asu666
Monday, February 2, 2009

Well needless to say I was disappointed. Don't get me wrong, it's nice to see some of the little improvements to the technology behind the game develop, but I was just really hoping to see Tiburon set the bar high and commit to clearing it. The whole thing just felt anticlimactic after the big post setting up the halftime announcement. The buildup was good, but the payoff just wasn't there, just like this year's Super Bowl game ending drive and Madden's of the past.
Thursday, January 15, 2009

It seems to me that after so many years have passes without any other company working on a similar title that soon there will be no way any company other than EA will be able to put out a high quality game, with reasonable development costs, and without missing a season or more to build it. Will the NFL find itself in a "EA Sports if it’s in the game we are the only ones that can put it out for next season so we'll pay (insert low number here) for the license from now on" situation? If I was running EA I'd be looking for the moment when it's either we do it or it doesn't happen to open up the bidding again.
Tuesday, January 13, 2009

Today's analog control has solved that problem. We all see it in just about any game we pickup where as the thumb-stick is pressed in a direction our avatar begins to walk, then maybe jog, and finally when the thumb-stick is pressed all the way in one direction our avatar runs at its top natural speed. But since everyone got so use to having super speed at their command, the mostly unrealistic turbo button never died the digital death it now deserves.
Game designs have become so accustom to putting turbo in some sport games that it seems to me they now do it without much thought to the fact that it mostly breaks their game. Games against human players become straight ahead button mashing fests or worse we run across that guy that apparently has taped his right trigger down to give his figure a break.
Virtual athletes have speed, quickness, and agility ratings for a reason. I say it's time to make them matter again and give Turbo the funeral it should have had years ago.
Monday, January 12, 2009

Friday, January 9, 2009

Recently I played through two full seasons (15 minute quarters) of All Pro Football and while it was a fun experience and even beat out 2K5 in some ways, the lack of a Franchise mode really hurt. I just could keep investing 30 hours of time, only to have to restart again-and-again. I moved on to Madden 09 on my PS3 a couple of weeks ago and am about halfway through my first season (Colts). I have to say that it has grown on me a little since the first time I popped it in on launch day and was so disappointed that I ejected the disc and put it away for several months before deciding to give it another go. Knowing what to expect helped a little and some of it was that I was just too wrapped up still in 2K5 last August.
Anyway, it's looking like Madden 2010 might be my only option again next summer. All Pro Football 2010 is probably a pipe dream and Backbreaker seems to have dropped off the radar completely and its doubtful that it will satisfy a true sim fan like me anyway.
I just hope EA shows the blocking, running, and defensive aspects of the game for 2010 the same love they showed to passing in 09. I like EA. I've purchased their games for a couple of decades now. Thousands of dollars later they are my only hope to finally see a football game that surpasses ESPN NFL 2K5's game play and presentation. All of the licenses are in place. EA has the tools. They can build a Madden that sets the world a blaze, while still making the corporation a mint. Here my plea EA and bring the house!
Thursday, January 8, 2009

Wednesday, January 7, 2009

1. MLB 09: The Show (PS3)
2. College Hoops 2K8 (PS3)
3. ESPN NFL 2K5 (Xbox)
5. FIFA 09 (PS3)
6. NHL 2K9 (PS3)
Horse Shoe Awards:
-NBA 2K9 loses to College Hoops 2K8's crazy depth
-NHL 09 loses to NHL 2K9s better animations and board play
-All Pro Football loses to ESPN NFL 2K5's license and presentation
-PES 2009 Wii loses to FIFA's crazy number of licenses
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