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Friday, April 29, 2016 – Blog Comments
drinklime on April 29, 2016 at 10:47 PM.
You are right about this. Undisputed had these little details but THQ screwed that up. NFL 2k5 was amaing imagine 11 years of dev time that game would be so incredible. But EA gets the license and goes to sleep. Exclusive licenses should not be permitted.
KwiLL23 on April 29, 2016 at 07:15 PM.
Have an updated form for Paul George?
Bigg Cee on April 29, 2016 at 01:56 PM.
Sage is who I would want my daughter to date! lol

He looks like he is still in high school.

Super Sage #1
Thursday, April 28, 2016 – Blog Comments
drinklime on April 28, 2016 at 05:45 PM.
Sage has too many artificial features, Ricci is all-natural. I might swap Riddle and Sage though.
Bigg Cee on April 28, 2016 at 04:56 PM.
Super Sage should be #1
Tuesday, April 26, 2016 – Blog Comments
trey2k198003 on April 26, 2016 at 12:50 PM.
@blckbrucewayne he does not forget that the product cost money he does touch on that in this piece.

Now i am not a old gamer but a middle aged one and i completly agree! i have to hear these "FOOTBALL" fans whine about madden screen shots or news every time a new game comes out. Its so bad sometimes i quit coming to this website. I feel bad for the makers of the game cause they have a bottom line and a company agenda to meet and also a fan base to make happy and those two goals at time can be completely different. But gamers dont care! If its not the way the want the game is labled "crap" or "just EA going through the motions"

I know this sounds like a guy tired of madden whining ( it kind of is) but its games in general no matter what developers do they are going to disappoint someone and get blasted behind someone clown behind on the web. i guess im glad i am not the only guy out there who feels that these are just games and no matter if they cost real money or not if they are fun (which (90%) only game i have not been able to find fun in was destiny in the last 10 years. But that was due to my own expectations of the game and maybe their marketing but it is probably a fun game for what it is not what i wanted it to be.) then enjoy what you have cause there will never be the perfect game someone somewhere will always find fault, theres more to life to video games and that's coming from a guy who plays maybe 10- 20 hrs a week lol
cdh72469 on April 26, 2016 at 10:22 AM.
Amen! As another older gamer whose first system was the Atari 2600, playing games of any kind, including video games is supposed to be fun and a break from the everyday responsibilities and stress of life. Sure I get frustrated from time to time but I mostly enjoy the gaming time I do get these days. I too fell into the if it's not perfect it's no good for a time but time to game is at a premium for me as responsibilities with work, home, wife and children take precedent. Just enjoy it. As the man said, It's a game.
Monday, April 25, 2016 – Blog Comments
CAMeagle on April 25, 2016 at 01:04 PM.
FINAL: With change in RC card reward brackets, team numbers have dropped a bit most likely since the prize after the Top 100 isn't as a big of a pull for the rest of the players. Everything seems to fall in line with general final numbers of previous RCs, and I'm glad I got a major head start before Sunday as I somehow goofed up my own projections for Top 1000. I'll fix my calculations for Top 1000 to reflect more accurate projections. Something is obviously way off that I can't duplicate from previous RCs.
Black Bruce Wayne on April 25, 2016 at 08:50 AM.
It is a "game" however the game costs money, so therefore as consumers we expect something in return. That fact seems to be always be left out of the "Its only a game" arguments
Sunday, April 24, 2016 – Blog Comments
I want different body types for created players. We see different body types for all the players except CPU generated players and players we create
I decided to update both the slider and autosub sections in the blog to reflect the "Final" changes alluded to in the previous post...

14.0 / Updated Penalty Values / Update Auto Subs / etc.
CAMeagle on April 24, 2016 at 12:51 PM.
SUNDAY, 10AM PST: Last interval update until conclusion. Looks like the Sunday Bum Rush has begun. Good luck!

Had to adjust the below calculations to reflect more accurate projections.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (8 hrs remaining) x (60 pt/hr top output) = 480 + (4,838 current pts) = 5,318 pts.
NIGHTMARE: (8 hrs remaining) x (70 pt/hr top output) = 560 + (4,838 current pts) = 5,398 pts.
APOLCALYPTIC: (8 hrs remaining) x (85 pt/hr top output) = 680 + (4,838 current pts) = 5,518 pts.
Hey kennypowers88:

Thanks for trying the set and weighing in...

After 6 full seasons with my TEN CFM, I moved on to NBA2k for a change of pace...

Before I did, I happened upon a couple things that impact the set in a way that might address your concerns / needs...

1) Turn the OPI penalty: OFF...with Ball Hawk engaged, the DBs are more aggressive than the receivers with this combination of settings, so the passing game gets tougher...

