Users Online Now: 983  |  November 21, 2009
Sunday, October 25, 2009
EA needs to take a page or two from other games. The Legacy Mode got boring and stale very quick. There was not much to get excited about with this mode. EA needs to realize depth to a game will not make less fun.

There are so many games out there with incredible ideas that EA Fight Night producers can look at to get ideas. The Smackdown vs. Raw has a very good career mode. There are cards you can appear on. You actually have other wrestlers approach you for a match.

Smackdown has a Pay-Per-View Card feature that would work good with the Fight Night series. The hype for this would be incredible within your Legacy/Career mode.

Training and Fight more should definitely be allowed. If you knock someone out quickly without getting hurt you should be able to fight again as soon as possible.

You should be able to be challenged by boxers from all over the world. If you fight in a different country it should have that presentation and feel like you are in another country.

Rules should apply for what state, country or belt you are a defending. If my boxer fights in Nevada, the rules of Nevada should apply. We also should be able to use past rules.

Fight Night needs more details to fights that happened or will happen. People love details, news articles, magazines covers, etc; Legacy mode had some good ideas, but they were not deep enough.

Joining a gym and finding a manager and trainer. You should be able to join a gym and later own a gym that you can add equipment to. Managers and trainers should have tendencies that you can edit before for you start a career and add them to a pool to chose from, other fighter may randomly chose managers and trainers with likeness/tendencies to real life trainers and managers(you created)

Manager Mode
should let players take control of their own stable of boxers. You should be able to take your boxers all the way to the top and win world championship belts of all three Organizations. You start out with a small team of talented boxers or boxers that may have potential. You will have to hire trainers who will train your boxers, sign on new up-and-comers from a pool of boxers. You should be able to set up bouts and determine tactics and techniques before and during the events. You should have boxers wanting to be part of your stable if you are successful in getting good fights and getting titles fights for your boxers.
A managers should always pay attention to his finances: does he have the money to take on better a staff in order to improve training? Can he promote his boxing events with TV ads, drawing crowds and earning big bucks, or will he have to make do with a small note in the local papers?


****Contract negotiations with boxers from around the world
Search for and train upcoming talents
Management of finances and staff

This definitely will bring longevity to the game.


There's so many possibles for a deep career mode, but EA has to really dig deep.
Gameplay

Too arcadish for many players- Many fans were turned off by the stamina and ability to throw too many punches without consequences.

Presentation and depth to the game was limited and boring after a while.

Boxer AI showed no real representation of the boxers they were supposed to be. Boxer styles were mostly the same. A.I. made all CPU fighters the same.

Counter Freezes

Things that made fighters Champions and Legends are not present in the game. The Jab has no effectiveness, Clinching is useless, and Pure Boxers cannot use movement to get opponent's to walk into punch thus doing bigger damage. The game was "disproportionately skewed" to create in-fights no matter who you had.

The Haymakers. I got 4 words for them. They Need To Go. They got 3 strikes and they need to be out just like the parries had its 3 strikes and it was out. The haymakers in FN series need to go, and they need to focus on making every punch count like in FN 2004, and add more signature punch moves in the next game and make them more effective like they are in real boxing, and David Haye's signature punch the Hayemaker should be a signature punch move, instead of doin' a hadouken like Ken, Ryu & Akuma of Street Fighter.(Papinosis)

Presentation
Presentation was very limited

Short ring walks, lack of stats reported during introductions, lack of drama with decisions, awkward judging, and no replay coverage or broad cast camera.


Online
Online was too exploitable without the correct fixes added
Connectivity issues online prohibit some players from matching up (even by invite).
. Hidden records online with points given according to the level of opponents.

Legacy/Career
Legacy wasn't what it was hyped up to be and repetitive

You could not change anything about your fighter other than his clothing once you started his career, not his fighting style, not even his hair style! Also you never saw any awards once your name leaves the screen after you "win" one.

Customization and options
The Create A Boxer (CAB) Mode was a disappointment to many fans. The options for this mode were very limited. Many fans feel like it didn’t live up to the hype.

