Is the length of games that big of a deal? Yes, says MLB.
A look at making FUT a better overall experience...
And all the other juicy first details...
A look at some features we'd love to see in this year's game...
Operation Sports Content
Thursday, May 26, 2016
08:20 PM - May 26, 2016. Posted by mrprice33. Written by Steve Noah
Check out the latest Madden NFL 17 blog covering updates within special teams, pass defense, catch outcomes, ball physics and much more. Read it and post your thoughts!
08:18 PM - May 26, 2016. Posted by smiley3. Written by Steve Noah
Check out the latest Madden NFL 17 blog going over the improvements on zone coverage with the addition of a new technology called "Behavior Coordinator". Read it and post your thoughts!
06:46 PM - May 26, 2016. Posted by Steve_OS. Written by Steve Noah
SSX has been added to the official Xbox One backward compatibility list. Games added to this list gives fans an opportunity to play some of your favorite Xbox 360 titles on your Xbox One, with more titles being added to the list regularly.
SSX is one of our highest rated games, check out our review here.
05:12 PM - May 26, 2016. Posted by smiley3. Written by Steve Noah
EA Sports has just posted a quick Madden NFL 17 video featuring the new hurdle move.
If you missed the new juke moves and score bug/banner, click here.
04:16 PM - May 26, 2016. Posted by Steve_OS. Written by Steve Noah
NBA 2K16 is free to play for Xbox Live Gold subscribers on Xbox 360 and Xbox One, starting now through May 30 at 11:59 PM PT. Beware of noobs.
Source - Xbox
01:52 PM - May 26, 2016. Posted by Steve_OS. Written by Steve Noah
Turn 10 Studios has released another Forza Motorsport 6 patch, which addresses some of the issues that were introduced in the latest NASCAR Expansion pack, released earlier this month.
- Rolling starts have been moved back by 15 meters on the following courses: Rio Full, Rio National, Rio Coast Loop, Indy GP Classic, Indy GP, Yas Marina South, and all Watkins Glen ribbons.
- For lapped traffic, “Distance behind” in HUD now measures distance by meters or feet, not laps
- Fixed an issue with Drivatars losing collision after a rewind when the Drivatars are in a pitting state, but outside of pit lane
- Fixed an issue where certain players were unable to continue in career without upgrades
Wednesday, May 25, 2016
01:37 PM - May 25, 2016. Posted by MMChrisS. Written by Mike Lowe
I've talked candidly how about MLB The Show needs to continue to push itself to expand its gaming gap in both directions -- creating more separation from games on the rise like Madden and NHL, but also close the gap on the NBA 2K series. One of the ways The Show team can do that is by implementing a meaningful badge system similar to what NBA 2K has, allowing for SCEA to expand on the player personality and morale system introduced in MLB The Show 16. The beauty of the badge system NBA 2K is that the badges aren't just visual eye candy; they actually have an impact on a player's performance.
While this is not an exact top 10 list -- instead just an assortment -- here are a few badges that would add some uniqueness to perhaps otherwise similar players, thus providing more variety in franchise mode and online play.
Read More - NBA 2K's Player Badges Could Work in The Show
12:51 PM - May 25, 2016. Posted by Steve_OS. Written by Steve Noah
EA Sports has just posted a quick Madden NFL 17 video featuring the new juke move, along with a glimpse of the new score bug/banner (WIP). We've posted an image showing the differences between Madden NFL 16 (top) and Madden NFL 17 (bottom). Watch the video here.
08:45 AM - May 25, 2016. Posted by Steve_OS. Written by Steve Noah
Konami has just announced PES 2017 and revealed some of the new features and details about the game. Check it out and post your thoughts!
See how different players control the ball in unique and different ways based on where and how you control them, dictating the flow of the game based on how they react to the unpredictable movement of the ball.
Combining Real Touch and real ball physics, passing is an art form in PES 2017. Many factors determine the speed and accuracy of the ball. The pass that is made on the best situation and timing will generate a perfect trajectory, creating a great satisfaction when a killer pass is made.
Keepers see a great jump in quality through added motions and animations, creating the most agile keepers in PES history. Attacking moments will be more dramatic than ever, bringing the best feeling of achievement when that goal is scored.
Total Team Control
Users can instantly change the attacking and defending mentality of the team, which can be tweaked and carefully controlled with simple controls, being able to immediately react to the unpredictability of the sport.
Strategies that are quite individually defined such as Tiki-taka and Tight Marking which is strongly based on team ideology can be set in Advanced Instructions, which adds a huge variety in how you plan to win.
Corner Kick Strategies
Control the defensive strategies on a set piece, such as marking zonal or Man to Man. Offensive options also included such as specific player movement.
For the first time in a football game, the AI will learn how you play! Player and team behaviour has always been a staple of the PES series, and for PES 2017 Adaptive AI will change sports games forever.
For PES 2017 the visuals have seen a major upgrade, offering Authentic Visuals thanks to the further incorporation of Fox Engine. Nothing has been left untouched, from player models, lighting, crowds, pitch and stadiums totally revamped. Never has a game looked so real.
Natural Player Movement
Hundreds of new animations have been added to bring the players and goalkeepers to life – but it doesn't stop there. New features such as Real Touch and Precise Pass see huge benefit, giving a vast array of movements when trapping and passing the ball.
Tuesday, May 24, 2016
08:22 PM - May 24, 2016. Posted by Steve_OS. Written by Steve Noah
NBA Live 16 has arrived in The Vault for EA Access members. For those of you that might still be unaware, EA Access is an Xbox One exclusive, allowing members to try upcoming EA games prior to release, offering 10% off all EA digital purchases and more. It also gives users access to The Vault, which houses a growing library of EA games subscribers can play as much as they want. Users can subscribe to EA Access for $4.99 per month, or $29.99 for a full year.
