Home
Author Bio
Steve Noah

Home Town: Woodbridge, VA
Sports: Football, Basketball, Baseball
Games: MLB 08: The Show, NFL 2K5, NBA 2K8, College Hoops 2K8
Teams: Dallas Cowboys, Detroit Pistons, San Francisco Giants
OS Username: Steve_OS
Tags: Live: SteveOS / PS3: Steve_OS
Wednesday, June 23, 2010
Mark Streit, Henrik and Daniel Sedin join Jonathan Toews as NHL 11 cover athletes.

Per EA Sports:
WW - Jonathan Toews
Sweden - Henrik and Daniel Sedin
Switzerland - Mark Streit


If you can't see the embedded video, click here.

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 36 - View All
01:33 PM - June 23, 2010. Posted by Steve_OS. Written by Steve Noah
IGN has posted their preview of NBA Elite 11.

Quote:
"An aspect that I particularly enjoyed was the fact that the ball should no longer warp in and out of being a part of the in-game physical world. No idea what I'm talking about? Well, back in the old NBA Live days, some passes simply could not be intercepted. It didn't matter if your player read the pass properly; if the "steal ball" animation didn't play out, the ball was going to pass right through you. Now if your hand is there, you're going to make contact. Same goes for swiping at the ball as the other player is dribbling it, which is now handled entirely with the right stick. If you're positioned correctly and you see your hand hit the ball, chances are you're going to knock it loose.

Likewise, when you have the ball it's up to you to avoid the defense however possible. Much like the NHL series before it, NBA Elite's right trigger has assumed the former responsibilities of the A button (or X on PS3) meaning that you'll use it to pass the ball and switch players. The rest of the face buttons are now used for things like telling members of your squad to make different cuts on the court. You can tell them to make a run for an alley oop, make a v-cut or set a screen for you. The shooting and all your dribbling moves, as I've said, are completely tied to the right analog stick."

Game: NBA Elite 11Reader Score: 1/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 4 - View All
ESPN Videogames has posted an interview with Kevin Durant, cover athlete for NBA Elite 11.

Quote:
"You have to control every part now with the right stick, shooting, dribbling, and it just feels like you're more in control of the game. That's one thing that really hasn't been in basketball games before. It should be pretty competitive, and it's a lot more challenging. I played today and it was tough to master, but I know I'm going to get better with time. Just like me growing as a basketball player to where I am now, it's the same type of deal. Just give me time."

Game: NBA Elite 11Reader Score: 1/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 4 - View All
12:55 PM - June 23, 2010. Posted by Steve_OS. Written by Steve Noah
Gameinformer has posted their first look at NBA Elite 11.

Quote:
"Gone are the days where a behind-the-scenes math equation determines whether your shot finds the netting – player skill now determines whether or not your shot clangs off the iron or lights up the scoreboard. Depending on the timing of your release and how straight you push the right stick forward, your shot can miss to the right, left, short, or long. Release the shot a little late and you can even manually bank the ball off the backboard. When in the paint, pressing analog stick up triggers a dunk, while rolling the stick upwards to the left or right to activate a lay-up in the direction you press. The left trigger is used for jump steps and euro steps. To turn your back to the net for a post-up, simply tap the A button. The new animation system also lets you break out of your shot at any time to manually adjust your shot by changing hands during lay-ups.

Defense is also radically changed by the new controls. Like NHL, the sprint button is gone, so you no longer need to time your bursts with that of the player you’re guarding to keep him from driving the lane. Staying in front of your defender is much easier with the north-south perspective, and it also enables you to better spot opportune times to strip the ball. Pressing the right analog stick down activates a steal, and pressing up sends your player in the air for a block or rebound. To keep your hands in passing lanes, you can roll the stick left and right."

Game: NBA Elite 11Reader Score: 1/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 4 - View All
07:34 AM - June 23, 2010. Posted by Steve_OS. Written by Steve Noah

Our friends over at NLSC have posted their NBA Elite 11.

