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Author Bio
Steve Noah

Home Town: Woodbridge, VA
Sports: Football, Basketball, Baseball
Games: MLB 08: The Show, NFL 2K5, NBA 2K8, College Hoops 2K8
Teams: Dallas Cowboys, Detroit Pistons, San Francisco Giants
OS Username: Steve_OS
Tags: Live: SteveOS / PS3: Steve_OS
Tuesday, February 1, 2011
04:07 PM - February 1, 2011. Posted by Steve_OS. Written by Steve Noah
Hey everyone! I hope you’re all excited about the upcoming release of Fight Night Champion coming March 1st and ready to experience the best boxing game ever made! Can’t wait for March 1st? In that case, look out for the Fight Night Champion Demo releasing in the first week of February on XBOX LIVE and on the PLAYSTATION NETWORK!

As the game will feature an all-new control scheme titled Full Spectrum Punch Control, I wanted to outline the controls for those new to the game and for those returning to highlight the changes.

Full Spectrum Punch Control








Simply put, FSPC allows you to use the Right Stick to throw punches. Flicking the Right Stick to the Left will throw punches with your left hand, while flicking the Right Stick to the Right will throw punches with your right hand.

When you flick the stick at different angles, the boxer will throw different punches. Flicking the Right Stick Upwards will throw Straight punches, flicking the Right Stick to the Side will throw Hooking punches and flicking the Right Stick Downwards will throw Uppercut punches. As you flick the Right

Stick in different directions, the boxer will throw a variety of Straights, Overhand Hooks, Hooks, Hookercut andUppercut punches.

Punch Modifiers

To throw any of these punches to the body, simply hold down the Lean/Body Punch Modifier. If you are Leaning Forward your punches will go to the body. If you are Leaning Backward or to the Side, your punches will go to the head.

To add a more Power to your punches hold down the Heavy Punch Modifier. Any punch can be thrown heavy, including your Straight punches. Heavy punches do more damage, but take more energy and are a little slower to reach the target and string together in combination.

Button Punching

If punching with the Right Stick doesn’t suit you. The Face Buttons can be used to throw the basic Straights, Hooks andUppercut punches also. Use the Body Punch Modifier and Heavy Punch Modifier with the face buttons the same way you would with the Right Stick.

Stepping Punches

Stepping Punches can be used close the distance to your opponent with an attack. Pushing Towards the opponent with the Left Stick and Punching will automatically perform a Stepping Punch if the opponent is outside your punching range.

Stepping Punches also do a little more damage because of the increased body weight behind them, but they can be easy to see coming, defended and possibly countered.

Counter Punches

Counter Punching is a very effective weapon in Fight Night Champion. Catching your opponent when most vulnerable means your punches do more damage. Use defensive techniques to avoid or deflect your opponent’s attack and counter them before they’ve recovered.

Blocking, leaning, weaving and stepping (below) can all be used to make your opponent miss and create opening for a counterpunch.

Stamina


Everything a boxer does in the ring requires Stamina. The Stamina Meter displays the boxer’s Current andMaximum Stamina Levels. The Current Stamina Level is displayed in Yellow. The Maximum Stamina Level is displayed in Black.

Current Stamina depletes and regenerates quickly, allowing a boxer to fight with optimum efficiency in short bursts. Maximum Stamina depletes slowly and only regenerates between rounds. The amount of Maximum Stamina recovered between rounds is affected by the level of exertion in the previous round.

Reflexive Blocking

Reflexive Blocking is a new blocking system for Fight Night Champion. There are 2 types of reflexes involved with Reflexive Blocking: yours and your boxer’s.

Your reflexes are involved if you want to anticipate or react to your opponent’s attack and press Block. If you are quick enough, you will Block the punch and create a very brief Counter Punch opportunity.

Your boxer’s reflexes come into play if you want to Cover Up. Each boxer’s Reflexes and Block Strength ratings determine their proficiency at reacting to incoming punches. The longer you Cover Up, the more your Block Strength and Reflexes will decay, meaning that punches will more frequently penetrate your guard. Also, Movement Speed is slightly slower if you are Covering Up.

In both cases, there is no need to choose a blocking direction. If you or your boxer’s Reflexes are up to the task your boxer will move their arms to the right spot. This allows you to throw punches while holding down the Block, making the transition from Defense to Offensive a little quicker.

