Wednesday, December 10, 2014
05:05 PM - December 10, 2014. Posted by MMChrisS. Written by Glenn Wigmore
EA has released a survey to inform its decision-making for the future of the EASHL, which may or may not appear in NHL 16. There were quite a few questions to answer (31, to be exact), and they ranged from very general to very specific. Some of them certainly indicate directions that EA may go with the mode, but it's hard to be sure. It's likely that they have some ideas and they want to see how much these ideas really resonate with the core audience before actually implementing them.
The general thrust of the survey was to see what had previously worked about EASHL and what hadn't. There was an emphasis on choice for what people wanted to see, and there were even some rankings for what users felt were the "most important" aspects of the mode.
Read More - NHL 16 Survey Reveals More On Potential New Features
Tuesday, December 2, 2014
07:11 PM - December 2, 2014. Posted by Steve_OS. Written by Glenn Wigmore
It's an interesting arrangement that came about today, as the UFC and Reebok announced a massive partnership that looks to homogenize the sponsorship aspects of MMA into one unified front. By establishing a uniform, so to speak, for all of the fighters, the UFC is effectively standardizing the way fighters will look for weigh-ins, press conferences and actual fights. This brings all of the fighters under one banner, as they will all be paid money based on their rankings but also for how well their individual uniform sells. They will be allowed some level of coloring and customization, which explains the varying royalties for unique fighters.
Read More - The UFC and Reebok: What This Deal Means
Friday, November 28, 2014
11:27 AM - November 28, 2014. Posted by MMChrisS. Written by Glenn Wigmore
With only two fighting games to consider, there is a limited body of evidence to see how sports fighting games have transitioned into the next generation. It's still a bit of a sore spot that there has not been (and won't be for some time) a boxing product, but we have EA Sports UFC and WWE 2K15 to fill some of the gap.
What's notable about EA Sports UFC is that it started out from a relatively solid base, and it's been iterated and improved a half dozen time now (via patches). Entirely new animations and concepts have been added to the core gameplay loop, and things like stamina, punch speed and groundwork have been tuned to counteract some of the problematic spam and exploits that have been an issue for offline and online play.
Read More - How Well Do Current Fighting Games Represent Their Sport?
Saturday, November 22, 2014
01:05 PM - November 22, 2014. Posted by MMChrisS. Written by Glenn Wigmore
Everyone has their go-to characters in a fighting game, and EA Sports UFC is no different. Particularly before the most recent patch, there were a predictable number of fighters you might see for the various weight classes. Names like Werdum, Aldo, Barão, Jones, GSP and Rousey are familiar if you’ve played any of online for EA Sports UFC, but here are six names that might not be as common. Some of them are a staple of certain players online, but I still see them so rarely that I think most people haven’t realized what they bring to the table.
Check it out…
Read More - Six Deceptively Good Fighters in EA Sports UFC
Tuesday, November 18, 2014
09:40 AM - November 18, 2014. Posted by MMChrisS. Written by Glenn Wigmore
With WWE 2K15 having kind of a strange release schedule, a lot of users have been waiting to see whether the new consoles make this year's entry worthy of the upgrade. After spending some time with the Xbox One version, it's safe to say that 2K's influence on this year's product is obvious. From some of the subtle animations changes and presentational flair, everything has received a boost in some way.
Then again, from what I've seen, there are clearly areas where corners have been cut to ship a product on time, such as missing modes, a smaller roster and a diminished creation suite. We're not talking NHL 15 levels of feature and mode omission here, but there are some items missing, so make sure you go in with your eyes open. Some users are quite upset at only 25 create-a-wrestler spots, for instance, compared to 100 on previous generation hardware.
Here are some of my quick impressions... (Make sure you share yours)
Read More - WWE 2K15 Day One Impressions
Thursday, October 23, 2014
01:07 PM - October 23, 2014. Posted by MMChrisS. Written by Glenn Wigmore
While it would be ideal to have an online franchise/booker option with multiple friends, one of the coolest additions to WWE 2K15 could be the use of friends’ created characters in the MyCareer mode. The “invasion” concept only supports five characters per career, but this is something that I think will really add some personality and randomness to the story-based offering. Reality is already bent by having your own created character in the world, so why not add some additional wackiness with your friends in the mix?
Read More - In WWE 2K15, One Sleeper Feature Which Could Revitalize MyCareer Mode
Monday, October 20, 2014
02:14 PM - October 20, 2014. Posted by MMChrisS. Written by Glenn Wigmore
When I play Pro Clubs in FIFA 15, I’m reminded of how frustrating, short-sighted and unacceptable the omission of EA Sports Hockey League is in NHL 15. While the narrative of NHL 15’s launch became about what modes weren’t in, I think the more understated point was a loss of a way to play. It was an affront to how users have started to build teams and community around sports brands. Online franchise modes and team play helps players invest in long-term commitments to a game, and they participate in these ecosystems even despite some microtransactions, server outages and player exploits. The ability to share an experience — triumph or defeat — becomes something powerful when each team member is investing in learning a position and contributing in their own way.
Read More - How FIFA 15's Pro Clubs Get Online Team Play Right
Sunday, October 5, 2014
04:23 PM - October 5, 2014. Posted by MMChrisS. Written by Glenn Wigmore
EA Sports UFC has its third patch out, and EA is once again showing that they’re at least committed to making meaningful changes to the gameplay months after the initial release. There are quite a few changes in this update, and there are two new fighters as well. Here are the details.
