Friday, August 26, 2005
07:19 AM - August 26, 2005. Posted by Steve_OS.
2K Sports has posted another Top Spin Thursday.
"It’s a simple motto of tennis – if you can’t serve, you can’t win a match. It sets the tone for the point and often for the entire match. The serve is one of the most fundamentally important parts of tennis and in Top Spin for the PlayStation®2 computer entertainment system, players are in total control of four types of serves."

12:14 AM - August 26, 2005. Posted by hdaniel1.
TeamXbox has posted an interview with Tim McDowd, Producer of Tiger Woods PGA Tour 06.
TeamXbox: "Will players still have the ability to add “aftertouch” to their shots with the new Dual Analog system?"
Tim McDowd: "Absolutely. While the core swing mechanic is done through pre-shot controller movement with the analog sticks, players will still have the ability to add additional spin to their shots during ball flight through the “Spinna” button."

12:13 AM - August 26, 2005. Posted by hdaniel1.
GameDaily has posted the following:
  • L.A. Rush Impressions (Xbox)
    "L.A. Rush has grown on me since I last checked it out at E3, and I must admit, it's quite intriguing. The story mode's fleshed out a bit, and the gameplay is starting to come together like the good ol' games. Look for it to roar your way this October, and look for a better analysis upon the game's release date."
  • Blitz: The League Interview (Xbox)
    GameDaily: "Can you go into more detail about how the game "slows down" in time?"
    Adam Boyes: "Yeah, that's the Clash mode, and what that basically is that, you have a certain Clash meter. As you hold down the trigger, that slows down the game and uses up your Clash juice. Once you run out of that, of course, you have to get busted out of slow motion and aren't able to do any of your special moves anymore."

12:13 AM - August 26, 2005. Posted by hdaniel1.
Cyber Gaming Network has posted their review of Madden NFL 2006, giving it a score of 3.5 out of 5.
"Most of the decisions and events take place in menus, making the entire experience rather bland. It doesn’t help that if you simulate a week or the entire season, you can never cancel the simulation. You must wait until it’s done. Events also appear randomly and simulating them by mistake always makes the event a failure or turning down a movie role."

12:06 AM - August 26, 2005. Posted by NYJets.
Games Radar has posted their review of Colin McRae Rally 2005, giving it an 82%.
"In a toss-up between this and WRC, we'd have to plump for Colin, but barely just. It has the edge in terms of handling and vehicle physics, if not the amount of tracks and rallies. Still, that's not to say that WRC is weak: it feels far nippier, if that's what turns you on. But for sheer mudflapping satisfaction, Colin's still your man."

12:03 AM - August 26, 2005. Posted by NYJets.
Gamer Feed has posted an interview with Adam Boyes, Producer of Blitz: The League.
GD: "I was going to ask you about a couple of additional features we discovered playing Blitz the League. First of all, I noticed an Icon system. Can you go into a little more detail about that?"
Adam: "Absolutely. Depending on what position you're playing in the game, you can earn Icons by doing special moves. When you go into Clash mode by holding down the L trigger or L2 button, it slows the game down if you're on offense, and as you do fades as a QB or custom catches as a wide receiver, you earn these Clash Icons. You can also earn them on defense by doing dirty or late hits. So then what the Icons do is they bank into your Clash meter. Once you get six of them, you unlock an Unleash mode."

Thursday, August 25, 2005
11:59 PM - August 25, 2005. Posted by NYJets.
GameSpy has posted some videos of NHL 06.

11:57 PM - August 25, 2005. Posted by NYJets.
Gaming Target has posted their preview of Project Gotham Racing 3.
"If the visuals deliver on what they are promising, PGR3 will be instantly adopted by a large part of the 360’s base. With that in mind, the game also provides a springboard for “spectator” mode, and Gotham TV could be onto something for the future of gaming, in particular within the online arena."

01:59 PM - August 25, 2005. Posted by Steve_OS.
We have just posted another movie clip from our beta copy of NHL 2K6.

"Play like the pros with our revolutionary icon-based passing system. All-new combo passing and shooting controls let you queue up give-and-go attacks, tic-tac-toe passing, puck cycling, behind the net plays and more!"

01:54 PM - August 25, 2005. Posted by Steve_OS.
ConsoleSports has posted an article entitled, Its Time To Call A "Patching" Audible For Future Sports Games.
"On the football field, in-game conditions and trends dictate playcalling. If your starting right tackle keeps getting blown off the ball, perhaps its time to start running to the left on run plays, and calling some max protect on pass plays.

Its all about recognition and adjustment.
In the sports video game world, the same things apply. Market conditions and past history should be forcing companies like Electronic Arts and 2K Games into calling an audible at the line of scrimmage.

Folks, its time that sports game makers realize that the games simply MUST be mate to be “hot-patchable."

01:51 PM - August 25, 2005. Posted by Steve_OS.
2K Sports has posted part 4 of their NHL 2K6 Ask a Developer feature.
"The AI assign/handle injuries now? Chemistry and Practices are great, and the fact that you have to manage fatigue and injuries between games. However, I would like to know if some upgrades were made to the injury engine of NHL 2K?"

01:51 PM - August 25, 2005. Posted by Steve_OS.
2404 has posted their review of Madden NFL 06, giving it a 9 out of 10.
"With only one NFL franchise on the market, it was reasonable to fear EA Sports would phone in this addition. Instead, gamers are rewarded with a major overhaul, crisper graphics, and a new passing system that needs more development. All in all, it's fun, addictive in a way football games haven't been recently, and worth the reduced price to pick up this edition. With the possible improvements to playbook edit-ability, and better implementation of the tacked-on create a superstar mode, and maybe more--or maybe less--commentary from John Madden, I think that Madden 07 may be one for the ages. If not, get 06. It's a hell of a lot better than what's has come before."

01:51 PM - August 25, 2005. Posted by Steve_OS.
Ars Technica has posted an article entitled, Forza Motorsport vs. Gran Turismo 4.
"Both games allow you to customize and tune your steeds, although as far as cosmetic changes, GT4 allows only wings and new wheels. Forza goes several steps beyond this, with opportunities to change paint schemes, create custom decals, and plenty of replacement body panels that will keep the Max Power brigade happy, but make me weep silently into my bourbon. I tried messing around with the custom painting option but lack the requisite skill or patience to turn my red Lancia Integrale into a rally replica, but it's a nice touch. It does lack a way of showing off ones creations as easily as photomode on GT4."