Head Movement

Head Movement allows you to Slip, Duck andAvoid incoming punches. To move your head, Hold Down the Lean Modifier and use the Left Stick. Holding Down the Lean Modifier will plant your boxer’s feet, so you can’t move around the ring and move your head simultaneously.

Making your opponent miss by moving your head out of the way of an incoming punch will create a very brief Counter Punch opportunity.

Weaving and Stepping

Moving your feet is just as important as moving your head and your hands. A variety of Weaves and Steps can be performed using the Left Stick.

To perform a Weave, Move the Left Stick in a Clockwise or Counter-Clockwise direction Towards Your Opponent. Your boxer will step forward and move their head from side-to-side. Weaves allow you to close the distance to your opponent and avoid incoming fire.

Quick Steps Forward, Backward and to either Side can be performed by Flicking the Left Stick in those directions. Side Steps can be particularly effective in avoiding punches and keeps you in striking range for a Counter Punch.

Clinching and Pushing

Clinching can be used to tie your opponent up and prevent them from throwing punches. To Clinch press the Push and Heavy Punch Modifier buttons at the same time. Timing is essential to successful clinching. If your opponent is in midst of punching a Clinch attempt will fail.

Pushing can be used to get separation between you and your opponent or to break out of a clinch if your opponent has grabbed you. To Push, press the Push Button.

Getting Up

One good punch can still put you on the canvas. If you’re not knocked out cold, you’ll be in the Get-Up Game.

To start Getting Up, Push to the Left or Right on the Left Stick to orient your boxer’s perspective. Once you’ve centered your vision, Push and Hold Up on the Right Stick to stand up.

The more times you’ve been knocked down, the tougher it gets to center your perspective and keep your balance once you’re there. Don’t rush it if you have been on the canvas more than once.

Source - Fight Night Champion Blog - Controls Tutorial (Fight Night Champion Blog)

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 17 - View All
03:56 PM - February 1, 2011. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Check out all the new MotoGP 10/11 screenshots, right here.

Game: MotoGP 10/11Reader Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 1 - View All
Monday, January 31, 2011
10:16 PM - January 31, 2011. Posted by Steve_OS. Written by Steve Noah

PureSim Baseball 4

165 New Features and Tweaks (and counting)!

As the first month of the new year comes to a close that means baseball season is just around the corner and there's no better way to prepare for the new season than with PureSim Baseball 4!

PureSim Baseball 4 will be released from Wolverine Studios on March 22, 2011 and will retail for only $29.95. You can't beat that price - well unless you order now that is! That's right - order before March 22nd and you can pick it up for only $24.95 AND you can immediately download the most recent BETA version of the game and start getting familiar with all of the new features before the game is officially released! And if that's not enough incentive to check out the game you can go to our website and download the BETA "PureSim Baseball Lite" version absolutely FREE!

"PureSim Lite" has full functionality but is restricted to the PureSim Challenge game mode which requires that you meet a certain challenge score each season or you will be fired. If you are fired you have two options: 1) Start a new association with the free lite version and do a better job. 2) Purchase the full version, continue with your association, and turn things around!

