Tuesday, July 29, 2014
10:02 AM - July 29, 2014. Posted by MMChrisS. Written by Glenn Wigmore
Now that the first patch for EA Sports UFC has been digested by the community for a good week, I thought it would be a proper time talk about how things are going in the MMA online space as imagined by EA. There is certainly a large pool of online fighters, with north of 200,000 users for both of the new consoles combined. The added “red belt” and Grand Prix tournament options have also added some extra depth for those wanting to go even further to show that they belong at the top of the heap.
Read More - EA Sports UFC: Online Mode Review
Thursday, July 24, 2014
10:10 AM - July 24, 2014. Posted by MMChrisS. Written by Glenn Wigmore
EA has released its first major update for EA Sports UFC, and it's come at a good time for the game's community. The free update adds three new fighters, some much-needed gameplay tweaks and a couple of other fun additions. The full details are available here.
Read More - EA Sports UFC: Breaking Down The Newest Patch
Wednesday, July 16, 2014
10:20 AM - July 16, 2014. Posted by MMChrisS. Written by Glenn Wigmore
While EA is slowly making it's return to golf with PGA Tour 15, another Canadian studio is trying to make an impression with The Golf Club, coming this summer to Xbox One, PS4 and PC. It's already out through early access on Steam, but I got a chance to try out the Xbox One version of the game at E3 2014 back in June.
The gameplay pitch for this Unity-powered golf simulation is that it's an actual simulation, with a proper learning curve and a reduced number of assists from what you'd usually find in the Tiger Woods games. This means that there are no landing indicators on shots and that the player has to line up an approach with some level of foreknowledge. The Golf Club uses analog swinging, and there is even more room for error than in the Tiger Woods games. This doesn't mean that it's unfair, but each shot will have to be executed carefully to avoid shanking. Your swing is represented by a graphic on the side, and this helps provide useful feedback should things go awry. There is also a grid-like interface for adding spin, draw or fade on the ball.
Read More - The Golf Club Hands-On (Xbox One, PlayStation 4)
Wednesday, July 9, 2014
10:59 AM - July 9, 2014. Posted by MMChrisS. Written by Glenn Wigmore
I had a chance to check out Pure Pool at E3 2014, and it looks to provide a slick game of billiards for PC, Xbox One and PS4. It certainly seems like it won't be lacking for features either, as it's got all sorts of career options, challenges, online hooks and even downloadable profiles (much like Forza 5's “drivatars”). The game comes from VooFoo Studios, developers of Hustle Kings, as well as publisher Ripstone.
Read More - Pure Pool Hands-On Impressions
Tuesday, July 1, 2014
09:59 AM - July 1, 2014. Posted by MMChrisS. Written by Glenn Wigmore
I had a chance to get my hands on PES 2015 at E3 2014, and this year's version attempts to find its footing on new hardware while keeping pace with the always-thriving EA FIFA brand. I'm not as familiar with the PES brand as I am with FIFA, but I still appreciated the chance to test drive Konami's next footy offering.
Read More - Pro Evolution Soccer 2015: Hands-On Impressions
Saturday, June 28, 2014
12:10 AM - June 28, 2014. Posted by MMChrisS. Written by Glenn Wigmore
The prospect of getting into EA Sports UFC — let alone MMA — can seem quite daunting, as there is a lot to know about the sport. Not only are there the basic concepts (striking, grappling, submissions), but the sport has so many variations and permutations on each of these foundations. On top of that, each fighter has his/her own idiosyncrasies and tendencies. Then, to make it even more complicated, it's important to understand why these techniques matter in a given situation and how they should be used correctly. In other words, there is a great deal to learn. Still, by understanding some of the key ideas, you can get a handle on some of what you're seeing and try and build upon that.
Read More - EA Sports UFC: 10 Tips for Beginners
Friday, June 20, 2014
09:07 AM - June 20, 2014. Posted by MMChrisS. Written by Glenn Wigmore
A lot of people have been excited for the next MMA product, and it's been a long two-year wait as EA has secured the UFC license and drip-fed information to the public. Most of the info about EA Sports UFC has come rushing out in the last few months, so a lot of people didn't really know what to expect when it came to EA's first foray into the world of UFC. All things considered, THQ was a decent steward of the brand, and they managed to implement some decent systems for their UFC games. Still, everything never quite came together in one cohesive package, and the online play in their games wasn't up to snuff.
