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Author Bio
Chris Sanner

Home Town: Norman, OK
Sports: Football, Baseball, Basketball
Games: The Show, NCAA Football, NHL, FIFA, NBA 2K
Teams: The Sooners, Rangers, Thunder, Chiefs
OS Username: MMChrisS
Tags: Live: MMChrisS PSN: OSChrisS
Friday, May 30, 2014
10:25 AM - May 30, 2014. Posted by MMChrisS. Written by Chris Sanner


Polyphony has two new (and free) updates to Gran Turismo 6 which should both be available by the end of today!

The first is the Mitsubishi Vision GT. Available exclusively in GT6, the Vision offers advanced handling which will allow for optimal performance on any track you want to put it on. You can purchase the Vision from the Vision GT option within the main menu and for a limited time you can be rewarded with the car by completing the dedicated Mitsubishi Vision GT seasonal event.



The second and much larger update is the Senna Tribute, which will allow you to experience Senna's most celebrated moments in his career, including his record pole position times on Monza and Brands Hatch with the Lotus 97T.

The mode will also feature a gallery mode, and unique event challenges where you can earn Senna’s DAP Racing Kart #17, West Surrey Racing F3 racecar, as well as Senna’s 1980, 1983, and 1985 special outfit.

Two new trophies are also available: Hero's Trophy for completing all of the Senna Tribute Events and the Senna Master trophy for earning gold on each event.

Game: Gran Turismo 6Reader Score: 7/10 - Vote Now
Platform: PS3Votes: 4 - View All
10:06 AM - May 30, 2014. Posted by MMChrisS. Written by Chris Sanner


In a tweet today, the GRID developers posted a screenshot seemingly confirming that the Washington D.C. track from Race Driver: GRID is returning to Autosport.

Quote:
"Fans of Street will be pleased to hear Washington is making a return from Race Driver: GRID. Anyone else excited?"

Did you like the track in Race Driver: Grid and are you excited about its return in Autosport?

Game: GRID AutosportReader Score: Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 0 - View All
09:59 AM - May 30, 2014. Posted by MMChrisS. Written by Chris Sanner


The much anticipated update to FIFA Soccer 14, bringing World Cup Kick-Off Mode to the game, has gone live as of this morning.

As posted on the EA Forums:

Quote:
"UPDATE – Friday 30 May, noon UK.

All FIFA 14 players on Xbox One, PS4, Xbox 360, PS3 and PC are currently being prompted to download an update. This is in preparation for FUT World Cup, which we are aiming to launch later today, UK time.

World Cup Kick Off mode is now live and available to download for Xbox One and PS4.

Please follow @EASPORTSFIFA and we’ll provide another status update on FUT World Cup today by 7pm UK time."

Have you gotten the update yet?

Game: FIFA Soccer 14Reader Score: 7/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes: 16 - View All
Wednesday, May 28, 2014


In MkEliteWorksX's newest creation, we see the Teenage Mutant Ninja Turtles square off against an assortment of villains who have united under the 'Arkham Villains' banner for their team.

Can the turtles defeat their formidable foes on the hardwood? Watch the video above to find out.

Be sure to check out MkEliteWorksX's YouTube channel for more great YouTube videos featuring character mods in NBA 2K14.

Game: NBA 2K14Reader Score: 6/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes: 96 - View All
12:46 PM - May 28, 2014. Posted by MMChrisS. Written by Chris Sanner


The past couple of days have featured an absolute barrage of EA Sports UFC info from several sources around the web. We spent some time this morning compiling some of the info from various sources to get you up to speed on what EA's UFC debut is bringing to the table.

Quick Info

- The first big piece of news is that UFC will be a title released every 18+ months. Due to that, fighters which should be in the game will eventually make it in, whether they will be paid or free is completely up to EA.

- The graphics are the real deal. Most fighters will have their authentic entrances and all of the elements you expect around the Octagon are there, from the ring girls, Joe Rogan, Dana White, etc.

- Stamina is the same for both sped and real-time clock speeds — you’ll certainly notice fighters slowing down in the later rounds. Also, the stamina factors within just timing punches and moves are important to take into consideration. Each opponent felt sufficiently different, with better opponents having more skills to utilize and the more stamina’d fighters being much better in later rounds vs. fighters with less stamina.

- The ground game reportedly feels a bit like EA Sports MMA, but with the stalls and reversals there is a layer of complexity that wasn’t there in the previous titles.

- Reach may play a bigger part, several guys reported that it seemed easier to get out of the way of smaller reach fighters if you had a longer reach — but will need more gameplay time to discern fully.

- Takedowns are far from automatic and require real strategy to set up.