PureSim Baseball 4 not only has a price that can't be matched but it has innovation that cannot be topped either! There's 165 (and counting) new features and tweaks so far in PureSim 4! No other game is even in the same ballpark when it comes to the wealth and innovation of new features in each version. Here's a look at just a couple of them!
  • New! - Major Update: PureSim Baseball 3 introduced the Tru-Life Transactions mode and now PureSim Baseball 4 has transaction data that extends from 1920-2010! Play as manager from any season and transactions happen EXACTLY as they did in real life. All included, with no need to purchase additional season disks. (Updated "TRU-Life Transactions Guide.pdf" available in PureSim game directory.)
  • New - Totally re-built trade AI!
  • New - New difficulty slider for Trade AI (under "More Options" in options and utilities).
  • New - New Fatigue model option. When using real players you can choose "Strict" or "Age-Based" Strict will model player fatigue more closely based on how much he played in real life. "Age-Based" does fatigue modeling solely based on the player's age, playing time, and position he plays. NOTE: Age-Based is NOT available when using TRU-Life Strict season replay mode.
  • Tweaks - Multiple tweaks to fictional stats models / time period-specific fictional stat models, etc.
  • New - New "TRU-Emotion" Trade-AI. If you continually attempt to pry a player away from an AI team via trade, after a while the AI will grow impatient with you. Ultimately it will take a player off the table for good, for the season (with you at least.) The AI will warn you when it is getting close to running out of patience, so if you see it start to indicate that it is frustrated, you best sweeten the pot quickly. The AI's patience is directly related to the Trade AI slider. Note, the AI "remembers" all deals you have tried for a given player in a given season. When a new season begins, they'll come in with a fresh attitude, so you have to wait until the next season to have any hope of getting the player.
  • New - Full 2010 player database and roster update included!
  • New - 2010 MLB Schedule included!
  • New - PureSim Challenge mode. No edits allowed, no switching teams, no temptations. Don't do too poorly or you might get fired for good!
That's only a handful of the new features and tweaks - to see the entire list to date please check out Shaun's PureSim 4 webpage. If you want to discuss the game or download a copy of the BETA then visit our forums and most importantly if you want to get in on the sale price before March 22nd then head right over to our webstore to purchase your license code and then over to the forums to download the latest version of the BETA.

There's only one way to play ball this spring and its PureSim Baseball 4!

Game: Puresim Baseball 4Reader Score: Vote Now
Platform: PCVotes: 0 - View All
10:03 PM - January 31, 2011. Posted by Steve_OS. Written by Steve Noah


High-Definition Racer Speeding Towards Xbox LIVE® Arcade and PlayStation® Network

SAN FRANCISCO and LONDON - January 31, 2011 - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that SEGA Rally Online Arcade™, a new HD title inspired by SEGA Rally Revo™ and SEGA Rally 3™, will be racing onto PlayStation® Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft in 2011. SEGA’s arcade and console favorite will include a collection of new features, including the ability for gamers to race their friends online!

“We’ve blended our hit arcade racing series with the best elements from the console versions to bring our fans the SEGA Rally experience in compact, downloadable format,” said Haruki Satomi, Vice President of Digital Business at SEGA. “Whether they’re new to the SEGA Rally series or they’ve participated in countless races over the years, we’re confident everyone will enjoy the wide variety of features included in this fan favorite.”

SEGA Rally Online Arcade brings back all the features players could want from the popular arcade and console racers, including Championship Battle mode and Time Attack, while adding an exciting online racing mode that lets players battle it out with up to five drivers around the world. Featuring a brand new achievement system, 13 rally cars to choose from and online leaderboards, SEGA Rally Online Arcade will deliver lap after lap of intense rally action when it arrives on consoles in 2011.

For more information on SEGA Rally Online Arcade, please visit http://www.sega.com/

Game: SEGA Rally Online ArcadeHype Score: Vote Now
Platform: Xbox 360 / PS3Votes: 0 - View All
07:05 PM - January 31, 2011. Posted by Steve_OS. Written by Steve Noah

Team Up in the All-New Online Gyms

Hello, my name is Mike Mahar I'm a Producer on Fight Night Champion. I'd like to a few seconds to speak to you about one of our new online features: ONLINE GYMS.

Online Gyms is a brand new feature to FNC which allows users to group together with their friends and others online and customize their game play experience in Season and Tournament play. For those of you familiar with the Clubs and Leagues features from other EA SPORTS titles, Online Gyms will have some familiar features for you along with some brand new ones as well.

When you enter the Online HUB in FNC if you don't already belong to a Gym you can search for Friends Gyms, Search for Gyms accepting new members or create your own gym. Online Gyms uses your same boxer(s) and weight class as Online World Championship. So, if you don't already have a Created Boxer you'll need to create one to participate in Online Gyms.

Creating and Customizing a Gym

Creating your own Gym automatically makes you a Gym Owner and GM. As an owner you alone have the ability to assign GM status to other members.

You also have the ability to customize the following options:
  • Gym name, nick name, and location
  • Gym logo
  • Whether your gym is public or private
…and much more

Once you've created your gym you can begin the process of creating Seasons and/or Tournament within your Gym.

Gym Seasons

Once you've created a gym...and other people have joined it you can start a season. It's important to note that you can only have one season active at a time and everyone participating in the season will require a Created Boxer in the specified weight class.

