Author Bio
Chris Sanner

Home Town: Norman, OK
Sports: Football, Baseball, Basketball
Games: The Show, NCAA Football, NHL, FIFA, NBA 2K
Teams: The Sooners, Rangers, Thunder, Chiefs
OS Username: MMChrisS
Tags: Live: MMChrisS PSN: OSChrisS
Friday, November 21, 2014
03:43 PM - November 21, 2014. Posted by MMChrisS. Written by Chris Sanner

WWE 2K15’s debut on the PlayStation 4 and Xbox One is kind of like when Chris Master’s debuted on RAW years ago.

It certainly looks the part. It can be entertaining at times in the ring. But give it long enough, and you see that all you really have is a midcarder being given a major push that it doesn’t yet deserve.

While WWE 2K15 is a perfectly fine game, it's going to take another year or two to become a main event star.

Read More - WWE 2K15 Is A Solid Debut on Next-Gen Consoles (PS4/XB1 Review)

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
Thursday, November 20, 2014
10:51 AM - November 20, 2014. Posted by MMChrisS. Written by Chris Sanner

Have you ever wanted to completely redo how the WWE approaches storylines and their TV lineup? Have you ever thought about booking as a second career choice?

Well, WWE 2K15's Universe Mode gives you a bit of a taste of what that's like, if you can also stomach some artificial limitations and some wonky interface quirks along the way.

  • Your options as a booker/GM/whatever you are have a lot of room to work within. You can book several matches per show and develop rivalries and schedule title matches to your hearts desire.
  • The fun factor is definitely here if you are a creative individual wiling to put some time into building your own universe. I have had some fun making Brock Lesnar an unstoppable beast with my created character slowing rising through the ranks. With some luck, I'm going to have them square off at Wrestlemania for the title.
  • The ability to add shows to your heart's content is just excellent.

  • The automatic booking is sometimes quite terrible. On more than one occasion the same wrestler was booked in a match 2 and 3 times in a show.
  • The interface is designed to make everything as hard as possible to do. Everything takes about 3 to 4 button presses more than it should ever take.
  • No options to add more or less matches to shows, and no 'in between segments' to spice things up.
  • The Title screen in particular is a mess. Why not have only active titles shown for Title matches, etc.? Just poorly thought out execution.

Final Thoughts

WWE 2K15's Universe Mode is an adequate mode for gamers who want to do their own thing in the game but have those consequences play out over time. However, it's extremely limited and it feels it was frustratingly created that way for some audacious reason. I'd love it if Universe Mode were given a more proper treatment next year, and given more bells and whistles and even some real objectives for you to shoot for. The foundation is here for something special -- just what is here isn't special but merely only adequate.

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
Wednesday, November 19, 2014
11:10 AM - November 19, 2014. Posted by MMChrisS. Written by Chris Sanner

In the ring, WWE 2K15 is a lot like it has always been after you get past the new gimmicks put into the game. That is not to say the new gimmicks are necessarily bad — its just that WWE 2K15 largely feels like every other THQ/Yukes now 2K wrestling game before it.

The steady evolution continues, and with it there are pieces of the gameplay which have improved and pieces which have not. Here is my breakdown after a day and a half of playtime...

Read More - WWE 2K15's Gameplay is an Evolution, Not a Revolution

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
Tuesday, November 18, 2014
05:53 PM - November 18, 2014. Posted by MMChrisS. Written by Chris Sanner

Most of you likely never got a chance to play WWE 2K15 pre-launch day patch, and while the experience wasn't too terrible -- it definitely improved quite a bit with the patch. 2K sent us a press release stating there are over 200 improvements within the game. Check out some of the details below.

Online Matches
  • Added support for 6-man online match types.
  • Addressed issues that may contribute to players desyncing from on another.
  • Addressed various exploits in match play.
  • Addressed crashes that could occur if players interacted with certain environmental objects.
  • Improved frame rate and performance.
  • Improved automatic targeting.
  • Improved online chat functionality.
  • Improved stability and speed of background matchmaking.
  • Improved functionality when accepting private match invites.
  • Addressed recurring privacy loopholes for private matches.