2) I worked off JoshC's Auto Sub findings and arrived at a slightly different set of values that have enhanced gameplay, esp. at the QB position...

Bump fatigue UP to 75 and roll with these:

QB Sub Out: 35
QB Sub In: 40
RB Sub Out: 90
RB Sub In: 95
WR Sub Out: 30
WR Sub In: 35
FB/TE Sub Out: 40
FB/TE Sub In: 45
OL Sub Out: 35
OL Sub In: 40

DT Sub Out: 80
DT Sub In: 85
DE Sub Out: 80
DE Sub In: 85
LB Sub Out: 45
LB Sub In: 50
CB Sub Out: 30
CB Sub In: 35
S Sub Out: 30
S Sub In: 35

3) I adjusted both RTP and Illegal Block in the Back to 55 / 51 and 50 / 51, respectively...

At this point, I've messed with the gameplay and penalty sliders so much that I'm confident that altering those will only send things "into reverse"...

Ergo, I settled on the OPI / Auto Sub stuff and by all accounts, it works...

Hopefully, it'll work as well (or at least close to it) for you!

Lastly:

You are right on the $$$ re: Strip Ball...traits seem to be the driving force behind the elusive fumble numbers...

In addition to upgrading that trait, I understand that khaliib's suggestion about using the default 75 man roster helps in this regard as well...

For whatever reason, the traits seem to be more apparent when using that roster...
CAMeagle on April 24, 2016 at 06:21 AM.
SUNDAY, 3AM PST: Slight increase in the top tiers as we prepare for the Sunday finish line rush. Looks like the first 5 hour data is out of place but can serve its purpose as a potential marker for the Sunday finish rush hourly pace. So players are starting and ending in a strong rate in these events. One more update in several hours. Good luck!

Had to adjust the below calculations to reflect more accurate projections.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (15 hrs remaining) x (60 pt/hr top output) = 900 + (4,160 current pts) = 5,060 pts.
NIGHTMARE: (15 hrs remaining) x (70 pt/hr top output) = 1,050 + (4,160 current pts) = 5,210 pts.
APOLCALYPTIC: (15 hrs remaining) x (85 pt/hr top output) = 1,275 + (4,160 current pts) = 5,435 pts.
CAMeagle on April 24, 2016 at 06:14 AM.
SATURDAY, 7AM PST: Numbers remain relatively steady through Saturday morning as usual. Saturday evening/Sunday morning numbers should reflect the low-end projections as we prepare for the usual Sunday Final Hour Onslaught.

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (35 hrs remaining) x (100 pt/hr top output) = 3,500 + (2,757 current pts) = 6,257 pts.
NIGHTMARE: (35 hrs remaining) x (125 pt/hr top output) = 4,375 + (2,757 current pts) = 7,132 pts.
APOLCALYPTIC: (35 hrs remaining) x (150 pt/hr top output) = 5,250 + (2,757 current pts) = 8,007 pts.
Saturday, April 23, 2016 – Blog Comments
Hey King,

So I deleted the tuner, uploaded all of your numbers, and have had great results. I've been using the Eagles and am halfway through year 2. The only change I made about halfway through was the lowering of RTP you recommended to another poster and it worked like a charm. They seem very realistic now.

The issue now is that I've only lost one game, and average somewhere around 40 points, and I usually spend the entire 4th qtr running the clock. I'm pretty good with the sticks and at playing QB, so I was wondering what you would recommend to increase the challenge, and to make the games a bit more of a grind. The sliders really play with a great balance, so even the most minor of tweaks would be welcomed.

Oh, and something I've found useful: Purchasing the "strip ball" trait for key defensive players really seems makes a huge difference in the amount of fumbles you force. Year 1 I was near the bottom of the league with fumble recoveries, and half way through year 2 I'm in second place. Seeing some really great strip animations and some snowball games where a team coughs the ball up several times. I had a game with 4 earlier this week.
buziii on April 23, 2016 at 02:16 PM.
YeOldTonk - Well said! I'm probably even older than you, and I'm also amazed that some take these amazing technologies for granted, like they're entitled to have perfection and have it right now! I'm also a Grandpa, and if my grandchildren act like that...well I'd better not say, or I'll be in trouble with the law these days!
Friday, April 22, 2016 – Blog Comments
drinklime on April 22, 2016 at 01:22 PM.
Hopefully we can move on after the sabotage at EA. The mods here know what they are doing and will keep the troublemakers under control.
CAMeagle on April 22, 2016 at 08:36 AM.
FRIDAY, 5AM PST: Numbers dropped off a bit towards "projected" averages for new brackets from all previously tracked (see RC Log link). Overall, still a bit too early to guesstimate final numbers in the first PO RC, but the numbers will give you ballpark ideas. Biggest decision is if the extra stat spec on Top 1000 foil PO Hakeem is worth the possible RP needed to HS towards qualification... rather than buying a regular PO card from AH. More to come at regular Friday and Saturday night intervals!