. Why are we doo-woppin' in FNR4 with the advance sliders were moving in unison like the Barbershop Quartet. And this is in my department/my neck off the woods, and when I was trying to make boxers, all I hear was doo-wopping, man I was hearing people in the background and I thought I was delusional but it started to happen to many fans around da globe when they were making a boxer in the game.(Papinosis)

Here's what FNR4 CABS advance sliders LIKE THE BARBERSHOP QUARTET: http://www.youtube.com/watch?v=z-Bld4dBduk



Options and customization was limited

Not giving us enough sliders and settings for AI and CAB features etc.

The buttons not being available at launch. A lot of people chose other games (UFC) because of that . And the buttons were inferior because you can't throw body shots while moving.

EA need alot of depth and options to keep people interested, boxing is basically two guys throwing punches at each other, it's only when you break it down into the sweet science that it becomes so interesting. They need to give is the ability to do everything that can be done in the actual boxing world.

Many fans want to know the goals/vision of what the Producers. Are they after a Complete representation of the sport or are they still looking for a sweet spot between realism and "fun" aspects?




Fight Night should have been geared more toward the boxing fans and the hardcore after Facebreaker was released. If EA built a realistic boxing game people will play! Many of these casual and hardcore gamers like games so they will buy it anyway. The Sports gamer and boxing fan will play the game the longest if done right so they should be catered to.


I would like to thank my Fight Night Wishlist Squad(Reignmaka,Uncani Edgeshot,Papinosis,Anthony Lynn,MackMoon,WellLoved) for add ideas to this.






.
Saturday, July 4, 2009
I think the Fight Night series is heading in the right direction by attempting to add sliders. It's a good and needed improvement to a franchise that many fans were asking for sim like gameplay, now you can make the game you want to play. I just wish the there was a slider for arm fatigue. Here are some Sliders I hope EA puts in Round 5...yes, I'm talking Fight Night Round 5 already.This is when they do the planning and deciding what goes in the game. EA needs to give us Sliders,Tendencies, and Deeper options.

This gives the Computer AI boxers life-like actions.

Tendencies

This give the Computer AI boxers life like actions.

Tendecies

LOGIC

In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor

First Half Of Fight

Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive

WHEN HURT

1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty

AGAINST ROPES

1-Guard
2-Fight
3-Moves Off

WHEN BEING BACKED UP

1-Guard
2-Fight Back

DEFENSE

1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back

PUNCH PARAMETER (default setting)

OUT-FIGHTING

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Lunging

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Sway Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Left

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Left

1-Jab
2-Cross
3-Left hook
4-Right hook

IN-FIGHTING

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Sway Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Left

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Left

1-Jab
2-Cross
3-Left hook
4-Right hook

FAVORITE COMBOS

IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

Control vs Boxer(____0____)

Control vs. Slugger(____0____)

Chin vs. Knockdown(____0____)

Chin vs. Knockout(____0____)

Absorb Punishment(____0____)

Killer Instinct(_____0_____)

Aggressiveness(____0_____)

Fast Starter(_____0_____)


Facts

-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)


RATINGS DESCRIPTION

* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.

I also want to thank the original starter of this tendencies list and Papinosis.


In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor

First Half Of Fight

Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive

WHEN HURT

1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty

AGAINST ROPES

1-Guard
2-Fight
3-Moves Off

WHEN BEING BACKED UP

1-Guard
2-Fight Back

DEFENSE

1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back

PUNCH PARAMETER (default setting)

OUT-FIGHTING

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Lunging

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Sway Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Left

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Left

1-Jab
2-Cross
3-Left hook
4-Right hook

IN-FIGHTING

HEAD

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4

BODY

1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut

Sway Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Left

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Right

1-Jab
2-Cross
3-Left hook
4-Right hook

Sway Back/Left

1-Jab
2-Cross
3-Left hook
4-Right hook

FAVORITE COMBOS

IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

Control vs Boxer(____0____)

Control vs. Slugger(____0____)

Chin vs. Knockdown(____0____)

Chin vs. Knockout(____0____)

Absorb Punishment(____0____)

Killer Instinct(_____0_____)

Aggressiveness(____0_____)

Fast Starter(_____0_____)


Facts

-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)


RATINGS DESCRIPTION

* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.