Community Creations
  • Players Can Now Preview Content Uploaded by Other Users
  • Improved Text Display and Sorting Options

Gameplay and User Interface
  • Addressed several exploits/balance issues with various moves.
  • Revised a number of moves that could result in severe character warping and deformation.
  • Changed a couple of notification prompts to be more informative and user friendly.

Creation Suite
  • Implemented general improvements to layering and parts application for custom superstars.
  • Addressed recurring issues with the preview functionality for entrances when using advanced creation.

  • Improved crowd audio reactions.

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
03:08 PM - November 18, 2014. Posted by MMChrisS. Written by Chris Sanner

WWE 2K15 is out as of today, and while many of you are enjoying the game -- there are some of you who don't know what the game offers when it comes to match types. There are several different match types to choose from, here's the complete list:

1 vs. 1
  • Normal
  • Extreme Rules
  • Falls Count Anywhere
  • Iron Man
  • Last Man Standing
  • No Holds Barred
  • Steel Cage
  • Submission
  • Hell in a Cell
  • Table
  • TLC

Triple Threat
  • Normal
  • Extreme Rules
  • Hell in a Cell

  • Tag
  • Fatal Four Way
  • Fatal Four Way Extreme Rules
  • Elimination Tag

  • Tag
  • Ladder
  • Battle Royal
  • Elimination Tag
  • Hell in a Cell
  • Elimination Chamber

  • Gold
  • King of the Ring
  • Tag

The game also includes the Royal Rumble match. The most notable exceptions in my opinion are Survivor Series matches, as well as other bigger tag matches. Still, there's plenty of options to play around with, hopefully we get some create-a-match type of features in the future.

Game: WWE 2K15Reader Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
Monday, November 17, 2014
11:55 AM - November 17, 2014. Posted by MMChrisS. Written by Chris Sanner

At their core, video games are supposed to be fun experiences that may or may not mimic real life. The key though, is for them to be fun and easy enough to use that people can actually play them.

When it comes to iOS games, that charge can be summed up even simpler: the games have to have a premise simple enough to pick up and play, but they have to offer enough depth and reward you for your skill enough to keep you playing.

TrueSkate is a great example of perfectly fine iOS game design. The premise is simple, you can skate around a skate park and try to join together tricks for higher combos or you can try to complete any number of missions to earn in-game currency to buy more skateboards or unlock new items in the game.

Read More - TrueSkate Review (iOS/Android)

Game: TrueSkateReader Score: Vote Now
Platform: iPhone / iPad / Android / iOSVotes: 0 - View All
Friday, November 14, 2014
04:29 PM - November 14, 2014. Posted by MMChrisS. Written by Chris Sanner

"It feels like the developers are knowingly shipping games with giant chunks missing."

That sentiment from OS User RipCityAndy seems to sum up the sentiment of OS'ers at the moment.

In a recent poll on Operation Sports, 47% of respondents said they were no longer buying games at launch after what has been an absolute epidemic of games shipping with broken pieces within them.

With notable non-sports game flubs the past couple of weeks, including the new Halo: The Master Chief Collection shipping with broken online matchmaking as well as Assassins Creed: Unity being a buggy mess -- it seems like the fervor over video games shipping as incomplete nearly 'beta' versions has reached a new level.

In sports gaming, several titles have shipped with pieces or components which simply were not working. NBA 2K15's insistence on being always online even for single player experiences was a brief disaster, as-is Driveclub's continual server issues. NHL 15 managed to ship so stripped down, it caused a near mutiny on OS.

From an editorial point of view, this puts us in a weird position. We want to convey our impressions so our readers can have informed buying positions as soon as possible -- but recently publishing a review on the same day as launch is a good way to be a few days too early on what will inevitably be a mass influx of bugs and issues discovered by the community. As it stands, we have elected a far more conservative position of releasing day one impressions -- but leaving the scored review to a few days after release.

