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Jayson Young

Home Town: Nashville, TN.
Sports: Football, Basketball, Hockey, Soccer
Games: Old: Ken Griffey Jr. Presents Major League Baseball, Tecmo Super Bowl III: Final Edition, NBA Hangtime, New: All Pro Football 2K8, NHL '09
Teams: Vanderbilt Commodores, Tennessee Titans, Nashville Predators, Memphis Grizzlies
OS Username: OS: wEEman33 Xbox Live: wEEman33 BSD
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Tuesday, March 3, 2015
04:37 PM - March 3, 2015. Posted by Steve_OS. Written by Jayson Young

Monday's MLB 15: The Show stream was the longest so far, totaling almost three hours, but despite its length, there wasn't a whole lot of new information shared. Here are all of the details that were discussed:

Uniforms, Head Scans, & Equipment
  • Each MLB team has 10 different jersey slots. There are around 430 uniforms in the game.
  • The Mariners' and Giants' new alternate jerseys will not be in MLB 15: The Show, because there wasn't an available slot to put them into. The developers would have had to replace those teams' throwback uniforms, and Sony San Diego's telemetry shows that gamers are selecting throwbacks too often to justify getting rid of them.
  • In Franchise mode, teams will wear their alternate/throwback uniforms according to their real-life tendencies and schedules.
  • Uniform and face scans files have become so large in size that Sony San Diego is unable to patch new ones into the game after it releases. What you get on the MLB 15 disc is what you'll have all year.
  • There are around 1,500 unique player heads in the game. One head can take a couple of hours to get right, depending on how complicated the hair is.
  • The developers travel to spring training sites to capture minor leaguers' faces before they are called up to the majors.
  • The cameras that were used to scan player faces were also used to scan most of the equipment in MLB 15, though some items had to be modeled from scratch.
Miscellaneous Notes
  • The degree of horizontal/vertical pitch break will be unique for every MLB pitcher and is based on real data from last season.
  • If you decide to use an injured player, his attribute ratings will be negatively impacted, depending on the location and severity of the injury.
  • Every MLB stadium has been improved for MLB 15. There will be a stream later in the month showing off all the ballparks.
  • Historic stadiums are not in the PlayStation 4 version of MLB 15. Sony San Diego believes their return on investment would not be significant enough to make it worth their effort.
  • You can now warm-up pitchers and access your bullpen by pressing up on the d-pad.
  • Fielding "quick shifts" can now be made by pressing down on the d-pad.
  • Road to the Show won't have any new fielding cameras, but the baserunning camera will be less jittery.
  • The MLB's new "pace of play" rules were announced too late to include in MLB 15: The Show.
  • There are about 70 new "third out" animations.
  • Pitchers, batters, and fielders will each have their own unique sets of emotion animations after big plays.
  • Athletes who don't have signature home run celebrations will use a random one from a pool of generic animations.
  • Fans can catch any balls that end up in the stands.
  • George Springer's pre-game dance is in the game.
  • Jason Heyward's batting stance has been updated.

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 48 - View All
Saturday, February 28, 2015
11:33 AM - February 28, 2015. Posted by MMChrisS. Written by Jayson Young

This week's MLB 15: The Show livestream was a long one, clocking in at 1 hour, 45 minutes, so if you don't want to sit through the whole thing, here are all of the highlights from Thursday night's Twitch show:

Year-To-Year Saves
  • You will be able to use licensed equipment if you import your Road To The Show player from MLB 14.
  • It only took four seconds to load an MLB 14 save into MLB 15.
  • Save files from the PlayStation 3 and PlayStation Vita versions of MLB 14 must be uploaded to Sony's cloud, and from there, they can be downloaded into your PlayStation 4 copy of MLB 15: The Show.
  • All of MLB 15's new facial scans and skin tones will be automatically applied to imported MLB 14 roster files. Players' attribute ratings, though, will remain the same as they were on your old file.
Franchise Mode
  • All teams' farm systems are randomly generated whenever you start your Franchise.
  • You can still edit any player's attributes whenever you want from inside Franchise/Season mode.
  • Any player's contract can be edited, but you must make your changes before you begin a Franchise or Season. You cannot edit contracts once a Franchise/Season is in progress. You are able to adjust contract length and contract value.
  • You can no longer cheat the system and lock-up all of your young talents to cheap, long-term contracts. Young players will be expecting a significant pay raise in their prime years, if you choose to sign them to a long-term deal.
  • All draft picks and minor leaguers can only be signed to one-year deals.
  • You cannot extend a player's contract during the season. You must wait until the off-season to start negotiating.
  • Your team's owner will now give you two goals that you must complete if you want to keep your job. The first goal is easier, and it will only focus on that particular season (for example, finishing over .500, or winning your division). The second goal is tougher, and it must be accomplished before your three-year contract expires (for instance, winning a Divisional Series, or capturing a World Series championship). Your owner's expectations will be based on the team's budget and roster talent.
  • If you're importing a Franchise save file from MLB 14, then you'll begin in the first year of your three-year contract, regardless of where you're at on the 20XX calendar.
  • Your GM Rating will always start at an average "C," and it can either move up or down, depending on your team's performance, and whether or not you achieve your owner's goals.
  • If you perform well with a low-budget team, then a big-budget team might offer you a job at the end of the season.
  • The contract system can be turned off entirely, if you prefer, which allows you to stay with your selected club for the entire length of the Franchise, regardless of your team's performance.
  • Whenever you put a player on the trading block, a new "trade value" bar will show you how much each team in the league covets your player. Teams looking to make a playoff push will be more interested in read-to-play veterans, while rebuilding franchises will be looking to acquire promising young prospects.
  • A new "suggest trades" button will make it easier to find offers that the game is likely to accept.
  • The trade logic has been tweaked so that there are more straight-up, one-for-one trades and less lopsided, multi-player trades.
  • Trades remain limited to just two teams per transaction. Three-team and four-team trades are something that Sony San Diego is considering adding for future editions of The Show.
  • Simulating games on the calender is now significantly faster.
  • You will see more performance-based player progression this year, but the system is still predominantly governed by a player's age and his potential rating. The potential rating can change slightly over time based on your on-field performance.
  • The age point where players start to naturally regress has been pushed back for MLB 15, and you can even stave off regression for a bit by performing at a high level in old age.
  • Teams' budgets will grow/shrink over the years based on each club's performance, but certain franchises that have a long history of being big spenders (like the Yankees) will continue to receive large budgets, even if they perennially underperform.
  • Your team can accept performance-based sponsorships to increase its budget. The sponsors' logos will only show-up on the score tickers and in the instant replay banners.
  • You can bring any of the retired legends into Franchise mode, if you want.
  • 10 minor league stadiums have been added on PlayStation 4. These fictional, unlicensed stadiums previously existed on PlayStation 3, but they now look much prettier on Sony's latest console.
Radio Show
  • The PlayStation 4 is the only system that will have the radio show this year, due to the huge amount of audio data it requires. There was not enough space to include it on the PlayStation 3 or PlayStation Vita.
  • Radio host Justin Allegri broadcasts minor league baseball and college football/basketball in real life.
  • Allegri mostly recaps box scores and stats, but he will also talk about any recent injuries, team transactions, career milestones, or impressive single-game accomplishments.
  • The radio show will keep playing while you move through the Franchise menus.
  • It will work in Road to the Show and Franchise, but if you listen to the radio show in RTTS, it will only talk about MLB events, and it won't mention anything that's happening in the minors.
  • Your created character can be mentioned on the radio show, but the news won't be slanted to make him the primary focus; the show just treats him like any other athlete.
  • Players without a recorded audio name are referred to by their jersey number, position, and team name.
Miscellaneous Notes
  • You can now select a specific month and time of day for exhibition games. These settings will affect the in-game lighting.
  • If you start a game at night, and it goes deep into extra innings, you will eventually see the sun rising in the A.M.
  • Users will have more control over their fielders this year, as they won't be locked into catch animations until much later in the ball's descent.
  • Starting pitchers' performance will begin to plummet at 20 percent stamina; relief pitchers start struggling at 40 percent stamina.