I also want to thank the original starter of this tendencies list and Papinosis.

Add ons from fans:
Tendency to go to the body ---------- Tendency to go to the head

Tendency to go to the body early in the fight ---------- head

Tendency to go to the body late in the fight ---------- head.

Boxer aggressiveness after knocking his opponent down(0---------------0----------0)

Boxer tendency to fight back after being knocked down(-----------0------------)

Boxer tendency to fight off the ropes(-----------0----------)

Boxer clinching(-----------0----------)

% of punch used to fight(CPU AI) You should be able to set the tendency amount you throw punches

Jab(---------0---------)
Right(------------0--------------)
L.Hook(----------------0-------------)
R.Hook(------------0--------------)
L.Uppercut(---------------0----------)
R.Uppercut(---------------o------------)
flurry(----------0--------)
L.Bodyshot(-----------0------------)
R.Bodyshot(-------------0-------------)
Overhand(---------0----------)

walking down your opponent (________ 0________)

Stalking your opponent(___________0_________)

How much a boxer bounces(________0_________)

Skip walk(Ray Robinson like) (__________0________)

Fight Tall(___________0__________)

Fight Short(__________0_________)

Clinch Hurt(__________0________)

Clinch Tactic(________0_________)

Aggressiveness after you Hurt a Opponent(__________0_________)

Leaping with punch(__________0_________)

Type of leaping punches: Straight Right Hand-Strong Jab-Short Hook-Wide
Hook-Short Uppercut-Long Uppercut

SUPPORT THE WISHLIST!
http://forum.ea.com/eaforum/posts/list/246873.page
Monday, June 8, 2009
Posted on June 8, 2009 at 03:44 AM.
This has to be one of the most funniest video I have seem in a while.


Saturday, May 30, 2009
Posted on May 30, 2009 at 04:28 AM.
9Dragons is a martial arts MMORPG (Massively Multiplayer Online Role Playing Game), published by Korean game company Indy21 and remastered for the Western Market for Acclaim Games by American author Steven-Elliot Altman. This game features 3D graphics and traditional MMO controls. The game actual has a Chinese geography and historical features like the Great Wall of China and the famous Shaolin Temple.

A player may join clan in 9Dragons are based upon various schools of Kung Fu and are separated into two major factions, The White Clans (loyal to the Imperial Emperor) and The Black Clans (who have no allegiance to him). The White Clans include: Shaolin (male disciples only), Wu-Tang, and The League of Beggars.....

This game could easily be a multi-million dollar game. I hope acclaim brings 9DRAGONS to consoles like Playstation 3 and the XBOX 360. This game could make millions because martial arts media is very popular. The old classic movies are huge sellers still to this day. Acclaim should merge with Shaw brothers to use some of it's characters. This game is really under the radar and not many people actually know it exist.

http://9dragons.acclaim.com/
Friday, April 24, 2009
A week ago I was invited to see the”Tyson”biography movie New York Premiere by EA’s Community Manager Alain”sk88z”Quinto. I was very excited that he would pick me to go. I am a huge Mike Tyson fan. Just to go to this Red Carpet event was probably one of the most memorable experience to happen to me in my life.

The day of the event came quickly. I was doing a lot of rushing to get ready. I was going to wear a light brown pin striped suit. Alain e-mailed me while I was getting ready and said he wanted me to meet him in his hotel room before the event. It was a rainy ride into New York from New Jersey. The traffic wasn’t that bad so the trip was fast. When I got to the hotel I went up to Alain’s room. We had a couple of hours before the event. We talked about the game, the Fight Night community, and the event that night. Rob”Wepeeler”Smith called to tell us he was on his way. When Rob had got there, Alain did a quick interview with us, then he ordered something for us to eat. Brizzo came to the room while we were eating. I was excited because the hotel television had MSG boxing classics on. I wanted to see Brizzo’s boxing knowledge come into play. Brizzo was sharp! We all talked about 20 minutes…and then it was time to go. We split two cabs, Alain and Rob had taken a cab first; Brizzo and I shared the next cab to the theater.