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (61 hrs remaining) x (100 pt/hr top output) = 6,100 + (1,249 current pts) = 7,349 pts.
NIGHTMARE: (61 hrs remaining) x (125 pt/hr top output) = 7,625 + (1,249 current pts) = 8,874 pts.
APOLCALYPTIC: (61 hrs remaining) x (150 pt/hr top output) = 9,150 + (1,249 current pts) = 10,399 pts.
Thursday, April 21, 2016 – Blog Comments
CAMeagle on April 21, 2016 at 04:48 PM.
THURSDAY, 2PM PST: Here's a special 5-hour update during maintenance. Pace for the Top 50/100/1000 are insane as expected. You can expect numbers to drop a bit throughout the rest of the event until the last 6 hours or so on Sunday where the final numbers generally are higher than the opening pace numbers per previous RCs. We'll see who stay in the race until the end or dropout after running out of RP and/or time. Top 3000 Rookie Star/Star Tier Hakeem most likely can help a great majority of people Top 25 decks, and therefore is one helluva consolation prize for the casual players!

Quick new calculation scenarios that I will only do for Top 1000 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (76 hrs remaining) x (110 pt/hr top output) = 8,360 + (520 current pts) = 8,880 pts.
NIGHTMARE: (76 hrs remaining) x (125 pt/hr top output) = 9,500 + (520 current pts) = 10,020 pts.
APOLCALYPTIC: (76 hrs remaining) x (150 pt/hr top output) = 11,400 + (520 current pts) = 11,920 pts.
Gameplay is what I feel is the most important area of this game. I'll keep it short here, The biggest improvements I would like to see:

Defensively - improved weakside help logic, even if that means adjusting the scale or globally increasing help def iq player ratings.

Offensively - more responsive controls..particularly on the catch. The NBA has more than ever become a closeout league. I would like a more responsive ability to jab and go or jab and cross on the catch instead of only having the option to shoot or drive directly past a defender closing out. The pivoting footwork has a slight delay on the catch currently.
#1 Item on my wishlist. Bring back the offseason in online association (MyLeague)!!! This mode is pretty much useless without progressive seasons. Also, allow us to skip individual days and weeks whenever we want to.

#2 MyPlayer
- Get rid of the attribute groupings. Ratings should be increased individually. Certain ratings should not increase just because another attribute is increasing that doesn't make sense

- Make it harder to get badges. Don't allow us to get bronze then just buy gold. Gold badges should be reserved for people who earn the badge on Superstar or hall of fame, period.

- No more story mode. Or if there is one, allow us to make choices that have different actual consequences.

- Add more drills in practice. Allow us to simulate the game before an off day and still do something on that off day. I understand they don't want players simming all the games but a basketball career spans many years and to make us play every game before an off day is ridiculous.

- Better simple hairstyles for the love of God can we get normal hairlines? Even if we can use other NBA hairstyles like Dwyane Wade or Joe Johnson, etc. Also, there's not enough variation in body types. Want some body types that are more cut and more chubby.

#3 Gameplay

- Less chasedown blocks. Don't tweak shooting so much. Make it easier to explode out of dribbles/size ups (maybe link speed of explosion to acceleration rating)

- The dive/save ball animations are useless. Can never save the ball going out of bounds. Please fix

- Better shot context. I hate when I catch the ball under the basket and instead of doing a simple layup I take a couple seconds to gather and do that short hook and end up getting blocked. Or when I do a cockback dunk on the break with somebody behind me and it gets blocked.

- Significant improvement over the teammate grade in the park. My grade should not go down when my man scores because I'm rotating to help another teammate who lost his man. If I block a shot and my man gets the ball that should not be allowing an off. reb. Also you lose way too many points for getting your shot blocked or "allowing" rebounds and other things. More points should be earned for scoring. You can lose a whole grade for getting your shot blocked then you can score a good bucket on the other end and your grade won't improve at all, makes no sense.

