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Pared
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Friday, December 5, 2008
Posted on December 5, 2008 at 01:43 PM.
Just a quick entry:

I see as more and more time goes on people complaining about certain things happening in their basketball games that isn't possible.

Last night Jose Barea scored a season high 18 points (I think he scored 9 in the 4th quarter alone) as the Mavs torched the Suns. In that same night, Matt Bonner had 9 points in the first quarter alone.

If these things were to happen in your game, honestly, how many of you claim the game to be broken?

It's amazing how so many of today's sports games get so easily dismissed when they see something "out of the ordinary." It's a shame, as this usually causes someone to make a post on how "Matt Bonner torched them for 9 pts. in the 1st quarter!"

If the games you play don't have this sort of variance, how can you declare it a sim? Should Kobe be scoring 28 pts. every single game? How can developers include this real life variance if it is going to simply get dismissed by the gamer so easily?

What if you played a game, and in your FIRST game, Barea went crazy like he did last night and got hot. What would your impression of the game be?
Friday, November 21, 2008
Posted on November 21, 2008 at 12:18 PM.
Artest, McGrady Combine For 44 As Rockets Hold On
Friday November 21 2008
SAN ANTONIO(AP) - As the clock winded down, Ron Artest was all smiles as he looked at the final score. "That's more like it!" he exclaimed to his new teammates as they enjoyed a 91-74 victory over the hometown San Antonio Spurs.

Artest finished with 24 pts. and 4 assists, going 3-4 from 3 pt. range. Tracy McGrady added 20 points. 2 others finished with double digits. Yao had an off-night with only 5 points.

Tim Duncan's second straight game with 40+ points (42, 20-26) was not enough to beat a rejuvenated Rockets team. "They played as a team," the ten-time All Star said with a bit of frustration in his voice. "We have to start getting more guys involved early on. (Manu) got a little hot there at the end but it was too late. We need more from Tony." Tony Parker finished with 6 pts. on 3-9 shooting.

The Rockets played well, leading most of the way. The Spurs cut a 15 point deficit to 5 but Houston responded coming off what turned out to be a vital timeout....

Read The Complete Story
Wednesday, November 19, 2008
Posted on November 19, 2008 at 10:50 AM.
I find it laughable when people use review ratings to justify a game's quality. That's the same thing that the developers are doing and they just encourage it. I mean, give me a break; You're going to use the same ratings that people argue over which is typically the opinion of the average joe who is impressed by the one facemask animation to justify your point?

Do you even know what site you are on?

I would think most of those who frequent OS would be able to use solid reasoning to back their opinion but apparently not. You point to the same numbers developers do. At least their direction is justified; The individuals they answer to use it as a barometer along with sales when evaluating the "success" of a given title. They don't have any clue as to what makes a football game fun and engaging, and they don't really care. All they're really interested in is utilizing the license that they paid millions for to the fullest extent possible to drive more sales.

Do you enjoy the game more as you sit there and play because it scored an 89? When a ball morphs through a players hands... when you see players throwing off their back foot 30 yards downfield... or when a pass rush is almost non existent... do you remember that glorious review number as justification that what you just witnessed is actually good?

I can only shake my head when I read some comments here at times. I'm hoping despite the NCAA developers using Metacritic as a measuring scale of the quality of their game that they will, one day, get the fact that this mindset is what isn't all that matters. That sort of tunnel vision creates this sort of mess year in and year out. I'll tell you one thing though... I know it's much easier for me to say that when my job isn't on the line... but some companies have proven that you can put out a solid product AND receive the praise and recognition you would expect from a AAA title.
Tuesday, November 18, 2008
Posted on November 18, 2008 at 01:40 PM.
Lately there have been reports of EA and 2K both looking towards and experimenting with different revenue streams to increase profit. One of those ways has included an EA "Total Access" pass where you must pay a fee up front (perhaps $20 or so) to join but be allowed a percentage off any EA Sports brand game that you purchase from GameStop.

Analyzing this further, it seems like a fantastic deal. EA ultimately gains more sales. With, lets say... a $45 price tag, there would be more inclination by the casual gamer to try those "well received" sports games that you would not have tried in the first place. GameStop would certainly see increased sales since this would be exclusive to them. You can't get this discount if you purchase the game at some other store, such as Best Buy. Lastly you, the gamer, would be paying less up front for each title you buy. It would also allow you to try other titles you normally would not have purchased.

There are some negatives to this entire process, however. I currently avoid buying games at this chain because of the simple fact that most stores keep a low stock near release and tend to only sell pre-orders. If you don't pre-order a game, you can't get it. What's the problem with pre-ordering games, you ask? I don't like GameStop earning interest off of my $5 I would need to pre-order a game. 1000 gamers pre-order a game at $5 a pop... and you can already see the interest this company begins to earn, even with such a small example. I can see the company cornering customers in this way. If you don't pre-order, then you have to wait until the "next shipment" of games come in, usually a couple of days later, depending on the size of the store you visit. Eventually you could be stuck waiting on a game that is widely available... or else you risk losing the discount to go elsewhere and purchase the game. These are just sample scenarios of what could happen.