For us, much less to many consumers needing to spend $60 on a brand new game, the uncertainty of how a piece of software is going to react to gamers logging in is simply too great to justify a day one purchase recommendation. That is the unfortunate reality of gaming in the final days 2014.

Is there anything developers and publishers can do to ensure better launches of games in the future?

Platform: 3DS
Thursday, November 13, 2014
04:43 PM - November 13, 2014. Posted by MMChrisS. Written by Chris Sanner

NBA All Net is a licensed card collecting free to play experience on mobile devices and tablets featuring 3D graphics and several game modes. Players can take part in various games where they can relive historic career highlights of NBA players, survive the Road to Glory, battle their way through tournaments, take part in competitive leagues or compete in Ranked Matches and rise to the top of seasonal Leaderboards. Future updates include new player cards, additional game modes, and weekly events which will continue to keep NBA fans excited throughout the season.

Additional Highlights Include:
  • A roster of over 500 NBA players from both past and present.
  • Collect, manage and customize a roster of up to 300 players.
  • PVE: play Legendary Match and relive your favorite player’s career highlights.
  • PVP: compete in weekly tournament and matches to outrank them all.
  • Build your five most powerful player lineup leveraging equipment, training, and evolution to become a top competitor.
  • Keep track of your favorite teams throughout the NBA season with live standings.
  • Full 3D match view; vividly see your superstar’s abilities, tactics, and teamwork.

Published by KICK9 Inc, NBA All Net is available as free-to-play on the App Store on iPhone, iPad and iPod touch. You can find NBA All Net in the App Store right now. You can also download the game on Google Play for Android Users.

UPDATE: The game seems to be available in certain regions for iOS devices, it will not arrive for Android devices until November 26th.

Game: NBA All NetReader Score: Vote Now
Platform: Android / iOS / iPad / iPhoneVotes: 0 - View All
04:24 PM - November 13, 2014. Posted by MMChrisS. Written by Chris Sanner

In my review, I panned Madden NFL 15's presentation because of its commentary and a few other glitches in the matrix. Honestly, as the game has aged I feel like several other aspects of the presentation have noticeable flaws within them as well which have become even more visible.

Here are five things I think next year's game needs to really work on to be a clear step above this year's:
  1. Improve the commentary. This goes without saying, as I think this might be the most obvious place Madden needs help. Lines need to be accurately delivered at the last, with the announcers being more aware of what's going on. Even more importantly, the depth of lines needs to be about double what they are to prevent so many darned repeated one-liners.
  2. The stat overlays are awesome, but they disappear way too quickly. I really feel having the announcers talk about the overlays and also keeping them up for more than a few seconds would be great. Perhaps incorporate the playbook stuff into a format where there could still be a TV broadcast going on while you call plays. Just a thought.
  3. More 'situational realism'. This is a problem not just with Madden, but many sports games. The playoffs need to feel like the playoffs. 3rd and 1 needs to feel like a big make or break play. Arrowhead needs to sound like Arrowhead. The crowd needs to crescendo and then 'pop' when a long pass is completed. There's so much untouched material.
  4. Actual in-stadium music. I think this is the one little thing that could add so much. The actual kickoff and touchdown songs would be incredible -- I know the licensing can be problematic but it'd be a cool touch for NFL fans.
  5. Halftime shows which we don't feel like skipping through. Let me first say, I want to give EA credit for doing a halftime show. Let me also be the guy to say this as well: it could be so much better. Unlike other sports, football is a weekly event. Everyone's playing, there are moving parts around the league that implicate your game at the same time. In-game cut ins (see: NCAA Football) would be amazing, as would halftime shows that discuss the impacts of the game in progress, especially late in the year.

What would you like to see Madden NFL incorporate into the presentation next year?

Game: Madden NFL 15Reader Score: 7/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 40 - View All
Wednesday, November 12, 2014
05:16 PM - November 12, 2014. Posted by MMChrisS. Written by Chris Sanner

We can add Halo and Assassins Creed to the list of titles which have had serious issues at launch in the past year. In sports games alone, there have been several titles which have shipped with major problems at launch.