We reached the movie theater and then went into the lobby. We hung in the lobby as the different celebrities came in. I saw Joe Frazier before anyone. He had on a dark suit with his trademark cowboy hat. Joe Frazier shook my hand at least 3 times that night. I saw Ice T, Anthony Anderson, Rosie Perez, Christopher Walken, Sway (MTV), Egypt (radio personality), and quite a few other celebrities. Tyson and his family came late.
As I watched Tyson come into the theater, I was amazed at how happy he was. He had his youngest daughter in his arms. She looks to be about 5 months old. Tyson shook hands with many of the guests and had taken pictures with some. I just observed Tyson. I wanted to see him outside of what the media fed me. He looked at me a couple of times but I didn’t approach him because he had so many people around him.
It was time to see his biography. The main event we all went in the room where it was being shown. I had shaken Tyson’s hand as I went into the theater. Everyone settled in and heard a brief intro from the Director, James Toback.
The movie went more into things I had already knew, but I was happy to actually hear them from his mouth. This movie had me actually feeling sorry for him but Tyson didn’t want pity. He wanted everybody to see who he was uncut and uncensored.
Tyson talked about his trainer Cus and started breaking down as he spoke. I got emotional too, because my trainer never seen me turn pro. It seem like Tyson was examining his life as he was talking.
After the movie ended, Tyson and the Director answered questions from the attendees. Tyson was humbled by exposing himself to the world in this biography. I was shocked when he told us his children had watched the film in another room across from us. I now have a new found respect for Tyson other than his skills.
The event ended with a after party. I had a great time. I can’t wait to get invited to another event. I can’t express my gratitude to EA and Alain.


Sunday, April 19, 2009
Posted on April 19, 2009 at 12:54 AM.
Fight Night Round 4 producers have put in work on its boxers styles this year. It was evident when I saw the game in action. As a former fighter I know certain styles can be important going into a match. People identify boxers with what they do in the ring.

A person knows Tyson’s side to side movement or Muhammad Ali’s shuffling. Tyson had a quick brawler style, while Ali had an outside boxing style. Ali would dance around keeping you on the end of his jab.


When I first started boxing I wanted to fight like Tyson. I wanted to be just as quick and explosive. My trainer (my uncle) deflated that thought. He would tell me that no two fighters’ fight identical. He gave me bits and pieces of different styles. He taught me to be a boxer (outside fighter) sticking and moving, he taught me how to be a good counter-puncher; I would hook after I slightly parried a jab. Then he taught me my inside fighting, getting inside, moving my head and taking control. He told me a fighter’s style will evolve over time.

I know that EA had 8 base styles, but it was hard for me to say one boxer fits to just one style or template. You have someone like Billy Conn or Muhammad Ali. They worked off hand speed, reach, and footwork.

You have guys like Joe Louis, Sugar Ray Robinson, and Archie Moore who were boxer-punchers who could fight in close range throwing combinations and they were able to knock you out. They also could fight you from outside.

Brawlers/Sluggers like Mike Tyson and Sonny Liston worked off of there punching power. Tyson wasn’t your normal brawler slugger, Tyson had incredible speed.


Then, you have the inside fighters. Some people call them swarmers or pressure fighters. They love fighting on the inside moving their head hitting your body and throwing to your head.

There are so many possibilities with styles and I’m glad EA’s Producers did their homework.
What style will you use? There's 8 Base Styles
Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.

Unconventional Boxer: A boxer that eschews the fundamentals for a more dynamic approach.

Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.

Brawler: Another power puncher, but one that shows more defensive ability.

Counter Puncher: A slippery, in-the-pocket defensive style fighter.

Boxer-Puncher: A boxer that takes a conventional approach to setting up his big punches at medium distance.

Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.

Outside Fighter: A stick and move fighter that focuses on keeping the opponent at the end of their punches.



Two months to go and our styles will clash.
Friday, February 27, 2009
Posted on February 27, 2009 at 05:35 PM.
The day of the flight to Vancouver,Canada was big for me,I haven't flown since 1992. Flying is not my forte'. I have turned down numerous trips with my wife on planes. I just had to get rid of my distrust in flying and make this Fight Night Round 4 Community Event. I was on the plane saying to myself this trip better be worth it(even though it was paid for..lol).

