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Author Bio
Steve Noah

Home Town: Woodbridge, VA
Sports: Football, Basketball, Baseball
Games: MLB 08: The Show, NFL 2K5, NBA 2K8, College Hoops 2K8
Teams: Dallas Cowboys, Detroit Pistons, San Francisco Giants
OS Username: Steve_OS
Tags: Live: SteveOS / PS3: Steve_OS
Wednesday, November 10, 2010
09:19 AM - November 10, 2010. Posted by Steve_OS. Written by Steve Noah

EA’S AWARD-WINNING MADDEN NFL FRANCHISE AVAILABLE AT
NINTENDO 3DS LAUNCH

First EA SPORTS Title for Highly Anticipated Handheld
Features Every NFL Team and Player in 3D Graphics

REDWOOD CITY, Calif. – November 10, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that Madden NFL Football, the first EA SPORTS title available for the highly anticipated Nintendo 3DS™, will be available in the first-half of 2011. Madden NFL Football will deliver captivating gameplay in 3D, providing a robust and authentic NFL experience consistent with the celebrated football video game franchise.

Madden NFL Football will offer a comprehensive handheld experience with exciting modes, such as authentic 11-on-11 football, fast-paced 5-on-5 action and Season Mode. Additional features jump off the screen with 3D graphics, such as “Spotlight Moments” and “Call Your Shots”. Utilizing the remarkable power of the Nintendo 3DS Touch Screen, “Call Your Shots” allows users to draw their own plays, on-the-fly, directly on the screen.

With three types of play calling—GameFlow, Classic, and Arcade—Madden NFL Football provides an enjoyable experience for gamers of all skill levels. GameFlow automatically selects the best play for the situation based on real NFL team gameplans; streamlining play calling and shortening overall game length for a more accessible experience. Classic play call allows users to experience the full depth of selecting formations and individual plays, while Arcade play call simplifies options through a more concentrated playbook.

Madden NFL Football will bring each of the 32 NFL teams and stadiums to life like never before with a presentation optimized for viewing in 3D, including 3D specific cameras that provide new levels of depth, making Madden NFL Football the perfect on-the-go game for every football fan.

Madden NFL Football has been rated “E” for Everyone by the Entertainment Software Ratings Board (ESRB) and will be released in the first-half of 2011.

Madden NFL Football for Nintendo 3DS is developed in Raleigh, North Carolina by the EA North Carolina studio.

For more information about Madden NFL Football please visit http://www.maddenNFL.easports.com.

Game: Madden NFL FootballHype Score: 5/10 - Vote Now
Platform: 3DSVotes: 4 - View All
Tuesday, November 9, 2010
07:11 AM - November 9, 2010. Posted by Steve_OS. Written by Steve Noah

According to Scrawl, EA has registered a few SSX based domain names. Are you ready?

Quote:
"Electronic Arts has recently registered five new domain names related to their popular snowboarding franchise, SSX, which seem to point the potential forthcoming announcement of a new game in the series titled SSX: Deadly Descent."

Monday, November 8, 2010
10:12 AM - November 8, 2010. Posted by Steve_OS. Written by Steve Noah

Gamesradar has posted their Fight Night Champion preview.

Quote:
"Stopping a rival boxer from punching you into two weeks on Tuesday in previous Fight Nights was a tad cheap. You could basically just hold down the block button with a bit of stick shimmying and suck up most of their punches like a six pack-sporting sponge. But that’s all changed. Champion encourages you to parry blows precisely with its Reflexive Blocking System. If you tap the right trigger and judge the right direction a punch is going to hit you from, you’ll automatically knock your opponent's glove away, letting you move in for a counter punch.

Leaning has also been changed. Where before you could just rotate the stick to make your boxer lean in and out of shots, now you hold the modifier down and simply flick the stick to start moving about like the world’s most punchy mambo dancer."

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 17 - View All
Friday, November 5, 2010

The F1 2010 patch is now available for 360, PS3 and PC. Please post your impressions here.

Here is the changelist for all platforms.

