How does the spiritual successor to the popular 90s game stack up thus far?
How do the game's ratings stack up?
Some ideas to make Madden more of a sim for the next year...
What is the formula the Patriots and Falcons used?
Operation Sports Content
Wednesday, February 16, 2005
11:59 AM - February 16, 2005. Posted by Fetter21.Gaming Age has posted an interview with text MVP Baseball 2005.
"Gamers can expect hitting to be more accessible in MVP Baseball 2005 because of the Hitter’s Eye. The Hitter’s Eye, and specifically the ability to Read the Pitch, will make the batter-pitcher match up a little more authentic by leveling the playing field a bit between the batter and pitcher."
11:54 AM - February 16, 2005. Posted by Fetter21.Game Zone has posted their review of World Soccer Winning Eleven 8 International, giving it a 9.5 out of 10.
"Konami, how you manage to continue bringing us pure soccer bliss is beyond me, but please keep them coming. World Soccer Winning Eleven 8 International is by far this franchise’s best offering with a solid soccer game well worth the purchase price. Really, do not miss out on this one."
Games Domain has posted their preview of Fight Night Round 2.
"The "Create a Champ" section of the career mode has received a facelift as well: The flexibility that the analog sticks provide in the gameplay is also being utilized for tweaking the boxer's look."
Gamer Feed has posted their review of NBA Street V3, giving it a 4.5 out of 5.
"A Street V3 elevates the game further by adding modifications to the look, feel, and content that drives it in for a slam dunk. It could've used some touches with the announcer, but, past that, this is nothing but a solid A-game of B-ball."
Game Informer has posted their preview of Fight Night Round 2.
"Overall Fight Night Round 2 succeeds in pretty much every way that it can. The newly revamped Career Mode is engrossing and diverse enough to keep playing for a long time. The expansive Create-A-Champ system will have you creating some truly memorable fighters and the game’s visuals make doing so that much more worthwhile."
TVG has posted their preview of FIFA Street.
"The game does suffer from the pinball like nature of indoor football, so the lack of finesses coupled in with the frenetic pace does occasionally create moments when you’re recklessly pressing the buttons. Other niggles include the obscene length of time it takes to get up from a sliding tackle, one false move and you’ll find yourself screaming at the player to get off their arse, whilst the opposition take it up the pitch and highly likely to score because of it."
PALGaming has posted their review of Outlaw Golf 2, giving it a 7.5 out of 10.
"Outlaw Golf 2 is a decent golf game and there are some humorous parts but if you're looking for a really good golf game as apposed to a funny golf game then there are much better options in particular PGA and Links. As it is however it provides some good fun golfing which isn't so far to the simulation of the game that it keeps up the fun, particularly when playing atypical golf game types that Hypnotix have made up. For £20 you can't really go wrong but there are better golfing games out there."
Tuesday, February 15, 2005
BonusStage has posted their review of NBA Street V3, giving it a 9.3 out of 10.
"In the end, NBA Street V3 is yet another stellar work from the Big crew, and a worthy third game in an already all-time classic series. The new gameplay tweaks work better than imagined, and the extensive serving of play modes and creative toolsets make this game a slam-dunk purchase for any and every basketball fan alive. If you aren’t the biggest fan of the series already, this one won’t change your mind, and if you are wholeheartedly satisfied with Vol.2 and don’t care about the online play or other new modes than the few changes to the core gameplay probably aren’t worth your hard-earned cash, but that probably isn’t many of you. As far as I’m concerned though, this is the finest game of arcade-style basketball to make a console release, and one I’d definitely recommend to anyone. It’s not a whole lot different from its predecessor, but the sheer content alone makes V3 the best in the series. NBA Street V3 is the undisputed king of street hoops, a title the illustrious series has now held for three times, and counting."
G4techTV has posted their review of MLB 2006, giving it a 4 out of 5.
"Though the fielding is not quite up to snuff, the depth of play options helps make up for the shortcomings. While the modes are the same as in MLB 2005 (exhibition, career, franchise, season, and home run derby), and there’s still the nifty ability to put your smiling mug on a created player using the EyeToy peripheral, there’s even more depth. In career mode, for example, you begin in the minors, fight for playing time, train in the gym, speak with managers, and more, not unlike a sports-oriented role-playing game. Throw in the legends of yesteryear, 60 minor league stadiums, a fantasy draft, online support with voice chat, and the ability to customize game settings for the CPU, as well as, for two different players, and you have a game that won’t be riding the pine anytime soon. MLB 2006 may not be a grand slam, but it’s a definite home run for baseball fans."
