust things to...again...

EVERY patch over the past couple / few iterations has jacked up QBA and there's only so much "room" to continue to recalibrate...

Good to see there's still holding up reasonably well, considering...
Saturday, May 21, 2016 – Blog Comments
Hey King! Just wanted to say I'm still using your sliders in year 2022!

My team is pretty good, but I still get close games. I've won by 3 twice this year and by less than 8 like 5 times. There are the occasional blowout and I've lost a few games too (but I never lose by more than 7)

I'm just impressed that I've played this many seasons...the game play is still pretty exciting.

Only complaint I have, is after this last tuner, QB accuracy is just off the charts. Against good teams, I give up north of 400 passing yards a game....but I guess that's realistic !

Did you have any recent modifications to the sliders?
CAMeagle on May 21, 2016 at 02:28 AM.
FRIDAY, MIDNIGHT PST: Between The Greats pack, ban hammers, lost of interest, and prioritizing of BTC drafts, things have gotten slower real quick. I might postpone Saturday night update and post at same time as Sunday morning update if rates/projections don't change that much. Stay tuned and happy grinding!

Quick new, simpler calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.

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