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Monday, May 23, 2016
07:06 PM - May 23, 2016. Posted by Willard76.

Alright, after many months of hard work, mostly by others not named me, we are very proud to announce the release of the 2016 OSFM HYBRID V1 - under psn - Crapinmyshoe

This year has been a special project as it was built around my son receiving his long awaited liver transplant and before I get into specifics about the roster, I would like to get thanks to our team, especially Waittilnextyear who engineered the majority of this year's edition, teeds who we also welcomed back into the fold and contributed many new faces as well as many quality control corrections, Cultbuscus who really got this thing back onto it's feet and basically gathered our team together this year, God of Nugget and Blobloblah who did a lot of the tedious work for us as well as the late Dr Illinios who managed to get himself banned from the site but still contributed.

If anyone is interested in making a donation towards the creation of this roster, I would appreciate donations made to Ronald McDonald House Toronto where I did the bulk of my work on the roster this year while my little guy recovered.

ROSTER DETAILS
  • This is a 40 man roster that contains the following edits;
  • Full roster rerate (no player untouched)
  • Pitch Edits from WTNY
  • OD roster for all MLB clubs and close for AAA and AA
  • No carry over stats for rookies except for Kyle Higashioka
  • New Faces and players added to the OSFM V1.5
  • Equipment edits where info was made available
  • Accurate Opening Day MLB lineups
  • Proper positioning according to Baseball Reference
  • So much more, you need to download and use it to believe
This roster is intended for 30 Team Control but can be played with Single Team.

You will not find another roster that plays as accurate to true life, I hate making claims like this but it is true.

Please rate the roster so non OS users will know it's worth, and most importantly enjoy it for what it is - a great baseball game roster.

WILLARD

Game: MLB The Show 16Reader Score: 7.5/10 - Vote Now
Platform: PS4Votes: 19 - View All
08:20 AM - May 23, 2016. Posted by MMChrisS. Written by Ben Vollmer
Last week EA announced there would be no version of NBA Live released on consoles in 2016. For fans of the series, or perhaps even fans of the sport, this is the latest in a series of heartbreaks.

The last time NBA Live went on hiatus, there was hardly a whisper in the wind as to its whereabouts. This time around, the announcement of a mobile version of the game (which, if EA is to be believed, is intended to expand the franchise to a "global" market) is most likely a move to keep the name alive and in circulation. Given the mostly sour efforts from NBA Live in the recent past, it's hard to believe the game sold copies on anything but name recognition. With that in mind, it would certainly behoove EA, if they ever intend on bringing the series back, to keep the name alive.


Read More - What's to Become of NBA Live?

Game: NBA Live 17Hype Score: 2/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 1 - View All
Sunday, May 22, 2016
Every Sunday, we will get you caught up on the sports gaming news you might have missed during the week.


Game: Operation SportsReader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / PS4 / Xbox OneVotes: 19 - View All
Saturday, May 21, 2016
10:22 AM - May 21, 2016. Posted by bad_philanthropy. Written by Steve Noah

The following NHL 17 features were mentioned in the latest EA Sports survey. We should hear more specifics on them soon, until then post your thoughts!

More NHL 17 news can be seen here.

Every Moment Built By and For Fans - Every feature and game mode in NHL 17 is developed with direct input and feedback from our fans to create the game that hockey fans want. From all-new game modes, to new experiences and more depth in existing modes, to the best on-ice gameplay in franchise history – NHL 17 is built by and for hockey fans no matter which way you play.

Sharpen Your Game - The next generation of the NHL Visual On Ice Trainer returns in NHL 17 to teach you the skills to succeed at every end of the ice. Whether you’re a pro player looking to elevate your game to elite status, or brand new to the NHL series and lacing up your skates for the very first time, the Visual On-Ice Trainer adapts to your skill level using dynamic feedback and coaching to make you a better hockey player. For every skill level, this is your hockey season.

The Biggest and Most Exciting NHL Ever - From the front office to the faceoff dot, NHL 17 delivers the most authentic and thrilling hockey experience in franchise history. Step into the fast paced action and deliver bone crushing hits with 12 Player NHL® Collision Physics, make a game changing saves with all-new Authentic Goaltending and celebrate your biggest goals with dozens of new goal celebrations – all while surrounded by Living Crowds in true-to-life Authentic Arenas. Off the ice, live out your ultimate hockey fantasy in all-new modes including Draft Champions, The World Cup of Hockey, Franchise Mode and more. Whether you compete online in a bid for glory, or simply lace up the skates and create highlight reel moments, NHL 17 gives you the chance to Shape Your Legacy the way you see fit.