I had to catch two planes, I got on another plane in Seattle,Washington that was delayed because the pilot said, they forgot to tell him the other plane was broken...fear set in, but I wouldn't let my fear take my mind off this event. Once, I reach Vancouver customs had me in line for about an hour. When I got up to customs I got drilled by the customs agent wanting to know why would EA want me there? The agent even called Alain to confirm why I was there. I caught a cab from the airport.

When I got to the hotel I met Alain and his wife and then I met Rich Reed from Xboxsolution.com, we talked for a while and then I went up to my room to leave my things. I hurried back to the lobby because I didn't want to miss anything.I sat waiting to meet the different community leaders, as they came in we greeted each other and shared stories.

Alain told us the schedule for that evening, we were all going to meet up at a Sports Bar called the G-Spot. Some of us met up in the lobby and shared a cab to the G-spot. I met more of the EA staff and other Community leaders I didn't see earlier that day. The Thompson brothers are wonderful guys. I talked a lot to both, but I talked more with John. He has this radio voice that makes you say WOW! John is as real as they come....back to the G-spot(Sports Bar) there was plenty of food and drinks to go around for everybody. I ate a salad, I'm vegan a big one too...lol.

The EA staff set up Fight Night Round 3 on two monitors. I played four games I won 2 games, I was rusty(yeah..that's it...lol). I was in the background watching Mandy(the lone female) hand a couple of the guys there losts( I think she is a hustler) I thought Mandy was a little kid in the bar, because she looked younger than she appeared. After more talk about boxing and Fight Night some of us went back to the hotel...It was a beautiful hotel I might add. We needed to get our rest for the next day.

The next day came and this was going to be a real eventful day. We started with a breakfast in the hotel with gaming and boxing talk. Tyrone(maxboxing) and me needed something from the store so we tried to rush out to get it. In front of the hotel Tyrone and me saw a jeep pull up and to our surprise it was Brian"Brizzo" Hayes, we quickly introduced ourselves and left.

About an hour later some of the EA staff and the community leaders all boarded a little bus that was going to take us to Griffin's Boxing gym. It reminded me of the times when my uncle use to pick me and city kids up before heading to the gym.

Inside Griffin's gym the community leaders filled out some paperwork and got dressed into the workout gear we were told to bring with us. I was very excited because this used to be my thing. I was a gym rat, I was the first in the gym and the last out. The excitement I had turned into exhaustion.
I was trying to do everything correct, but this extra person on my body said something different. While I was working out I happen to look up and there was "Sugar" Shane and Sergio Mora. I was excited because I remember him from the amateurs; I used to get his and Shannon Briggs first name mixed up at fights..lol. I talked to Shane about a fight in the amateur's he had with one of my team mates. It was fun reminiscing.

Everybody finished the floor workout,then the trainer for Griffin's chose three of us to spar Sergio Mora. I knew I was going to be one of the chosen three because the trainer stayed on me. I was excited because sparring was one of my favorite things to do in the gym. I got gloved up with pink gloves(stop laughing) and regular headgear.
I was the first up to spar Sergio Mora to the chant of Kimbo, Kimbo(you know who you are). It was fun, but my weight made me want to lay down in-between rounds. Mandy and Complex looked good in there with Sergio, even though Sergio had to tighten up a bit on Complex. Brizzo got in the ring for a couple round with Sergio too, Brizzo looked good in the ring.

After the gym we went to lunch at a nice restaurant. It had some great food, you could tell by how happy everyone was. The community leaders talked about the day so far and the day ahead.
We finished lunch and was on our way to EAC. I was amazed when we got to EAC, the building is huge. We went inside and went into a little conference room where Brizzo gave a presentation that made my mouth water. We were interrupted by Shane Mosley and Sergio Mora with a Q & A session,these two guys are honest and down to earth people. We talked to them for a while, then got back into the Fight Night Round 4 presentation with some questions being asked.