You can choose to start a season in any of the three online weight classes: Lightweight, Middleweight, or Heavyweight.

As mentioned above, Online Gyms uses the same Created Boxers as Online World Championships...and will provide you with another way to earn XP for these characters besides fighting in OWC.

Seasons consist of each Gym Member fighting every other Gym Member a specified # of times. This # is set by a GM and can change from season to season. A Gym member’s season progress is tracked in a Season Leaderboard which keeps detailed stats from all of your Gym Season fights.

One of the big pluses to joining a Gym and starting a season is being able to customize the game play settings and rules of your season.

Some of the Customizable Gym Settings are:
  • All gameplay sliders and settings
  • Number of rounds
  • Referee logic and rules
…and more

This way you and your friends can completely control the way the game plays to your liking. If you want to fight 15 round fights or increase the round length, it's all up to you.

Once you've completed a Season, those users who qualify move on to the single elimination Gym Tournament.

Gym Tournaments

Tournaments function much like the season in that they take the rules and game play settings as determined by the GM and apply them BUT Tournaments are single elimination seeded events.

Each user who qualifies for the tournament will be seeded in accordance to their rank at the end of the Gym Season.

PRO TIP: GM's can choose to manually seed each user if they feel some users are more deserving of higher seed. It's like your own private March Madness

Users then play off one another until a single user is left standing and is crowned the Gym Champ of the weight class the Tournament was held in.

PRO TIP: If you and your Gym mates only feel like hosting a Tournament, you can by using the Advance to Tournament option. A GM must choose to automatically or manually advance to a Tournament and presto...you don't have to play the Season if you don't feel like it.

Rivalry Challenges

As your Gym members use their Create Boxers in OWC they will earn Gym Rank Points and your Gym will be ranked on the World Wide Gym Leaderboard accordingly. Every two weeks or so (the final timing may change) we will host Rivalry Challenge events.

These events match your Gym up with a suitable Gym Rival based on the Gym Leaderboard rank. We'll let you know several days in advance of the event of who your Rival is via the Rivalry screen in your Gym. Once your Gym has been assigned a Rival, you’re ready to rumble.

The Rivalry Challenge period will usually be a 48 to 72 hour period over the course of a weekend in which we track the results of all fights between you and your Rival Gym. Win or lose, each boxer will earn Rivalry Points for their Gym in every fight.

Here are some ways you can earn points for your Gym:
  • Wins
  • KO Wins
  • Damage inflicted
  • Punch Accuracy
  • Getting Up off the Canvas
  • Knockdowns
…and more

At the end of the Rivalry Period (there will be a countdown timer in your Gym Rival screen indicating when that is) the Gym with most total points will win the Rivalry Challenge and earn Trophies, Records, Improve your World Gym Ranking, and of course get bragging rights.

Pro Tip: If you and your fellow Gym Members are only interested in fighting amongst yourselves and don't want to participate in Gym Rivalry Challenges, you can set this option to OFF in the Gym Settings screen. But honestly, why would you do that? Unless you’re scared?!

Gym Sparring

Lastly, if you just feel like getting some practice in and don't want to tarnish your record you can select to Spar against other Gym Members. Sparring sessions are simply practice sessions with nothing on the line. They're a good way for Gym Members to teach each other the nuances of the sweet science. Trust me when I say you'll want every member of your Gym on their game when the Gym Rivalry Challenges start.

Stay tuned for information about Gyms as we get closer to launch and don’t forget to join our Live Producer Chat this Thursday, February 3rd to chat with us on all things Online. We still haven't mentioned: Earning Boxer XP, Trophies, Gym Records, Gym Achievements and a ton of other cool stuff.

Thanks for reading!

-Mike

Source - Team Up in the All-New Online Gyms Game Mode (Fight Night Champion Blog)

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 17 - View All
04:53 PM - January 31, 2011. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 17 - View All
Sunday, January 30, 2011
10:39 AM - January 30, 2011. Posted by Steve_OS. Written by Steve Noah

Joystiq has posted their Tiger Woods PGA TOUR 12 preview, where they talk about the caddy system.