Shape Your Legacy - On the ice, behind the bench, and in the front office - NHL 17 gives you the chance to shape your legacy where it matters to you in the biggest and most exciting hockey game to date. With 3 all-new games modes and more depth in fan favorite modes, NHL 17 lets you call the shots from the front office to the face-off circle and have more control than ever to lead your team to glory.

Take Control of the Ice - Own Every Zone in NHL 17 with more end-to-end gameplay control than ever before. Authentic goalies look and play the part with true-to-life stances, striking emotion and new reaction physics. Net Battles change the game for offensive and defensive zone play, and dozens of thrilling new goal celebrations capture the excitement of scoring the biggest goals on game night.

Game: NHL 17Hype Score: 5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 7 - View All
Friday, May 20, 2016
04:01 PM - May 20, 2016. Posted by ChaseB. Written by Chase Becotte

Players On The Rise


Old guys still matter! Zorilla, Big Papi, Kinsler all got some love this week as veterans still showing out in their 30s. Andrew Miller is the highest overall player impacted on the positive side of things this week, moving up one point to 92.

The Phillies got some notice this week as Aaron Nola became the first Gold player on the Phils. Odubel Herrera was also boosted up to 83 overall and is now on the cusp of going Gold.

A bunch of other young, talented players got boosts as well. That list includes Trayce Thompson, Jackie Bradley Jr., Trevor Story and Nick Castellanos.

Tier Changes

(All thanks go to Daddy Leagues for these numbers!)
  • Aaron Nola went from Silver to Gold
  • Ben Zobrist went from Silver to Gold
  • Howie Kendrick went from Bronze to Silver
  • Trevor Story went from Bronze to Silver
  • Chris Coghlan went from Bronze to Silver
  • Rubby De La Rosa went from Bronze to Silver
  • Trayce Thompson went from Bronze to Silver
  • Joba Chamberlain went from Common to Bronze
  • Christian Friedrich went from Common to Bronze
  • Kirby Yates went from Common to Bronze
  • Tony Cingrani went from Common to Bronze
  • Mike Wright went from Common to Bronze
Full List Of Changes

Andrew Miller +1 boost in Overall rating (92 Overall)
Ben Zobrist +3 (87) -- +6 Con vs. R / +13 Pwr vs. R
Ian Kinsler +2 (87)
David Ortiz +2 (87) -- +2 Pwr vs. R / +3 Pwr vs. L
Aaron Nola +3 (86) -- +8 HR/9 / +7 K/9
Jaime Garcia +2 (84)
Odubel Herrera +3 (83)
Howie Kendrick +5 (82)
Nate Jones +2 (80)
Nick Castellanos +3 (81) -- +10 Pwr vs. R / +15 Pwr vs. L
Jackie Bradley Jr. +3 (81) -- +8 Con vs. R / +5 Con vs. L / +5 Pwr vs. R / +11 Pwr vs. L
Chris Coghlan +3 (80)
Mark Trumbo +2 (80) -- +10 Pwr vs. R
Trevor Story +2 (79) -- +11 Con vs. R
Rubby De La Rosa +4 (78)
Trayce Thompson +8 (78) -- +9 Con vs. L / +22 Pwr vs. L
Jeff Manship +5 (77)
Danny Duffy +6 (76)
Brad Brach +2 (75)
Chris Young +4 (75)
Jake Lamb +2 (72)
Joba Chamberlain +6 (71)
Christian Friedrich +7 (70)
Kirby Yates +3 (70)
Tony Cingrani +1 (69)
Mike Wright +8 (69)
Scott Carroll +5 (68)
A.J. Schugel +4 (67)
Matt McBridge +10 (63)
Pat Dean +5 (63)
Steven Moya +1 (62)

Read More - More Details, Including Joey Votto's Fall

Game: MLB The Show 16Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PS4Votes: 19 - View All
09:33 AM - May 20, 2016. Posted by MMChrisS. Written by Jayson Young


Are you tired of playing baseball games where the pitchers are more likely to hit home runs than the first basemen are likely to complete 3-6-3 double plays?

Have you run out of curse words to scream while you helplessly watch lengthy fielding animations that are too slow to throw out 40-speed sloths, and too unreliable to consistently complete simple defensive acts like stepping on a base for a force out, or tagging out an oncoming runner?