Quote:
"There was no dribble animation for pressing down on the right stick, but we brainstormed and came up with a head fake. There was also no way to perform an in-and-out dribble at the time, so we all came up with ideas for what action on the right stick would be feasible. I believe we agreed on a diagonal-down on the ball-hand side. The best thing about the new control system is that there was no feasible delay in moving your player around or performing dribble moves, unlike the last three versions of NBA Live.

Another innovation is the new control for gathers. If you are not sure what those are, they are what happens when a player picks up his dribble while moving, which usually results in a two step or pro hop animation going into a layup or fading jump-shot. Holding down the gather button will start a two step animation in the direction you are moving. During the gather animation you can choose to change the direction of your second step and do a Euro-step by pressing the left stick in the direction you want to go. You can gather in any direction, even away from the basket if you really want to. You can perform a pro hop in any direction by tapping the gather button in conjunction with the left stick. During a gather, you can execute a layup by curling the right stick in a quarter circle from left or right to up. Curling from right to up executes a right handed layup and from left to up executes a left hand layup. To attempt a dunk you need to have the left analog pointed towards the basket, and press up on the right stick. If you don't choose to shoot a layup or dunk, the player will automatically go into a running or fading jump-shot. Performing a running or fading jump-shot in close proximity to the basket looked very funny to us and we said that a layup should automatically be performed when gathering toward the basket. I hope that makes it into the game when it is released."

Game: NBA Elite 11Reader Score: 1/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 4 - View All
07:14 AM - June 23, 2010. Posted by Steve_OS. Written by Steve Noah





Thanks GTplanet!

Game: Gran Turismo 5Reader Score: 7/10 - Vote Now
Platform: PS3Votes: 15 - View All
Tuesday, June 22, 2010
09:51 PM - June 22, 2010. Posted by Steve_OS. Written by Steve Noah

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 94 - View All
07:19 PM - June 22, 2010. Posted by Steve_OS. Written by Steve Noah

Joystiq has the scoop.

Quote:
"FIFA 11 will allow players to add a bit of their own personal touch to the overall presentation. Rutter confirmed that the game will support custom audio settings, allowing players to upload sound clips -- chants, music tracks, 90,000 resounding vuvuzelas -- into the game and set them to play in accordance with various events in the match."

Game: FIFA Soccer 11Reader Score: 7/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 16 - View All
07:16 PM - June 22, 2010. Posted by Steve_OS. Written by Steve Noah

IGN has posted their preview of Quick Hit Football.

Quote:
"As far as real in-game changes go, players will have the ability to play a set of NFL challenges that are pulled directly from the history books. While they may not have the exact players that you remember, the scenarios will certainly be there. You'll also be able to play through either a full NFL season or just the playoffs.

While playing those games you'll soon notice an achievement point system that tracks single game accomplishments as well as performances over your entire career. These achievements could potentially work their way into the score ticker; a new feature designed to keep you connected with your friends around Quick Hit. While its initial use is designed to update you on their game outcomes, there's no reason why achievements couldn't be worked into a later update.

On top of all of those in-game additions, the developers at Quick Hit are also updating the presentation ante. They're adding both new commentary from the likes of Bill Cowher and an entirely updated look for the in-game visuals. Everything looks smoother, without the noticeable pixels that were present in the last version. When you factor in the finer graphical quality with having every NFL team's logo and uniforms in the game, Quick Hit is getting very close to providing the free to play football experience that pigskin diehards are really after."

Game: Quick Hit Football Hype Score: 6/10 - Vote Now
Platform: PCVotes: 9 - View All
04:23 PM - June 22, 2010. Posted by Steve_OS. Written by Steve Noah

We have just posted 15 more NHL 11 screenshots.

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 36 - View All
04:31 AM - June 22, 2010. Posted by Steve_OS. Written by Steve Noah
Kotaku has posted their hands-on impressions of EA Sports MMA.