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 48 - View All
Friday, February 27, 2015
04:06 PM - February 27, 2015. Posted by MMChrisS. Written by Jayson Young

“Do the developers even watch hockey?” is an insult that frustrated sports gamers often type on the Internet to express their dissatisfaction with the (lack of) authenticity in Electronic Arts' NHL video games.

The day-to-day realities of making sports video games, however, often require designers and producers to convey their gameplans to programmers who may not have much experience with the sport that their scripts are designed to simulate. This remains the case today, to a large extent. But as the tools and languages that companies use to make video games are becoming more standardized -- and are being widely taught to thousands of college kids -- the number of sports gaming programmers with relevant, real-life sports experience is on the rise.

Read More - The Man Who Programmed NHL 94 Knew Nothing About Hockey

Saturday, February 21, 2015
10:01 AM - February 21, 2015. Posted by MMChrisS. Written by Jayson Young


Pitchers and catchers have or are reporting, that means all of the trappings of Spring are in the air -- just don't walk outside.

With baseball season closer than ever, and with MLB rosters becoming somewhat finalized now, there's no time like the present to talk about the teams we are most excited to play as in MLB 15 The Show.

Read More - Which MLB Team is the Most Intriguing to Play As This Year? (Roundtable)

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 48 - View All
09:27 AM - February 21, 2015. Posted by MMChrisS. Written by Jayson Young

If you missed Thursday's extra innings, hour-and-a-half stream of MLB 15: The Show, and you don't have time to watch the entire event in full, here are some handy cliff notes covering everything that was discussed on Sony San Diego's latest demo session...

Read More - MLB 15 The Show: Recapping the First Full Game Stream (Pirates vs. Cubs)

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 48 - View All
Wednesday, February 18, 2015
01:45 PM - February 18, 2015. Posted by MMChrisS. Written by Jayson Young

As its small population (pictured above) suggests, Online Versus Play is a dying mode in NHL 15. When the EA Sports Hockey League inevitably returns for NHL 16, that percentage of users searching for OVP games will likely dip into single digits if the mode is not significantly improved next season. What can Electronic Arts do to keep people interested in playing traditional, one-on-one multiplayer with real NHL teams?

Read More - Online Versus Play Must Improve For NHL 16

Game: NHL 15Reader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 14 - View All
Friday, February 13, 2015
06:13 PM - February 13, 2015. Posted by Steve_OS. Written by Jayson Young

If you missed yesterday's MLB 15: The Show livestream, and you don't wan't to devote an hour to watching the whole thing, here are some cliff notes detailing everything that was discussed:

Universal Rewards
  • Returning users will receive a "Gold Loyalty Upgrade" pack upon starting the game for the first time, if their PSN profile played MLB 14: The Show. That pack includes one gold Diamond Dynasty card and three gold items. Most items can be used in Road to the Show, Franchise, or Diamond Dynasty.
  • All users will unlock one bonus item every day that they log into MLB 15: The Show. Players can also earn a "standard" pack every nine days that they check in. The standard pack contains six Diamond Dynasty players and two items. The days don't have to be consecutive; the requirement is just nine total days per pack.
  • Simply completing games (in any mode) also gives you a chance to earn bonus items. You can buy and sell these items in an online, user-to-user marketplace.
  • The items that provide attribute boosts will allow you to push a player's ratings beyond 99, for the first time in MLB: The Show.
  • Some items are sponsorships that you can apply to your Franchise team. You can select three sponsors total, and their logos will appear during replays and on various score bugs. Sponsors will bring in extra funds for your Franchise team, based on how well your club performs during games. These sponsorships only apply to the team, and won't override the individual equipment deals for each of your players.
  • The stubs you've earned in MLB 14: The Show will not carry over to MLB 15: The Show.
Gameplay & Graphics
  • It took only 21 seconds to load into a Franchise game after setting the team lineups.
  • New split-screen replays will appear during big moments.
  • Stadiums' flag poles will be hanging the appropriate city and state banners this year.
  • San Francisco's AT&T Park will include the new garden section in its outfield stands.
  • Sony San Diego plans to release a complete walkthrough for every updated uniform and stadium.
Player Accessories
  • Gloves now have seven customizable parts instead of three. Additionally, you can choose from seven different webbing styles.
  • Neon pink, neon yellow, and neon green are the three new equipment colors.
  • Hitters' shin guards are less bulky and more form-fitting, plus you can choose whether or not to use a foot guard.
  • Helmets without ear flaps are now available, which will make the older legends look more accurate to their time period.
  • You can now choose from thin or long eyeblack styles.
  • Necklaces are finally in the game. You can have thick or thin chains, and can also customize the chains' color. Necklaces have to stay tucked underneath your jersey, though, and will only be partially visible.
  • Wrist tape, wrist bands, and arm bands now have multiple lengths.
  • Baserunners can now wear wrist guards.
  • A low stirrups option has been added.
  • The catcher's leg guards and chest protector look more detailed and are now more form-fitting.
Diamond Dynasty
  • All the retired legends' Diamond Dynasty cards will look like their actual baseball cards used to.
  • There won't be any "throwback" versions of current MLB players (e.g. 2004 David Ortiz).
  • None of your Diamond Dynasty cards will ever expire. To compensate for the fact that you'll be able to keep everything forever, gold and diamond players will now be extremely rare. The bronze tier will include some everyday starters, and the silver tier will have some All-Stars.
  • You are now limited to only one fully customizable created player. He can play at any position (though he won't excel at all of them), and you will have to boost his attribute ratings by "feeding" him player cards. Your created player will improve based on the strengths of the players that you "feed" him. Cards that are used as "food" will permanently disappear from your collection.
  • MLB players cannot be trained via feeding. But you can at least edit their equipment, if you like.
  • Whenever you play a Diamond Dynasty game, it will randomly select a starting pitcher from your rotation. You cannot see which pitcher the game has chosen for you until the game has officially started. All of your pitchers' stamina will now be fully restored at the end of each game.
  • Extra Innings matches now reward cards instead of team budget. Budget is a concept that no longer exists in Diamond Dynasty. You odds of obtaining rare cards after a game will increase if you play on higher difficulty settings. The marketplace is now entirely based on stubs, since budget has been removed from the mode.
  • It's unlikely that you'll be able to transfer your existing team logos/jerseys from MLB 14 to MLB 15.
  • The developers were also uncertain whether or not there will be new cards introduced to the mode throughout the year. It was confirmed, however, that all the Diamond Dynasty cards' ratings will be automatically updated alongside The Show's regular roster updates.
Online Play
Sony San Diego's "most talented guys" have been working on improving the series' troublesome online play. Their goal is to achieve one-to-one parity with the input registration for online/offline gameplay. More information will come on this subject during a later stream.

Written by Jayson Young, follow him on Twitter.

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 48 - View All
Wednesday, February 11, 2015
10:32 AM - February 11, 2015. Posted by MMChrisS. Written by Jayson Young


Five feet, ten inches has been my height since junior high. To make up for my lack of size, one trick I often employed in pickup games was to ask the other players if we could score the contest with one-point and two-point shots, instead of the standard two-point and three-point shots. Most people would accept that rule change without any pushback, not realizing that they'd just agreed to give a smaller, perimeter-oriented player like myself a statistical advantage.

Read More - NBA 2K15: The Park's Scoring Needs To Change

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / iOS / PS4 / Xbox OneVotes: 52 - View All
Monday, February 2, 2015
05:17 PM - February 2, 2015. Posted by MMChrisS. Written by Jayson Young

One benefit of making an unlicensed sports game is that the developers can include all sorts of crude dances and illegal celebrations that real sports leagues would instantly flag for unsportsmanlike conduct.