I'm sure there's more but this is good enough for just off the top. Hope 2K takes a good look at the suggestions out there.
Wednesday, April 20, 2016 – Blog Comments
All records stats everything in NBA2k17.best road and home wins steals in a game streaks of scoring 30 or more in the season DD TD QD to just put all the stats and all record
I think it's time to get rid of the "Got Next" feature in MyPark. I realize that it gives the aesthetic of being in a real park, but I don't think that is necessary anymore. I would rather have MyPark work like the lobbies in FPS games. We all join in a lobby and you get synced in. The end. That way we can play more games and get out, like how NBA Live had theirs set up.
RachelD on April 20, 2016 at 09:06 AM.
Alot of suspect stuff in that last post...cant quite put my finger on it....
Tuesday, April 19, 2016 – Blog Comments
FOR MYPLAYER
1. You need to be able to carry over your MyPlayer’s career from 2k17 to 2k18 to 2k19 an so on. Like MLB The Show allows. The show has also found a way to import custom sounds as well.
2. MyPlayers needs a complete, repeat, COMPLETE overhaul…..see below
-A: There needs to be a story for all races of people. White, Black, Asian, Hispanic.
-B: Aside from forcing us to play as a black hoodlum from Harlem named Freq, stop forcing us to use FREQ as a nickname. I and so many others hate it.
-C: PLEASE FOR THE LOVE OF GOD, ADD WHITE GUY VOICES FOR CREATED PLAYERS…..I’m so tired of being a white guy that speaks Harlem slang or ebonics. Its stereotyping and insulting to all races of people and NBA players.
-D: Allow us to play our entire rookie year instead of skipping it for some cheesy story. Please do let Spike Lee write for this game anymore.
-E: Allow us to view our awards up close and when we won them.
-F: Please add more colleges to play for in college and expand the HS and College career to play more games. If you cant get a schools permission to be in the game, let us create a basic team or…..
-G: Once our college career is over, let us edit our college. I played for Texas in game, but would have much rather have had “Florida” as my college.
-H: Add the D-League as a choice to start career from HS.
-I: Let us get shoe deals with Nike and Under Armour too.
-J: Let us import rookie draft classes into our myplayer career.
-K: Go back to the old attribute system. As a 6’0 PG I don’t want the ability to dunk. With this dumbed down progression system, it makes me have the ability.

(Overall MyPlayer was a brutal mode in 2k16. I played 2 years and quit. I was dominating too easy and hated being called Freq. Only thing I enjoyed was custom tattoos. The story was terrible as I was a white guy with a black family living in Harlem. I hated the story so much. I hated it, so I started a MyLeague with player lock on. Controlling all 30 teams and player locking myself has been a blast. Im just missing tattoos and face scanning for my created player)

FOR BASIC CREATED PLAYERS AND DRAFT CLASS/ROSTER EDITOR
1. Allow face scanning for created players.
2. Allow Custom tattoos maker/editor to be available for created players
3. Allow created players to be taller than 7’2
3A. Add more tattoo options, such as basic shapes to make our own designs.

FOR MYLEAGUE
1. Add the FIBA games and Olympic Games to the offseason.
2. Add the D-League back to the game where teams can send players down or sign players up.
3. Add 10 day contracts
4. Fix the issue with players signing for lower money than they should.