10:30 PM - February 15, 2005. Posted by Steve_OS.2K Sports has posted another Big League Tuesday featuring, Major League Baseball 2K5.
"Challenges are good. They help people strive for excellence, exercise their drive, and contribute to them becoming well-rounded individuals. This ideal can be applied to the game of baseball. In Major League Baseball 2K5, gamers will appreciate two new entertaining modes of play- Home Run Derby® and In Your Face mode, which test players’ baseball skills, while ultimately helping them become the best."
Filefront has posted their FlatOut interview.
Filefront: "Tell us about the physics engine that you are using to develop the game. Was there an opportunity to use Havok that the team passed up, or was there always a conscious effort to use an original engine?"
Jussi Laakkonen: "Bugbear has always been blessed with very talented programmers and our tech director is nothing sort of guru. We had been developing our own physics system for a couple of years, so there wasn’t really a question whether to use it or a third party system. Havok is a very impressive system, but we believe we have achieved even better results with a physics system completely tuned for our needs and the requirements of a racing game."
3DAvenue has posted their TrackMania Sunrise interview.
3DAvenue: "How will the car customization work, will gamers have an in-game skin editor, or can gamers take their designs to advanced 3rd party graphics programs and import skins into the game from popular image formats?"
Florent - Nadeo: "It is not really customization, it is painting. You paint directly on your car into the game. You can import stickers or add text as well. It is a small 3D painting program."
PC Gameworld has posted their preview of TrackMania: Sunrise.
"TrackMania: Sunrise is shaping up to be an exciting and fun game for everyone. Gone are the realistic cars and flat tracks, this game is like scalectrix on drugs. Eat your heart out simulation racing, Sunrise is showing you what fun really is."
TeleFragged has posted their preview of Fight Night Round 2.
"I may sound like I hate every aspect of this game, but I admit that I'm over-critical of boxing games. In fact, I've only really gotten into about four or five over the last 20 years. At least with Round Two, the boxing itself is entertaining in a way that you won't get in a button-mashing boxer, nor will you get it in a vanilla fighting game (whether it's 2D or 3D). It remains to be seen if the enhanced career, training, or online modes promised in the full version will be worth the price tag and the upgrade from last year's title. Fight Night Round Two is set to be released in stores on March 1st (only about eleven months after its predecessor) on the PS2, Xbox, and GameCube."
Designed For Simulation Gamers and Tuned by top Drivers, NASCAR SimRacing Offers A Multiple Series Career Mode And Online Racing For Up To 43 Live Drivers
REDWOOD CITY, Calif., February 15, 2005 – Electronic Arts (NASDAQ: ERTS) announced today that NASCAR® SimRacing™ from the EA SPORTS™ brand is shipping for the PC. NASCAR SimRacing was developed by a dedicated PC production team for more than 18 months with the help of NASCAR® NEXTEL Cup Series™ drivers including Ryan Newman and Dale Earnhardt Jr. The drivers’ contribution to the game assisted the team in producing the most realistic NASCAR PC simulation game to date.
NASCAR SimRacing is the perfect combination of realism, true racing ‘feel’, depth, and advanced EA SPORTS presentation. Race down the straightaway at Daytona International Speedway® alongside 42 other live drivers online as Voice Over IP talk mixes with the roar of V8 engines in surround sound. Computer driven cars ensure a full field of 43 cars when racing online, regardless of the number of live drivers. Broadband connection required for online play, microphone required for Voice Over IP.
NASCAR SimRacing also features the first multiple series NASCAR PC Career Mode where gamers will battle through 25 authentic tracks in the NASCAR NEXTEL Cup, NASCAR Busch, and NASCAR Craftsman Truck Series. While progressing through the career mode, enjoy full race replays and analyze in-depth telemetry data. Improve skills and refine car setups for each track and move up the ranks towards the NASCAR NEXTEL Cup Series championship. Pre-designed setups are available for less experienced drivers.
NASCAR SimRacing is designed for simulation fans by a dedicated PC development team at EA Tiburon. The game ships on February 15th and is rated “E” for (Everyone) by the ESRB and has an MSRP of $39.99. The game’s official website is: www.easimracing.com.