A lot of the hoopla around this game was centred on the visuals — and those are good, to be sure — but I was actually surprised that the matches allow for a lot of variety and adaptation. This isn't to say there aren't some annoyances with stamina and move-spamming, but the game engine does allow all aspects of MMA (striking, grappling, submissions) to have a use in the game, which is no small feat.
Read More - EA Sports UFC Review (Xbox One/PlayStation 4)
Wednesday, June 18, 2014
08:59 AM - June 18, 2014. Posted by MMChrisS. Written by Glenn Wigmore
FIFA 15 had a busy booth at E3 2014, with lots of media, exhibitors, retailers and others packing the tiny "EA Sports Room" to see what was new for this year's iteration of EA footy. Personally, I enjoyed FIFA 14 on Xbox One (and PS4) so much that I think it's the franchise with the least distance to cover in terms of gameplay and features, but it's always exciting to see what's new.
Read More - FIFA 15: Hands-On Preview
Friday, June 13, 2014
08:35 AM - June 13, 2014. Posted by MMChrisS. Written by Glenn Wigmore
I was able to play through some additional matches of the full version of EA Sports UFC on the E3 show floor. By now everyone has had some time with the demo, so most folks have started to make up their mind in terms of where they think the gameplay is (or isn't). The control scheme is equally divisive, with many feeling that it's too complicated or alienating for casuals (a market that EA is clearly targeting). About the only thing almost everyone is agreeing on is the staggeringly good visuals, which continue to impress right before release.
Read More - EA Sports UFC: Hands-On Impressions
Thursday, June 12, 2014
09:36 AM - June 12, 2014. Posted by MMChrisS. Written by Glenn Wigmore
I played some more NHL 15 today at E3, and here are 20 new observations straight from the show floor...
Read More - NHL 15: Twenty Additional Details
Wednesday, June 11, 2014
08:36 AM - June 11, 2014. Posted by MMChrisS. Written by Glenn Wigmore
It was clear from playing NHL 15 (on PS4) at E3 today that the team at EA Vancouver still needs to optimize some things, but what was there had me believing in a lot of their new vision for the series. I got to run through several games, and the teams on offer include LA, New York, Montreal and Chicago. Producer Sean Ramjagsingh said that the dev team has “about a month to go” in terms of production. Still, while it was early, there was a lot of great stuff to see in this build.
Read More - NHL 15: Hands-On Impressions
Wednesday, June 4, 2014
09:13 AM - June 4, 2014. Posted by MMChrisS. Written by Glenn Wigmore
It's been 20 years since the New York Rangers have been to the Stanley Cup Finals (where they beat the Vancouver Canucks in 1994), but they'll get another chance at glory as they face 2012 Stanley Cup winners the Los Angeles Kings. The Kings continue to play a firebrand style of hockey, so that's always welcome, but it will be interesting to see a relative newcomer out of the east, since New York has had the underachiever (read: choker) label for quite some time.
Read More - Stanley Cup Finals Preview: New York vs. Los Angeles
Monday, June 2, 2014
10:36 AM - June 2, 2014. Posted by MMChrisS. Written by Glenn Wigmore
As we break through the gates of new console hardware, it's always hard to fight the expectations and "wishlisiting" that comes along with such a rare occasion. Players are often waiting five-plus years to get their hands on new gear, and the last generation really pushed people to the limit. With Kinect and Move delaying the onset of this new generation, we had to sit through unnecessary sequels as well as solid but uninspiring yearly releases.
Read Mor e- Managing Next-Gen Expectations
Wednesday, May 21, 2014
10:05 AM - May 21, 2014. Posted by MMChrisS. Written by Glenn Wigmore
EA has finally released some gameplay video for EA Sports UFC, and it features the (hopefully) upcoming title fight between Anthony "Showtime" Pettis and Jose Aldo. There's a lot to take in with this video, so let's break it down.
Read More - EA Sports UFC: Pettis vs. Aldo Video Analysis
Thursday, May 15, 2014
09:38 AM - May 15, 2014. Posted by MMChrisS. Written by Glenn Wigmore
How is everyone finding the quick counts in MLB 14: The Show? I've certainly heard several opinions on this new wrinkle to the gameplay for the 2014 version of Sony's baseball franchise, including a spirited discussion on the most recent Press Row Podcast. I can certainly appreciate both sides of the argument, as there is a definite trade-off when activating the feature. The idea of speeding up the game and forcing some realism may end up diminishing the control someone has over the game — and it's certainly not realistic. Then again, it serves an important function: speeding up the game.
Read More - MLB 14 The Show: Debating the Merits of Quick Counts