Alain gave us a tour of the EAC site. The EA facility is just as huge inside as it is on the outside. When went got back to the conference room, Alain and Brizzo told us we were about to play Fight Night Round 4. I was hyped beyond believe. I played the game for an hour and a half with Brizzo peeking in every once in a while making sure his baby was acting right. Alain told us that they ordered food for us so we went to eat in the conference room. While in the conference room I questioned and listened to Brizzo and Mike Mahar, these guy are passionate about this game. I played the game some more and came away very pleased.

I really enjoyed myself. Thanks you guys Alain,Brizzo, Mike Mahar and the rest of the EA staff. I enjoyed talking to you community leaders, this was my first event and I hope it wasn't my last. Keep in touch everyone.
I have always wondered why no company has made a game with martial arts characters from the seventies and Shaw Brother characters. They had some very colorful characters that were enjoyable to watch. All my brothers , our friends and me would sit excited watching these movies faithfully every time they came on and this was the norm in many households. We were amazed how the character/characters trained and perfect certain styles to defeat someone, it was incredible. I remember the scorpion vs. the lizard style... Wow! This was an incredible fight scene.

If a company would just sit down with some popcorn and watch these films, they would know it's a guarantee money maker. I know some will say, we have Tekken, Soul Calibur, and a hand full of knockoff games, but these games could never capture the essence of a Shaw Brothers or a late 70's,80's,90's type Martial Arts film.

There's so much that can be done with a Martial Arts film based game. There could be a deep create a character(Soul Calibur),create a style(Fighter Maker),deep training that your character can adapts to his/her style, RPG style game play(Dynasty Warriors). Some company needs to really do the knowledge on this idea. Go to YouTube and do a search for the Kid with the Golden Arms and Five Deadly Venoms, then tell me what you think.
Friday, January 23, 2009
Posted on January 23, 2009 at 06:58 PM.
http://fightnight.easports.com/archive/2009/01/23/jeff-amp-brian-field-a-few-community-q-s.aspx?CommentPosted=true#commentmessage


Jeff & Brian Field a Few Community Q's

Hey Fight Night Fans!


Okay, look, maybe we underestimated your appetite for details about Fight Night Round 4. Maybe we overestimated your desire to read anything about what the team thinks about Ali, Tyson or the sport of boxing in general. (Brizzo is still going to post more Fight Game commentaries though, he doesn't care!) Evidently, some of you are very anxious to hear some details about the game. In an effort to satisfy your hunger, we took a look at the list of questions that POETIC has been compiling in the forums and selected a bunch of the most common ones to provide a handful of answers to. Read on and then let's blow up the comments and forums.


The Roster
When will the roster be released?
When will you guys start dropping the Roster list?
Will [insert boxer name here] be in the game?

Jeff Atienza:
We will begin announcing the rest of the roster in late Feb/early March. We can tell you now it will be the biggest roster for any Fight Night game to date.

Legacy Mode
Is the Legacy Mode the same as career mode?
Is Legacy Mode another name for Career Mode or is it a deeper experience?
How in depth will the legacy mode be? In the past the career mode was kind of garbage.

Jeff: Yes, Legacy Mode is the name for Career Mode. Everybody on the team is aware of the shortcomings in FNR3's career mode. Mike Mahar and Raymond Lo are working hard to ensure Legacy Mode is a deeper and more authentic experience. It includes new training games, divisional rankings, multiple titles in each division and several other features that you will hear more about in the weeks and months to come.

Arcade or Sim
Will this be the best version of a boxing sim?
Will this be a sim game or more arcade? (sorry, gotta ask!)
Is FN4 going to be like FN3 where you could get Frazier and throw haymakers and parry all day, or does it actually require strategy?
Is the boxing going to be sim or arcadey? Please say sim!
How much will skill and strategy actually come into play when trying to win a match?

Brian Hayes:
I know you've heard this before, but we've rebuilt the engine from scratch. Our goal from the outset has been to create the most realistic boxing experience to date. The gameplay mechanics and AI have all been refined and improved to create a larger variety of styles and strategies you can use to be successful inside the ring. It's too early for us comment specifically on all the mechanics and details, but our objectives are to deliver more variety, excitement and authenticity to gameplay.


