Our in-depth review of EA's World Cup title, does it match up to its big brother's greatness?
We talk to MK Knight, the Godfather of the ultra-realistic Full Minors Rosters here at OS.
A basic guide on soccer defense...
A look at the next-gen debut of the Trials franchise.
"The bottom line for MADDEN NFL 2006, is that it’s the best one yet, but it’s not a significant upgrade from last year's installment. It’s the only NFL game in town, so yes it’s fun and addicting. The Quarterback vision control and Superstar mode are weak. And the answer to the ultimate question of if it’s worth buying is: HELL NO."
"It’s a simple motto of tennis – if you can’t serve, you can’t win a match. It sets the tone for the point and often for the entire match. The serve is one of the most fundamentally important parts of tennis and in Top Spin for the PlayStation®2 computer entertainment system, players are in total control of four types of serves."
- SmackDown Countdown 2005: The Undertaker (PS2)
- WWE SmackDown! vs. RAW 2006 Videos (PS2)
- World Championship Poker 2: Featuring Howard Lederer Screenshots (PS2)
- Top Spin Screenshots (PS2)
- Mario Superstar Baseball Review (GC - 7.9/10)
- Burnout Legends: Developer Diary 2 (PSP)
- Burnout Legends Screenshots (PSP)
- NBA Live Superstars: The Stoppers (Sports)
- NCAA March Madness Video (Sports)
- Play of the Day: Rockets vs. Heat (Sports)
- Top Spin Gameplay Footage 1-3 (PS2)
- Tiger Woods PGA Tour 06 Official Movie 2 (Xbox)
- World Championship Poker 2: Featuring Howard Lederer Screenshots (Xbox)
- Tiger Woods PGA Tour 06 Controls Spotlight (Xbox)
TeamXbox: "Will players still have the ability to add “aftertouch” to their shots with the new Dual Analog system?"
Tim McDowd: "Absolutely. While the core swing mechanic is done through pre-shot controller movement with the analog sticks, players will still have the ability to add additional spin to their shots during ball flight through the “Spinna” button."
- L.A. Rush Impressions (Xbox)
"L.A. Rush has grown on me since I last checked it out at E3, and I must admit, it's quite intriguing. The story mode's fleshed out a bit, and the gameplay is starting to come together like the good ol' games. Look for it to roar your way this October, and look for a better analysis upon the game's release date."
- Blitz: The League Interview (Xbox)
GameDaily: "Can you go into more detail about how the game "slows down" in time?"
Adam Boyes: "Yeah, that's the Clash mode, and what that basically is that, you have a certain Clash meter. As you hold down the trigger, that slows down the game and uses up your Clash juice. Once you run out of that, of course, you have to get busted out of slow motion and aren't able to do any of your special moves anymore."
"Most of the decisions and events take place in menus, making the entire experience rather bland. It doesn’t help that if you simulate a week or the entire season, you can never cancel the simulation. You must wait until it’s done. Events also appear randomly and simulating them by mistake always makes the event a failure or turning down a movie role."
"In a toss-up between this and WRC, we'd have to plump for Colin, but barely just. It has the edge in terms of handling and vehicle physics, if not the amount of tracks and rallies. Still, that's not to say that WRC is weak: it feels far nippier, if that's what turns you on. But for sheer mudflapping satisfaction, Colin's still your man."
GD: "I was going to ask you about a couple of additional features we discovered playing Blitz the League. First of all, I noticed an Icon system. Can you go into a little more detail about that?"
Adam: "Absolutely. Depending on what position you're playing in the game, you can earn Icons by doing special moves. When you go into Clash mode by holding down the L trigger or L2 button, it slows the game down if you're on offense, and as you do fades as a QB or custom catches as a wide receiver, you earn these Clash Icons. You can also earn them on defense by doing dirty or late hits. So then what the Icons do is they bank into your Clash meter. Once you get six of them, you unlock an Unleash mode."
"If the visuals deliver on what they are promising, PGR3 will be instantly adopted by a large part of the 360’s base. With that in mind, the game also provides a springboard for “spectator” mode, and Gotham TV could be onto something for the future of gaming, in particular within the online arena."
"Play like the pros with our revolutionary icon-based passing system. All-new combo passing and shooting controls let you queue up give-and-go attacks, tic-tac-toe passing, puck cycling, behind the net plays and more!"
"On the football field, in-game conditions and trends dictate playcalling. If your starting right tackle keeps getting blown off the ball, perhaps its time to start running to the left on run plays, and calling some max protect on pass plays.
Its all about recognition and adjustment.
In the sports video game world, the same things apply. Market conditions and past history should be forcing companies like Electronic Arts and 2K Games into calling an audible at the line of scrimmage.
Folks, its time that sports game makers realize that the games simply MUST be mate to be “hot-patchable."
"The AI assign/handle injuries now? Chemistry and Practices are great, and the fact that you have to manage fatigue and injuries between games. However, I would like to know if some upgrades were made to the injury engine of NHL 2K?"