- It will be very easy to gas yourself if you spam the punch buttons. While lightweights will be faster, they aren’t overly fast like many saw in gameplay trailers.

- The submissions system requires you to focus and follow the moves of your opponent in order to keep them from escaping the submission. People are reporting this is sometimes a very fast paced game within the game and not a long and drawn out struggle many had feared.

- Created fighters have 41 total faces (no facial sliders), 25 hair-styles, 11 eye brows, 16 facial hair styles, and 5 body hair styles. Not the full customization we can get in a game like WWE, but still pretty solid.

Quick Links
Impressions from Ultimate Fighting Federation
EA Sports Blog on Strategic Submission Battles
Hands-On Impressions With EA Sports UFC (GoodGameBro)

Game: EA Sports UFCReader Score: 5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 6 - View All
Tuesday, May 27, 2014
01:03 PM - May 27, 2014. Posted by MMChrisS. Written by Chris Sanner


The pitch count has become an obsession for some real-life baseball organizations. In order to protect their multi-million dollar investments into what franchises hope are healthy arms, many organizations are very careful to not have their star players go over certain pitch counts each game.

In The Show, pitchers tend to tire and become less reliable as they do. It also appears that injury frequency rises when pitchers tire as well.

When managing your team in The Show, are you quick to pull a tiring pitcher or do you leave them in until they are less effective? Are pitch counts even a concern for you as you manage your team?

Sound off by voting in our poll and leave a comment on how you approach pitch counts!

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 8 - View All
Thursday, May 22, 2014
02:52 PM - May 22, 2014. Posted by MMChrisS. Written by Chris Sanner


We are officially just at 100 days from the first Saturday of college football. Unfortunately, we are still entering the first year without an NCAA Football video game in many years.

With what should have been the period when we began to really hear about the game upon us, how are you dealing with the absence of NCAA this year? Are you going to download updated rosters and keep playing on current gen or do you plan to just not play the game altogether?

Sound off by voting in our poll and leave a comment with any alternatives to NCAA you've found you'll be trying out!

Game: NCAA Football 14Reader Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 44 - View All
Tuesday, May 20, 2014

Make sure you check out the MLB 14 The Show Twitch livestream with Lead A.I. Programmer Brian Ma on May 21st at 2:00 p.m. Pacific Time.

B. Ma is the mastermind behind the pitcher vs. batter experience. FYI come early as we will only have him for 30 minutes and it will be archived.

UPDATE: If you missed the stream, here is the archive. (Due to technical difficulties, fast forward to roughly 20:45.)

This will be fun.


Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 8 - View All
05:06 PM - May 20, 2014. Posted by MMChrisS. Written by Chris Sanner


EA announced today that EA Sports FIFA World, a new free-to-play game for PC, is entering a Global Open Beta supporting nine languages.

Created by EA Canada, EA Sports FIFA World is designed to be easy to pick up and play for all fans. Featuring the award-winning EA SPORTS FIFA HD console gameplay, FIFA Ultimate Team, and a host of new features, the game delivers a fun and immersive football experience that is synonymous with the FIFA franchise.

“By bringing the FIFA franchise to the PC platform as a free-to-play game, we give millions of new fans their chance to experience the authentic FIFA experience, with award-winning gameplay and licensed leagues,” said Producer Alex Grimbley. “At the same time, existing FIFA fans now have a new way to enjoy the game they already love, with fresh daily content and the ability to play on almost any PC.”

With over 16,000 players and 600 clubs from over 30 officially licensed leagues, fans have access to their favorite footballers as they compete in both online and single player modes. Now EA SPORTS FIFA World is available in English, German, French, Russian, Spanish, Mexican Spanish, Brazilian Portuguese, Polish and Turkish.

“After four Closed Beta sessions and a limited Open Beta, where we saw over 1.5 million fans register to play, we’re very excited to now open the game to football fans from all over the world,” said Producer Alex Grimbley. “This is a great opportunity for fans to influence the development of our new game, and the feedback we’ve gotten so far has been absolutely instrumental in shaping our features and services.”

To complement Seasons, a game mode that allows fans to compete for promotion through 10 divisions, a number of new features have been added through the Limited Open Beta. Accomplishments is designed specifically for FIFA World to reward fans for completing dynamic tasks, based on scenarios from the real world football. In Tournaments, fans challenge AI-controlled clubs and National Teams to progress through a bracket on their way to lifting the cup and earning rewards. Match Invites give fans an opportunity to challenge their friends online for the ultimate bragging rights.