Quote:
"Having played plenty of golf games before, I found there was some getting used to the caddy system. Once you select one of the caddy's recommendations, you can't alter that shot plan -- if you want to change anything, you have to back out to the recommendation options. (Protip: Longtime Tiger players will probably want to stick with the custom shot option, which is how you map out your fine-tuned shot path the old-fashioned way). Once I got used to the new shot selection mechanic, however, I couldn't believe it hadn't been a component of the series all along. It's a simple and effective way to remove the barrier for non-golfing gamers, as well as non-gaming golfers -- once you've selected a shot, you've got one button to worry about: just swing!

The only drawback to the caddy system I noticed was in its lack of actually tutoring the player. The system doesn't seem to share with you any insight into how it determines its shot calibrations, so it's not going to necessarily make you a more knowledgeable golfer -- on or off the couch. The character will simply offer a few lines of basic dialog as you set up to take the shot."

Game: Tiger Woods PGA TOUR 12: The MastersReader Score: 7/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 15 - View All
Saturday, January 29, 2011
06:17 PM - January 29, 2011. Posted by Steve_OS. Written by Steve Noah

Most of you read about Hans Smith, earlier in the week, from Jon Robinson of ESPN The Gamer.

Kotaku's Owen Good has posted another great read on him, right here. Make sure you check it out.

Quote:
"Smith has cerebral palsy, a disability that manifests itself by early childhood at the latest. A decade before most boys grapple with the reality they aren't ever going to make the majors, Smith had to come to terms with the fact he'd never even step foot on the diamond.

Three years ago, MLB The Show was first introducing its Road to the Show career mode. Create yourself in the game, the TV ad said, tour the minor leagues, and fight to reach the majors. It dawned on Smith that this was more of an opportunity than a game. He sold his original Xbox and all his games to pick up a PS3 and The Show. He might never play baseball, but that didn't mean he would never become a baseball player.

"My friends thought I was crazy," Smith said. "I said, you don't get it, I'm not a gamer, I'm a baseball player."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes: 56 - View All
Friday, January 28, 2011
08:09 PM - January 28, 2011. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Last night, Brian Wilson of the San Francisco Giants had one of his trademark talk show appearances, this time on Lopez Tonight (as seen here). Dressed as a sea captain (his own choice), Wilson compared himself to Chuck Norris, discussed “massages” in Thailand and debuted a portion of his first digital short film for Major League Baseball 2K11 by 2K Sports.

Check out the full version of the digital short film that was teased on Lopez Tonight. Brian Wilson co-wrote and adlibbed the short film. Wilson debates his pitching merits on the phone with Digital Brian Wilson, including who will be the first to win $1,000,000 by throwing the first verified perfect game in MLB 2K11.

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes: 17 - View All
Thursday, January 27, 2011
06:33 PM - January 27, 2011. Posted by Steve_OS. Written by Steve Noah


This video is also available on the OS Youtube channel, please subscribe while you're there.

Check out all the new Shift 2 Unleashed screenshots, right here.

Game: Shift 2 UnleashedReader Score: 7/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 2 - View All
03:57 PM - January 27, 2011. Posted by Steve_OS. Written by Steve Noah

IGN has just posted another Fight Night Champion article. Hilary Goldstein tries to get greedy and pays the price.

Quote:
"Hearing the warning bell, which signaled only 10 seconds left in the round, I should have tightened up, held down the block button, backed away and awaited victory. But I wanted to make Cotto bleed a little more. I came in swinging and as my left cross missed, Cotto unleashed one last powerful punch that managed to strike me square on the temple. Pacquiao hit the mat like he'd just discovered gravity. There was no 10-count. He was out in a flash. KO'd. Fight over with two seconds left."

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 17 - View All
Wednesday, January 26, 2011
08:36 PM - January 26, 2011. Posted by Steve_OS. Written by Steve Noah

According to Sean Ramjagsingh, NHL 11 will receive another roster update, tomorrow night.

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 36 - View All
08:28 PM - January 26, 2011. Posted by Steve_OS. Written by Steve Noah

When Brian "Fear The Beard" Wilson comes into the game, he usually finishes things off with this signature pose.

To view the hi-res version, click here.

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes: 17 - View All
06:04 PM - January 26, 2011. Posted by Steve_OS. Written by Steve Noah

Check out the full resolution screenshot, right here.

