Wednesday, April 26, 2017 – Blog Comments
Try it!

Things seem to line up better and warp less when the sides total out to 100, but it might be fine at 101, etc...
Yes, I'm well aware of that haha!

I'm actually quite pleased with my defense against the run, so would there be an issue going 47/54?
I went to NBA2k a few weeks back, so this is just a guess, based on past experience:

Try TAK and / or INT at 46 / 54...

Not thrilled with the tackling animations or BTK numbers at those TAK settings, but that's the tradeoff...

Because messing with RBK isn't the answer!

Hey King,

Loving the sliders. My Eagles team is finally a powerhouse and I think this is the year! I was just wondering if there were any tweaks I could make to up the difficulty a bit more, especially in the run game. Nothing major, but something to force me to improve my run game. I'm usually able to run for nearly 3000 yards in a season with even an average run game.

As always,
Wednesday, April 19, 2017 – Blog Comments
dgarrett92 on April 19, 2017 at 03:04 PM.
Through 2 games in my current dynasty

183 yds passing
148.5 yds rushing

Although the per game numbers aren't spectacular im also averaging

3.91 yards per carry
11.8 yards per pass completed
If you or anyone else is interested, my work around is to download the update every 4 weeks before advancing so that CPU teams and myself can progress players using TDawgs sliders. Somewhat tedious, but otherwise defensive coverage would skyrocket after a year or so.
wings95 on April 19, 2017 at 08:45 AM.
Good stuff. What is your avg run and pass yards per game?
Tuesday, April 18, 2017 – Blog Comments
Whoever want this work let me know..
Friday, April 7, 2017 – Blog Comments
Interesting. I first noticed a pretty large difference in coverage traits. I auto upgrade but manually upgrade my top few draft picks when they're young. Coverage rates seem to be nearly a third of the size, so this could cause some problems if you're using TDawgs xp sliders.

Hopefully I can find a work around for this.
I use auto, so although I haven't seen that myself, it doesn't surprise me.

Seems to be a few differences, for instance:

Same roster has players rated slightly differently as a consequence of scheme menu / player style...

Oghbah (CLE) is a 76 as both a 34 V or 34 RS in patched and in OOTB, he's a 76 as a 34 V, but gets a bump to 78 as a 34 RS...
Thursday, April 6, 2017 – Blog Comments

So I could be wrong, but it looks like the price of player upgrades are different with OOTB.
Wednesday, April 5, 2017 – Blog Comments
ozcore on April 5, 2017 at 07:06 AM.
i will sure try them tonight when i get home
Tuesday, April 4, 2017 – Blog Comments
I don't bother with the second profile settings, because everything slaves of the main profile...
One last question, sorry haha.

Do you set the second profile's settings the same as above, or leave them at default? I've been setting them the same.
I don't use exactly what Josh has...I worked off that and (for instance) didn't use Vertical or Zone Run, as they appear to be reversed...

Regardless, schemes don't work any differently when using customs and / or playing the OOTB version...
Thanks King.

Do you use the schemes as Josh has them explained, or do they work differently with custom playbooks or OOTB sliders?
Yup, kp88:

I'm still using scheme adjustments and custom playbooks...

I GUESS you have to sign both profiles out, but I'm not sure...

Once I got the OOTB thing set up, I just went to PS4 Settings / Network and unchecked the box that allows the console to connect to the internet...

That way, there's no margin for error...
Hey King,

Excited to give these a shot. Before I do, what schemes and playbooks have you been using? I'd been using Josh's list for schemes and Sabo's playbooks for the most part, but was wondering if you left things as is for this new set.

Also, if using the playbooks, do you need to sign the second account out as well? If so, I suppose, I'd need to download the rest of the playbooks.

Monday, April 3, 2017 – Blog Comments
Ok thanks mate.

When you drop PCV to 45, the run defense is OP...it "plays like 55"...

That slider also determines CPU playcalling, if the perceive that you "can't defend the pass and CAN defend the run", they pass A LOT...

When you drop the PCV to 45, the run defense suffers...

In my experience, both that slider and the PRC slider are "Pass Defense versus Run Defense" sliders...

Lowering one side, raises the other and vice versa...

OOTB has even more game to game variation than patched, so I'd give it four games before making moves...


If you have a PS4, you can go to settings and uncheck the box that says "Network"...

Then the box is signed out of the internet, so nothing can DL...
Thanks King, these look like a winner. Might drop pass coverage for user to 45/50, my rubbish corners were a bit to good at default, Int slider at default might have contributed to that as well. Only played a single game thou last night ootb.