The Social Hub is the center of FIFA World where fans can share, like and comment on game content with their friends. With new content such as Featured Tournaments and Limited Time Accomplishments updated throughout each week, and a real time Transfer Market where fans can manage their in-game items, FIFA World is truly a live game. Built to be enjoyed on average spec laptop computer or desktop personal computers, fans with a broadband internet connection can now play a fun, free, and authentic football game.

Fans can start building their clubs in EA SPORTS FIFA World for free* by registering here.

Game: FIFA WorldReader Score: Vote Now
Platform: PCVotes: 0 - View All
04:53 PM - May 20, 2014. Posted by MMChrisS. Written by Chris Sanner


PES Manager is the global version of the casual soccer simulation game app “World Soccer Collection S”, which has been the top grossing soccer game app in Japan. The game is a full-scale soccer/football game application, featuring realistic matches presented in 3D, more than 1,500 star player badges with real player pictures from various EU leagues, and intuitive and easy controls.

Game Flow
App users collect player badges, and then combine them to create a unique team with Europe’s top players. Teams evolve and improve as they compete in Challenge Matches, Skill Matches or League Matches. Players drive their team to the top by managing the badges, harnessing the individual skills of each player, and earning in-game points you can use to improve the players and team.

More than 1,500 player badges with real pictures
The badges that represent athletes in the game use real pictures of the European soccer players. The badges also feature the athlete’s play style with the skill sets that have been assigned. Special skills can be activated at certain points during matches and the abilities are represented through featured movements. The base player badges can be trained with partner badges to improve personal and team skills throughout the season, further enhancing the strength of the team.

Real matches presented in 3D
While designed for mobile platforms, PES MANAGER displays matches in a realistic 3D format. This allows the app users to enjoy the matches their unique teams play similar to watching a real game. In addition, players can change who is on the field, formations and other instructions while matches are happening in real-time.

Collect new player badges
The game also features a unique system of acquiring new badges using a special “Prize Draw” system. There are two ways to receive new player badges: 1) “Normal Prize Draw” and 2) “Premium Prize Draw”. “Normal Prize Draw” are drawn using Friendship Points which can be acquired as a reward for playing a match with other app users or as a gift from game administration. . “Premium Prize Draw” are drawn one time using five (5) “Energy Balls”. Energy Balls are obtained by paying for them, as a reward for clearing matches or as a gift from game administration.

Regularly held campaigns and events
After the app launches, there will be in game campaigns and events that will be held from time to time. Details on these campaigns and events will be available through the app website, Facebook page, and/or in-game information page.

You can download PES Manager from the App Store and on Google Play.

Game: PES ManagerHype Score: Vote Now
Platform: Android / iOSVotes: 0 - View All


While every MLB 14 The Show player will approach the game from a different angle -- perhaps so much so that what is realistic for one guy might not work for another -- it is my belief that there is some sort of a middle ground base line which all players can work off of to get the most realistic game of baseball possible.

When defining realism, I'm talking about getting a version of The Show which presents only the most important info to gamers -- with many of the gamey settings taken out of the picture such as guess pitch.

However, there are aspects of the game which are gamey which might better replicate the actions and decisions players have to make when actually playing baseball. For instance, is pulse or meter pitching more realistic? What about analog or simply timing for hitting?

So OS, here's the deal: we want to find the most perfect settings possible and we want you all to help us with it. Let's start off with a basic debate on hitting and pitching settings. Which control interface combination do you prefer most for the maximum realism?

Sound off with which hitting/pitching control setting you have selected and why you selected them!

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS4Votes: 8 - View All
Saturday, May 17, 2014
11:32 AM - May 17, 2014. Posted by MMChrisS. Written by Chris Sanner

One of the biggest lessons in life is that sometimes we just can’t get things our way.

We live in a culture and within an era where customized and personal experiences are being delivered at an ever increasing pace. Within one genre of video games, that progress has been stifled and has fallen behind: sports video games. The old Rolling Stones song “You can’t always get what you want” has seemed all to pertinent for many titles within our genre.

Read More - In The Show, You Can Get What You Want

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 8 - View All
Friday, May 16, 2014
04:40 PM - May 16, 2014. Posted by MMChrisS. Written by Chris Sanner


Yesterday, we looked at all of the various advanced offensive statistics included in MLB 14 The Show for the inner Sabermetrician inside of you. Today, we cover the pitching advanced statistics. There are far fewer stats than for offensive players, but the statistics included within the game are the big ones, from DIPS to strikeouts per nine innings:

ERC (Component ERA):
This stat attempts to forecast a pitcher’s Earned Run Average from the number of hits and walks allowed rather than the traditional average number of earned runs per nine innings. You can use this to determine if a pitcher’s performance fits what you are seeing or not within his other statistics.