01:14 PM - May 24, 2016. Posted by Steve_OS. Written by Fraser Gilbert
For the past few months, I’ve been playing Rocket League on an almost exclusively 1v1 basis. It isn’t something that many other players choose to do, and most would argue the game isn’t meant to be played that way. I agree with that sentiment to an extent, but there’s a certain quality to duel competition, and I’ve enjoyed my time with it so far.
Despite my fairly extensive experience with Rocket League in the past, I was awful at 1v1 gameplay in the initial stages. A lot of the skills you pick up in multiplayer competition don’t translate all that well to the 1v1 game, and you need to adapt the rest of your skill set to suit the situation. Due to the nature of it, everything you do in 1v1 has potentially severe consequences if you make a mistake. As a result, skill and finesse arguably shine through even more than usual.
Read More - One on One Rocket League Is A Whole Different Ball Game (Written by: Fraser Gilbert)
10:33 AM - May 24, 2016. Posted by Steve_OS. Written by Steve Noah
First announced in March, Cross-network compatibility between Xbox One and Steam PC users is scheduled to arrive at 6:00 PM ET today, with the possibility for PlayStation 4 users to get into the mix at a later date.
UPDATE: The update has arrived, check out the details of the 1.18 patch below.
- (PC/XB1) Cross-Network Play is available now between Xbox One and Steam platforms.
- *Cross-Network Play is enabled by default. Players can disable this feature in the Misc. tab of the Options menu.
- If any player within a party has Cross-Network Play disabled, that party will only find games with players on their own platform.
- (XB1) Players from Steam platform will appear with a Rocket League shield icon on the in-game scoreboard (instead of the Psynet icon like on the other platforms).
- Leaderboards now have a platform-specific filter option that only shows rankings for the network you are playing on.
- Fixed a crash in Free Play when Reset Ball was used after scoring
- Fixed issues preventing players from spawning when playing offline/splitscreen modes.
09:12 AM - May 24, 2016. Posted by Steve_OS. Written by Steve Noah
With EA Play and E3 nearing the promotional cycle for the next Madden has gotten underway. There’s a lot to be excited about already for Madden NFL 17 including long-overdue work to Special Teams, a new defensive AI system, special moves for ball-carriers, and a “renewed focus on Franchise mode.”
In this episode of the Press Row Podcast, Bryan Wiedey, Rich Grisham, and Kat Bailey discuss all the news, the concern over “Tackle Battles”, and what is being hoped for with Franchise mode.
Joining us this week:
- Bryan Wiedey (@pastapadre) Pastapadre/Sporting News/Hit The Pass
- Rich Grisham (@richgrisham) Out of the Park Developments/Hit The Pass
- Kat Bailey (@the_katbot) USgamer
1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post
Run Time: 55 Minutes
Don’t forget about your chance to own Out of the Park Baseball 17 for 10% off! Just go to ootpdevelopments.com, click on the OOTP 17 banner, then enter the promotional code "PRESS17" at checkout to take another 10% off the price.
Monday, May 23, 2016
07:06 PM - May 23, 2016. Posted by Willard76.
Alright, after many months of hard work, mostly by others not named me, we are very proud to announce the release of the 2016 OSFM HYBRID V1 - under psn - Crapinmyshoe
This year has been a special project as it was built around my son receiving his long awaited liver transplant and before I get into specifics about the roster, I would like to get thanks to our team, especially Waittilnextyear who engineered the majority of this year's edition, teeds who we also welcomed back into the fold and contributed many new faces as well as many quality control corrections, Cultbuscus who really got this thing back onto it's feet and basically gathered our team together this year, Totte who was our master of OD backdate as well as quality control, God of Nugget and Blobloblah who did a lot of the tedious work for us as well as the late Dr Illinios who managed to get himself banned from the site but still contributed.
If anyone is interested in making a donation towards the creation of this roster, I would appreciate donations made to Ronald McDonald House Toronto where I did the bulk of my work on the roster this year while my little guy recovered.
- This is a 40 man roster that contains the following edits;
- Full roster rerate (no player untouched)
- Pitch Edits from WTNY
- OD roster for all MLB clubs and close for AAA and AA
- No carry over stats for rookies except for Kyle Higashioka
- New Faces and players added to the OSFM V1.5
- Equipment edits where info was made available
- Accurate Opening Day MLB lineups
- Proper positioning according to Baseball Reference
- So much more, you need to download and use it to believe
You will not find another roster that plays as accurate to true life, I hate making claims like this but it is true.
Please rate the roster so non OS users will know it's worth, and most importantly enjoy it for what it is - a great baseball game roster.
08:20 AM - May 23, 2016. Posted by MMChrisS. Written by Ben VollmerLast week EA announced there would be no version of NBA Live released on consoles in 2016. For fans of the series, or perhaps even fans of the sport, this is the latest in a series of heartbreaks.
The last time NBA Live went on hiatus, there was hardly a whisper in the wind as to its whereabouts. This time around, the announcement of a mobile version of the game (which, if EA is to be believed, is intended to expand the franchise to a "global" market) is most likely a move to keep the name alive and in circulation. Given the mostly sour efforts from NBA Live in the recent past, it's hard to believe the game sold copies on anything but name recognition. With that in mind, it would certainly behoove EA, if they ever intend on bringing the series back, to keep the name alive.
Read More - What's to Become of NBA Live?