As I mentioned earlier, I would certainly be willing to give something like this a shot, even if it would be confined to ONLY EA Sports games and a GameStop store. If they were to open it up to other EA games... heck, that's even better.

Would you be willing to pay for your EA GamerCard for a discount on games?
Friday, November 14, 2008
Posted on November 14, 2008 at 11:02 AM.
The term "fanboy" apparently dates back to 1919. While video games weren't around at the time (or televisions to play them on, for that matter), apparently people were going around being "fanboys" of certain guns or pants. Who knows? Sadly the term has made its way throughout our own beloved video game culture and continues to destroy the fabric of all we hold dear. Ok, maybe I'm being a little too dramatic here.

As it stands, it's very difficult for individuals to hold a conversation without the term somehow creeping in. Admit it; You see comments left by others enjoying things you don't enjoy, and instead of solely questioning how they can enjoy something... you write them off as a fanboy. Quite the bail out, eh?

It's not just your fellow forum members either. How often have you begun to read a reviewer's take at a major gaming website, read who the author was and then knew what was going to be said? Hilary Goldstein of IGN comes to mind. Just google "hillary goldstein fanboy" (2 L's, not 1) and watch as google corrects you. Hillarious stuff.

What I propose is this: Instead of being so quick to call someone a fanboy, ASK THEM WHAT THEY MEAN. More often than not, you'll find the individual actually has something interesting to say. You may not agree with it... but then again, that's life and everyone has an opinion. Of course you may get the "I don't have to explain myself to you response..." and when you do, call the guy a troll. Yeah, that's right you troll. You know who you are. Damn Fanboy.

Next time you see someone call someone else a fanboy, correct them. Give them a hug. Buy them a pretzel. Just don't resort to the childish tactics you used to when you were in grade school. You never know... you might just make the world a better place.
Thursday, November 13, 2008
Posted on November 13, 2008 at 01:04 PM.
Operation Sports is the 'net's #1 place you should go to for Sports Gaming. I don't really have to tell you that; You're already here! You will find hundreds of Sports Gamers at any given time discussing what they love most: Sports Games. This is an extension of the unbridled passion we have for our favorite sports, teams and players. But with all this sharing throughout the community, there is a price to be paid...

Have you ever really enjoyed a game only to come on a message board to discuss it, then quickly realized many aren't enjoying it in the same way you are? That seems to be the common theme here within the forums of OS. Plenty of times I've read threads from individuals claiming "this" feature is broken or "that" stat is not correct. They will be discussed ad nauseam until others begin to either:

-Stop visiting the forum
-Agree just to shut the guy up
-Make a personal attack on the guy and all hell breaks loose

Let's be honest with each other here: Would you have noticed this issue if others didn't talk about it over and over in the forum? Does it really bother you that in the 5th year of your franchise the leading rusher is 200 yards under the normal average? Are shooting %'s really that high? Is what you just experienced completely out of the realm of reality?

More individuals need to stop allowing others to dictate their enjoyment of a game. I am sure there are others out there that feel the same way. Enjoy what you want to, put your thoughts on what could be better in the forums... but don't harp on someone else's negatives. Why let others influence you in what you like?

Do you remember a time when reading the forums have harmed a game "for you?"
Tuesday, November 11, 2008
Posted on November 11, 2008 at 03:41 PM.
What has happened to the SportsGamer?

If you talk to someone that has been playing games for many years, it's very difficult to not find them reminiscing of Tecmo Bowl, Double Dribble and Blades of Steel. There were no sliders, complaints about the AI or essays on exactly how the game is "broken." The SportsGamer simply enjoyed a game that was fun and made with an attempt to bring the best out of a specific sport.

Flash forward to today and all you will see are gamers everywhere complaining. Either someone's nose doesn't point at the correct angle... or so and so stat is inconceivable. I used to love sliders; I still do to an extent. They can help save the personal enjoyment of a game with just a few clicks. But more and more the Sports Gamer continues to focus on how to get the averages of real life sports while losing its variability.

As Sports Gaming has evolved, so have we as gamers. I understand we should expect more. I, of all people, am always looking for ways to make a game better. But at what point should the obsession over accurate accessories stop and the enjoyment of these fabulous games begin?

You have to simply decide enough is enough at some point. 5 years ago I never thought I would be playing a dynasty with my friends online, participating in a league with full stat tracking, trying to break into the Bigs or wanting to become an international superstar.

Games have become very enjoyable, despite some disappointments along the way. There are tremendous innovations out there that so few SportsGamers are taking advantage of.

So... are you going to fall into this sad state of redundancy, complaining about everything that is wrong with Sports Gaming today... or are you going to be able to enjoy everything that is right?

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