Read More - EA Sports UFC's Third Patch Impressions and Thoughts
Friday, September 26, 2014
10:34 AM - September 26, 2014. Posted by MMChrisS. Written by Glenn Wigmore
It’s been kind of an uneven year for EA Sports, with Madden being quite solid, EA Sports UFC receiving a mixed response and NHL 15 getting panned. Then you’ve got NBA Live and whatever that will be this year, but that’s yet to be known. With all of that, it’s a pleasure to see a product from EA that arrives with confidence and proper execution, and this is what can happen when a team has the resources to keep improving on their vision year over year.
Read More - FIFA 15 Excels In Most Every Aspect, Is a Must Buy (PS4/XB1 Review)
Tuesday, September 23, 2014
10:13 AM - September 23, 2014. Posted by MMChrisS. Written by Glenn Wigmore
The FIFA brand has been very consistent for a long time, and it seems almost automatic that users can expect a deep product with lots of modes, great gameplay, robust presentation and strong licensing. Well, early returns for FIFA 15 bode well, as this year’s release seems to have pushed hard for some meaningful gameplay changes while also addressing presentation and mode depth. In light of the under-resourced effort that was NHL 15, it’s reassuring to see that FIFA is continuing to improve...
Read More - FIFA 15 Looks To Be A Winner
Friday, September 19, 2014
11:14 AM - September 19, 2014. Posted by MMChrisS. Written by Glenn Wigmore
In light of the scores that NHL 15 received around the Internet, I started thinking about the concepts of review scoring and user expectation when it comes to sports games. To be sure, there have been a lot of vocal fans and consumers who are upset about what they feel happened with this year's version of NHL 15. You don’t have to throw a stone far to hit someone who is bothered by what they feel is an incomplete product that doesn't fit with the steady quality that NHL has enjoyed up until this point. I echoed a lot of these sentiments in my own review, where I described a "dissonance" in the way the game provided some enjoyment with its gameplay and presentation while at the same time disillusioning me with its missing features and paltry mode selection.
Read More - Expectations, Scores, and the Sports Gaming Review
Friday, September 12, 2014
10:39 AM - September 12, 2014. Posted by MMChrisS. Written by Glenn Wigmore
NHL 15 on Xbox One and PS4 has presented me with one of the biggest cases of cognitive dissonance I've had in some time. From one perspective, it looks better than it ever has before, and it plays very well. From another point of view, it provides no meaningful ways to enjoy the game, offline or online. Sure, there are a handful of modes to be found in NHL 15, but when you consider the plethora of options that users have had before now, it just leaves a real bad taste.
Bottom line: this game isn't worth full price.
Read More - NHL 15 Review (XB1/PS4)
Monday, September 8, 2014
11:45 AM - September 8, 2014. Posted by MMChrisS. Written by Glenn Wigmore
After a delayed and protracted PR schedule, people are finally getting to play NHL 15 on Xbox One and PS4. To say that there has been a lot made of the missing EASHL and other features would be an understatement. Fans have made their feelings known that the absent features and modes are going to impact purchasing decisions, while EA has remained steadfast in their belief that the game will stand on its own merits and make people believers (well, only for so long, as EA plans to patch in certain elements).
After playing the game for some time, three things remain clear in my mind: this is the best-looking version of the game to date, it plays very well, and it’s not worth the full asking price.
Read More - NHL 15: Reviewer Impressions (PS4/XB1)
Thursday, September 4, 2014
11:04 AM - September 4, 2014. Posted by MMChrisS. Written by Glenn Wigmore
The newest patch is out for EA Sports UFC, and it’s another free update that adds a host of changes as well as three new fighters. The details about the update are here. There are some fairly substantial changes to the gameplay in this update, as I was completely taken off guard by some of the new ways a match can finish as well as how certain situations played out. I still feel that the stamina loss on strikes needs to be adjusted for certain fighters so that people can’t just spam and not be penalized, but these are mostly good changes that make the game better and add more depth.
Read More - EA Sports UFC: How The Patched Version Has Improved
Wednesday, August 27, 2014
06:47 PM - August 27, 2014. Posted by DustinT. Written by Glenn Wigmore
With the announcement of WWE 2K15's rivalry campaigns, developers 2K and Yukes are signalling that the historical single-player content of the last two years will continue. The first of these will be HHH vs. Shawn Michaels, and the other will be John Cena vs. CM Punk. In what 2K is calling the “2K Showcase” mode, these rivalries will weave in videos, highlights, interviews, pictures and text into the selected matches, and the matches themselves will feature all sorts of high spots and cinematic situations, as was done in the Attitude Era and Wrestlemania modes previously.
While these two rivalries will provide a decent arc to play through come October, it's fun to think about what other rivalries might be included as post-launch DLC. There will likely be new wrestlers added to the roster as DLC, but you'd have to believe that only characters on the launch roster will be considered for actual rivalries. Since there is also likely a good deal of effort required to stitch together all of the archival content and context for these modes, it's probable that we'll only see two or three “feuds” available for purchase.
Which rivalries make the most sense?
Read More - Five Possible DLC Rivalries for WWE 2K15