Side note game keeps trying to d/l updates even thou I paused it, also unchecked auto d/c apps feature still wanted to d/c. In the end pulled the eithnet cable, problem son plays Fifa 17 ultimate team am I doing something stupid here trying to stop updates

Sunday, April 2, 2017 – Blog Comments
Yeah, for that AM based set all the HUM sliders are default and the CPU sliders are set in both the MM (slider profile) and then imported into CFM...
Are the INT and TAK sliders adjusted in MM, CFM or both? And am I reading that right in that you just leave it at default 50 for human and lower to 30 and 20 for CPU?
Thursday, March 30, 2017 – Blog Comments
vtcrb on March 30, 2017 at 08:46 PM.
Almost finished team 3. Also open to all suggestions of players you would like to see included. I don't want to overlook any mid major players, so all help,is appreciated.
Wednesday, March 29, 2017 – Blog Comments
vtcrb on March 29, 2017 at 02:41 PM.
Thanks for all the help guys. Definitely will check it out.
What he said ^^^
Tuesday, March 28, 2017 – Blog Comments
vtcrb on March 28, 2017 at 01:02 PM.
26 Players are completely edited. They are all on the 76ers & Bucks. The teams won't be finalized for awhile, as I am concentrating on getting the players edited. 76ers & Bucks are playable.
Monday, March 27, 2017 – Blog Comments
Whoever else wants a game let me know..
Well it is that time again. MLB the Show 17! I have decided to retire my RTTS player before the start of the show 17. He went 17yrs, hall of fame career, and 10 world series titles.

In his last year, 2031 Denny broke the all time HR record with 795 HR's. And road into the sunset winning a world series with the reds.
vtcrb on March 27, 2017 at 11:09 AM.
Glad you like the idea. I have about 200 players created so far, just have to get them edited. I have seen a ton of College Rosters out there, but have yet to see one where they Fully edit the players. Most just edit the attributes. I will post an updated list of the players edited hopefully tonight.
Sunday, March 26, 2017 – Blog Comments
I love the idea man! I would suggest looking up "SkillzFromThe6" on YT if you feel the need for tutorials.
vtcrb on March 26, 2017 at 10:03 AM.
Players Edited in the Roster:

Lonzo Ball
Miles Bridges
Andrew Rowsey
Kyle Guy
Zach LeDay
Donte Divincenzo
Lauri Markkanen
Kennedy Meeks
Nigel Hayes
Ty Jerome
Carlton Bragg Jr.

I will UPDATE the List as more players have been Completed.
Thursday, March 23, 2017 – Blog Comments
WhiteBunny on March 23, 2017 at 01:27 AM.
Ads on uniforms and less tv commercials. You save a lot of time without changing the game.
Wednesday, March 22, 2017 – Blog Comments
xandermole25 on March 22, 2017 at 03:43 PM.
limit the amount of substitutions a team can make in a game

i loved baseball growing up but now that i can stream any show i want watching a baseball game becomes less and less appealing

sports need to compete to win the eye of casual viewers, and 3+ hour games are not the way to go. it seems that hockey and basketball games are taking up less time on tv than they used to. no need for any sporting to event to be longer than 2 hours.
Dazraz on March 22, 2017 at 02:49 PM.
I agree with 1 & 2. Don't play OOTP 17, so I'd have Madden in at 3 followed by NHL 17 & FIFA 17.
Monday, March 20, 2017 – Blog Comments
tril on March 20, 2017 at 09:35 PM.
Baseball is one of those sports that is actually beginning to feel dated.
Hockey is a close second.
Baseball suffers from too many distractions to occupy ones time, and the immediacy of getting things done. Technology is killing baseball, and the game does need to be sped up, unless more entertainment is provided at the ball parks.

The MLB should takes notes from the Japanese. Those games are lively and festive, with each ballpark/team having their own fight songs, alot of flag waving etc. It has a world cup feel to it.

IMO, The lazy afternoon feel of baseball is dated.

as far as rule changes, the game really doesn't need it. If anything should be changed, maybe having a certain amount of foul balls get counted as an out. say after 2 strikes, if a batter fouls off the ball 3 or 4 times it should be considered an out.
Trackball on March 20, 2017 at 06:52 PM.
"There should never be a clock in baseball of any kind."

