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Thursday, August 23, 2012
11:14 AM - August 23, 2012. Posted by MMChrisS. Written by Scott Burress

So onto the reason you’re even reading this article, WWE ’13. The roster has over 80 characters this year. Some are duplicates; there are 3 Triple H’s and 3 Mick Foley’s (Mankind, Dude Love, Cactus Jack) for example. This was a necessary evil for the Attitude Era Mode. The story this year takes place between the years 1997-1999 covering the main section of the era. Since many of the guys on the roster went through gimmick changes during that period, the multiple characters were needed. Triple H has his “Hunter Hearst Helmsley” blueblood gimmick (music and all) ,which then goes into his DX gimmick, which as we know is different than the current Triple H, which is on the main roster. Some may find issue with it, but for crowd pops, moves, music, etc, it was needed.

The Attitude Era mode has 8 different stories, including DX, Steve Austin, Mankind, Undertaker, The Rock, and Bret Hart stories to cover. Over 65 matches to complete the entire mode, and around 20 WWE produced videos to get your blood pumping when the stories begin. The videos are the normal top notch WWE affair that you see every single Monday and Friday night on the programming and like the ones that were in Legends of Wrestlemania and WWE All-Stars. The two I was able to see both blew me away with production value and nostalgia. Also these videos are unlocked to be able to be seen at any later point.

Read More - WWE '13 Preview (360/PS3)

Game: WWE 13Reader Score: 8.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 8 - View All
Thursday, July 26, 2012

If you can't view the embedded video, click here.

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WWE '13 gets real with the all-new enhanced audio and Spectacular Moments of WWE Live and completely updated Predator Technology 2.0! WWE '13 in stores October 30, 2012.
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One of the biggest changes in this year’s release is a difference you’ll be able to hear, as WWE LIVE replicates the sound of an actual, live WWE event. When you hit signatures and finishers, kick out of perilously near falls, WWE ’13 will simulate the rowdy, riled-up and downright raucous crowd you’ve come to expect from WWE programming. This is the most authentic sounding WWE Games experience to date – take it from us, as we’ve spent the past month listening to the crowd roar as a familiar Oklahoma accent repeatedly shouts, “BAH GAWD!”

Speaking of what you, our loyal fans deserve, howzabout totally updated, polished and optimized Predator Technology? Predator Technology 2.0 builds upon the successes of last year’s debuting Predator Tech, with a gameplay experience that’s smoother than ever. Additionally, WWE ’13 also introduces, for the first time ever in a WWE Game, the inclusion of mid-air, real-time finishing maneuvers, so you can change the course of a match, pay-per-view or storyline in the blink of an eye – just like on WWE television.
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WWE '13 also provides plenty of gameplay improvements that should go a long way toward making matches feel more like real wrestling. "Back in the day, SmackDown vs. Raw was clunky," Yang admitted. "Like, there was so much content, but it was not polished." Yuke's implemented a new game engine in WWE '12, Predator Technology, and with the help of more than 1,000 additional animations this year, matches look more fluid than ever before. Many of the new animations are in the area of reversals — successfully complete a split-second button prompt, and your Superstar will smoothly transition into a counter-attack. If you have a finishing move stored, you can take advantage of new mid-air reversals to catch an opponent leaping toward you and immediately put the hurt on him.

Game: WWE 13Reader Score: 8.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 8 - View All
Monday, December 5, 2011
10:36 AM - December 5, 2011. Posted by MMChrisS. Written by Scott Burress

WWE ’12 is out, and rabid wrestling gamers have been putting it through the paces over the last week plus. The feature set is deep in this year’s game; Road to Wrestlemania, online play, exhibition play and the deepest creation suite out there. But the mode that might be the most overlooked is Universe.

Universe mode allows your own WWE to begin, living and breathing, on your console. The steps to begin a Universe can be as deep or easy as you want it to be. You can just start stock or edit it to your heart’s content. I immediately got rid of the spinner belt and the old Intercontinental title, replacing both with older titles (WCW Title and the Classic I-C belt). After you have the titles set up, it’s time to set up which shows you want to “air.” I have Raw on Mondays; Impact Wrestling (thanks to the creations download from Xbox Live) on Thursday; Nitro on Friday. Nitro is taking the Smackdown roster, but has the WCW logo, title and ring. The level of detail here is staggering. Any arena you want to use, any show name, anything you want is basically at your disposal.

Read More - WWE '12: Universe Mode Overview

Game: WWE '12Hype Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 25 - View All
Saturday, June 4, 2011
04:11 PM - June 4, 2011. Posted by Steve_OS. Written by Scott Burress

Scott "ExtremeGamer" Burress was recently invited to THQ's Community Event and spent two solid days playing an E3 build of WWE '12.

Check out his WWE '12 hands-on impressions, right here. If you have any questions, go ahead and ask them now. He'll try to answer them when he gets a chance.

Game: WWE '12Hype Score: 8/10 - Vote Now
Platform: PS3Votes: 25 - View All