That’s all I can think of for now. I really want face scanning and tattoo editor to be available for basic created players. I don’t see myself ever playing MyPlayer anymore because I think the career mode is awful and wont ever be fixed. For some reason 2k doesn’t believe that white guys play basketball.
2k wants variation in their myplayers right? They have around 58 badges that can be unlocked, and 100 attribute points to burn on your player creation. The problem is that you can acquire all the badges in 1 NBA season and then jump into the Park and cheese with dribble moves that every player has which creates clones of the same players online in every mode. Then also a select few use glitches to speed boost which makes them un-guardable. The problem is the badges are too easy to obtain by too many players without actually putting in any work in your mycaeer. You could make it harder to obtain badges in mycareer such as recording a certain number of triple doubles in multiple seasons to unlock a select group of badges. A spider web progression system where you need to unlock a lower badge like Acrobat to unlock Posterizer, but when you do unlock a set of badges it takes more for you to unlock a dimer badge or Long Range badge because you have been focusing on that part of your game more than the other. Thus giving the badges more credibility. This in the end would make it almost impossible for every PG in the online side of the game to be Steph Curry with speed, dribbling, shooting, along with being Aaron Gordon on the rim. You also may want to limit some key badges only unlockable in higher difficulty levels in mycareer games. So if you play on Rookie you can't receive certain badges that say a higher skilled player can achieve in Hall of Fame level by actually learning how to play the game correctly. This would actually be incentivizing the main mode in the game where everything else branches out from. Now you can also use this same method with Attribute point upgrades to mix up players even more by adding a few tweaks to the system. Say you want a fast PF who can also dribble the ball. Well it won't matter your size because you now can affect exactly what you want in a player. Of course there has to be a limit on certain skills like, 3's, speed and dribbling based on height, but in the case of your speedy ball handling big man, everytime you raise your speed, maybe your shooting goes down when you raise your dunk or layup, and vice versa, so if you wanted a Draymond Green player which there are very few of in the Park, but many more in real l life, you can add points according to where you actually want to end up as a player as opposed to the game presets based on height alone to guide everyone to a specific player type which will be cloned over and over. No more than 1% of the community should be running around like Steph Curry or Kobe Bryant jacking up shots with unguardable cheese dribble moves. It is unfortunate to see in any game, but those people exist in every online game. Another way to cut down on exploits that cheesers be using is if your dribbling every time you touch the ball witch crossovers, step backs, and hesitations your handles should break down like fatigue, and your shooting and speed should fall down due to over use. 2k has to find a way to negatively affect players who are abusing their system by creating a system in the game which does it for them they can tweak daily like they did with the shooting and rosters this year. Everyone knows, and I have made the point many times that their is only one Steph Curry, 1 Lebron James, 1 Kevin Durant, every day I step in the Park or Pro-Am I run into another 10 or so gamers who do the same moves over and over, speed boost then go baseline and well... you know the rest. You don't see that everyday or every year on a basketball court in any city. People get tired, people dribble off their knees, and nobody has Park Cards to play when they down 3 and its game point. Make park affiliation boosts equal across the board and don't let them be shooting or speed boosts. You basically gave Sunset the Championship, but because of the promotion of selfish individualism, bigger cheesers with dunk and defensive boosts got them buckets like the River Rats they are. Be smart and make your game a challenge not a complaint. Embrace change and don't kiss the booty of whomever is steering you in the wrong direction. If the game is suppose to be my story, don't call me Freq when my name is Reese aka "Buckets" Been playing since 2008, keep me playing till I can't anymore. Holla at your boi
The only thing I can thing of at the moment, is more physicality in the paint. 2k16 did make great strides toward this in the current game. I just them to add to that. Also, to continue to make the player movements tighter. Since 2k14, the movement has noticeably gotten tighter every year. Thats it for now. I guess I just want them to keep building on what they have been doing. I'll have more later.
List your concerns and ideas for 2K17
Tuesday, April 5, 2016 – Blog Comments
Kevin82485 on April 5, 2016 at 10:45 AM.
I have a feeling The Show 16 will get more people to buy a PS4.
Sunday, April 3, 2016 – Blog Comments
My current enemies list are:

Buffalo, Dallas, Broncos, Cheifs and of course The Packers

Rodgers got hurt this latest season and has missed 6 games for the winless Packers....yeah my heart bleeds for them.

Mobile accurate QBs really make for a challenge. The jerk for the Cheifs was at 90% completions through three Quarters last night. Ended up at 80% after throwing a pick to seal a tough game for me. I could not stop him, no matter what I tried: if I blitzed, he hit the uncovered guy with unerring accuracy within a second. If I dropped 8 into coverage, he sat back there behind his impregnable line and waited till post corner routes came open. Press coverage no good, he'd audible to crossing routes. When I did manage to get him flushed from the pocket, he'd either scramble away for 10 yards or hit his WR who would come back to him as my corners just stood there with a dumb look on their face.

What finally got him was dropping 7-8 into coverage but bluffing the blitz. Also going with a 3-3-3 look and doing exotic roll blitzes or zone blitz. Got him flushed, but still had guys in coverage. He finally made some mistakes and threw some picks. I knocked him out of the game for the 4th Q on an ill advised scramble.

Was tough...and Dallas, Bills, and the Broncs have QBs just like him...
Wednesday, March 30, 2016 – Blog Comments
jaredsmith83 on March 30, 2016 at 06:54 AM.
I'm a Cardinals fan, so I'm right there with you. I will admit that the Cubs have some great youth in guys like Schwarber, Bryant and Addison Russell. But its kinda getting outta hand as far as everyone crowding their bandwagon. We'll see how it plays out this year, but I think everyone is forgetting that the Cardinals won 100 games last year and the division as well.
Monday, March 28, 2016 – Blog Comments
CAMeagle on March 28, 2016 at 05:59 PM.
FINAL: Seems like with Easter Sunday, numbers were a bit lower but still comparable with the Steph Star RC killing. With most of the current superstars having a Star RC already, all's left are some of the historic heavyweights outside of MJ23 as we wind down the tier.
Sunday, March 27, 2016 – Blog Comments
CAMeagle on March 27, 2016 at 02:51 PM.
SUNDAY, NOON PST: Happy Easter! I'll try to get 2-hour interval snapshots for the rest of the event but will be busy so no guarantees. Good luck!

