Users Online Now: 1015  |  November 21, 2009
Thursday, July 9, 2009
I have to share this story of my game against Ohio State, as I think it demonstrates how an A team will play against a D+ team.

It almost seemed like tOSU was completely unmotivated to play us in the middle of their Big 10 schedule. We jumped out on them with our offense and surprisingly took at 13-6 lead into the half thanks to several tOSU miscues. I'm not sure if there is a motivation attribute or something, but it definitely felt like they did not want to play us at all. I knew in the pit of my stomach what was coming in the second half.

It seems like we were bombarded by the much superior Ohio State team. Our first drive in the second half started off with an interception, which tOSU capitalized on to even the score. They then stopped us three and out and marched down the field again and scored. It was 20-13 tOSU before I could blink. Again three and out, and again we ended up giving up another TD. 27-13.

We then got a long pass play for a TD to pull back within a TD at 27-20. Ohio State was just rolling on offense though, as they went down the field to score again to make it 34-20 early in the fourth. I thought, "let's answer this, get a stop and tie this game". Whoops!

I threw a pick six the next play and then tOSU added a late TD to win the game 48-20. They outgained us 386 to 246. The difference in talent was 100% immediately obvious. Hence why I kinda felt that impending doom at the half when we were up.

BTW this was on Heisman at 7 minute quarters. You HAVE to play at least 7 minutes if you want somewhat realistic numbers.
Category: NCAA Football 10
Wednesday, July 8, 2009
Posted on July 8, 2009 at 09:15 PM.
Many are wondering how many passes, etc. the computer calls. So here are some hard numbers to chew on for my games so far in dynasty and one play now. The first number is the number of times the computer called a running play and the second number is the number of times the computer called a passing play:

14/16
9/31
32/35
18/25
17/30
12/31
19/26

I will say the computer isn't stupid. In a situation where it should have ran (late close lead at the end of the game) the computer ran the ball 80% of the time and the passes were mostly screens and short passes, it didn't try to go deep.

Overall, the computer was pass heavy. Only in close games did the computer continue to run the ball. It looks as if the playcalling is a mixed bag, as the AI does abandon the run too early, but it doesn't look to pass when it should be running. Thoughts? Questions?
Category: NCAA Football 10
Tuesday, July 7, 2009
Posted on July 7, 2009 at 11:48 PM.
What in the world? I picked the wrong year (last year) to play as Georgia Tech!

Many have asked about the Flexbone and I figured it was worth a blog all it's own. The Flexbone this year has undergone many changes, including eight new formations and much more accurate plays within.

I'm personally a huge fan of the changes, as the game now accurately represents the Flexbone offense. Plays such as the QB Iso, Wing Reverses, FB Dives, Options, and play action passes are handled much better. Another thing I really loved was running behind the dual tackles formation.

So for those wondering: YES! The Flexbone rocks. If it wasn't for me playing with Florida's equally awesome playbook, I might be switching.
Category: NCAA Football 10
Posted on July 7, 2009 at 07:00 PM.
I have the game in hand, here are a few impressions from my first five games:

  • Pass Rush is definitely an issue. If your DL isn't any good, you will get zero pass rush which IMO, is way unrealistic since everyone gets a pass rush...just sometimes not that effective. If your DL is good though, you will get a pass rush.
  • Sliders definitely have little effect on the game. I know there's a patch coming, but it's definitely hurting the experience right now.
  • Quarterbacks are way too accurate overall since there is no pass rush at times. However, quarterback accuracy overall seems much better despite the former, especially when a pass rush is in play.
  • The game is much more balanced. I've given up 10, 20, and 13, 10, and 17 points in my first five games. Those were great defensive outings in NCAA 09 and it feels like it's the average this year.
  • The tackling is better this year for sure, but I definitely think just from the videos Madden's will be better.
  • Penalties: Where did thou disappear to? I've had a couple of games which they were present, but some games they just disappear completely.
  • The crowd chants absolutely suck. The crowd on the other hand is standard NCAA fare.
  • Commentary is the same old tired commentary. What was once the best VG commentary team is now getting stale quickly.
  • My first game was with two TeamBuilder teams and they appeared just as I planned. Velma-Alma vs. Ringling never looked so good on a TV screen.
More to come as the week progresses! Your questions are welcome!
Category: NCAA Football 10

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