Quote:
Xbox 360

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• Corrected an issue where a Fanatec wheel would exhibit weak force feedback if the console was turned on using the wheel's Xbox button
• Progress data for some of the achievements will no longer be lost when exiting a race in-between sessions and re-launching the title

PS3

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added additional Force Feedback data for supported devices
• Added support for Fanatec steering wheels
• Added support for Thrustmaster steering wheels
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Progress data for some of the trophies will no longer be lost when exiting a race in-between sessions and re-launching the title

PC

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times
invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added benchmark mode from graphics menu
• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board
• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
• Added support for crossfire / SLI and multicore GPUs.
• Added support for DirectX 11
• Added support for Intel SandyBridge processor and graphics
• Added support for the Thrustmaster GT Experience steering wheel
• Additional (D-Box) motion platform support during pit stops
• AI cars now correctly reduce speed when damaged
• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
• Corrected an issue where drivers of ghost cars became solid at certain camera angles
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Corrected an issue where the driver head would bob extremely violently on certain machines
• Enabled access to the Advanced Wheel Options for all users
• The replay file can now be saved as an external file and played back within the game

Source - F1 2010 Forums

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes: 5 - View All
07:32 PM - November 5, 2010. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: Need for Speed Hot PursuitReader Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 9 - View All
09:48 AM - November 5, 2010. Posted by Steve_OS. Written by Steve Noah

We have just posted some more NASCAR The Game 2011 screenshots.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: Xbox 360 / PS3 / WiiVotes: 14 - View All
08:19 AM - November 5, 2010. Posted by Steve_OS. Written by Steve Noah

Get the latest Madden NFL 11 rosters now.

Quote:
"The Official Week 9 Madden NFL 11 roster update (including the ONLINE FRANCHISE ROSTER UPDATE) is live on 360 and PS3! Download today!"

If you missed them yesterday, check out the Madden NFL 11 week 9 roster and rating changes, right here.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 94 - View All
Thursday, November 4, 2010
07:34 PM - November 4, 2010. Posted by Steve_OS. Written by Steve Noah

ESPN Arcade has a cool little football time-waster game called Return Man 2. I've personally spent a little too much time with it this evening.

Quote:
How to Play
  • Control the Return Man with the I (forward), J (left), L (right), and K (backwards). You can now run backwards!
  • The objective is to run the length of the field and score a TD without getting tackled.
  • To catch the ball position the Return Man over the yellow circle before it fills with yellow. If you miss the catch pick up the live ball without getting tackled.
  • You will gain special moves and extra possesions as you progress.
  • Special moves are controlled with the A, S and D keys. Each special move can only be used once per play.
  • Use special moves (unlockables) to get by defenders.
  • Run over lightning bolts for a speed burst and bonus points.
  • Return Man 2 saves your progress. Once you beat a stage you can start from that stage again by selecting it at the beginning of the game.

Game: Return Man 2Reader Score: Vote Now
Platform: PCVotes: 0 - View All
01:17 PM - November 4, 2010. Posted by Steve_OS. Written by Steve Noah

Check out the week 9 roster and rating changes for Madden NFL 11.

Quote:
  • Randy Moss is removed from the Minnesota Vikings roster and is now a proud member of the Tennessee Titans!
  • Former 99 OVR superstar and Madden NFL 10 co-cover athlete Troy Polamalu dips down to a 98 OVR after a rough week.
  • 17 different team overall rating adjustments including big bumps for Detroit, Oakland, and New England. Dallas, Minnesota, and Cincinnati are the biggest losers of the week.
  • Over 25+ new players added to Madden NFL 11 for the first time including the Colts' Javarris James, Derek Hardman of Tampa Bay, and the Broncos' Kyle McCarthy.
  • Approximately 270+ transactions, rating adjustments and depth chart moves are updated in this Week 9 update.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 94 - View All
01:02 PM - November 4, 2010. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: Need for Speed Hot PursuitReader Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 9 - View All

EA SPORTS FIFA SOCCER FRANCHISE SALES TOP 100 MILLION UNITS LIFETIME

FIFA 11 Ultimate Team Free Download Available Now

REDWOOD CITY, Calif. – November 4, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that sales of its EA SPORTS FIFA Soccer franchise surpassed 100 million units lifetime* during the launch of FIFA Soccer 11. The best-selling sports videogame franchise in the world, now in its 18th year, sold a record-breaking 2.6 million copies in the first five days after launching FIFA Soccer 11 to become the fastest selling sports videogame of all time. FIFA Soccer 11 sales are up 20%^ versus last year on a comparable basis with sell-in approaching 8 million units.

Now, one of the franchise’s most popular online modes—FIFA 11 Ultimate Team—is available for the first time ever for free**. FIFA 11 Ultimate Team can be downloaded through the main menu in FIFA Soccer 11 with one click on any connected PlayStation®3 computer entertainment system and Xbox 360® videogame and entertainment system.