Quote:
"My biggest takeaway - a considerate defense will be your key to consistent winning. EA Sports MMA flipflops UFC Undisputed in a basic control mapping - defense in UFC is on the right analog, in MMA it's on the face buttons, specifically B or circle. Punching/kicking in UFC is a face-button control; in MMA it's a right-analog control with an execution similar to Fight Night. B (or circle) will be your best friend in a jam-up. It will automatically deny a takedown or bodyslam, regardless of stamina or attribute. It'll defeat a transition when you're on the ground. I'm not familiar with technique on a personal level yet, but transitions are when your foe gets into a posture to kick your ***, bad. At the same time, getting into one on offense is also a face-button control. You (or your opponent) will be alerted to a transition by a vibrating controller - that's when it's time to hit the block. Not to make this too comparative to UFC Undisputed but the control set made more sense to me on a button than an analog, where you can't be entirely sure you executed the move correctly."

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 5 - View All
Monday, June 21, 2010
08:49 PM - June 21, 2010. Posted by Steve_OS. Written by Steve Noah


We have just posted some NHL 2K11 screenshots and game features. We have embedded the trailer for those of you that haven't seen it yet.

As always, those of you that can't view the videos from OS, check out and subscribe to our Youtube channel.

NHL 2K11 marks 2K Sports’ third ground-breaking hockey release on Wii™. Taking video game hockey to a new level, Wii MotionPlus™ 2.0 brings revolutionary stick control to your Wii Remote™ with the ability to execute real-time (one-to-one) dekes, puck juggling, shooting and defensive maneuvers. Bringing these incredible moves to life are improved player models, freshly lit and redesigned arenas, and highly detailed jerseys and equipment. Completing the package and making this the deepest hockey experience available on Wii™, 2K Sports introduces the all-new Road to the Cup mode featuring Miis battling in mini-games, trivia challenges and skills competitions. With even more authentic hockey action than before including broken sticks, more responsive skating and improved A.I., NHL 2K11 is sure to score big with Wii™ gamers this season!

Wii Motion Plus™ 2.0: Maximize your skills on offense and defense with Wii’s trademark motion controls. Featuring real-time puck handling, dekes, poke checks and even juggling moves, you’ve never had more control of your stick.

Road to the Cup: An interactive, multiplayer mode pitting Miis against each other in mini-games, trivia challenges and skills competitions. Does your Mii have what it takes to hoist the Stanley Cup?

Authentic Gameplay: The most authentic hockey experience on Wii adds to a winning formula with new broken sticks, more responsive skating, improved A.I. and much more.

Enhanced Graphics: Improved player models, freshly lit and redesigned arenas, and highly detailed jerseys and equipment bring to life the best looking Wii hockey game to date.

Game: NHL 2K11Reader Score: 6/10 - Vote Now
Platform: WiiVotes: 8 - View All
06:59 PM - June 21, 2010. Posted by Steve_OS. Written by Steve Noah

Pastapadre has posted the top 10 WR's based on their Madden NFL 11 overall player ratings.

Quote:
"Andre Johnson (HOU) – 98
Larry Fitzgerald (ARI) – 97
Brandon Marshall (MIA) – 96
Reggie Wayne (IND) – 96
Randy Moss (NE) – 95
Roddy White (ATL) – 93
Steve Smith (CAR) – 92
DeSean Jackson (PHI) – 91
Calvin Johnson (DET) – 91
Wes Welker (NE) – 91
Anquan Boldin (BAL) – 91
Chad Ochocinco (CIN) – 91"

Source: Pastapadre

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 94 - View All
06:23 PM - June 21, 2010. Posted by Steve_OS. Written by Steve Noah


For those of you that can't view the videos from OS, check out and subscribe to our Youtube page. Check out the screenshots, right here.

Game: World Rally Championship 2010Reader Score: Vote Now
Platform: PS3 / PCVotes: 0 - View All
06:20 PM - June 21, 2010. Posted by Steve_OS. Written by Steve Noah

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 5 - View All