Referee In-Game
Will there be a referee in the game?
Will we get a referee inside the ring, like in Prizefighter and will it have a more active role in the fight?
Will there be a Ref in the Ring during the Fight?

Brian: Yes, there is a Referee present for the Pre-Fight Instructions and Post-Fight Results. Any time there is a Knockdown, a Point Deduction, Fight Stoppage or Disqualification he is a part of the action too. During the second-to-second flow of the fight the Referee is not visible. This is for a couple reasons: it allows us to use those resources to draw higher quality boxers and it prevents instances where the referee gets in your way.

Ring Entrances

Will there be entourages to accompany the fighter to the ring?
Will there be authentic entrances like Prince Naseem flying in on a carpet, or Tyson sporting the white towel?
Will each boxer come to the ring wearing their belts and their robes? (this is necessary for that authentic feeling)

Brian: Unfortunately, we aren't able to recreate all the theatrics and stagecraft used by some boxers. For example, there is no riding in on a white tiger and you won't be able to perform a live rap song on a stage with back-up dancers before your fight. However, you will see much more authentic ring entrances that include the trainer, the cutman, the chief second, robes, towels and championship belts.
Posted on December 23, 2008 at 07:51 AM.
I had to write this blog because it really irritates me that people want legends out of the Fight Night series.Please do me a favor, name 30 current fighters. I'm talking about exciting and entertaining fighters that casual fans(which a couple of you are) can name or recognized? It's really aggravating to keep hearing people say that they want current fighters and almost no legends if any. Boxing didn't start when you saw your first boxing match on TV. It should be an option to use legends. No one has to use them if they don't want to. Legends don't take spots from someone else either. I don't know what idiot made this up! If a boxer isn't in the game it is because of other reasons not because of a legend or some made up spot filling boxer. If EA wanted to they could add thousands of boxers. Do your research before you say something. If you don't believe me ask someone in the game industry. I did. A person with true knowledge of boxing knows there are different categories of boxers. You have the champions,contenders,up and coming,prospects,journeymen(can upset anybody),bums and legends. Having 30+ current fighters(name them) without anybody else would get boring and repetitive. Boxing greats should be optional adds to a career with a starting record.
Thursday, December 11, 2008
If Visual Concepts handled a new boxing game would you buy it?

Many may say boxing is dying and it's not fun to watch any more,especially when you have to pay for many of the fights. Boxing isn't going to die anytime soon because you people who are always going to be watching for the next Big Thing. Many fans are looking for the next Tyson,Marciano,Sugar Ray,Chavez, etc; Believe it or not, virtual boxing is going strong even gaining a couple of fans wondering who is that guy I used or fought against in the game. Virtual boxing leaves boxing fans imagination open to matchups and being in control of a boxer or boxers destiny.

If 2K was to use Visual Concepts for another boxing game it would definitely drown that bad taste of a game Don King's Prizefighter Venom Games created. Visual Concepts has a good track record with games especially the NBA 2K series. NBA 2K is known for it's deep presentation and gameplay. I'm sure Visual Concepts would bring that same focus to a boxing game. I definitely hope 2K gives it another shot and this time use their in house designers. I'm sure fans would forget that other game 2K allowed their name to be put on. I love where the Fight Night series is going now,but competition brings better games. We saw how EA jumped out of nowhere with Fight Night Round 4 with all these incredible features.
Tuesday, November 25, 2008
Posted on November 25, 2008 at 10:20 AM.
I have been trying to get the guys(I mean Steve) at Operation Sports to do an interview with these different companies(THQ, Codemasters,Midway etc; ) that have some type of fighting or boxing videogame history. Some of them made excuses about the technology and limitations of older consoles. Steve you got have insider connections. Ask questions to pc game creator of Title Bout Championship Boxing like...Why haven't they hooked up or came together with a company that could add top notch graphics to the foundation that they have set already? or ask THQ why haven't they even tried when they have wrestling down pat and have an interesting MMA(UFC) game coming out.This definitely would be a good story to get for the fans of this board. I'm hoping one of the writers see this blog and take this task?

