Our in-depth review of EA's World Cup title, does it match up to its big brother's greatness?
We talk to MK Knight, the Godfather of the ultra-realistic Full Minors Rosters here at OS.
A basic guide on soccer defense...
A look at the next-gen debut of the Trials franchise.
For those in the know when it comes to Soccer, June 12 marks the beginning of the one of the biggest tournaments in all of sport - The FIFA Soccer World Cup. The world’s best soccer teams, 32 to be exact, compete in a knockout tournament to determine who's p[laying at the pinnacle of their sport.
If you’re unsure on any of the major aspects of the tournament, or if you need a little context to help you out after seeing all the coverage for the game last week, allow me to lend you my hand.
Read More - 2014 FIFA World Cup Brazil: The World Cup Tournament Primer
In early March, the NASCAR '14 team announced a patch was coming soon. Earlier this month they revealed some more details and stated they have moved onto the final testing phase.
Today the team has stated they will complete final beta testing tomorrow with final QA and submission to follow.
Unfortunately, it looks like it might be a while longer before we see the patch. For those of you that are waiting for it to finally arrive, they also mentioned a free Daytona 500 DLC will arrive shortly afterwards.
Out of the Park Developments today announced that Out of the Park Baseball 15 is now available on Steam. It is 10% off on Steam during its first week of availability, after which time it will go back to its regular price of $39.99.
Look for our review very soon!
Gamers can grab PES 2014 for free in May, as part of the instant game collection for PlayStation Plus subscribers.
Just in case you missed it, check out the Operation Sports PES 2014 review here.
The same underlying movements which took the NCAA Football series off of the market this past year may be what brings the series back in the future.
If you've been living under a rock, Northwestern University football players were granted the right to unionize by a federal judge. In that decison, the ruling made it possible that all private schools could see their players granted union rights if they so choose as employees of the school.
Those private FBS schools are: Baylor, Boston College, BYU, Duke, Miami, Northwestern, Notre Dame, Rice, SMU, Stanford, Syracuse, TCU, Tulane, Tulsa, USC, Vanderbilt and Wake Forest.
Those schools in particular could incur millions in additional costs to their football programs -- and would be required to provide benefits likely outside of the NCAA's jurisdiction. This could lead to private schools forming their own division and leaving the NCAA completely. In that harsh scenario, the 17 schools listed above could be the 17 most powerful schools in college athletics since they will have the means (and requirements) to pay players in a union. Of course, to stay relevant, it's likely the Power 5 conferences could begin to look at ditching the NCAA altogether as well, free meals aren't enough to entice players to pick Alabama over a salary and employee benefits at Vanderbilt. This really is that big of a deal.
So where does all of that potentially leave college football as a video games product?
Most likely, it will mean that a license will be given to someone at a bit of a higher price per school than before, most likely to help cover expenses. It would likely mean only the private schools and the biggest power conference schools would be more than open to a video game once more with rules no longer against such a movement.
It is important to note, however, that a video games license would be one of the smaller licenses these big schools would likely be negotiating -- and its likely such a move may still be a couple of years away from happening after the fallout of the unionization movement finally takes hold.
We'll be watching the groundbreaking movements in college football closely, the whole thing is going to change in some way it seems sooner rather than later.
Long live hotseat couch multiplayer!
In a report leaked yesterday, both the New York Times and Wall Street Journal reported the FCC was poised to reverse its stance on Net Neutrality.
This decision would allow Internet Service Providers the ability to discriminate web traffic on their networks, allowing certain content to be delivered faster versus other content. While these rules likely won't affect the average internet consumer, users who use a high amount of bandwidth such as video streaming or online gaming will likely see their prices rise as companies have to pay more money in order to be able to deliver their products.
A good primer to read on this issue is straight from Kotaku, which explains the issue and how it could affect gamers.
Do you fear an internet where net neutrality is dead, or are you more hopeful that it won't be so different after all?
For those of you that didn't already know. If you pre-order MLB 14 The Show for the PS4 from Amazon, you will receive a custom skin for your DUALSHOCK controller. Some of the teams have multiple skins to choose from, click here to see them (or click here if you are not registered to Facebook).
Most of the hardcore will take advantage of the May 6th, 12:01 AM release on the PS Store, but for those of you that want a physical copy of the game, Amazon will offer the custom skin for your DUALSHOCK and GameStop will offer universal in-game currency (worth $19.99).
GameStop will offer a trade in for the PS3 version of MLB 14 The Show, by upgrading to the PS4 version for $19.99. It doesn't appear as though Amazon will be doing it.
When a court ruled recently that Northwestern football players could unionize, we all knew this was only the beginning of the mayhem to follow.
With such a landmark decision comes appeals but -- perhaps even more intriguing -- plausible questions that need serious answers. Things such as, can college coaches "fire" players? Or, will foreign players (see: work visas) be allowed to participate as college athletes in the United States?