Are you baffled by hitting and pitching systems where mysterious, unexplained attribute ratings have a bigger impact than basic bat physics in determining where a ball gets hit?

Have you lost interest in playing inside quiet ballparks with deflating atmospheres and dull commentary?

If so, you should absolutely own a version of Konami's Power Pros. But depending on which modes you want to play, you might not need the series' latest release, Power Pros 2016, which arrived last month on the PlayStation 4, PlayStation 3, and PlayStation Vita.

Read More - Is Power Pros 2016 Worth Importing on the PlayStation 4?

09:21 AM - May 20, 2016. Posted by Steve_OS. Written by Steve Noah

NASCAR Heat Evolution is scheduled to release on September 13 for Xbox One, PlayStation 4, and PC. The first Toyota driver to cross the finish line in the 2016 NASCAR Sprint All-Star Race at Charlotte Motor Speedway will be the cover athlete for the game.

Read the full press release below.

DUSENBERRY MARTIN RACING ANNOUNCES NASCAR HEAT EVOLUTION

New NASCAR-Licensed Video Game Comes to Modern-Generation Platforms; Reveals Toyota Driver Cover Athlete Competition

Dusenberry Martin Racing (DMR), NASCAR’s exclusive console simulation-style video game licensee, today announced the future of NASCAR gaming with NASCAR Heat Evolution – launching September 13, 2016. Marking the debut of the NASCAR video game series on the PlayStation®4 computer entertainment system and Xbox One, and also arriving on Windows PC, this new title will provide fans with a brand-new and authentic racing experience.

NASCAR Heat Evolution will immerse fans in the door-to-door excitement of stock car racing and allow users to live the experience of taking the checkered flag. Whether a casual or hardcore gaming fan, NASCAR Heat Evolution will dynamically adapt to any skill level and deliver a true-to-life racing experience. The new game will feature all of the top drivers, teams, and incredibly detailed tracks and environments, giving fans the opportunity to feel what it is like to be a racing legend.

“Our company is a team of highly skilled gaming vertans with a proven record of success in NASCAR game development and publishing. Our commitment to the NASCAR community is to consistently deliver fun, engaging and high-quality NASCAR games to the market,” said DMR Chief Executive Officer Tom Dusenberry.

DMR, whose licensing agreement with NASCAR Team Properties runs through 2020, partnered with Monster Games to create NASCAR Heat Evolution, bringing more than 100 years of combined NASCAR games experience to the project.

DMR President Ed Martin said, “To deliver an all-new NASCAR game experience, we assembled an all-star team of NASCAR game experts and started with a clean sheet of paper. What the DMR and Monster Games teams have come up with is going to amaze NASCAR fans.”

From the same legendary team that created the critically acclaimed NASCAR titles NASCAR Heat and NASCAR: Dirt to Daytona, Monster Games has a clear vision for NASCAR Heat Evolution.

“The Monster Games team is thrilled to partner again with Tom, Ed and the Dusenberry Martin Racing team. We have been working on NASCAR Heat Evolution for 18 months and are excited about what we have created. From day one, our goal has been to deliver a fun, engaging and realistic racing game designed for NASCAR fans,” said Monster Games President Richard Garcia.

“The gaming space allows fans to consume our sport on a daily basis, ultimately helping grow and diversify our audience,” said Blake Davidson, Vice President of Consumer Products and Licensing, NASCAR. “Our fans have eagerly anticipated the arrival of a new NASCAR game, and we expect that NASCAR Heat Evolution will be well worth the wait.”

DMR has also partnered with Toyota, an Official NASCAR Partner, in a unique video game cover athlete competition. The first Toyota driver to cross the finish line in the 2016 NASCAR Sprint All-Star Race at Charlotte Motor Speedway will be the cover athlete of NASCAR Heat Evolution. Choosing a cover athlete from an on-track competition is a first in video game history. NASCAR Heat Evolution will mark the first time Toyota or any of their eligible drivers – Kyle Busch, Carl Edwards, Denny Hamlin, Matt Kenseth and Martin Truex Jr. – will be the face of a NASCAR video game. Toyota and DMR are developing an innovative in-game branding partnership that will elevate the racing experience for video game fans.

Fans that are ready to strap in and feel the adrenaline of a NASCAR racing experience have the opportunity to pre-order NASCAR Heat Evolution now at NASCARHeat.com, GameStop, Target.com, Walmart.com and the PlayStation®Store. NASCAR Heat Evolution will take racing fans to a level of realism, excitement and authenticity that has never been seen on a console before.