NBA 2K15 had major online connectivity issues. Ditto for Driveclub. NHL 15 had a ton of expected game modes not ship with the game, which isn't a technical problem but it is a consumer problem. MLB The Show had major online playability issues.

How big are these issues to you, and are you going to be adjusting your buying habits in response? Sound off by voting in our poll and leaving a comment below!

Thursday, November 6, 2014
03:27 PM - November 6, 2014. Posted by Steve_OS. Written by Chris Sanner

The week 10 roster update from EA Sports for Madden NFL 15 has arrived.

There are some big movers and shakers, with Mike Pouncey (RG, Dolphins) having the biggest move upwards, with a five-point boost to his overall rating going from an 87 to a 92.

Several notable All-Pro Quarterbacks (Russel Wilson, Cam Newton, and Phillip Rivers) saw multi-point down swings after this last week as well.

You can check out the full list of movers on EA's website. What do you think of this week's changes?

Top Ten Up
  1. Mike Pouncey - RG, Dolphins: +5 to 92 ovr
  2. Antwon Blake - CB, Steelers: +4 to 69 ovr
  3. Chase Ford - TE, Vikings: +4 to 75 ovr
  4. Robert Ayers - LE, Giants: +4 to 84 ovr
  5. Jeremy Hill - HB, Bengals: +4 to 79 ovr
  6. Chris Borland - MLB, 49ers: +4 to 77 ovr
  7. L.J. Fort - LOLB, Free Agent: +3 to 69 ovr
  8. Mychal Rivera - TE, Raiders: +3 to 75 ovr
  9. DeAndre Hopkins - WR, Texans: +3 to 83 ovr
  10. Oday Aboushi - LG, Jets: +3 to 71 ovr
Top Ten Down
  1. Marcus Thigpen - WR, Buccaneers: -9 to 61 ovr
  2. Frank Kearse - RE, Redskins: -7 to 67 ovr
  3. Miles Burris - MLB, Raiders: -6 to 57 ovr
  4. Tony Hills - LT, Cowboys: -6 to 65 ovr
  5. Preston Parker - WR, Giants: -4 to 66 ovr
  6. Charles Woodson - FS, Raiders: -3 to 90 ovr
  7. Trent Williams - LT, Redskins: -3 to 93 ovr
  8. Lardarius Webb - CB, Ravens: -3 to 85 ovr
  9. Patrick Murray - K, Buccaneers: -2 to 65 ovr
  10. Ben Jones - LG, Texans: -2 to 74 ovr

Game: Madden NFL 15Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 40 - View All
10:54 AM - November 6, 2014. Posted by MMChrisS. Written by Chris Sanner

MLB 15 The Show is surely well on its way to being delivered to gamers next Spring, but that doesn’t mean we can’t add our own input on what we’d like to see in next year’s game.

In many cases, MLB 14 The Show was a pretty well executed game with a few notable flaws that held it back from true greatness. The shortlist of fixes for next year seem obvious, but there are also several gameplay issues we would love to see tidied up before next spring.

Here’s what we’d like to see fixed heading into next year:
  1. Online Play - Because this just has to work next year doesn’t it? This year was closer than ever, but it still wasn’t a great experience by any means.
  2. Commentary - The current commentary team isn’t bad, just stale — and their lines are repeating a bit too often for our tastes. Replacing the current guys is one option, having them add a lot more lines is another one.
  3. Better Management In Franchise Mode - The franchise mode is great, but there are a few items missing I really wish were there. Depth charts is one, but also better feedback on what you are doing as you do it. The experience is fine if you are a baseball savvy guy, but if you don’t know much about how the roster rules work in baseball you will almost certainly be lost guaranteed.
  4. More accuracy in stadiums, jerseys, etc. - The Show on PS3 was always above and beyond on the little things. Nowadays, it seems to be right with the rest of the pack on many of those little things, so another leap in attention to detail would be amazing.
  5. All of those gameplay enhancements - You can list what you’d love to see in the comments. Things like even more fielding animations, more hit variety, etc. These are all no brainers and should be in each new game, but it doesn’t hurt to demand it.
  6. Bonus: Create-A-Stadium. Seriously, I’m a ballpark junkie and I know I’m not the only one. Giving users the ability to create custom stadiums, especially with enough options to recreate many past great ballparks (or build a new ballpark for your franchise) would be an amazing addition we’ve not really ever seen in a baseball game.
What do you want to see in MLB 15 The Show?