Sound Off: What will be the ultimate fallout from the decision to allow college athletes to unionize?
- According to "sources", Indiana's Frank Vogel is coaching for his job right now.
- Despite recent ups and downs, Josh Freeman still sees himself as a starting quarterback in the NFL.
- Check out this POV video of what it's like to be an archery target. [YouTube]
- Steve Sarkisian is bringing the up-tempo spread to USC football.
- Check out these ten MLB teams who have worn the uniform of another city.
It's a moment most English football fans hope they see in just a couple of months, their national club hoisting the World Cup as victors. The screenshot, released to mark St. George's Day, as well as 50 days to the start of the 2014 FIFA World Cup, was released by EA Sports earlier today.
The first official Project CARS trailer has arrived and it is jaw-dropping.
Read the full press release below.
Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.
Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.
Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.
Project CARS will be coming to the Playstation 4, Xbox One, PC, Steam OS & WiiU starting November 2014.
For more info, make sure to visit the official website.
Pitch counts in baseball are one of the most basic tenants of the game, but also one of the least understood amongst casual and novice fans. When it comes to playing MLB 14 The Show, you will be facing an AI opponent which understands the count and how to work it both from a pitching and hitting perspective.
Here are some basic ways to approach the pitch count in an at-bat:
- 0-0: The first pitch in an at-bat is incredibly important. Pitchers want to throw first pitch strikes, so it is likely a pitcher who is on his game will get you something over the plate -- but that doesn't mean it will necessarily be hittable. Depending on how the pitchers overall pitch count is evolving, you may need to take a pitch or two just to ensure the starter has to work a bit, especially if he's an ace and getting to the bullpen is an advantageous strategy.
- 0-1, 1-2, and 0-2: You are against the wall as a hitter in both counts. The pitcher will be less apt to throw you a strike over the plate when he is ahead of you -- the reason being is that you don't want to give a hitter something to drive when you have the advantage. Good hitters will be protecting the plate and more willing to swing at close pitches. Pitching wise, there's no better place to be.
- 1-0, 2-0, 2-1, and 3-1: If you are a pitcher and behind in the count, you will have to throw a strike. As a hitter, this means the pitcher will be desperate to throw something he can ensure gets more of the plate, especially if you find yourself in a very advantageous count such as 2-0 or 3-1. A 2-0 fastball is a classic pitch to drive. Pitching wise, try to ensure you throw a strike -- but try to always mix it up on these counts to ensure hitters can't guess your rhythm and send your pitch on a long flight.
- 3-0: Almost certainly, this is a count that the hitter is going to take and the pitcher is going to do everything to get a pitch over. While you are likely to see a pitch over the plate, it is a waste of a good at bad if you ground out or fly out at 3-0.
- 1-1, 2-2: These are the counts you really don't have a good feel for either way. Pitchers can choose to give you something over the plate or try to cut corners, meanwhile hitters will be looking to hit anything which is getting a lot of the plate.
- 3-2: This is a count you should expect a strike, but if a pitcher is struggling or tiring you aren't guaranteed one. With two outs, you always send your runners on 3-2. From a pitching perspective, I try to avoid throwing something over the plate but if there are base-runners on, you have to avoid walking players as much as possible.
What approaches do you use to work the count both as a pitcher and hitter?
Which do you prefer: Zone, Timing, Pure Analog, or Zone Plus Analog?
Sound off by voting in our poll on the front page and leave a comment about which you use and why!
MLB 14 The Show patch 1.11 is available now, weighing in at 400 MB. The official announcement is here, or you can read it below.
- Community Challenges: Walks earned during the first situation will reset after the first pitch during the second situation.
- Community Challenges: Gameplay ceases when user enters the bullpen after a flyout (but before the play ends).
- Online: Community Challenges: The pitcher is switched back to the default pitcher when user edits a situation in which the pitcher was changed.
- Community Challenges: Set scores are displayed incorrectly on the pause menu scoreboard.
- Online: Diamond Dynasty: Fixed an issue that caused certain pages of DD league leaders to be blank. Pitchers were working, but position players were not.
- Diamond Dynasty: Quitting or conceding incorrectly displayed a Win under Game History.
- Online Gameplay: Fixed out/safe calls for tag outs.
- Online Gameplay: Fixed hang when hitting select pitch and practice swing at the same time.
- Online Gameplay: Fixed auto-pitch delays not getting reset upon pitcher input.
- Online Gameplay: Fixed User hits a ground ball towards the SS, Title asserts/crashes for the offensive player as runners come into their respective bases.
- Online Gameplay: Diving after a ball in the infield was cause the game to hang very rarely.
- Online Gameplay: Pitcher freez when batter Hitting Interface is set to Pure Analog or Zone Plus Analog and the batter steals early with a baserunner.