NASCAR Heat Evolution will be available on September 13, 2016 in North America for the PlayStation®4 system, Xbox One and Windows PC. More information can be found at NASCARHeat.com, with additional details to be released in the coming months. Fans can also follow NASCAR Heat Evolution on Twitter via @DMRNASCARHeat and @DMRacingGames.

Game: NASCAR Heat EvolutionHype Score: Vote Now
Platform: PC / PS4 / Xbox OneVotes: 0 - View All
Thursday, May 19, 2016

Oh, hey guysssss. So welcome back for another year of MLB The Show predictions. This feature was slumbering while The Show figured out a consistent release schedule for new rosters. Now that Friday seems to be the day when new rosters come out, that means I can start predicting ratings changes on Thursdays.

I’ll be breaking down my predictions into three categories once again (high, medium, low) as well as adding a “hold” category for players I think can become higher rated over the course of the season (see: Bryce Harper going from Silver to Diamond last season -- there’s only one Bryce though).

Okay, let’s get to it:

Ratings Boost Probability: High

Jackie Bradley Jr. - He's got a 23-game hitting streak going, and he's one of the best players in the AL this season. He has 7 home runs and a .370 average over the last month.

Ian Desmond - A bit forgotten after a weird offseason, but he's just rolling the last month in Texas. The mix of power, speed and average makes him a solid all-around player.

Adam Eaton - FanGraphs pointed out how valuable Adam Eaton has become, and it makes sense. He’s in the lineup every day, he’s not bad at anything, and he’s at least a plus-player in almost everything. He’s got a bunch of multi-hit games the last month, and he really does look like a top-tier center fielder at this point.

Danny Salazar - It’s only 50 innings, but you take notice of a guy with 61 Ks in 50 innings to go with a 1.8 ERA and 1.00 WHIP. Now his xFIP is 3.38 so he’s over his head for now, but Salazar has unbelievable stuff and is getting big-time results right now.

Read More - Scope Out The Rest Of The Predictions After The Jump

Game: MLB The Show 16Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PS4Votes: 19 - View All

Gran Turismo Sport is scheduled to release on November 15 for PlayStation 4. Check out some of the new screenshots here.

Quote:
GT Sport is the world’s first racing experience to be built from the ground up to bring global, online competitions sanctioned by the highest governing body of international motorsports, the FIA (Federation International Automobile). Create your legacy as you represent and compete for your home country or favorite manufacturer through multiple race classes, including GT3, Prototype, Rally, and more.

Check out some of the pre-order bonuses below.

Pre-order the game and receive early access to a 3-Car Pack.
  • Ford Mustang Group B Rally Car
  • Toyota FT-1 Vision GT Group 3
  • Peugeot 908 HDi FAP LMP1
Additional incentives are available through your preferred retail outlets.

GameStop – 2x Early Access Bonus Cars
  • Chevrolet Corvette Group 3
  • Nissan NISMO GT-R GT3 N24
PlayStation Store
  • GT Themed PS4 Avatars
  • GT Sport Dynamic Theme
  • $500,000 In-Game Credit
Amazon
  • $500,000 In-Game Credit
A limited edition of Gran Turismo Sport with extra goodies will also be available for purchase for $69.99, containing more than $130 in content, detailed below.
  • GT Sport Starter Pack (8x Cars) – Gain immediate access to cars within various race class, including GT4, Rally, and more
  • $1MM In-Game Credit – Build and customize your personalized garage
  • Livery Sticker Pack – Bonus livery of numerous brands and logos
  • 30x PS4 GT Sport Themed Avatars – Based on selected GT Sport featured vehicles
  • Racing Helmet – For your customized driver profile
  • Limited Edition Steel Book and Packaging
Source - PlayStation

Gran Turismo Sport screenshot gallery - Click to view Gran Turismo Sport screenshot gallery - Click to view Gran Turismo Sport screenshot gallery - Click to view Gran Turismo Sport screenshot gallery - Click to view
Game: Gran Turismo SportHype Score: Vote Now
Platform: PS4Votes: 0 - View All
10:59 AM - May 19, 2016. Posted by MMChrisS. Written by Chris Sanner


Yesterday, EA released a plethora of information on important gameplay changes coming to Madden NFL 17.

Among those changes is brand new defensive adjustments, playcalling, assignments, etc. For the first time (in theory) you'll be able to give assignments to players to stop certain plays -- which should even eliminate money plays.