Football gamers may recall that Visual Concepts' All-Pro Football 2K8 let players hit one of five buttons after crossing the goal line (or making a sack) to perform a user-specified celebration. But if no button was pressed after reaching paydirt, the game would sometimes pick a secret celebration -- i.e., one that wasn't selectable from the game's list of 37 motion-captured TD routines.

One of those hidden animations (captured below) shows the scorer flipping the pages of an invisible newspaper while he squats down and plops the ball out from under his backside. This is a slight variation on the maneuver that cost Doug Baldwin 15 yards for unsportsmanlike conduct last night, when the Seattle Seahawks wide receiver pretended to pull down his pants and defecate on the ball after catching a touchdown pass from Russell Wilson in the third quarter of Super Bowl XLIX.


NBC cut away from Baldwin's act right as it was beginning, and declined to show a replay of the incident after the flag occurred. All-Pro Football 2K8, despite this scene, was deemed suitable for "Everyone ages 10 and up," due to the "mild language" that its players use while taunting each other between the whistles -- which makes you wonder if Visual Concepts ever showed their take on the now-infamous "poopdown" celebration to the ESRB.

Game: All-Pro Football 2K8Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 56 - View All
Saturday, January 31, 2015
02:35 PM - January 31, 2015. Posted by MMChrisS. Written by Jayson Young

If you couldn't attend last weekend's PAX South convention, here is your chance to try out one of the new PC sports games that was shown in San Antonio.

A post-PAX build of Super Slam Dunk Touchdown is now up for download on developer Tipping Goat's website.

The current build offers five different athlete types (soccer, hockey, basketball, football, and roller derby), which all sport unique skills and varied playing styles. Your team's objective is to shoot, kick, or toss the ball into one of the three target goals.

A low shot past the goalkeeper and into the soccer net yields three points. A field goal between the raised uprights registers four points. And a slam dunk through the high-up basketball hoop scores five points.

The game is best-played with four to six human players, but it can also be played solo, against the AI.

Super Slam Dunk Touchdown hopes to eventually make it onto STEAM and unspecified home consoles sometime in 2015.

Monday, January 26, 2015
01:57 PM - January 26, 2015. Posted by MMChrisS. Written by Jayson Young

The back of Trials Fusion's box art is no longer a bold-print lie, as online multiplayer for two to eight people was finally patched into the game Thursday, more than nine months after its April 15, 2014 release date. The Xbox 360 edition, unlike its PlayStation 4, Xbox One, and PC cousins, is limited to a maximum of four simultaneous online riders.

While there are a mere 10 playable “X-Supercross” tracks at this time, a RedLynx community manager states that:

Quote:
Originally Posted by RoguishRonin
“The tools for creating amazing online multiplayer tracks will soon be available in the [track] editor, allowing for unlimited amounts of [courses] to be created by the talented Trials community. [You'll eventually be able to] create, share and play your favorite online multiplayer tracks. And just like [the] single-player tracks, [our] studio's favorites will find their way into Uplay's recommended list for all [Trials] players to enjoy.”

Trials enthusiasts can at least toggle and tweak lots of interesting gameplay settings in invite-only matches, such as gravity, speed, invisibility, checkpoint amounts, maximum retries, and time limits. Ranked matchmaking sessions will turn off all the outlandish modifiers, and limit players to only a few basic bike options.

If you're embarrassingly bad at Trials, or you just want to watch your friends competing against each other, a spectator option is available. You can also form a riding “team” (branded by a selectable logo and a four-character clan tag) with up to 49 of your friends. The team feature will record your clanmates' total scores across all of Trials Fusion's online game modes. An “OperationSports” club has been created on PlayStation 4, and it is currently accepting new members.

Check out our video at the top of the article for a quick look at some of these new additions in action.

You can also read through Operation Sports' full written review for a complete analysis of Trials Fusion.

Game: Trials FusionReader Score: Vote Now
Platform: Xbox 360 / PC / PS4 / Xbox OneVotes: 0 - View All
Saturday, January 24, 2015
12:30 PM - January 24, 2015. Posted by MMChrisS. Written by Jayson Young

Last week's issue of Famitsu magazine confirmed that Pro Yakyuu Spirits 2015 will appear on the PlayStation 3 and PlayStation Vita during the series' regularly scheduled spring release period. The suggested retail price for this year's game has not been revealed, thus pre-orders are not currently open at popular import shops like Play-Asia and NCSX.