Quick new calculation scenarios that I will only do for Top 1800 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (6 hrs remaining) x (60 pt/hr top output) = 360 + (3,351 current pts) = 3,711 pts.
NIGHTMARE: (6 hrs remaining) x (75 pt/hr top output) = 450 + (3,351 current pts) = 3,801 pts.
APOLCALYPTIC: (6 hrs remaining) x (100 pt/hr top output) = 600 + (3,351 current pts) = 3,951 pts.
CAMeagle on March 27, 2016 at 03:39 AM.
SATURDAY, MIDNITE PST: Same trends as all previous RCs through Saturday night. Should be an interesting Easter Sunday!

Quick new calculation scenarios that I will only do for Top 1800 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (18 hrs remaining) x (60 pt/hr top output) = 1,080 + (2,748 current pts) = 3,828 pts.
NIGHTMARE: (18 hrs remaining) x (75 pt/hr top output) = 1,350 + (2,748 current pts) = 4,098 pts.
APOLCALYPTIC: (18 hrs remaining) x (100 pt/hr top output) = 1,800 + (2,748 current pts) = 4,548 pts.
Saturday, March 26, 2016 – Blog Comments
CAMeagle on March 26, 2016 at 02:27 PM.
SATURDAY, NOON PST: Here are the early numbers for Thursday and Friday at midnite. Looks to be a hard run for LeBron in the Top 500 and above, so get prepared now if you're going to have a busy Easter Sunday.

Quick new calculation scenarios that I will only do for Top 1800 (output potential based on average of the masses rather than top output by an individual):
HARDCORE: (42 hrs remaining) x (60 pt/hr top output) = 2,520 + (1,826 current pts) = 4,346 pts.
NIGHTMARE: (42 hrs remaining) x (75 pt/hr top output) = 3,150 + (1,826 current pts) = 4,976 pts.
APOLCALYPTIC: (42 hrs remaining) x (100 pt/hr top output) = 4,200 + (1,826 current pts) = 6,026 pts.
Friday, March 25, 2016 – Blog Comments
Heck to the yeah, Josiphos!

It's so much more immersive when you can rack up multiple seasons and develop actual rivalries within the game...

Glad to see that happening for you...

Playing as TEN, I came to despise HOU and esp. their Madden Generated Rookie QB...he came into the league after Season One and frustrated the heck out of me for years...

IF I was able to make the playoffs (over HOU and IND's "dead bodies") I had the "pleasure" of getting housed by the juggernaut that rose out of the Dalton era Bengals...

Enjoy!
Just played an epic game of Madden

So I've been heading for a collision with the Packers for about three seasons now. Just missed them in the playoffs last year, as somehow someone beat them (Seahawks?). Aaron Rodgers set the passing season record last year and is set to beat his own record this year. Packers are a juggernaut. I was thinking it was just passing, but Lacy is averaging over 100 yards a game and they are just DEMOLISHING people. So with that in mind, me my Raiders and the NFLs #1 defense head into Lambeu...

The first 30 minutes, I had to wonder if I set the game to rookie. Packers are fumbling and I'm playing great. Rodgers is playing well, but I manage to stop them in the red zone a few times. They get one field goal and miss another long one. I'm up 17-3 when I kick off and blow up their returner for a scoop fumble score. 24-3 on the road in Lambeau! It's a laugher ! I actually knock Rodgers out of the game for 2 quarters on a viscous hit.

Then I get greedy.

I force them to punt with 56 seconds left. I try and pass to get into field goal range, but their defense comes alive and gets some bad sacks. I have to punt into the wind and they end up with great field take advantage of a completely cheap roughing the passer and defensive PI to move down to my red zone. The backup QB is suddenly playing like Joe Montana and they score on a contested jump ball with no time remaining. 24-10 at the half....and I start to think it's going to be a battle after all.

I get the ball after half and wow, I can do nothing. Their defense seems to have 15 guys on the field. Over the course of about one quarter I lose the following people for multiple week injuries: my stud QB, my #1 CB, my #2 CB, my #1 FS, my #1 WR (I'm not done yet), my #1 HB for 2 quarters, and my #1 TE!!!!! They have also lost Rodgers, a few WRs and some safeties. This game was BRUTAL.

My backup QB is mediocre and starts throwing horribly inaccurate picks. Like the target is wide open, and he sails it 10 yards over to the waiting CB. Misses wide open guys on 3rd down and WRs drop passes that hit them in the hands. All of this and some horrible penalties combine to allow the Packers to storm back and tie the game at 24-24. About 1 quarter left.

The game kind of grinds to a punt fest and time ticks away. I get good field position and manage to grind out a tough tough drive to get a TD, 31-24. But then....Rodgers comes back. Holy unstoppable batman. He goes through me in about 45 seconds for a 80 yd TD drive. I might as well have had no one on the field.