2K Sports Partners with San Francisco Giants’ Pitcher, Brian Wilson, to Debut First Major League Baseball 2K11® Digital Short Film on “Lopez Tonight”

Watch the exclusive premiere of the first Major League Baseball 2K11 digital short film starring and written by World Series Champion Brian Wilson

New York, NY – January 26, 2011 – 2K Sports announced today that Brian Wilson, relief pitcher for the San Francisco Giants, has partnered with 2K Sports to offer his expertise to Major League Baseball®2K11 by acting as a creative consultant in a series of original digital short films starring, co-written and adlibbed by Wilson himself. Wilson and his “famous beard” will make a guest appearance on the popular late night television show “Lopez Tonight” to debut the first film in this hilarious series. “Lopez Tonight” featuring Brian Wilson will air on TBS on Thursday, January 27, 2011 at 12:00 a.m. nationally and 11:00 p.m. Central.

Wilson is well known for his incredible skill on the mound and jet-black beard, as well as his surprising antics on live television. It will undoubtedly be an appearance that sports fans and gamers alike will not want to miss.

Developed by 2K Sports’ Visual Concepts studio, Major League Baseball 2K11 will once again award $1,000,000 to the first person to pitch a verified perfect game in Major League Baseball 2K11, the next edition in the popular Major League Baseball 2K series. The race to perfection will commence on Major League Baseball’s Opening Day, April 1, 2011, giving gamers nearly a month to practice with the game before embarking on a quest that only 20 pitchers in baseball history have accomplished. For more information, please visit http://www.2ksports.com/perfectgame.

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes: 17 - View All
04:18 PM - January 26, 2011. Posted by Steve_OS. Written by Steve Noah

To view all the new screenshots, click here.

Capcom is pleased to confirm that MotoGP 10/11 for PlayStation 3 will be arriving at stores across North America on March 15th, 2011.

To get a taste of the action before the launch,Capcom will be giving fans a chance to test ride the game with a downloadable demo available on PSN in February. Push your limits with GP heroes Danny Pedrosa or Andrea Davizioso on the challenging Mugello circuit or against the clock (and your ghost) in Time Trial. As in the full game, players are now able to use the new player assists feature to fully customize their bike and control set up. Matched with all new realistic simulation mechanics, this is the most realistic MotoGP gaming experience to date.

Fact Sheet

MotoGP 10/11 will bring fans the most authentic and realistic MotoGP experience of the series.. Gamers will get all of the 2010 MotoGP season content and downloadable updates for the 2011 MotoGP championship shortly after the season starts.

The all new handling system and improved physics in MotoGP 10/11 will deliver a level of authenticity never seen before in the GP series. The inclusion of the brand new customizable player assists feature allows fans of both simulation and arcade racing to alter their racing style. Those wanting to take less of a risk with their riding technique will be able to switch on the player assists for a more forgiving style of racing. For players who want to feel the full intensity of MotoGP racing, all the in-game player assists can be turned off delivering challenging and realistic gameplay that emulates the MotoGP experience.

‘Career’ mode will be complemented with the addition of brand new co-op play. Through local split-screen gameplay a second player can jump into the race and become a team mate, helping to take your team to pole position. The classic ‘Championship’ and ‘Time Trial’ modes are back along with a revised ‘Challenge’ mode. This year fans of the MotoGP will be able to play as their racing hero from the start in all three of these game modes.

As with MotoGP 09/10, MotoGP 10/11 will continue to offer the most robust online mode in a racing title, allowing up to 20 players to compete in a Championship race. Gamers can choose their racing settings and join in mid-race with spectator mode to check out the competition before the race starts.

Key features
  • The complete 2010 MotoGP season with free DLC for the 2011 MotoGP championship shortly after the season starts
  • Enhanced physics and handling system creating the most realistic MotoGP gaming experience
  • Customisable player assists to emulate or tame the real world forces that riders have to deal with on track
  • Five game modes including “Championship’, ‘Time Trial’, ‘Challenge’, ‘Career’ and ‘Online’
  • The only racing game where you can compete with up to 20 players online
  • Play with a team mate in ‘Career’ mode through the brand new addition of local co-op play
  • New and improved audio featuring real life MotoGP bikes

Game: MotoGP 10/11Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 1 - View All