In the past, you called defensive plays like it was an offensive play and then could hot route players to certain assignments. If you were facing an up-tempo team, this was obviously a huge problem. This year you can assign zones to attack certain portions of the field you are getting beat, give defensive players gap responsibilities, and they *should* react to all of this better than they ever have.

It sounds great to us -- but what about you? How do you feel about the new defensive assignment/counters/etc. changes coming to Madden? Sound off by voting in the poll and leave a comment!

Game: Madden NFL 17Hype Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 11 - View All
Wednesday, May 18, 2016

Game Informer has posted a new Madden NFL 17 article, going over 27 key details that are coming this year. Below are a few notes, but make sure you read the entire article here.

Quote:
For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.

Here's an example of the new zones in action: The Slant Drag Combo (the TE comes across the middle, and the slot receiver slants over the top) vs. a Cover 3 Sky. This year the linebackers in the Cover 3 Match track the receivers as they come through the defenders' zones. So what looks like a zone defense before the snap shifts to man-to-man as the play develops.

Similarly, defensive pattern matching plays set the rules and responsibilities for defenders. For instance, In a match defense, if you're a linebacker and the number one receiver crosses your face on a slant or drag route, your responsibility is to match him instead of letting him run by. But if the number three receiver goes vertical on that same play, you follow him down the field instead. "It's not the same reads you've been making for the last 25 years, because things play out a lot differently now," Dickson says.

The new kicking meter works like the traditional three-click golf swing. First button press starts the kick, second one sets the power, third one determines accuracy. Through this new meter, ratings for kickers and punters will matter more.

Kick block formations, like overloading one side or clogging the middle, have been added.

New kick types inlcude sky punts, backspin punts, and the return of onside aiming and squib kicks.

Game: Madden NFL 17Hype Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 11 - View All

Another Madden NFL 17 blog has just arrived going over defensive gaps, run fits and so much more. This one is filled with great information.

Let's go over a bit:

Quote:
"When implementing the run fits system, we installed it the same way the defensive coordinators install their defenses in the NFL – Alignment, Assignment and Technique – and what this amounts to is every defender on the field having a specific job to do on each play the user calls."

This is a much needed change in the series. For too long we've called defensive plays like they're offensive plays -- which was completely inaccurate. To be moving in a more sim direction is always welcome, especially in an area most every football game hasn't been close to right on since the dawn of gaming.

Quote:
"The AI will automatically flip your defense when the offense flips so that your defense aligns to the proper strength in relation to the offensive formation they are seeing after the huddle break. When your defense has been flipped, you will see visual feedback in the Score HUD to tell you that your defense has been flipped, as well as what part of the defense was flipped (Entire defense, Coverage, Front)."

This is a nice touch and completely awesome (and much welcome).

Quote:
"The next step in the Run-Fits system is Defensive Gap assignments. All defenders, both in the NFL and Madden 17 have a specific responsibility on each play – this includes gap integrity for ‘run-fit’ defenders and coverage responsibility plus run-support for coverage defenders – making the play-calling experience more engaging and strategy-based than in previous iterations. "

This is a great layer that, when combined with the previous assignment/flip options makes for a compelling layer of defensive strategy that you must go into. Compare this to previously calling a play and hot routing defensive players and you can instantly see why this is a huge upgrade.

Quote:
"Just because a defender is assigned to a gap pre-snap doesn’t mean he’s locked to that gap for the remainder of the play. Each defender has AI that allows him to update his gap and react to the war in the trenches to fill the open lanes created by the blockers as the play develops. This AI relies heavily on the Play Recognition Rating.

Based on the PRC rating, defenders will be faster or slower in reading the play and finding the right gap to fill."

I'm not 100% certain how this will fully play out, but it sounds promising and certainly deeper than what we've seen out of Madden when it comes to line play over the past several years. The PRC rating sounds like a nice touch and addition.

For more information on Madden's defensive improvements, including techniques as well as improvements to blocking, check out the full blog post at the link.

Source - Madden 17 Gameplay Deep Dive - Defensive Gaps and Run Fits

Game: Madden NFL 17Hype Score: 7.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 11 - View All

A new Madden NFL 17 blog has just arrived going over many new details on the running game, including special moves, takeout interaction system and much more.