I get the ball and try and grind out the clock and get a field goal to win it, but I can only manage to run off all but 38 seconds before I'm forced to kick a field goal.

38 seconds, no timeouts and Aaron Rodgers....yeah....

He throws and amazing jump ball bomb that his guy somehow catches while on the ground....spikes it, gets a 20 yards sideline route that was impossible to stop and calls a perfect screen pass that I barely manage a tackle at the last minute. They get out of bounds though and kick a field goal with no time left.34-34 overtime....

So I lose the toss and then screw up which way to defend as the stupid wind direction thing is impossible to figure out. Wouldn't matter anyway and Rodgers throws a 40 yards screen pass (damn things are impossible to stop) and then throws a perfect back shoulder throw to a double covered guy in the end zone....unreal.


Let's just say I was exhausted....but it was an epic game. I might have lost both the war and the battle on this one as the after game butchers bill was : one Corner out 6 weeks, the other 5, my stud QB out 4 weeks and my TE out 5.

OUCH!

Let's just say I'm hoping The packers make it to the Super Bowl.

I'm itching for a rematch on a neutral field, with all my best players. I feel pretty good losing in overtime at Lambeau missing most of my first team offense and defense. I still think I win that game if I don't get greedy in the first half and I just run out the clock....lesson learned....

Yeah, itching for revenge.
Josiphos on March 25, 2016 at 06:36 PM.
Let's just say I'm hoping The packers make it to the Super Bowl.

I'm itching for a rematch on a neutral field, with all my best players. I feel pretty good losing in overtime at Lambeau missing most of my first team offense and defense. I still think I win that game if I don't get greedy in the first half and I just run out the clock....lesson learned....

Yeah, itching for revenge.
Josiphos on March 25, 2016 at 06:24 PM.
Just played an epic game of Madden

So I've been heading for a collision with the Packers for about three seasons now. Just missed them in the playoffs last year, as somehow someone beat them (Seahawks?). Aaron Rodgers set the passing season record last year and is set to beat his own record this year. Packers are a juggernaut. I was thinking it was just passing, but Lacy is averaging over 100 yards a game and they are just DEMOLISHING people. So with that in mind, me my Raiders and the NFLs #1 defense head into Lambeu...

The first 30 minutes, I had to wonder if I set the game to rookie. Packers are fumbling and I'm playing great. Rodgers is playing well, but I manage to stop them in the red zone a few times. They get one field goal and miss another long one. I'm up 17-3 when I kick off and blow up their returner for a scoop fumble score. 24-3 on the road in Lambeau! It's a laugher ! I actually knock Rodgers out of the game for 2 quarters on a viscous hit.

Then I get greedy.

I force them to punt with 56 seconds left. I try and pass to get into field goal range, but their defense comes alive and gets some bad sacks. I have to punt into the wind and they end up with great field take advantage of a completely cheap roughing the passer and defensive PI to move down to my red zone. The backup QB is suddenly playing like Joe Montana and they score on a contested jump ball with no time remaining. 24-10 at the half....and I start to think it's going to be a battle after all.

I get the ball after half and wow, I can do nothing. Their defense seems to have 15 guys on the field. Over the course of about one quarter I lose the following people for multiple week injuries: my stud QB, my #1 CB, my #2 CB, my #1 FS, my #1 WR (I'm not done yet), my #1 HB for 2 quarters, and my #1 TE!!!!! They have also lost Rodgers, a few WRs and some safeties. This game was BRUTAL.

My backup QB is mediocre and starts throwing horribly inaccurate picks. Like the target is wide open, and he sails it 10 yards over to the waiting CB. Misses wide open guys on 3rd down and WRs drop passes that hit them in the hands. All of this and some horrible penalties combine to allow the Packers to storm back and tie the game at 24-24. About 1 quarter left.

The game kind of grinds to a punt fest and time ticks away. I get good field position and manage to grind out a tough tough drive to get a TD, 31-24. But then....Rodgers comes back. Holy unstoppable batman. He goes through me in about 45 seconds for a 80 yd TD drive. I might as well have had no one on the field.

I get the ball and try and grind out the clock and get a field goal to win it, but I can only manage to run off all but 38 seconds before I'm forced to kick a field goal.

38 seconds, no timeouts and Aaron Rodgers....yeah....

He throws and amazing jump ball bomb that his guy somehow catches while on the ground....spikes it, gets a 20 yards sideline route that was impossible to stop and calls a perfect screen pass that I barely manage a tackle at the last minute. They get out of bounds though and kick a field goal with no time left.34-34 overtime....