Rule 8.04:
"When the bases are unoccupied, the pitcher shall deliver the ball to the batter within 12 seconds after he receives the ball. Each time the pitcher delays the game by violating this rule, the umpire shall call 'Ball.'
The 12-second timing starts when the pitcher is in possession of the ball and the batter is in the box, alert to the pitcher."

Rule 6.02(B):
"The batter shall not leave his position in the batter's box after the pitcher comes to Set Position, or starts his windup. PENALTY: If the pitcher pitches, the umpire shall call 'Ball' or 'Strike' as the case may be. The batter leaves the batter's box at the risk of having a strike delivered and called, unless he requests the umpire to call 'Time.' The batter is not at liberty to step and out of the batter's box at will."
Tuesday, March 14, 2017 – Blog Comments
quintessence21 on March 14, 2017 at 02:35 PM.
I totally agree. Came into this season thinking Irvin was the go-to scorer, and he really let us down for a good portion of the season. His shooting during the big ten tournament was strong though, and Walton made up for it by really taking over. B1G certainly is becoming tougher and tougher. Here's to beating Oklahoma State on Friday.
Monday, March 13, 2017 – Blog Comments
Chicago Made on March 13, 2017 at 05:08 PM.
Irvin was supposed to be the man this season and he has been kinda disappointing to me. Beilein needs to get the recruiting up a bit more. Some of these B1G teams look extremely improved in comparison.
Sunday, March 12, 2017 – Blog Comments
Have you guys had any issue with CPU "robo QB"? I watched Geno Smith complete 26 passes in a row yesterday, mostly due to slow reacting coverage underneath. I've looked over my settings 3 times now. Knowing your sets, it seems quite odd, and I can't figure it out. I should note. This is based on 6.8, with updated rosters.
Thursday, March 9, 2017 – Blog Comments
Tuesday, March 7, 2017 – Blog Comments
Thanks for the info, and no problem on the correction. I have to find some way to contribute!

So I have some input after a few games.

Scores are fantastic, and the running game is good for both teams. The human passing game is pretty great as well. These definitely offer a nice challenge.

I've noticed a few odd things as well, which may be due to sample size. One thing I'm seeing is several blocked kicks and punts from the CPU. Another is QBs holding the ball far too long if they don't make a quick pass. I sacked Eli 12 times with the Eagles, with most of them coming well after 5 seconds. When the QB isn't sacked he rarely misses the mark, but this seems to be the biggest issue with All Madden.

Other than those little blemishes, fantastic set so far. One thing I'm thinking might be useful is editing QB traits. If we can polish QB tendencies that way, gameplay would be near perfect for me. Any accurate info on that you could point me in the direction of?
Monday, March 6, 2017 – Blog Comments
Ok King lol..I'm not bright..disregard my above "first look" due to not following ur set completely..and it was major component..I had game speed at "slow" playing my second game with correct setting will give impression when down

Side Effects?

No, too early to tell...CPU is finally playing hard again and the rest is TBD...


A couple of patches ago, you could shut off the effects of messed up progressive fatigue using that "1" value...

No longer the case, so no longer needed...

Less "unintended consequences" are usually the case when you stick to more "basic" values / settings...

Thanks again for pointing out the typo!

Thanks for pointing out that SUPERBAD typo...

Edited to proper values (HUM / CPU):

INT: 55 / 45
TAK: 55 / 45

APOLOGIES to anyone that tried the set with that typo!


I'm about to give these a shot now King, but wanted to clarify:

You list the fumble slider in the post, but mention the tackle slider above. Which should be changed?

Also, seeing any side effects from the slider tweaks? What caused you to go away from MM fatigue at 1?
Agree, SJH...

Instead of creating a balancing act with multiple sliders, we just used the only one that affects pass defense (INT) and the one that affects run defense (TAK)...

Those other two pass defense sliders (PRC / PCV) are run versus pass "focus modifiers", so they're of no real help trying to balance HUM v CPU...

There's always a lot of variation built into the "game to game" scripting, so keeping it simple will hopefully allow that balance to be achieved, without overly nerfing one side or the other...
I'm going to give it time before I make any judgements or tackle for lose..as we all know need larger sample size..but first impressions..still shocked at how close it is though with default..especially after what I showed u what I was running with.
I do have adjusted player settings in Scheme, but not many of them are "run stop" or anything block shed related...

I'm also using an Attacking 34, which plays much different than a 43...

Mostly, it could easily be a Coach Mode versus Play Mode issue...

I have no idea what kicks in or doesn't, based on those two VERY different play styles...

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