Quote:
"Madden NFL 17 will feature a broad cast of new Ball Carrier mechanics to keep all Madden players engaged, from beginners to the hard core. Using modifiers, there are now four unique tactics available to customize the running game. In combination with the Fakeout Interactions, all carry their own risks and rewards. The four special-move types are: Standard, Speed (RT/R2), Precision (LT/L2) & Steerable (RT/R2 + LT/L2)."

I won't lie, I'm worried some of this stuff is getting a bit too complicated (think: fighting games and their convoluted control schemes) -- as there are a lot of different combinations to now memorize. Thankfully, the Madden team has thought about this with a couple of smart design decisions.

Quote:
"There’s some new tools available in Madden NFL 17 to make the user a better and more creative ball carrier, including recommended special-move prompts, projected path indicator, special-move feedback text and a setting-specific ball-carrier threat cone."

This will obviously be something which is able to be toggle on/off (On by default in Rookie/Pro modes). This on-screen feedback will help you figure out what you are doing right and wrong which should, in theory, make you better at using the moves. That's a nice little touch.

NOTE: Tackle Battle is on for all difficulty levels with no way to turn it off.

Quote:
"There are three unique ways to experience running the ball via the Ball Carrier Special Moves setting, which allows the user to customize the ground-game experience to his or her own liking (Auto, Assist, Manual)"

These three settings will allow anyone to take advantage of the new moves and not feel overwhelmed. Auto will be what it sounds like, the AI will make the moves as you simply steer the player. Assist will be a nice mix between full manual and full auto control.

The special moves sound like they're taking every level of Madden user into account, which makes them more appealing on the surface. What do you think? Read the full post and leave a comment below!

Source - Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

Game: Madden NFL 17Hype Score: 7.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 11 - View All
11:18 AM - May 18, 2016. Posted by MMChrisS. Written by Chris Sanner


Quick, name the best undrafted free agent you've ever signed in Madden who turned out to be a superstar with a greater than 90ovr rating.

While most all undrafted players who sign contracts will never amount to more than a transient practice squad member, sometimes franchises hit pay-dirt on undrafted free agents.

Take these names: John Randle, Kurt Warner, Warren Moon, Wes Welker, Tony Romo.

This year's undrafted free agent class includes names like Trevone Boykin, Jack Allen, Devon Cajuste, Darius Latham, Jeremy Cash, and Brian Poole.

Somewhere, one of these undrafted players (or another not listed) will make a big impact on the league. And yet, it feels as if this crucial aspect of roster building just has never really been represented well in Madden NFL.

I can remember a couple of times I found some real value in this period -- but it feels like its never been represented as well as it could in the Madden NFL series.

As a former GM puts it, "The John Randle time" is a crucial time for franchises to choose paths which may alter a team's course for years:

Quote:
"We’re talking about players like quarterbacks Trevone Boykin and Jake Coker in Seattle and Arizona, respectively; linebacker Jeremy Cash in Carolina and Gronk's little brother, fullback Glenn Gronkowski, in Buffalo.

Each NFL team has filled out its roster by signing approximately 25 of these undrafted free agents to minimum-salary deals with modest signing bonuses, mostly in the $5,000-to-$10,000 range. These players are true underdogs who must compete with veterans in minicamps and OTAs as they prepare for training camp and battles for roster spots."


So what about you? Do you have any stories of picking up undrafted free agents who turned out to be superstars? What do you think Madden could do to represent 'John Randle Time' better for franchises?


Game: Madden NFL 17Hype Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 11 - View All
09:07 AM - May 18, 2016. Posted by MMChrisS. Written by Chris Sanner


The NBA Draft Lottery concluded last night, with the full draft order in the 2016 NBA Draft now set.

Now that we're through the anticipation of who lands where, we can start really digging into how teams are going to change for next year's NBA 2K by looking at Mock Drafts.

The 76'ers are going to have to choose between Ben Simmons and Brandon Ingram -- and the Lakers will almost certainly take the other piece of that duo after Philadelphia's pick.

Here are the top 12 picks in this year's draft:

Quote:
"Round 1

1. Philadelphia 76ers
2. Los Angeles Lakers
3. Boston Celtics (via Nets)
4. Phoenix Suns
5. Minnesota Timberwolves
6. New Orleans Pelicans
7. Denver Nuggets
8. Sacramento Kings
9. Toronto Raptors (via Knicks)
10. Milwaukee Bucks
11. Orlando Magic
12. Utah Jazz"


There are numerous other interesting storylines heading into draft night. What are you looking for with your team from the 2016 NBA Draft?

Game: NBA 2K17Hype Score: 10/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes: 1 - View All

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