"Few videogame franchises ever reach the 100 million units mark and we have millions of fans around the world to thank for helping us to this milestone," said Matt Bilbey, vice president of football, EA SPORTS. “It is a wonderful tribute to all of these fans playing FIFA 11 that our most popular and played DLC is available today for the first time ever for free.”

FIFA 11 Ultimate Team challenges gamers to build a squad of the world's best football stars by earning, buying, selling and even trading players with other Ultimate Team gamers around the world. They can strategically craft squads to get the best chemistry and team rating, and then take them onto the pitch to compete in online and single-player tournaments which are updated weekly.

FIFA 11 Ultimate Team delivers a number of major changes as requested by gamers. Gamers can now pit their ultimate team directly against their friends' best squads in Play A Friend online matches—the No. 1 requested new feature. Plus, when away from their consoles gamers can engage in the full auction and trading system on the web through an enhanced Ultimate Team web app which links directly to the FIFA 11 Ultimate Team console experience.

Localized into 18 languages and available in 51 countries, FIFA Soccer 11 is available for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, PC, Nintendo DS™, PlayStation®2, PSP® (PlayStation®Portable), iPhone® and iPod® touch.

Game: FIFA Soccer 11Reader Score: 7/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / Wii / Xbox 360Votes: 16 - View All
Tuesday, November 2, 2010
04:29 PM - November 2, 2010. Posted by Steve_OS. Written by Steve Noah

I asked EA PR about the cancellation of NBA Elite 11, here is the official word, from PR.

Quote:
"Yes, we set ambitious quality goals for NBA ELITE, but the game is not ready."

Looks like previous reports were correct.

According to Kotaku...

Quote:
"Future development of that franchise will be handled at EA Tiburon in Orlando," EA COO John Schappert added, confirming previous reports that the Madden NFL studio would pick up where previous NBA Elite developer EA Canda left off."

Game: NBA Elite 11Reader Score: 1/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 4 - View All


2K Sports Announces NBA® 2K11 to be Available in 3D on PlayStation®3 System

Offered exclusively at Best Buy® on November 16th; free downloadable upgrade for current game owners over PlayStation® Network in January

New York, NY - November 2, 2010 - 2K Sports today announced that NBA® 2K11, the top-selling and top-rated NBA video game simulation franchise*, will be available in 3D on the PlayStation®3 (PS3™) computer entertainment system. This immersive NBA 2K11 3D experience will be available exclusively for the PlayStation 3 system at Best Buy starting November 16, 2010. The 3D version of the game will play normally on any television set; however, a 3D HD television with compatible 3D active glasses will be needed to enjoy the game in three dimensions.** All current owners of NBA 2K11 for the PlayStation 3 system will be able to download an upgrade to enable their game to play in 3D for free from the PlayStation®Store for the PlayStation 3 system starting in January 2011.

"The authentic broadcast presentation of NBA 2K11 is something we're really proud of," said Greg Thomas, president of product development for 2K Sports. "The new 3D capabilities literally add a new dimension to the experience and provide a level of immersion that has never been experienced in a basketball video game."

Now presented in 3D, NBA 2K11 offers an extra layer of depth to what many critics are already hailing as the deepest, most immersive, and best sports game of this generation. In NBA 2K11, players can become Michael Jordan for the first time and relive his greatest moments with the Jordan Challenge. With realistic physics, lifelike player models, broadcast-quality presentations and feature-rich simulation, NBA 2K11 is the most complete experience ever available in a sports game. NBA 2K11 also supports the PlayStation®Move motion controller on the PlayStation 3 system.

NBA 2K11 is rated E for Everyone by the ESRB and is available now on PlayStation®3 system, PlayStation®2 computer entertainment system, and PSP® (PlayStation®Portable) system. For more information, please visit http://www.2ksports.com/nba2k11.

*According to 2008 - 2010 Gamerankings.com and The NPD Group
estimates of U.S. retail video game sales through August 2010.

** PS3™ system software v3.30 (or later), 3D display with compatible 3D active glasses and high-speed HDMI cable (all sold separately) required for 3D features. Visit http://www.us.playstation.com/support/3Dfor details.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PS3Votes: 104 - View All
Friday, October 29, 2010
05:07 PM - October 29, 2010. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: WWE Smackdown vs. Raw 2011Reader Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 10 - View All
04:43 PM - October 29, 2010. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: Trials HDReader Score: 9/10 - Vote Now
Platform: Xbox 360Votes: 10 - View All