- Online Gameplay: Issue where the runner would sometimes run past a bag instead of sliding is fixed.
- Online Gameplay: First baseman warping back to bag on a bunt down first base line.
- Online Gameplay: Accessing the Quick menu after substituting a player breaks the users on-screen-display.
- Online Gameplay: Both users in a Head to Head match would lose Pause menu functionality if a pitcher is put in to game too quickly after a pitcher is ejected from game.
- Online Gameplay: After a pitcher is scheduled to be put in has come in, the offensive player would receive a pitch before seeing the presentation for them coming into the game.
- Online Gameplay: Game Log displays multiple text regarding pitchers in bullpen after each pitch during Online Exhibition.
- Online Gameplay: The Box Score Pitching stats are not tracking correctly. Player stats syncs were resetting pitcher stats.
- Universal Profile: Fixed issue where hits on last 3 appearances in the universal profile would show the home teams hits for both teams.
- Online Franchise: User accepting a franchise challenge would freeze if other user backs out.
- Online: Accessing positioning or substitution options from the quick menu caused a stagnant pause timer to remain on screen during gameplay.
- Sportscast Live: The player name displayed as the pitcher was incorrect.
- Vaults: Title would hang on an error message when the User attempts to upload a Logo, Slider, or Roster with a name that has less than 5 characters when on a description selector.
- Online: Exhibition and Game Room games are affecting Rating correctly in all situations now.
- Online: Fix for player search options being allowed in offseason. If they are used, the next season could hang.
- Back to Back trophy incorrectly unlocked after hitting a home run then calling for time with the next batter.
- Fix for base coach playing incorrect version of fair ball call. Base coach was trying to do too many things at once.
- Substitution screen: BRA text (Base Running Ability) has been replaced with STL (Steal ability).
- With Playerlock on, defensive substitutions did not function. You could go through the operation of attempting to sub teammates, but nothing would happen, the situation would be simmed through, and gameplay would continue.
- Incorrect SCORER where design calls for PITCH_COUNT totals in LAD jumbotron.
- Miller Park - Milwaukee Brewers Franchise/Season: During a game at Miller Park, player info stat normally displayed on the Jumbtron during their initial at-bat could appear incorrect or not noteworthy. Fixed some grammar and added some more conditions to prevent un-interestinginformation from being displayed.
- RTTS - Player Performance Evaluator for 'pitch type' bar graphic is inaccurate while attempting to play 1 full year.
- RTTS: "Reset" did not function after changing page tabs in the Training screen resulting in loss of points with no increase in attribute.
- Player Search contract remaining min/max text was too long.
- Runner that reaches first on throwing error would sometimes get counted as a run.
- Allow fielding errors in fielding training modes.
- Include pre-pitch misses and phantom catches to conditions for 3Bman to set up for cut off to home cut off infield grass.
- Catcher did not animate correctly when catching for an Intentional Walk.
- Leading off or stepping back will cancel a queued up steal attempt.
- RTTS/Lock-On: Title will soft lock when User calls for a pick off when RTTS 2B/SS is not near the base they are calling the pick off to.
- Quick count balance and tuning- Tracking/accounting fix for balls/strikes and total pitch count, changes to the AI’s ball/strike frequency for smarter strategy, balance changes related to the power swing fix.
- Manager mode quick counts - Too many strikes were being thrown.
- Fixed issues with pitchers that pitch from the stretch with no runners on base.
- Fixed issue causing ball-boy to use a full run instead of a jog when running to dead ball catches.
- Fixed an issue causing a runner on 3rd to try to go home on a bunt when the catcher was fielding the ball right next to the line and could easily tag him out.
- Added head tilt constraint to improve the head angle when a pitcher looks back at a runner on 2nd base.
- Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).
- In Manage Only Mode, opposing teams would never sac bunt.
- Fenway Park (Boston Red Sox): Night and Day capacity numbers were switched.
- Season/Franchise: When toggling through teams on Free Agents list, the background color does not change to match selected team's colors.
- RTTS Showcase: An out of place Right Stick icon appeared in the mode header after accessing the Universal Profile. We didn't handle the Showcase play mode.
During the weekly NBA 2K14 livestream, hosted by LD2K and Ronnie2K, it was mentioned that a shoe update and patch #5 are both close to being submitted.
More details to coming soon. What are you hoping to see?
There are numerous offensive records in baseball which have stood the test of time. From Hack Wilson's (pictured above left) 191 RBIs in 1930 to Earl Webb's 67 doubles in 1931 -- there are records which are going to be incredibly tough to break with how the modern game is set up.
Which of the old offensive records in the Major League's major offensive stat categories will likely last the longest? Vote for one of the four major categories above and let us know any others you think will be impossible to break!
Editor's Note: Operation Sports' partner FanDuel is running an $18,000 Fantasy Baseball league tonight. It's $2 to enter, and first place wins $2,000. Click here to join.