Read More - Pro Yakyuu Spirits 2015 is Coming to the PS3 and Vita This Spring

Game: Pro Yakyuu Spirits 2015Hype Score: Vote Now
Platform: PS3 / PS VitaVotes: 0 - View All
Friday, January 23, 2015
02:48 PM - January 23, 2015. Posted by MMChrisS. Written by Jayson Young


Are you struggling to light the lamp in NHL 15? If so, Operation Sports has compiled 10 different tactics that should help your team consistently score goals in the current-gen versions of NHL 15.

If the video above doesn't show, check it out on YouTube. Also subscribe to our own Jayson Young's YouTube channel while you are at it.

Game: NHL 15Reader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 14 - View All
Thursday, January 22, 2015
Wednesday afternoon, NBA 2K15 installed a server-side update to its MyTeam game mode that changed the collection rewards for several NBA teams from 25,000 MyTeam coins to special edition "sapphire" player cards.

One of those sapphire players, New Orleans Pelicans point guard, Jrue Holiday, turned out to be extra special, in that he has no arms, prefers to play shirtless, will often turn invisible, and shoots the ball like it was a shotput, because both of his hands are hideously stuck to his shoulders:


Holiday's handicap doesn't seem to affect his dribbling, passing, or shooting abilities, as I was able to score 21 points and hit 5 of 6 three-pointers in a test game with him and some of the other new sapphire cards. Mutated Jrue does have a hard time, however, grabbing hold of rebounds and loose balls, as there were a few occasions (at 2:13 and 5:47 of the above video) where he would bend over to pick up the ball, only to bounce back up holding nothing but air in his tiny, misaligned hands. Layups are also pretty difficult for armless-Holiday to hit, as the ball will teleport along an unusually low arc during those shots, making them very easy to block, or just errantly clank off the bottom of the backboard/rim.

Visual Concepts quickly recognized this bug and released a fixed, perfectly human version of sapphire Jrue Holiday late last night. So you can't get this glitched abnormality anymore, unless he's already on your MyTeam, or is sitting in your reward queue.

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 52 - View All
Thursday, January 15, 2015
11:46 AM - January 15, 2015. Posted by MMChrisS. Written by Jayson Young

Programmer KingJavo has uploaded an early, incomplete version of his homemade PC editor, which allows gamers to alter all the teams and players on the Xbox 360 edition of All-Pro Football 2K8 in more ways than ever before. Version 0.1.3.0 of the editor, which can be downloaded for free from Mediafire, will only work on Windows computers.

KingJavo's latest software offers several improvements over All-Pro Football 2K8's previous PC editing program, which was released in April of 2011, and was coded by fellow Operation Sports community member, FlyingFinn. Here are some of the new features:
  • Can change any player name or team name in the game
  • Can switch any player's announced play-by-play name
  • Can place any of the retired legends' faces onto other players
  • Can choose every player's attended college
  • Can select any signature player animation, such as Deacon Jones' head slap, Walter Payton's high step, Lester Hayes' low defensive stance, or Dan Marino's throwing/playaction motions
  • Adds hidden "Bullet Time" and "Helmet High Tackles" player abilities
  • Can swap out any of the 24 CPU-controlled teams and make them one of the 8 user-controlled teams (or vice versa)
  • Improved roster sorter that shows a separate page for each team
  • Can change a team's home stadium without having to reset their roster of generic players
Due to the roster file check that All-Pro Football 2K8 performs whenever you ask the game to access Xbox Live, some of these features (like rewriting names) will only work in offline mode. KingJavo has pledged to continue updating the editor in the coming weeks. Beginners should watch the tutorials on his YouTube page for tips on utilizing all of the editor's features. Currently, users must right-click on the application and select "run as administrator" to get it working properly.


Game: All-Pro Football 2K8Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 56 - View All

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