So I lose the toss and then screw up which way to defend as the stupid wind direction thing is impossible to figure out. Wouldn't matter anyway and Rodgers throws a 40 yards screen pass (damn things are impossible to stop) and then throws a perfect back shoulder throw to a double covered guy in the end zone....unreal.


Let's just say I was exhausted....but it was an epic game. I might have lost both the war and the battle on this one as the after game butchers bill was : one Corner out 6 weeks, the other 5, my stud QB out 4 weeks and my TE out 5.

OUCH!
You are most welcome and thank YOU, guinness22!

Glad you're having a good experience with the game...

I don't use 32 team control, but others have with this set and, like you, report that it does work just fine...

Regards!
Thursday, March 24, 2016 – Blog Comments
King, I wanted to say "thank you!" for sharing your research and settings. I returned to Madden this year after quite a few years away, and your settings have made the return very enjoyable!

One small confirmation - you do NOT use 32 team control correct? I have been with your settings and it works fine. I like to adjust CPU depth charts, etc.

Thanks again!
@Josiphos: The auto Sub settings for this set are in the blog entry below Sliders and Settings in my Arena:

http://www.operationsports.com/KingV...m16-auto-subs/

@eastcoast49ers:

1) You can lower fatigue without changing gameplay too much...I'd try 65 first, then compare to 60, etc...

2) DPI calls are few and far between, so it might have been a "small sample" issue...if you change it, I wouldn't go lower than 55 / 58 or possibly 55 / 55 or the increased separation leads to inflated passing stats...
Which auto subs are you using? And they affect gameplay?

I've been using my own concoction of auto subs, basically designed to keep everyone really fresh.

Let me know thanks!
Wednesday, March 23, 2016 – Blog Comments
After having zero takeaways in 5 games i had 5 takeaways in my 6th game. Plugging in those auto subs must have been the trick. I have two questions:

1) Can fatigue be lowered without ruining stuff? At 70 my wide receivers subbed way too frequently. Even had running backs playing wr on long drives.

2) Can Def PI be lowered safely? Almost every deep ball ended up being PI. Was a real bummer.
Been playing more games with your sliders. Only change from your first page is CPU run block down 5 and hum pass block is up 2.

Been getting great games and variety. Sometimes it's a shootout 45-42 for one game and then the next is 24-16. My last game was 34-31 where I held off a furious CPU comeback (my stupid fault throwing two dumb picks when I was going in to score...CPU got long returns and two eventual TDs).

I had a game where neither team could run the ball (1 yards per carry!) but both went nuts with the pass. Then the total opposite where runners had a huge day, but no one could throw!

It was weird, it seems the tough running game was where I increased the pass coverage by 5 (but it's back to normal now)

Aaron Rodgers continues to dominate the league in passing. He's on target to get 6,000 yards this year. He's averaging 50-60attempts a game though....Packers never seem to run! Oh well. You've said before it's not slider related. And he receiving corps are AMAZING....like 98s and 99 OVR s...

I play them soon, I'll report!
Thanks! I really want your set to work. I feel it is the closest to getting a challenge on all-pro without having to go the all-madden route.
Ah!

Yeah, when Josh found the 60 / 80 auto sub / 50 fatigue thing, I briefly tried those settings with these sliders and gameplay went wonky...

I "built the house" around the auto subs and settings in my blog, so I think that's a major factor in the way it'll play...
I am using 50 fatigue and 60/80 autosubs. 13 min qtrs 15 sec runoff. Would using your settings help? I want to be patient but no takeaways in 5 games is making me itch :-). I am scared though since i am 4-1 with no takeaways i might dominate if i do start getting them.
In my experience, the turnovers will come...

In my last season, TEN was Top Ten in INTs with this set...

Unfortunately, raising HUM INT above 40 (with the DPI settings used in this set) will result in a few more picks, but also will nerf the CPU pass and run games...

It also has a tendency to nerf the CPU's higher rated receivers...

I've been pleased to see that the ball distribution by the CPU in the passing game is more slanted to the top targets with this balance...

My concern would be seeing those close games turn into "close to blowouts", with that much HUM D in play...

I would take a look at your Priority Settings for the D Backs...

Having your CBs set to whatever makes their attributes go up is a great place to start...and "Playmaker" safeties also seem to get more picks than "Run Support" guys, etc...

Lastly, the settings rely on pressuring the CPU QB...the more forced throws, the more picks...esp. into zone (which the AI also prefers)...

Overall:

I don't think raising it will "set off the dominoes" as much as nerf the challenge...

You should be able to pull more picks with scheme settings and playcalls and PRESSURE...

That being said:

Thanks for the renewed interest in the set!


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