DIPS (Defense Independent Pitching Statistics): This involves calculating the statistics of a pitcher independent action which involves other fielders (except the catcher of course). These types of plays include home runs allowed, strikeouts, walks, hit batters as well as a pitchers fly-ball percentage and ground ball percentage. When used correctly and formulated in a correct manner, DIPS can provide a clear picture of a pitcher’s true throwing ability.

PFR (Power Finesse Ratio): Strikeouts + Walks / Innings Pitched. This statistic is important in finding when a pitcher determines the outcome of an bat-bat and not the fielders around him.

BIPA (Balls in Play Average): How many balls hit in play are hits vs. outs. This is a good way to measure if players are driving the ball on your pitcher into the gaps or not.

K/9: Stirkeouts per nine innings. Helpful to measure what it sounds like it measures.

Have you ever used Sabermetrics to build a team in MLB 14 The Show?

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 8 - View All
Thursday, May 15, 2014
03:45 PM - May 15, 2014. Posted by MMChrisS. Written by Chris Sanner


Most likely, unless you are a Sabermetrician, the terms secondary average and runs created mean very little to you.

Thus, many of the statistics hidden in the advanced statistics menus of MLB 14 The Show probably do not make much sense to you. However, thanks to the power of the mighty Google, a little bit of personal knowledge on the subject matter, and a personal visit from the ghost of Bill James (strange considering James is alive and well mind you) -- here is a guide to each of the advanced offensive statistics in MLB 14 The Show:

Runs Created (RC)
- estimates the number of runs a hitter contributes to his team. Takes into account many major offensive stat categories to come up with what is believed to be an accurate measure of an individuals offensive contribution.

Iso Power (Isolated Power) -
Aim is to measure a batter’s raw power. The formula for this statistic is simple: Slugging percentage minus batting average. The final result is intended to measure how many extra bases a player averages each at bat. The max is 3, the minimum is 0. Look for an ISO between .240 and .300 for good power hitters.

Sec Avg - Or Secondary Average, is the sum of extra bases a player gains on walks, hits, stolen bases per at bat. This statistic seeks to evaluate the number of bases a player gains independent of batting average. It is believed to be more accurate than your batting average, as secondary average accounts for power, plate discipline and speed.

AB/HR - A simple measure of how many at bats per home run a player hits.

BB/PA - Walks per plate appearance.

BB/K - Walks to strikeout ratio.

BOP - Base out Percentage. A measure of total bases acquired divided by the number of plate appearances.

Bat Runs (Batting Runs) -
An estimate on the number of runs a player produces vs. an average player in the same number of outs.

T Avg (Total Average) -
A stat developed to evaluate a player’s offensive contribution. A simple calculation is bases / outs. The stat is complex in that it takes into account walks, hits, HBP, caught stealing, stolen bases, and double plays.

POP (Productive Out Percentage) - Measures the total number of productive outs divided by the total number of outs. A productive out occurs when a baserunner advances with the first out of an inning, a pitcher sacrifices with one out, or a baserunner is driven home with the second out of an inning.

SLOB (Slugging Times on Base) - A simple calculation of slugging percentage times on-base percentage.

TPQ (Total Power Quotient) - Takes into account Total Bases, Home Runs, and RBIs per at-bat.

HEQ-O (Hoban Effectiveness Quotient for Offense) - An HEQ-O of 600 is generally considered an outstanding year at the plate. It is calculated by taking Total Bases, Walks, Stolen Bases, RBIs, and Runs into account.

Pwr Speed (Power Speed Number) - Takes into account both home runs and stolen bases. So obviously a player who is good at both will have a high Pwr Speed.

Pwr Fact (Power Factor) - This statistic measures your total bases per hit.

Pwr Average (Power Average) - Research indicates this is the original name for Isolated Power. Any other attempts to gather the actual meaning behind the statistic have been unfruitful.

BSR (Base runs) - A statistic which tries to estimate the number of runs a team should have scored given offensive stats and the number of runs created and allowed. Base Runs is said to model the runs coring process better than any other run estimator.

RF (Range Factor) - Calculated by dividing putouts and assists by the number of innings/games played at a defensive position. This stat is good when comparing players of the same position over many games, but isn’t comparable for players in different positions. First basemen and catchers will have the highest RFs typically on a team.

Do you use Sabermetrics in MLB 14 The Show? Any success stories?

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 8 - View All
Wednesday, May 14, 2014


One of the least talked about new features in this year's MLB The Show is the ability to take your saves into future editions and continue your Road to the Show or Franchise mode where you left off in this year's game.

In essence, the decisions you are making now within a franchise mode could be felt for years to come.

Do you plan on taking your saves with you to MLB 15 The Show? Sound off in our poll!

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS4Votes: 8 - View All