Here are some companies that would be interesting to see what say....

Take Two- I know they endorsed that Prizefighter game(what were they thinking) I would like to know if they would make another game and put thier Visual Concepts guys on it. Venom Games did a horrible job.

GrandPrix- Victorious Boxers creator- Ask they why don't they make a international type boxing game with realistic looking characters. Their game is popular world wide. It would be logical.

These are just an example of the companies.




Thanks,
Saturday, November 22, 2008
Posted on November 22, 2008 at 07:33 PM.
I was in the Title Bout Championship Boxing forums on another site and you have guys(40+ ) there who love boxing.

Here what's being said in one of the threads.....

My Thoughts on our Boxing Game (Title Bout Championship Boxing)

-------------------------------------------------------------------------------- this was written by board member wildhawke11 (OOTP)


Below is a copy of a post i did some years back when we were trying to think of ways to drum up more support for our game and i still stand by it today.



The real problem is good as this game is the average buyer of computer games is not that interested in a pure simulation of boxing. They have been brought up on flashy graphics, first person shoot ups. Games that scare the **** out of you and loud bangs from sound cards and speakers. Next to these games our game seems very dull to them. If you really want to make money you have to give the average buyer what he wants. Look at it from the average persons point of view. They download the demo of our game. Then just sit there watching a page full of text strolling down. The names of Jack Dempsey, Joe Louis, Sugar Ray Robinson, Roberto Duran and fighters like Sam Langford mean nothing to them. After a while of watching pretty much the same text in a few fights. They are bored stiff and look for another game in which they can at least take part in some real time action. No sad to say most people would have no interest in wasting there lives watching text stroll by on a computer screen.
Our small band of boxing lovers see it entirely different, We don't just see the text strolling by. We use our imagination and see the crowd cheering as both fighters make there entrance into the arena. Before the bell even sounds in the game. We see Mike Tyson at his peak pacing up and down in the ring just waiting with hatred in his heart for the man they call the greatest Muhammad Ali in the opposite corner who is waving and playing up to his adoring fans. The text in itself is only part of it, to us we see it as if we were there at ringside. Our imagination does the rest because we understand the excitement that a big fight can bring. The average person who does not follow and love boxing can never experience this in his mind, and therefore most will never fall in love like we have with this game. The mind and your own imagination is so powerful The pictures that you can see in your own mind with a little help from a few words can never be beaten, That why so many great books when turned into a film never come up to the expectations that you were hoping for. How many times have you heard people say "Yes it was a good film but i thought the book itself was so much better"

Have to say though that i feel that add ons that will be hopefully coming will perhaps take Title Bout on to another level. and hopefully appeal to more then us die hard old time boxing lovers. I to am a tester on the boxing games and having done a little boxing myself as a young man as well as being a lover of the fight game for more years then i care to remember. I can with hand on heart tell you guys in my humble opinion right now there is nothing on the market at present that comes close to a decent boxing simulation as does Title Bout.
Thank You Gentlemen for hopefully taking the time to read this.

Cheers To You From UK ------ Danny

Title Bout Championship boxing fans are not drawn into games like Fight Night because it's not deep enough for them. I'll have to agree. The Fight Night series has many options to be a great game, but right now it's content just being a contender .

If The Fight Night series stepped it's game up they would have more buyers across the board. They need to really sit in a room and study Title Bout Championship Boxing and Victorious boxer. There is a great amount of ideas that can be taking from these games.
I'm hoping Facebreaker was geared more toward casual,arcade fans and Fight Night Round 4 is geared more toward die-hard sim boxing fans. Facebreaker wasn't a game a true boxing fan would be interested in. Facebreaker could have been fun if it was a little slower. It had a decent feature in it's share your created character.

I just want Fight Night Round 4 to be for us die-hard sim fans. I hoping everything is right and exact. The new producer Brian(Brizzo)is a true boxing fan,but lets hope his hands aren't tied.

« Previous12Next »
SHAKYR's Blog Categories
More SHAKYR's Friends
Recent Visitors
The last 10 visitor(s) to this Arena were:

SHAKYR's Arena has had 16,704 visits