I've always thought there had to be a better way to do difficulty levels.
Let's face it, it seems as if many sports games over the past decade have been even more shady than Wall Street Bankers when it comes to disclosing exactly how their difficulty levels work. Granted, many teams have gotten better over the past few years, but there is still a bit of a mystery as to exactly how All-Madden differs from All-Pro or Amateur is different from Veteran.
I think it's time every sports game adopts an open, honest, and customizable set of difficulty sliders which control every aspect of the game on the field from the AI down to the minuscule interactions you see. Some games are doing this in some forms already, some aren't. I'm calling for a bit of a universal approach here with a bit more power behind them all.
In an ideal world, you should be able to see exactly how the difficulty levels work and you could then adjust them. I have no problem if the highest difficulty level involves a tougher AI along with a bit of a speed bonus for the computer, but why not give us the option to fully customize the game's difficulty to fit us and to see what tougher difficulty levels entail?
While I do know many games are doing this, at least partially, I really want them all to take difficulty levels in a new direction. I could see a day where instead of difficulty levels, there are difficulty presets where you can set a game to perform in a certain manner. And of course, how cool would it be to be able to share your difficulty pre-sets in an online type of exchange, eliminating the need to share slider settings through a third party?
How do you feel about difficulty levels? Do games do a good enough job in your mind and am I just being nitpicky or am I onto something here? Sound off!