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 10 - View All
Wednesday, November 5, 2014
03:48 PM - November 5, 2014. Posted by MMChrisS. Written by Chris Sanner

If you aren't careful, Anthony Davis can become a player with just about any team if the NBA 2K15 opposing GM AI has anything to say about it.

While the trade logic doesn't seem nearly as over-the-top bad as it was last year, there are still several superstar for superstar trades which don't make much sense in the real world. On that same token, some of the trades I have been offered as the GM of OKC have been downright silly.

In year one, I was offered James Harden and Dwight Howard for Russell Westbrook and Serge Ibaka.

While yes, that trade is far from a bad trade for anyone, you just normally don't see the faces of franchises being swapped like that -- especially not on a regular basis. Another potential area of concern is that I'm not sure how many teams have their original draft picks anymore, with a few teams having three and even four picks (the Celtics) in my second draft and a couple (Phoenix and the Lakers) having exactly 0 draft picks -- despite the fact both teams were atrocious in year two.

So what are you seeing? Is my case of excessive trading an anomaly or are the opposing GMs still a bit too quick to pull the trigger on trades in MyGM?

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / iOS / PS4 / Xbox OneVotes: 62 - View All
03:36 PM - November 5, 2014. Posted by MMChrisS. Written by Chris Sanner

It shouldn't surprise you that Madden NFL 15 has a penalty problem, in the sense that most penalties are just never called in the game. With the default sliders, it is highly possible you won't see a single penalty called during a game. Most OS'ers agree that more penalties would add to the game and not subtract from it.

The popular theory is that EA doesn't have penalties called in the game because the randomness of penalties would ruin the experience for the average user. From talks I've had with Madden developers past and present, there is some credence to that being the case for the lack of actual penalties in the game.

What is baffling though, is why penalty sliders can't account for more variability where you can get to a more realistic penalty count while keeping the default game as separated as possible from penalties. Next year, it would certainly benefit the game if EA Sports could deliver a set of sliders that more adequately gives users the power to create a game experience more suited to the real NFL with actual 1st and 20s being possible.

Perhaps this could be where the all-mysterious (and oft-useless) AWR rating could finally play a hand in things on a tangible level on the field?

What do you think could be done to balance the needs of casual gamers who may not want a realistic number of yellow flags being thrown with the more hardcore Madden fans who demand more realistic handling of penalties?

Game: Madden NFL 15Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 40 - View All
11:40 AM - November 5, 2014. Posted by MMChrisS. Written by Chris Sanner

While NBA Live 15 has shown some positive progress this year, one area the game hasn't seemed to progress is in its roster updates. As of this writing on Wednesday morning, a roster update has not arrived for NBA Live 15 to update what is already a dynamically changing NBA Season with several big name players out of action.

Last year, NBA Live 14 barely updated its rosters, with huge chunks of time passing between updates. This was in the face of several promises that rosters would be adequately maintained throughout the season. This year seems to already be following that same path at the moment, but it's possible the trend could be reversed as the NBA season continues to heat up.

On top of that, there are mysterious updates to player tendencies via Synergy Sports. Some players who haven't played a minute of a game this year, such as Steve Nash, are receiving tendency updates which are supposed to come from real NBA game data. It is possible Nash's data simply got an update thanks to a recalculation of some past tendencies, but the lack of transparency on how and why players are updated via Synergy Sports definitely adds to the confusion with the feature.

Since we can't update the rosters on our own, this is a big deal. If and when we receive any news on anything NBA Live 15 rosters related, we'll be sure to pass it on.

Update (4 p.m.): It appears a roster update for NBA Live 15 finally dropped this afternoon. We'll have details in a separate post when we get them.

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 12 - View All